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[DF] Is Xbox Project Helix a console or a PC?

Is Xbox Project Helix a console or a PC?


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So if this machine runs the exact builds of games as the Series X what incentive do current Xbox users have to upgrade?
While I wouldn't find such an upgrade worthwhile in of itself, it is possible it would bring similar improvements that comes from running non pro-optimized games on the pro consoles. Of course, that is if the scenario laid out is accurate. I imagine they would be pushing for some sort of Helix optimizations, but that is just an assumption I'm making.
 
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So if this machine runs the exact builds of games as the Series X what incentive do current Xbox users have to upgrade?
Same build does not mean same profile. Series S and Series X can run the same builds, but run different profiles optimized for each configuration. Just like a single PC build with different settings. So the incentive to upgrade would still be there. Or do you mean why anyone would bother to upgrade if all games can run on last gen forever? MS could still artificially prevent games from running on older gen hardware by locking the game to a profile (let's say "Helix" profile) and restricting purchase on the store to just Helix hardware.

But having said all that, I don't think Tobi has the right interpretation for what MS has conveyed. In fact, it indicates there would be different builds. Not a single universal build. Just a single universal SDK.

At least that's my interpretation of it. There's no official commentary on any of this, so we are all reading it like the Bible. Need God Asha to clarify what it all actually means.
 
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Richard leadbutter not knowing how to pronounce Retardera? Why mention it in the first place

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When RDR3 releases, it will release on console first, that will only include PS6. Helix being a PC will only play the PC version and will therefore have to wait for the PC version to arrive because it's a PC.

It doesn't get anymore straightforward than that, PC software, PC games, PC issues, it's a PC.
 
When RDR3 releases, it will release on console first, that will only include PS6. Helix being a PC will only play the PC version and will therefore have to wait for the PC version to arrive because it's a PC.

It doesn't get anymore straightforward than that, PC software, PC games, PC issues, it's a PC.
It's just as valid to assume that that Rockstar will develop for the Xbox console as they do now. The GDK isn't going to force them to release a PC version if they do not want to. Their goal is to make building a PC release or Xbox release easier, not mandatory. I assume that's why they are doing the hard sell to devs to make their games "play anywhere", because it's optional.

Edit: Of course, I'm not stating Rockstar has to. I just don't see any evidence suggesting they would break from their release practices that has worked since the 360/PS3 days.
 
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When RDR3 releases, it will release on console first, that will only include PS6. Helix being a PC will only play the PC version and will therefore have to wait for the PC version to arrive because it's a PC.

It doesn't get anymore straightforward than that, PC software, PC games, PC issues, it's a PC.
Saving this post to see how well it ages. Thanks!
 
My understanding is that it's more of a tech format - so while I think there will be a dedicated machine for it, whatever hardware that can suffice the hardware requirement (such as a PC or UMPC) can turn into a Helix machine.

So I think it's a hybrid.
 
It's just as valid to assume that that Rockstar will develop for the Xbox console as they do now. The GDK isn't going to force them to release a PC version if they do not want to. Their goal is to make building a PC release or Xbox release easier, not mandatory. I assume that's why they are doing the hard sell to devs to make their games "play anywhere", because it's optional.

Edit: Of course, I'm not stating Rockstar has to. I just don't see any evidence suggesting they would break from their release practices that has worked since the 360/PS3 days.
Xbox Series consoles?
Likely not by that stage.
 
Hybrid, likely gonna get tons of flaws both from its console and pc side, remember allrounder is ultimately a scrub in every speciality :D
Even MS isnt sure about it, hence we didnt get any new info today hardware wise.

I think come nextgen we will have ps6 domination if sony doesnt fuck it up and magnus vs gabecube fighting for distant 2nd place aka maybe 10m units total or not even that(not counting switch2 coz first- its current gen, and 2nd- its mostly a handheld, rip ).
 
It's just as valid to assume that that Rockstar will develop for the Xbox console as they do now. The GDK isn't going to force them to release a PC version if they do not want to. Their goal is to make building a PC release or Xbox release easier, not mandatory. I assume that's why they are doing the hard sell to devs to make their games "play anywhere", because it's optional.

Edit: Of course, I'm not stating Rockstar has to. I just don't see any evidence suggesting they would break from their release practices that has worked since the 360/PS3 days.

It seems like from now on, all new "Xbox" releases for Helix will be Xbox PC builds. Rockstar would either have to move to developing for PC day one or go back to full PlayStation exclusivity. The Xbox Console aspect seems to be only there for backwards compatibility.
 
"Hybrid" isnt a thing. It's a PC with emulators and a pretty launcher.

By that measure a PC running SteamOS and using emudeck is a "hybrid".

that's not how it works. nothing is emulated except for og Xbox and (partially) 360 games. you can't emulate Series X games on the Helix APU, that would be an insane task.

it also will most likely not run standard Windows, but a modified one like the current Xbox consoles.
 
"Hybrid" isnt a thing. It's a PC with emulators and a pretty launcher.

By that measure a PC running SteamOS and using emudeck is a "hybrid".
Not if it can natively run Series S/X games while normal PCs can't.
I imagine backwards compatibility will be tied to specific hardware, but probably people will find a hacky way to run it on any PC.
 
that's not how it works. nothing is emulated except for og Xbox and (partially) 360 games. you can't emulate Series X games on the Helix APU, that would be an insane task.

it also will most likely not run standard Windows, but a modified one like the current Xbox consoles.
All Xbox console games require emulation as they don't work natively on PC. Helix is using a mix of hardware and software emulation to get them working.
 
All Xbox console games require emulation as they don't work natively on PC. Helix is using a mix of hardware and software emulation to get them working.

all Xbox One and SX games would instantly run on any Windows PC natively if Microsoft opened the DRM and added Xbox API translation support to Windows.
 
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My original perception was that it's a PC with hardware Series S|X bc. Like the Asus Ally running an optimized Xbox FSE with Xbox App as the main interface and the ability to add extensions for other launchers that opt in, but like Deck you would be able to boot into a desktop environment if you want. In this setup it would run the same WinGDK games as Xbox App and try to funnel you to the official store. There wouldn't be a walled-garden console or console games. This system would be an offramp for Xbox users, pushing them to either Xbox PC or xCloud.

The waters have been muddied a bit lately, with some saying there will be multiple models, including a walled-garden traditional console, and others saying there will be Helix console games. I don't know what to think, but imo it makes more sense for this to be like Steam Deck with 'Verified' games, a custom OS with a Game Mode, and a UI and store built to push their own product, but it's still a PC.

We'll just have to wait and see.
 
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Xbox Series consoles?
Likely not by that stage.
That really wasn't my point, which is on me for not being clear. In saying that, I actually am inclined to believe that we will see XSX, XSS, and PS5 versions of games for a very very long time. My GUESS would be that is more likely than not that a 2030-2032 RDR3 release would have a version playable on Gen 9 consoles. The march of technological progress has slowed, and with the rise and proliferation of these relatively low spec gaming devices, I think we are headed towards a new age of optimization and squeezing as much out of hardware as possible. I imagine you are probably thinking I'm full of it, and maybe that's true.

What I should have stated originally is that I think we are going to have to change the way we view PC releases, and differentiate between a general PC release, and a Helix targeted game. As stated by the bearded wonder, MS's goal is to create a standardized hardware target that Helix devices share so that developers can optimize in a similar manner to how they currently optimize for consoles. Helix doesn't seem to be just a "PC", but a standardized platform (with PC compatibility on the console side).

If this is the case, it follows that we would see Rockstar target Helix devices, including the XBOX Helix Console, PS6, and who knows with the Switch 2. A general PC release that runs on the myriads of gaming PC configurations would follow at a later date.

Could be wrong. We don't have enough information at this point to know.
 
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all Xbox One and SX games would instantly run on any Windows PC natively if Microsoft opened the DRM and added Xbox API translation support to Windows.
They've already talked about the chip they've built to handle this, but on your point, translation does equal emulation.
 
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That really wasn't my point, which is on me for not being clear. In saying that, I actually am inclined to believe that we will see XSX, XSS, and PS5 versions of games for a very very long time. My GUESS would be that is more likely than not that a 2030-2032 RDR3 release would have a version playable on Gen 9 consoles. The march of technological progress has slowed, and with the rise and proliferation of these relatively low spec gaming devices, I think we are headed towards a new age of optimization and squeezing as much out of hardware as possible. I imagine you are probably thinking I'm full of it, and maybe that's true.

What I should have stated originally is that I think we are going to have to change the way we view PC releases, and differentiate between a general PC release, and a Helix targeted game. As stated by the bearded wonder, MS's goal is to create a standardized hardware target that Helix devices share so that developers can optimize in a similar manner to how they currently optimize for consoles. Helix doesn't seem to be just a "PC", but a standardized platform (with PC compatibility on the console side).

If this is the case, it follows that we would see Rockstar target Helix devices, including the XBOX Helix Console, PS6, and who knows with the Switch 2. A general PC release that runs on the myriads of gaming PC configurations would follow at a later date.

Could be wrong. We don't have enough information at this point to know.
There isn't an Xbox Helix Console, the only console part is BC emulation. Everything else is PC, no different to a Xbox ROG Ally.
 
There isn't an Xbox Helix Console, the only console part is BC emulation. Everything else is PC, no different to a Xbox ROG Ally.
Rumblings from GDC suggest there is a path for devs to make Helix exclusive games that allow devs to optimize and build specifically for the specification and feature set. The goal seems to allow for devs to easily take that work, and use it create what would be considered your standard PC port that works on all capable PC's. The ROG Ally does not contain what will be the Helix's standardized configuration, so I do not agree.

I'm not saying you're wrong, I just don't believe the information one would need to make such definitive statements, such as the one you are making, is available as of yet.

Edit: to be clear, devs don't have to only target that Helix configuration exclusively, just that reports suggest that will be an option.

Edit Edit: This seems to be referring to what I am talking about. https://www.notebookcheck.net/Insid...box-exclusives-and-block-Steam.1249902.0.html
"As Microsoft's Game Development Kit (GDK) evolves, the insider expects it to prioritize the new Xbox console. Devs would first ensure compatibility with the AMD Magnus-powered Helix before a title supports Windows."
 
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They've already talked about the chip they've built to handle this, but on your point, translation does equal emulation.

have you heard of the most popular API translation layer "W.I.N.E."?

you know what W.I.N.E. stands for?
it standa for Wine Is Not an Emilator, because the devs behind wine wanted to make sure people understand what an API translation layer is.
 
They've already talked about the chip they've built to handle this, but on your point, translation does equal emulation.
Don't think so. Emulation is exactly what it states, emulation of hardware processes through software. Translation converts instructions into a format so that the native hardware can execute.
 
Don't think so. Emulation is exactly what it states, emulation of hardware processes through software. Translation converts instructions into a format so that the native hardware can execute.

and of note is that even on Windows, you probably will use a translation layer if you play older games.

older APIs are not natively supported by modern GPUs, so older versions of Direct X will run through a translation layer on your modern GPU.
 
and of note is that even on Windows, you probably will use a translation layer if you play older games.

older APIs are not natively supported by modern GPUs, so older versions of Direct X will run through a translation layer on your modern GPU.
That is literally the only reason why I sort of have my head wrapped around this.
 
Rumblings from GDC suggest there is a path for devs to make Helix exclusive games that allow devs to optimize and build specifically for the specification and feature set. The goal seems to allow for devs to easily take that work, and use it create what would be considered your standard PC port that works on all capable PC's. The ROG Ally does not contain what will be the Helix's standardized configuration, so I do not agree.

I'm not saying you're wrong, I just don't believe the information one would need to make such definitive statements, such as the one you are making, is available as of yet.

Edit: to be clear, devs don't have to only target that Helix configuration exclusively, just that reports suggest that will be an option.

Edit Edit: This seems to be referring to what I am talking about. https://www.notebookcheck.net/Insid...box-exclusives-and-block-Steam.1249902.0.html
"As Microsoft's Game Development Kit (GDK) evolves, the insider expects it to prioritize the new Xbox console. Devs would first ensure compatibility with the AMD Magnus-powered Helix before a title supports Windows."
Note: Source is MLID, who says a lot of things.
 
It seems like from now on, all new "Xbox" releases for Helix will be Xbox PC builds. Rockstar would either have to move to developing for PC day one or go back to full PlayStation exclusivity. The Xbox Console aspect seems to be only there for backwards compatibility.
I don't believe that to be the case, and I responded in full as to why to bitybitdeath, if you want to scroll up a little and read.
 
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Note: Source is MLID, who says a lot of things.
Correct, That's why I hedge my statements. In saying that, my argument in its entirety does not hinge on what MLID says, but relies on what Ronald McDonald said at the GDC talk, as well as other communication from Xbox.

Also, recognize that those that are responding to me that "I'm wrong" are basing their assertions off of "because I said so". 🤷

Again, I'm just extrapolating from available info, I absolutely could be wrong and a Helix project game can be a box standard PC game that runs on everything. I'm just not agreeing with people that are telling me that they somehow know this to be the case, based off of incomplete information.
 
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Rumblings from GDC suggest there is a path for devs to make Helix exclusive games that allow devs to optimize and build specifically for the specification and feature set. The goal seems to allow for devs to easily take that work, and use it create what would be considered your standard PC port that works on all capable PC's. The ROG Ally does not contain what will be the Helix's standardized configuration, so I do not agree.

I'm not saying you're wrong, I just don't believe the information one would need to make such definitive statements, such as the one you are making, is available as of yet.

Edit: to be clear, devs don't have to only target that Helix configuration exclusively, just that reports suggest that will be an option.

Edit Edit: This seems to be referring to what I am talking about. https://www.notebookcheck.net/Insid...box-exclusives-and-block-Steam.1249902.0.html
"As Microsoft's Game Development Kit (GDK) evolves, the insider expects it to prioritize the new Xbox console. Devs would first ensure compatibility with the AMD Magnus-powered Helix before a title supports Windows."
The below image is from GDC and specifically mentions building for PC = building for next-gen.

images
 
Here is where I am at on the debate. I know what it is not. It is not a traditional console. If they are not going to launch the equivalent of a Steam Machine Windows PC then what is the point in killing that? Unless they can give me a shockingly low price, I am not interested in a PC that can't be a PC or a console that does not act 100% like a console.
 
The below image is from GDC and specifically mentions building for PC = building for next-gen.

images
I was waiting for you to point to that picture. Does being able to build for PC and Project Helix equate to not being able to target the Helix platform specifically? Does this simplified snippet of generalized info supersede any other information shared, like the GDC talk? When Ronald says that they are developing a "family of silicon" with specific hardware capabilities that a developer can target, does that necessitate the developer also target every other hardware configuration across all Windows PC's? I don't think this definitively answers those questions.

Again, you could be right. I have no problem saying so, but your assertions don't seem to be evidenced by anything beyond this picture. I think you are putting the cart before the horse and jumping to conclusions. I think these three sentences aren't a full explanation of their intentions.
 
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Not if it can natively run Series S/X games while normal PCs can't.
I imagine backwards compatibility will be tied to specific hardware, but probably people will find a hacky way to run it on any PC.
What does native mean in this context?

that's not how it works. nothing is emulated except for og Xbox and (partially) 360 games. you can't emulate Series X games on the Helix APU, that would be an insane task.

it also will most likely not run standard Windows, but a modified one like the current Xbox consoles.
So it's just running under Hyper-V.... like any workload on a PC?
 
I was waiting for you to point to that picture. Does being able to build for PC and Project Helix equate to not being able to target the Helix platform specifically? Does this simplified snippet of generalized info supersede any other information shared, like the GDC talk? When Ronald says that they are developing a "family of silicon" with specific hardware capabilities that a developer can target, does that necessitate the developer also target every other hardware configuration across all Windows PC's? I don't think this definitively answers those questions.

Again, you could be right. I have no problem saying so, but your assertions don't seem to be evidenced by anything beyond this picture. I think you are putting the cart before the horse and jumping to conclusions. I think these three sentences aren't a full explanation of their intentions.
It mentions it's unified, so 1 = all.
 
I'm not arguing their wording, just building for one means the end result plays on everything under the PC banner.

But that's what GDK already does. There's nothing new there. GDK has been a unified development environment for Xbox consoles and the PC apps for years.
 
The second image is for consoles, it's still separate.

The first for Windows PC's.

Clearly it's talking about some newer/upgraded version of GDK, the second slide talks about building extensions to support Series S|X. They wouldn't need extensions if they were still using older hardware.

Anyway, it's all semantics. You're semantic-ating on how the first slide has a PC, I'm semantic-ating on how it specifically names and even color-codes the 'next gen console' part of it.
 
we don't have enough information yet to say that for sure at this point.

it's still up in the air how open the system is.
and an actual PC needs to be open or it's not really a PC.

if they limit what you can install, it's not a PC.
if they disallow sideloading, it's not a PC.

basically, if all you can do is install verified apps from the Microsoft Store, then it's not a PC
Im imagining something where you can link your steam account and access your games but in a sandbox without going through the store - kinda like playnite but more locked down so you aren't able to access the actual file system.
 
It mentions it's unified, so 1 = all.
I'll restate; we are working with incomplete information, and I'm not convinced that allowing a developer to target "all, means they must target "all" ("all" meaning devices outside of the Helix Platform). In light of that, I realize that whether or not the GDK compiles a build that works on all PC's and Helix devices is not the crux of our disagreement.

To bring it back to your original claim that I originally disputed, "RDR3 will only release on PS6, due to Rockstar staggering their console and PC releases, and Helix Devices will be treated as standard PC's", the question is if Rockstar can publish a game that only plays on Helix devices.

So, to cut to the root of our disagreement, I believe that Rockstar could release a next-gen version of RDR3 that plays on Helix Devices, while NOT being accessible to non-Helix standard PC's, if they were so inclined. Do you agree or disagree?

I assume your answer is no, but I want to be clear we are talking about the same thing.
 
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