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DF: The Matrix Awakens: Demo vs UHD Blu-ray Movie, Series S Cutbacks, SSD Speed Tests

onQ123

Member



We have unfinished business with The Matrix Awakens. With its early scenes using real-time graphics to recreate iconic scenes from the Matrix movie, how close does the demo get to the UHD Blu-ray? Just how close are Xbox Series X and PlayStation 5 - and what cutbacks were required to get the game running on Series S? Meanwhile, Epic has released pristine quality press 'bullshots' - presumably from the Unreal Editor - so how do they compare to the actual PS5 version. The answers are surprising...

00:00:43 Ray traced emissive lighting details

00:04:41 SSD and streaming tests

00:08:36 PS5 and Xbox Series X resolution counts

00:11:08 PS5 vs PC high resolution press shots

00:12:36 Xbox Series S vs Series X Visuals

00:15:14 Matrix Awakens Demo vs 4K Blu-ray
 
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ethomaz

Banned
Like everybody guessed the Coalition optimizations probably helped more Series consoles than PS5.

“Multi-core and bloom optimisations were noted as specific enhancements from The Coalition, but this team has experience in getting great results from Series S too, so don't be surprised if they helped in what is a gargantuan effort.
 
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elliot5

Member
Like everybody guessed the Coalition optimizations probably helped more Series consoles than PS5.

“Multi-core and bloom optimisations were noted as specific enhancements from The Coalition, but this team has experience in getting great results from Series S too, so don't be surprised if they helped in what is a gargantuan effort.
Literally who guessed otherwise m8
 

DenchDeckard

Moderated wildly
Alex shooting down at least two common misconceptions in this video. Very good and informative content.

I don’t think we will ever see the ps5s IO get utilised properly this generation. Maybe in 3 to 4 years on an exclusive game but it just goes to show that these forward thinking engines will be so agile when it comes to disk streaming etc.
 

ethomaz

Banned
Literally who guessed otherwise m8
People that adamant though the optimizations made by Coalition, a studio focused in Xbox optimizations, helped in the same level PS5 and Series consoles lol

They will always made a code other that works better on Xbox hardware.

It is the same for a developer with more experience in nVidia code path than AMD code path… and that happens a lot in PC… optimizations that works better on one side and tanks the other.
 
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Thirty7ven

Banned
Alex shooting down at least two common misconceptions in this video. Very good and informative content.

I don’t think we will ever see the ps5s IO get utilised properly this generation. Maybe in 3 to 4 years on an exclusive game but it just goes to show that these forward thinking engines will be so agile when it comes to disk streaming etc.

Of course it will, it’s not about just streaming geometry at high speed but everything else. Data is data, that includes everything from audio do animations.

The demo also doesn’t stress the CPU, and the conclusion can’t be “these CPUs are overkill”.
 
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Good to get a solid confirmation that The Coalition's engine optimizations also helped out the PS5 version.

Finally we can put this point of contention from the last topic to rest.
Who cares if they did help? They're a good development team. What's the problem?
 
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Good to get a solid confirmation that The Coalition's engine optimizations also helped out the PS5 version.

Finally we can put this point of contention from the last topic to rest.
Like everybody guessed the Coalition optimizations probably helped more Series consoles than PS5.

“Multi-core and bloom optimisations were noted as specific enhancements from The Coalition, but this team has experience in getting great results from Series S too, so don't be surprised if they helped in what is a gargantuan effort.

The "optimization" that was talked about was non-specific.
It's explicitly said that Coalition actually put extra effort specifically to extract more performance on Microsoft machines, hardware-specific optimizations?
 
The "optimization" that was talked about was non-specific.
It's explicitly said that Coalition actually put extra effort specifically to extract more performance on Microsoft machines, hardware-specific optimizations?

"In that area, they worked with Epic to ensure the assets in the demo were set up to fully leverage virtual texture streaming and nanite wherever possible and tuned internal memory systems, especially on Xbox Series S, to ensure it all fit in the memory."

 

adamsapple

Or is it just one of Phil's balls in my throat?
It's actually sub 1080p at times, but to me it looks fairly sharp. UE5 reconstruction is really good.

Yep, it's reconstructing from 1/3rd of the resolution going by what Alex says.

The results are nothing short of spectacular. Gunning for native pixel counts is a waste of resources if reconstruction is this good.

The "optimization" that was talked about was non-specific.
It's explicitly said that Coalition actually put extra effort specifically to extract more performance on Microsoft machines, hardware-specific optimizations?

Yes, no one ever said otherwise. I doubt this demo would have been out on Series S at least without Coalition's direct help.
 
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onQ123

Member
Alex shooting down at least two common misconceptions in this video. Very good and informative content.

I don’t think we will ever see the ps5s IO get utilised properly this generation. Maybe in 3 to 4 years on an exclusive game but it just goes to show that these forward thinking engines will be so agile when it comes to disk streaming etc.

Using a demo made to run on PS5 & Xbox Series S/X & another demo made to run on PCs with different SSDs don't tell us much about about PS5 IO. Even with the taped off SSD The PS5 has a read speed of 1.7GB/s which is almost 2 times faster than the 1,050MB/s read speed of Xbox Series X.

Edit: Google show the wrong numbers
 
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“Multi-core and bloom optimisations were noted as specific enhancements from The Coalition, but this team has experience in getting great results from Series S too, so don't be surprised if they helped in what is a gargantuan effort.
So are they basically saying that even for a tech demo, in order to get good results from the Series S it requires a "gargantuan effort" by a massive first party developer that has intimate knowledge of the system and unlimited resources?
 
Alex shooting down at least two common misconceptions in this video. Very good and informative content.

I don’t think we will ever see the ps5s IO get utilised properly this generation. Maybe in 3 to 4 years on an exclusive game but it just goes to show that these forward thinking engines will be so agile when it comes to disk streaming etc.
The interesting point is about freedom for rendering engineers to build the asset-streaming in their own engines as they really want. Unreal Engine 5 has its requirements, other specific engines could build in another way.

But yes, 10MB per frame (33.33ms or even 16.66ms in future) deadline is not so much for the average SSD NVME gen3, but for sure requires a SSD.
 

adamsapple

Or is it just one of Phil's balls in my throat?
I know you're trying to cope, but you shouldn't make up numbers.

I think he just literally googled it and posted what he saw, without looking at the article which is explicitly *NOT* talking about the Series console

0hBcf9B.png


The actual article is talking about a Samsung T7 series of SSDs:

Samsung distributes the T7 range in three capacities, 500GB, 1TB, or 2TB, with the former an accessible entry into high-performance storage, often available far below $100. The series peaks at 1,050MB/s read and 1,000MB/s write speeds


Bit of a dick move on googles part to write it like that too tho, lol.
 
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DenchDeckard

Moderated wildly
Using a demo made to run on PS5 & Xbox Series S/X & another demo made to run on PCs with different SSDs don't tell us much about about PS5 IO. Even with the taped off SSD The PS5 has a read speed of 1.7GB/s which is almost 2 times faster than the 1,050MB/s read speed of Xbox Series X.

Err, isn't the series x running a sustained 2300mbs? Or 2500? It's deffo more than the number you just said.
 

adamsapple

Or is it just one of Phil's balls in my throat?
I seriously thought up until the current Neo you see on screen the beginning was just video.
That's impressive

To be fair there *is* some mix and match of video in the opening. Morpheus is a cut out from the real movie and some of the Keanu at the start is also the real actor before it swaps to the digital one after one of the camera cuts (before the mirror scene).
 

DenchDeckard

Moderated wildly
The interesting point is about freedom for rendering engineers to build the asset-streaming in their own engines as they really want. Unreal Engine 5 has its requirements, other specific engines could build in another way.

But yes, 10MB per frame (33.33ms or even 16.66ms in future) deadline is not so much for the average SSD NVME gen3, but for sure requires a SSD.
Yeah, I am deffo happy that we are at a point that ssds are being utilised and required. 40/80mbs hdds are finally a thing of the past.

It is interesting that Mark cerny mentioned in that ps5 dev video that developers requested 1000mbs ssds for this generation. I wonder if that was from epic after seeing the test with the slow ssd speed. Sony went all out on that SSD.
 

Kenpachii

Member
Yeah, I am deffo happy that we are at a point that ssds are being utilised and required. 40/80mbs hdds are finally a thing of the past.

It is interesting that Mark cerny mentioned in that ps5 dev video that developers requested 1000mbs ssds for this generation. I wonder if that was from epic after seeing the test with the slow ssd speed. Sony went all out on that SSD.

Makes u wonder why choose a 5,5gbps SSD to start with. seems like a waste of money.

Maybe they wanted to eliminate loading entirely but gave up half way or something.
 

SlimySnake

Flashless at the Golden Globes
Keep in mind that even at 220 MBps, this is something last gen consoles with 20 MBps HDDs could not have done. Insomniac couldnt even target the 50 MBps HDDs in every PS4 console because there was a chance people could replace them with slower 20 MBps HDDs.

But yes, 5.5 GBps seems to be overkill. PS studios better use it for some insane looking games because otherwise its just a gigantic waste of hardware that couldve been used elsewhere to beef up the GPU.
 

M1chl

Currently Gif and Meme Champion
Crazy that this demo could run on HDD. How is that so small? And I though I am on the top of the game, when making KC: D run on base consoles well not just me, but still. Was there with the team, sleeping on the ground, eating junk food and have fun on my life.

Alright, I will calm down.
 

Black_Stride

do not tempt fate do not contrain Wonder Woman's thighs do not do not
Using a demo made to run on PS5 & Xbox Series S/X & another demo made to run on PCs with different SSDs don't tell us much about about PS5 IO. Even with the taped off SSD The PS5 has a read speed of 1.7GB/s which is almost 2 times faster than the 1,050MB/s read speed of Xbox Series X.

This should be a bannable offense.
 

onQ123

Member

I read it wrong Windows central was talking about the Samsung SSD


Samsung distributes the T7 range in three capacities, 500GB, 1TB, or 2TB, with the former an accessible entry into high-performance storage, often available far below $100. The series peaks at 1,050MB/s read and 1,000MB/s write speeds, with the USB 3.2 support on each new Xbox pushing towards the best each drive delivers. It's about half the speed of Microsoft's internal NVMe SSD drive used by Xbox Series X and Series S. However, that speed differential has a minimal performance impact on titles compatible with USB-connected storage.
 

DForce

NaughtyDog Defense Force
Alex busting some myths in that video. I guess I'll get the popcorn.

The high speed streaming came from Epic themselves, so people would obviously take their word for it.

What's interesting is that Epic's texture streaming produces the same results as Sampler Feedback Streaming, something that people believed would give the XSX a major advantage over the PS5.

Their texture streaming only loads what the camera sees which lowers the cost of data stored.
 
People that adamant though the optimizations made by Coalition, a studio focused in Xbox optimizations, helped in the same level PS5 and Series consoles lol

They will always made a code other that works better on Xbox hardware.

It is the same for a developer with more experience in nVidia code path than AMD code path… and that happens a lot in PC… optimizations that works better on one side and tanks the other.

Seems like a stretch to be honest. Who says their code arbitrarily runs best on Xbox?

I'm assuming they did a lot of optimization work on XSS, finding the right mix of settings to get the best results possible, but a lot of this work likely improved performance on both the big boys as well. This will be something that happens all gen long, the work that goes into streamlining the core experience for XSS will ultimately benefit XSX/PS5 in some way (improved resolution, frame rate, or effects). I would guess that the Coalition tried to get the best results possible for XSS/XSX but that doesn't mean their work was counter productive for PS5. I hope no one thinks that the Coalition sabotaged PS5 in some way LOL.
 
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