DF - Doom Dark Ages PS5/PRO & Series S/X showdown.

yup, they got rid of MSAA and only offer TAA now. many people like it that way sadly.
It's a little more complicated than "like it that way". They will confidently tell you that it's objectively better. When you press them for a source, you'll get a link to a video made by a person who confidently states the same thing without any objective way to measure it. Objectivity in the modern era is simply linking to an opinion piece published by a company with decent name recognition. I don't even think they necessarily like it better, they're just caught up in a marketing wave and repeating mantras.
 
The dips are probably minor and largely unnoticable, we're talking about 55fps in crowded open areas. The Pro does offer a higher peak resolution and doesn't sink as low. Its pound for pound the best console version. If I would have a Pro and SX, i'd go with the former. And who knows what updates might bring. You'd be stupid to choose the SX version for these few framedrops DF counted. The lower resolution is persistent.

But PS5 Pro on itself isn't worth it to me. As its a DD only device that sells at 800 euros. And it has what seems a quite poor or underdeveloped ML solution. Personally i'm cool with what base PS5 delivers so far, I feel it does a better job than PS4 did at the time. Most games are 60fps, and offer fast load times. PS4 Pro made more sense at the time, utilizing the 4k HDR that rapidly became the standard sets in the living room. Even though it was CB, it looked significantly better than base PS4.
 
No it's definitely a question for you. They literally say that Series X is king. And it's DOOM. The thing you'll notice the most is framerate drops. PS5 vs Series X differences are debatable, it happens occasionally, both machines have their strengths. But there is zero reason for PS5 Pro to have fps drops not seen on Series X. Unless I've missed something there is nothing hardwarewise that's lower than Series X, not a single spec. Everything points to bad optimization or an engine oddly tailored for the Series design somehow.

No, it's more of a question for the one who desires and demands more than what makes sense to desire and demand..
That the XSX framerate is the most stable doesn't mean that the rest (especially PS5 Pro version) is bad or questionable. Because discussing a job in which you achieve 60fps 99.4% of the time (while improving the resolution according to the extra power you have) because another version runs at 60fps 99.8% of the time is..... I'm sorry, difficult to understand.
 
It's a little more complicated than "like it that way". They will confidently tell you that it's objectively better. When you press them for a source, you'll get a link to a video made by a person who confidently states the same thing without any objective way to measure it. Objectivity in the modern era is simply linking to an opinion piece published by a company with decent name recognition. I don't even think they necessarily like it better, they're just caught up in a marketing wave and repeating mantras.

no, I actually think many people would chose TAA over MSAA when given the choice.

just like many people don't notice very obvious frametime stutters, there are just as many that do not notice the TAA artifacts, or enable motion blur that blurs everything anyway.

it's also now too late for many games sadly, as UE5 is becoming industry standard and is entirely dependent on TAA as everything the engine does is so ridiculously low quality that you have to reconstruct it through TAA to even get a cohesive image.
so MSAA and even FXAA will become less and less used.

Nintendo is funnily enough the last bastion of FXAA/non-TAA games. and you see people bitch about it.
you see people shitting on Nintendo titles for not using TAA even tho their games look sharp and clean in motion due to that very fact.
they make fun of the fact Nintendo uses FSR1 instead of FSR2/3 🙃... so it's not only TAA, people uniroincally want them to use the worst form of TAA, aka FSR2/3 on top of that.
 
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The resolution is considerably higher on Pro. A VRR display will make the… Two instances of 55 fps drops pretty much nonexistent.
Ah the old vrr will fix it line pops up again. How delightful!

Just lower the resolution. Fixed.

Maybe those who have a vrr tv can accept framerates hovering in the 50s during hectic combat, but nonetheless if 60 locked can be achieved on Series X then it should be there on PS5 Pro. There are no excuses for a multiplat dev. Really. Better GPU, better CPU, more RAM available for games, faster SSD.
🤷‍♂️
 
I did find the line about the PS5 pro amusing; "It looks a bit sharper than the PS5 version".

PS5 pro...money well spent, right? lol :)
 
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Ah the old vrr will fix it line pops up again. How delightful!

Just lower the resolution. Fixed.

Maybe those who have a vrr tv can accept framerates hovering in the 50s during hectic combat, but nonetheless if 60 locked can be achieved on Series X then it should be there on PS5 Pro. There are no excuses for a multiplat dev. Really. Better GPU, better CPU, more RAM available for games, faster SSD.
🤷‍♂️
i appreciate your concern but here's what might've happened
or at least how I perceive this situation
many times when games are on PC performs much worse compared to equivalent CPUs or GPUs, you always get "well consoles are more optimized, their APIs better" and so on. and this is indeed somewhat true.

so you could wonder maybe the game is super specifically optimized for directx 12/xbox series x and has rendering gimmicks and features that do not align well with what ps5's API expects

i mean it is possible. this is always given as a reason when ps5 overperforms series x or a certain PC, but never the other way around. why it couldn't be?
 
No, it's more of a question for the one who desires and demands more than what makes sense to desire and demand..
I don't think I demand too much. Microsoft is trying to branch out and become a multiplat publisher and it's id software doing DOOM and they have a mid generation console to play with where fans are hungry for something to show off. They should strive to be better than what's seen here.
 
I did find the line about the PS5 pro "It looks a bit sharper than the PS5 version".

PS5 pro...money well spent, right? lol :)

You do get that DF made their name by picking out smaller gaps in resolution and handing out "winners" and "losers" in their face-offs, right? So its kinda funny that suddenly the same deltas no longer matter.

And as for PS5 Pro, who's buying one for the improvement in a single game? This game specifically?
 
Between Indy and now Doom, IDTech has taken the lead as arguably the most performative engine in the market.

Solid 60fps with RTGI on console hardware when so many games struggle to hit a consistent performance without those features.

Wonder if there's still time to shift the inevitable Halo Remake or Fallout 5 over to IDTech.

🙏

To be fair it was great last gen too.
Doom 2016 and Doom Eternal looked great on consoles running at 1080p and 60fps, which was specially impressive in a gen where 30fps was still the standard for most games and even 1080p wasn't guaranteed.
 
maybe the game is super specifically optimized for directx 12/xbox series x and has rendering gimmicks and features that do not align well with what ps5's API expects

i mean it is possible.
🧠
Fair point! that could be a reason.
But no matter what they should sort it out, if it's a simple thing like lowering the resolution then it should be in a day 1 patch. A DF video later. Fixed!
 
I don't think I demand too much. Microsoft is trying to branch out and become a multiplat publisher and it's id software doing DOOM and they have a mid generation console to play with where fans are hungry for something to show off. They should strive to be better than what's seen here.

What if better that this is not possible on this occasion?? Just because you believe it can be done better doesn't mean it is.... Plus, we are used to seeing similar or even worse results from third-party studios and publishers who are not constrained by anything. I don't know why MS should be different.
The mid-gen consoles are not something that started with PS5 Pro. We have the experience from XBO X and PS4 Pro and we know what was offered and not versus base consoles. And if not, we go back to the same point: It seems that for some, 'doing a good job' means focusing on the PS5 versions, paying special attention to PS5 Pro and its optimization, and relegating the rest of the versions to a secondary level because because.
 
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better CPU
The CPU in the PS5 Pro is the same as in the base PS5, with only a slight increase in clock speed, which would put it on par with a Series X's CPU. Ultimately, you're debating over two moments that drop to, *checks notes*, 55 fps… For a few seconds. If there are more frequent drops later on in The Dark Ages, then you would have an actual, ingenuous case. As it stands, you're calling out what is, ultimately, a non issue. And indeed, a VRR display will fix whatever 5 fps is lost during gameplay, I'm glad we agree.

A little nuts that people are getting up in arms over a mid gen console dropping a few frames that would be imperceivable otherwise had they not been mentioned by DF, despite said console also rendering this specific game at a higher resolution than any other non-PC machine out right now. Higher resolution can and will cause frames to dip, who would've thought! iD can drop the resolution, and perhaps get the game to lock at 60 fps on Pro, but then what would be the point of the Pro version?

To me, 55 fps in two instances of gameplay is the most minute, "issue" to try and call out.
 
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I dont think there is any big conspiracy here. Just like most third party devs probably target PS5 as its lead platform, meaning PS5 often slightly edges out XSX, XSX was probably the lead platform here and thats why its edges out the other consoles. You have to remember this was probably in development way before MS was even thinking about releasing games on PS.

As for GTA6 on Series S. I'm going to say 540p with FSR to get it to 720p.
That game has RT baked into the engine so its not like they can just turn it off (well maybe they can with RT reflections).
 
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To be fair it was great last gen too.
Doom 2016 and Doom Eternal looked great on consoles running at 1080p and 60fps, which was specially impressive in a gen where 30fps was still the standard for most games and even 1080p wasn't guaranteed.

Yeah, unfortunately we only get idtech games two or three times a generation max, in this generation almost every developer is dabbling in unreal engine 5, which is pretty heavy on the resources.
 
The CPU in the PS5 Pro is the same as in the base PS5, with only a slight increase in clock speed, which would put it on par with a Series X's CPU. Ultimately, you're debating over two moments that drop to, *checks notes*, 55 fps… For a few seconds. If there are more frequent drops later on in The Dark Ages, then you would have an actual, ingenuous case. As it stands, you're calling out what is, ultimately, a non issue. And indeed, a VRR display will fix whatever 5 fps is lost during gameplay, I'm glad we agree.

A little nuts that people are getting up in arms over a mid gen console dropping a few frames that would be imperceivable otherwise had they not been mentioned by DF, despite said console also rendering this specific game at a higher resolution than any other non-PC machine out right now. Higher resolution can and will cause frames to dip, who would've thought! iD can drop the resolution, and perhaps get the game to lock at 60 fps on Pro, but then what would be the point of the Pro version?

To me, 55 fps in two instances of gameplay is the most minute, "issue" to try and call out.
It's a DF thread. What issues they talk about are worth calling out if not fps drops? I have less problem with things they need 500% zoom to show off. Can't see that anyway with my old man eyes. But fps drops I can spot instantly. And if you don't have a vrr TV (👋) then those moments would result in chugging. If it only happens two times for everyone then fine but I doubt that'll be the case. Let's see after launch.
 
Ughh... another bad upgrade for the Pro. Surprised that id would do this, given other MS games like Forza Horizon did a lot more. Sony should create a separate tiered label for these low-effort resolution bumps so they don't get to use the Pro Enhanced label reserved for others who actually do a ton of work.
Seriously. Microslop comes to mind.
 
You do get that DF made their name by picking out smaller gaps in resolution and handing out "winners" and "losers" in their face-offs, right? So its kinda funny that suddenly the same deltas no longer matter.

And as for PS5 Pro, who's buying one for the improvement in a single game? This game specifically?
By your post, I take it you missed what I was saying.

It's ok.
 
That's the real takeaway. It won't get any better as these industry people can go online and find hordes of gamers talking gleefully about PSSR and DLSS. If the reception of these slop scalers wasn't so good, there would be more pressure to just not use them. At this point is anyone even expecting PS6 and XB5 to run at native res and refresh? Just going off the top of my head, were Gamecube and Dreamcast the most recent consoles to actually hit that target?
The biggest problem with gaming outside of the devs/pubs mismanaging and putting out low effort products are gamers themselves.

I've been calling the Ps5 Pro situation from the beginning with the lack of good upgrades, poor state of PSSR, and Sonys own upgrades being weak and the amount of vitriol and hate I've been met with is something else. People do not like a game or product they want to love to be harshly criticized, even when that criticism is justified. Even when the low expectations have been met with a new low standard beyond peoples initial imagining for said game or product.

These attitudes are what allows us to continue to be abused by these companies, especially on consoles, because the level of acceptance and defense of developers is so great. When a dev botches a PC game its met with an immediate outrage by PC gamers. Look at how a game on PC will continue to get meaningful performance updates and new technology added to the game.

The same doesn't happen on console. With the PS5 Pro costing a premium I had hoped that would change, but nope, the majority of people who own a Pro have already accepted the state of things and these really sad upgrades. Sure, there are a few good ones but most have been lower than everyones expectations for the Pro prior to the release of this console.
 
Just in the last 3 weeks we've had on the Pro:

Expedition 33-very weak upgrade
Oblivion- one of the very worst Pro enhanced
Indiana Jones- low effort resolution upgrade
City of Wolves- no Pro update
Days Gone remaster- is this considered good? Yes and no. Graphics seem better but IQ is worse now.
Returnal- decent res boost but none of the settings were touched.
Doom The Dark Ages- in the running for worst Pro patch yet.

These games are not outliers either. Most upgrades have amounted to similarly tiny differences. I know as I have played just about all of them.
 
The biggest problem with gaming outside of the devs/pubs mismanaging and putting out low effort products are gamers themselves.

I've been calling the Ps5 Pro situation from the beginning with the lack of good upgrades, poor state of PSSR, and Sonys own upgrades being weak and the amount of vitriol and hate I've been met with is something else. People do not like a game or product they want to love to be harshly criticized, even when that criticism is justified. Even when the low expectations have been met with a new low standard beyond peoples initial imagining for said game or product.

These attitudes are what allows us to continue to be abused by these companies, especially on consoles, because the level of acceptance and defense of developers is so great. When a dev botches a PC game its met with an immediate outrage by PC gamers. Look at how a game on PC will continue to get meaningful performance updates and new technology added to the game.

The same doesn't happen on console. With the PS5 Pro costing a premium I had hoped that would change, but nope, the majority of people who own a Pro have already accepted the state of things and these really sad upgrades. Sure, there are a few good ones but most have been lower than everyones expectations for the Pro prior to the release of this console.
I wonder how much of it is social media shilling. Certainly a lot. Let me ask GAF: If you were given a great salary and had 8 hours a day, how many GAF, reddit, Twitter accounts could you run at the same time? Think about it. If you had 9 GAF accounts, you could really make it look like there was a grassroots consensus about things like excitement for PSSR. Not to mention for a company, that is so much less expensive than traditional advertising, and imo more effective if done properly. Anyone who's been on GAF for a long time remembers Ubisoft threads from back in the day. They were a little too heavy handed and it became a bit of a meme, but you get the point. Now imagine if you have a team of 20 or more who all did that full-time. You could really shape the reality of forums, subreddits and certain twitter communities. Eventually people who weren't on the payroll would just start repeating the same stuff because the messengers had cool avatars, pretended to like the same games and knew how to sell it.
 
You know what's weird? Last week and gameplay trailer dropped on PS5 to specifically show off that version and in it they really hyped up the Pro version of the game....thats why I was sure this was going to be a great Pro update with some extra features at least. So to learn it's a match with the base PS5 and just a res boost is why this is particularly disappointing.

Watch the "cosmic realms" ps5 pro trailer to see what I mean. Game director even said the game will look amazing "especially on the Pro". I suppose he technically wasn't lying but still.
 
But PS5 Pro on itself isn't worth it to me. As its a DD only device that sells at 800 euros. And it has what seems a quite poor or underdeveloped ML solution. Personally i'm cool with what base PS5 delivers so far, I feel it does a better job than PS4 did at the time. Most games are 60fps, and offer fast load times. PS4 Pro made more sense at the time, utilizing the 4k HDR that rapidly became the standard sets in the living room. Even though it was CB, it looked significantly better than base PS4.
Listen it's fine to criticize the ps5 pro to be overpriced. But let's not spit out unnecessary nonsense about the PSSR just for that. Hardware upscaler are all the same. It's not like DLSS never had any issues neither the later DLSS4.
 
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Fool me once, shame on them, fool me twice, shame on me.

Mate you wouldnt know how much shame Xbox has against me, the fooling has got out of controll and I cant stop.
george bush GIF
 
By your post, I take it you missed what I was saying.

It's ok.

I try to react to the statement, not the person.
Which I admit sometimes gets lost when I post quickly and use stuff like a generalized "you" to express the point.

Also to be fair, your post was more ambiguous in terms of whether you were supporting DF's commentary before you edited in "amusing".

Not calling you out for making the change, just making the point that what I responded to was a bit different.
 
Isn't this a prequel?
Yep but the big bads in this one is way stronger. Everything is way cooler, meaner, and more metal, and intense than the others!

Doom Slayer actually gets beat and even killed in this one but he's too angry to die so you play as a Zombie version of him at some point.

The Old One aka C'thulu is in this from the Cosmic Realm. He's more powerful than any Demon.

Prince Ahzrak looks way cooler than the Dark Lord and is trying to take over Hell and would have if you didn't stop him. He also doesn't need no big Mech Suit like the Dark Lord to fight you and he actually looks like a powerful demon lord in his second phase.
 
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Plays great, runs great, looks amazing on both my PC and Xbox series x. Looking for the right mix of settings to get stable 120 fps on my pc.
What did I miss? How are you playing it 4 days ahead of the release? 2 days ahead of premium release? Is there some super premium edition available?
 
The CPU in the PS5 Pro is the same as in the base PS5, with only a slight increase in clock speed, which would put it on par with a Series X's CPU.
Actually ahead because the speed you are thinking about is with SMT turned off (and it is likely that MS more abstracted setup is a bit more inefficient CPU wise, but pays dividends in backwards compatibility). Then again, you do lose a bit of the extra GPU frequency if you do (not sure it is the problem though).

Still, the hiccup sounds more like a bug they need to fix than anything. To be expected when the games stop PS5 development and add it back without delaying the game further.
 
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It's a little more complicated than "like it that way". They will confidently tell you that it's objectively better. When you press them for a source, you'll get a link to a video made by a person who confidently states the same thing without any objective way to measure it. Objectivity in the modern era is simply linking to an opinion piece published by a company with decent name recognition. I don't even think they necessarily like it better, they're just caught up in a marketing wave and repeating mantras.
MSAA only handles aliasing on geometry edges, so can't help with shader aliasing. It also doesn't play well with deferred renderers and can have a much higher frame time cost. See this timestamped part of Alex's breakdown. (There are direct comparisons between TAA and MSAA later in the video).

 
Listen it's fine to criticize the ps5 pro to be overpriced. But let's not spit out unnecessary nonsense about the PSSR just for that. Hardware upscaler are all the same. It's not like DLSS never had any issues neither the later DLSS4.
That isn't unnecessar nonsense though dude. PSSR is not great. Many, many games with the same temporal instability. Look at GT7, DD2, sw outlaws, sh2, aw2, black ops6, even Spiderman. It's only recently that it has shown signs of improvement. Sony came in with it underbaked and now there are many games that have blown their chance at a Pro patch on using the early version of PSSR.

The difference with DLSS? All the games that had poor early version of DLSS were fixed as soon as DLSS2 and onwards came out but because ...reasons...games don't automatically get updated for newer versions of pssr. Don't know what Cerny was thinking not designing the Pro in a way that improvements couldn't be applied easier. For a $700-$800 system Sony has done shockingly little for us.

Look at the games that received updates in April and May .....garbage "upgrades" across the board except for FH5. Still waiting on fixes for games like SH2 and DD2 that will never come because devs aren't willing to go back and fix PSSR and Sony had no backup plan for poor implementations. Their whole philosophy is to let devs do whatever they want even if the effort is minimal to non existent- they'll still get the "Pro enhanced tag". Sony hasn't looked out for the interests of Pro owners in any way.

This situation would never happen on PC with companies like Nvidia. PC players wouldn't tolerate it or make so many excuses either when spending decent money for a better GPU.
 
That isn't unnecessar nonsense though dude. PSSR is not great. Many, many games with the same temporal instability. Look at GT7, DD2, sw outlaws, sh2, aw2, black ops6, even Spiderman. It's only recently that it has shown signs of improvement. Sony came in with it underbaked and now there are many games that have blown their chance at a Pro patch on using the early version of PSSR.

The difference with DLSS? All the games that had poor early version of DLSS were fixed as soon as DLSS2 and onwards came out but because ...reasons...games don't automatically get updated for newer versions of pssr. Don't know what Cerny was thinking not designing the Pro in a way that improvements couldn't be applied easier. For a $700-$800 system Sony has done shockingly little for us.

Look at the games that received updates in April and May .....garbage "upgrades" across the board except for FH5. Still waiting on fixes for games like SH2 and DD2 that will never come because devs aren't willing to go back and fix PSSR and Sony had no backup plan for poor implementations. Their whole philosophy is to let devs do whatever they want even if the effort is minimal to non existent- they'll still get the "Pro enhanced tag". Sony hasn't looked out for the interests of Pro owners in any way.

This situation would never happen on PC with companies like Nvidia. PC players wouldn't tolerate it or make so many excuses either when spending decent money for a better GPU.
I have a simple question: we already knew the ps5 pro specs before the launch so why you persisted to buy it afterall if you considered the hardware so shitty? You have just to blame yourself. And you blame ps5 pro because it can't upgrade the PSSR like the DLSS on pc. Well you already know the answer... because it's a console.
PSSR it's not shitty, most of the issues reported, if not all, are quite common for all the actual upscaler and more tied to the low precision real time effects. You can check to the same DF videos, about the DLSS4.
 
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That isn't unnecessar nonsense though dude. PSSR is not great. Many, many games with the same temporal instability. Look at GT7, DD2, sw outlaws, sh2, aw2, black ops6, even Spiderman. It's only recently that it has shown signs of improvement. Sony came in with it underbaked and now there are many games that have blown their chance at a Pro patch on using the early version of PSSR.

The difference with DLSS? All the games that had poor early version of DLSS were fixed as soon as DLSS2 and onwards came out but because ...reasons...games don't automatically get updated for newer versions of pssr. Don't know what Cerny was thinking not designing the Pro in a way that improvements couldn't be applied easier. For a $700-$800 system Sony has done shockingly little for us.

Look at the games that received updates in April and May .....garbage "upgrades" across the board except for FH5. Still waiting on fixes for games like SH2 and DD2 that will never come because devs aren't willing to go back and fix PSSR and Sony had no backup plan for poor implementations. Their whole philosophy is to let devs do whatever they want even if the effort is minimal to non existent- they'll still get the "Pro enhanced tag". Sony hasn't looked out for the interests of Pro owners in any way.

This situation would never happen on PC with companies like Nvidia. PC players wouldn't tolerate it or make so many excuses either when spending decent money for a better GPU.
Dude, are u gonna shit up every fucking thread with your hateboner? U not gonna convince anyone who is even remotely satisfied with their purchase. Just stop, man.
 
The thing which really irritates me more it's this obsession of some people to claim that PSSR it's shitty and broken compared DLSS when it's not true at all.
Its no surprise that the AI upscaling is behind DLSS its runnung on a 700 console vs 2000 GPUs its brand new tech on consoles and there hasnt been much experience with it.

It needs time to develop and as with all things AI it will develop fast. I saw some leak the other day of PSSR 2 and thats just a few months after launch. Then well get fram egen etc.

Shouting into the void that DLSS is better than PSSR is dumb and immature. pssr is a completely different level and target.
 
It's just MS doing more of failing to decide what direction they are really going in and shooting themselves in the feet while trying to go in every direction at once, but not too far.

They can't commit. This is why you're either a platform holder or a third party publisher, because it defines all your priorities and business relationships.
 
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