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DF raise some good points regarding PSVR2 in a recent video

They gain absolutely nothing from making it pc compatible. They aren't making money on the hardware.
Not selling the hw and subsequently no sw isn't making them money either.
My interest level would at least be higher, while probably still not enough since the games are not there as well- so the Quest seems similarly "useless". I already did the test puchase with VR1 and a couple of games, now VR2 has to be actually worthwhile and not an expensive again rather limited tech toy.
Not having PC support with a plethora of games would also be different, but as it is adding that could be its saving grace.

Sales numbers after the initial batch of anyway convinced people will be deciding how much effort they put into developing or maybe already reducing or even canceling some projects.
 

Markio128

Gold Member
If Sony are going to have another showcase later this year, then I’d prefer (as would others I expect, especially those with no interest in VR) if Sony had separate showcases for standard and VR games.
 

mxbison

Member
They gain absolutely nothing from making it pc compatible. They aren't making money on the hardware.

They gain PSVR2 having better value, thus being bought by more people, being used for pc games, movies, porn, maybe buying a ps5 because they already have the headset, more talk, more marketing, more sales, etc. You really don't think that is worth anything?

Not the ideal scenario for them but if they thought the thing is just gonna blow up by itself with what they are offering that was incredibly naive.

This thing is 6 months old and barely anyone is talking about it anymore despite being a very good piece of hardware.
 

yurinka

Member
Not making it PC compatible was such a dumb move.
I think it's more important for them to sell games for PSN store and consoles and to sell some extra headsets for games sold in PC.

I see their VR more like a investment to start generating their own VR userbase and unique selling point for their console looking at the future once VR could be more important and relevant than it is today.
 
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gothmog

Gold Member
I'm happy with my PSVR2 purchase for the most part. Still plugging away at GT7 and just started Synapse. Hopefully we get some announcements soon on it. I imagine we'll see a push right around the time Quest 3 comes out and the holidays start.

I really hope we see some positive momentum shift in VR for gaming now that we're past all the Metaverse bullshit. I guess we'll find out in a few months which way the winds are blowing.
 

DeepEnigma

Gold Member
Sony mentioned prior to the PSVR and PSVR2 that it will be a slow burn and that the innovation to the tech will come from indie scene, just as it does in the PC space. There are currently over 100 games in development, most of them being PC ports or games coming to both platforms. As long as those games come, I will be happy with the fun they provide. If I can just peel myself away from GT7 long enough to mess around with other VR games.
 

Markio128

Gold Member
Sony mentioned prior to the PSVR and PSVR2 that it will be a slow burn and that the innovation to the tech will come from indie scene, just as it does in the PC space. There are currently over 100 games in development, most of them being PC ports or games coming to both platforms. As long as those games come, I will be happy with the fun they provide. If I can just peel myself away from GT7 long enough to mess around with other VR games.
Speaking of GT7, I guessed the winner of the manufacturer cup but didn’t get the dough. Have they dolled out the credits yet?
 
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DeepEnigma

Gold Member
Speaking of GT7, I guessed the winner of the manufacturer cup but didn’t get the dough. Have they dolled out the credits yet?
It usually takes a day or two. It tells you when they will deliver it by as well, so sometimes those ones happen a week or two later. Check again, I do know the August 11th/12th for the 14th watch rewards had a slight time delay but have recently hit. But if you watched after the 11th/12th they will come later this month.
 
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Ozriel

M$FT
I it's likely just a case of a sustainable niche that Sony is steadily maintaining while the tech progresses. Right now it's likely a case of breaking even while providing brand prestige and most-importantly gaining experience in the space.

This was PSVR1

A smart play would be to push a second PSVR2 wave around 2025-2026 consisting of ramped-up marketing, new software releases (port Alyx across too!) and aggressive price dropping wherever possible. Then hopefully by the second year of the next generation (~2030) they'll be able to put out a lighter, less bulky, wireless headset at <80% console price; and things can really start to pick up.

Much of This was what we expected PSVR2 to be.

They gain absolutely nothing from making it pc compatible. They aren't making money on the hardware.

More visibility, which would translate to more ports. Software sales on PC.

Unless you’re convinced they’re reneging on their promise of more robust first party software support this gen.
 

Markio128

Gold Member
It usually takes a day or two. It tells you when they will deliver it by as well, so sometimes those ones happen a week or two later. Check again, I do know the August 11th/12th for the 14th watch rewards had a slight time delay but have recently hit. But if you watched after the 11th/12th they will come later this month.
I’ve just received a million credits, the ambulance and an engine ticket, so all good!
 

Crayon

Member
I don't think trying to sell a ton of them is as important as making sure the people who do use it alot. Considering it's necessarily a more hardcore group, they can find the games.

There should have been two more conversion games by now though. What are the two must haves you hear about? GT7 and RE8. They should be dropping one of those once in awhile. Otherwise, I agree the rest of the library is doing very well and there are a lot more VR games being produced on a higher level than just a few years ago.
 

Markio128

Gold Member
I don't think trying to sell a ton of them is as important as making sure the people who do use it alot. Considering it's necessarily a more hardcore group, they can find the games.

There should have been two more conversion games by now though. What are the two must haves you hear about? GT7 and RE8. They should be dropping one of those once in awhile. Otherwise, I agree the rest of the library is doing very well and there are a lot more VR games being produced on a higher level than just a few years ago.
Capcom should be applauded for their output, with RE4 VR due soon. The fact that you don’t have to pay extra for them is fantastic, so they have my full support.

It would be cool if there were more 3rd-party hybrid games, even if we had to pay for them. 1st-person games are the obvious choice - COD VR would defo peak my interest (can’t see that happening post acquisition), as would Cyberpunk and GTA. It’s very unlikely now, but a PSVR2 version of Skyrim or Fallout 4 would also be great. Even stuff like Quake 2 in VR would be popular I reckon. There’s so much scope for awesomeness.
 

ABnormal

Member
PSVR 2 feels like the Vita to me: A phenomenal piece of hardware that will never get the attention and software it deserves.
That's just the state of VR in general: the market is not as for consoles which are sold in several tens of units. And in that state PSVR2 is doing quite well for the numbers of games coming out and the general quality. And PSVR2 got the best versions for many games, too.
Especting a console level support, as many seem to do, is something that only someone detatched from reality could do.
 

DeepEnigma

Gold Member
Capcom is only doing RE4 VR because Sony threw them the money
Meaning GIF
 

Hero of Spielberg

Gold Member
I've really enjoyed VR in the past and would love to play GT7 in VR. That being said, I can't justify the price of PSVR2 when it isn;t compatible with PC (as I don;t trust Sony to support it if they feel like it's not up to their commercial standards) and outside of GT and RE, there doesn't seem to be too much of a pull from the other games to get one.

Seems like a chicken and egg scenario. People don;t want to buy it if there's too few games, but devs / publishers don;t want to invest if the install base is too low, and so on.
 

AngelMuffin

Member
Whether I disagree with this or not, I think you’re missing the point. The hardware being tethered doesn’t stop Sony from marketing the games more. Why spend millions on new hardware to then go radio silent?
I believe the point here is that no amount of marketing on Sony’s behalf is going to move the needle much, at least not from an ROI standpoint because tethered VR exclusive to a console you may or may not own is supposedly DOA.
 

LakeOf9

Member
I've said it before and I'l say it again. VR is SONY's very own Mega CD. The sales ratio to the base console isn't that great The In-House teams don't do a good enough job of making enough content for the systems and it's left up to 3rd parties too much, just like what happened with the Mega CD

You wonder why SONY even bothered with the VR2 given the pathetic support they've shown for it
Third parties, especially in Japan, put amazing games on Mega CD.

Has anyone put amazing games on PSVR2?
 

LakeOf9

Member
Which Japanese third party has put amazing games on PSVR2? I count one, which is RE8, even a huge failure in Japan like N64 managed at least some. This is in comparison to Mega Drive, which is Vita-esque in how big its Japanese third party library of gems is.

How are the two comparable?
 

DeepEnigma

Gold Member
Which Japanese third party has put amazing games on PSVR2? I count one, which is RE8, even a huge failure in Japan like N64 managed at least some. This is in comparison to Mega Drive, which is Vita-esque in how big its Japanese third party library of gems is.

How are the two comparable?
You said "anyone," which is why I was confused.

And who cares, if Japanese don't want to do VR, that's not a make or break. Most of the VR innovation is in the west anyhow.

But to answer your question, Asobi with Astro Bot. Amazing VR game. And they're currently working on another. From Software as well with Déraciné.
 
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ArtHands

Thinks buying more servers can fix a bad patch
Which Japanese third party has put amazing games on PSVR2? I count one, which is RE8, even a huge failure in Japan like N64 managed at least some. This is in comparison to Mega Drive, which is Vita-esque in how big its Japanese third party library of gems is.

How are the two comparable?

Crazy thing is there are more indie VR support from Japan on Quest 2 than PSVR2 despite Sony having a far longer relationship with the game studios and presence in Japan.

Space Channel 5 VR, Hatsune Miku VR, the Tokyo Chronos series, Beat Arena, Samba de Amigo, Attack of Titan, Death Game Hotel etc
 

DeepEnigma

Gold Member
Crazy thing is there are more indie VR support from Japan on Quest 2 than PSVR2 despite Sony having a far longer relationship with the game studios and presence in Japan.

Space Channel 5 VR, Hatsune Miku VR, the Tokyo Chronos series, Beat Arena, Samba de Amigo, Attack of Titan, Death Game Hotel etc
Quest 2 was out far longer, yes?

There are over 110 PSVR2 games in development and coming to the system. Those very same Indies are porting their projects and releasing new projects on PC and PSVR2.
 
One whole game, that definitely makes it a true successor to the Japanese third party games Mecca that was Sega/Mega CD
Well, the Mega CD 1st year wasn't exactly brilliantly for Japanese software . Trust me , I was one of the silly buggers who paid over £300 for the Unit on launch
 

LakeOf9

Member
You said "anyone," which is why I was confused.

And who cares, if Japanese don't want to do VR, that's not a make or break. Most of the VR innovation is in the west anyhow.

But to answer your question, Asobi with Astro Bot. Amazing VR game. And they're currently working on another. From Software as well with Déraciné.
The context of the discussion was a comparison of PSVR2 with Mega CD because of Japanese third party support. That was what I was replying to. You should at least read the whole thing before jumping in lol.

Astro Bot is a first party game. Both it and Deracine are PSVR1 games, not even playable on PSVR2. What argument do you think I am making? The things you are saying are totally irrelevant to what my post said.

Crazy thing is there are more indie VR support from Japan on Quest 2 than PSVR2 despite Sony having a far longer relationship with the game studios and presence in Japan.

Space Channel 5 VR, Hatsune Miku VR, the Tokyo Chronos series, Beat Arena, Samba de Amigo, Attack of Titan, Death Game Hotel etc
Meta has been very aggressive with outreach for studios, Sony has been relatively quieter on that front.

Hoping Sony picks up the slack.

Well, the Mega CD 1st year wasn't exactly brilliantly for Japanese software . Trust me , I was one of the silly buggers who paid over £300 for the Unit on launch
Absolutely, and hopefully eventually things improve so the comparison can be made. Right now it can’t be. Right now your comparison was incorrect. PSVR2 Japanese third party support is closer to Wii U than Mega CD.
 

XXL

Gold Member
I own all the major consoles and most of my favorite games I've played this year are PSVR 2 titles. Namely Red Matter 2, GT7, RE8 and Synapse. I will never forget any other those experiences.

Red Matter 2 is currently is my personal GOTY.

So this argument there are no games is really fucking strange to me.
 
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Three

Gold Member
If Sony are going to have another showcase later this year, then I’d prefer (as would others I expect, especially those with no interest in VR) if Sony had separate showcases for standard and VR games.
This sounds interesting in theory but I think the point is to make those who own a playstation interested in PSVR instead of segregating it to a separate show for those who already own one.
 

YeulEmeralda

Linux User
Third parties, especially in Japan, put amazing games on Mega CD.

Has anyone put amazing games on PSVR2?
MegaCD was in a time when you could make games for a few million dollars.

New hardware has a much higher barrier of entry these days. It's killing VR.
 
Absolutely, and hopefully eventually things improve so the comparison can be made. Right now it can’t be. Right now your comparison was incorrect. PSVR2 Japanese third party support is closer to Wii U than Mega CD.
And just why not?. Crap launch lineup, more support for the base system and 3rd parties making the better games?
 

LakeOf9

Member
MegaCD was in a time when you could make games for a few million dollars.

New hardware has a much higher barrier of entry these days. It's killing VR.
I am not denying any of that, I am saying the comparison doesn't hold. You are just telling me why it doesn't hold.

And just why not?. Crap launch lineup, more support for the base system and 3rd parties making the better games?
How? There is one notable Japanese third party game on the system; the best games on it are from Sony themselves (Horizon, GT7), the remaining notable third party games are all western.

Your analogy does not work, just move on from it lol, we have spent more time discussing this one poor off handed analogy than Sony has spent marketing PSVR2.
 

nial

Gold Member
Crazy thing is there are more indie VR support from Japan on Quest 2 than PSVR2 despite Sony having a far longer relationship with the game studios and presence in Japan.

Space Channel 5 VR, Hatsune Miku VR, the Tokyo Chronos series, Beat Arena, Samba de Amigo, Attack of Titan, Death Game Hotel etc
Most of those were also available on PSVR1.
 

ArtHands

Thinks buying more servers can fix a bad patch
Quest 2 was out far longer, yes?

There are over 110 PSVR2 games in development and coming to the system. Those very same Indies are porting their projects and releasing new projects on PC and PSVR2.

Quest 3 will be newer and will have more than 500+ VR games at launch.
 

ArtHands

Thinks buying more servers can fix a bad patch
Which is not what you were talking about initially.

Yes I am. This is an indication that they are not maintaining support for their VR games on the Playstation ecosystem, which essentially means Sony has lost their support.
 

nial

Gold Member
Yes I am. This is an indication that they are not maintaining support for their VR games on the Playstation ecosystem, which essentially means Sony has lost their support.
Uh no, it's not. Not bothering to port games from 3-6 years ago is not indicative of anything.
 
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Allandor

Member
VR is pretty much a dead market for bigger titles. It doesn't help if the already small market is resetted with devices like psvr2. A general compatibility with psvr1 would have been great to grow the market, but Sony didn't bother to let psvr1 really advance on PS5. They just supported it as a compatible device for PS4 pro specced games.
They decided long ago to stay in the market but not investing anything more. Now psvr2 might be better than the first one, but they raised the price to get into it. So the market actually shrunk what makes future investments even less likely.
 
I am not denying any of that, I am saying the comparison doesn't hold. You are just telling me why it doesn't hold.


How? There is one notable Japanese third party game on the system; the best games on it are from Sony themselves (Horizon, GT7), the remaining notable third party games are all western.

Your analogy does not work, just move on from it lol, we have spent more time discussing this one poor off handed analogy than Sony has spent marketing PSVR2.
Hoizon on the PSVR is poor Imo, its not much fun, doesn't look great and was outsoured. GT7 is good, but so far its RE Village thats impressed me the most. Ill have a bet right now most of SONY top In House teams arent woking on PSVR exclusives. It is very much like the Mega CD
 
MegaCD was in a time when you could make games for a few million dollars.

New hardware has a much higher barrier of entry these days. It's killing VR.
Some modders do many unofficial VR ports of shooters and whatnot.
Sony should have had a dedicated team doing just that, with the IP owners agreement of course, port and resell these older either PC or PS4 games with a new free VR extension and throw those ported games VR-exclusive in the Plus basket now and then, and or a Plus-VR-Collection for any VR2 buyer.
Bioshock, HL, CoD, Mirrors Edge, Crysis, Portal, Assetto, Project Cars, Dirt Rally1+2, a NFS Collection etc. anything. These might not be super interesting, because old, but if modders do them because it's so easy, just for their own fun, than some others might be interested too and sales might follow and having enough in Plus to convince some subscribers to lay out the money for the hw, might just get the ball moving.
GT+RE and some indies is not enough beyond true VR enthusiasts. Some people won't get a PS5 until a Slim and price cuts happen. This costs more with less games, games average people don't even know about, ie don't care for at all.
I have no doubt that some games are pretty cool, but none have much marketing pull because they look like average ass AA games in videos. Synapse probably being the first VR exclusive with some recognizable art beside the rhytm games. Known IPs though, even if old, have at least some "ah I know that game" and while I would assume most that have the slightest interest in VR have tried any of the options over the years, so know if they want it or not, but I assume a few millions is the ceiling anyway, but imho with this bare minimum lackluster strategy Sony won't even get them and repeat at most the VR1 "success".

I am even kinda opposed VR exclusives. Ports, ports and ports + hybrids for all new games should be easy to develop, with VR being in the design phase all along, but not designed entirely around it, as though that has been much the case and changed games much until now, make VR2 worthwhile and not more niche, an undesired walled garden, than it needs to be.
 
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