DF: Yes, It's Faster: Switch 2 Back Compat vs Batman Arkham Knight + The Witcher 3!

LordOcidax

Member
DF: Yes it's faster: Switch 2 back compatibility.

-Uncapped FPS and Resolutions SW1 games can now reach the max allowed by the game.

-Bayonetta 3 runs at solid 60fps in gameplay (Cutscenes still runs bad, FPS capped for SW1 hardware) Tested by John in a livestream.

 
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wow my friends even most crud ports with no optermizations better make sure to check all all old ports


Going into our Switch 2 testing, we'd received no real indication from Nintendo on whether back-compat would actually be any faster than running the game on original hardware. Wii titles didn't run any better on Wii U, for example. However, Switch 2 is different. It's not using full hardware backwards compatibility as such - it's effectively using a translation layer to run the original game code on the new system. In this scenario, it would probably be a lot harder to limit games to original performance levels as opposed to just letting the new system run those titles with whatever system resources the Switch 2 can throw at them.


The end result is that - remarkably - Batman: Arkham Knight is as fixed as it can be on Switch 2 without going back to the game and optimising it. While the game still possesses ugly pared back textures and hideous aliasing problems, it runs as flawlessly as it's possible with the original code. Extra CPU and GPU power in combination with the faster storage are effectively brute-forcing the game to be everything it can possibly be, given the design constraints placed on the original code. Is it perfect? Well, in Batmobile driving, while frame-rate is fixed, animation error hoves into view, so despite a locked 30fps, something still doesn't look right.




Screenshot-2025-06-05-132236.png
 
Well, it's great news that unpatched games will use the extra power of the Switch 2, and given the difference it means that at least all Switch 1 games will perform at the highest possible FPS and dynamic resolution.
 
vultouri.jpg


Cute.
Anyway, I played through the game recently, with maxed out settings 1440/120 with Smooth Motion frame-gen active for a buttery smooth 240fps.
... and I'll it again if Arkham Knight RTX actually is a thing.
 
Well, it's great news that unpatched games will use the extra power of the Switch 2, and given the difference it means that at least all Switch 1 games will perform at the highest possible FPS and dynamic resolution.
Like any pro console or next console gen. They will hit the caps or close to the framerate caps. Be it 30 or 60.
 
It was not confirmed that this would be the case for the Switch 2 though, in fact, it is the first Nintendo console to do so.
What do you mean? Games aren't locked at the framerate dips. They are locked at framerate caps.

More powerful hardware playing the same games will always have game perform better with less dips and hitting the caps the game was programmed with.

It's not running these games in an emulator shell/container.
 
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What do you mean? Games aren't locked at the framerate dips. They are locked at framerate caps.

More powerful hardware playing the same games will always have game perform better with less dips and hitting the caps the game was programmed with.

It's not running these games in an emulator shell/container.
This was not the case with gamecube/Wii/Wii U nor with DS/DS i/3DS/New 3DS.
 
They were in an emulation container or contained actual previous gen hardware for native BC.

These machines are now more "PC-like."
In the case of DS i and New 3DS Nintendo capped the extra performance of the cpu to perform as in the original models, in fact you could skip that limitation with a hack and solve frame drops in some games.

And these consoles are no different from the Pro consoles from sony and micro. So yes, it is a novelty in a Nintendo console that has no precedent.
 
In the case of DS i and New 3DS Nintendo capped the extra performance of the cpu to perform as in the original models, in fact you could skip that limitation with a hack and solve frame drops in some games.

And these consoles are no different from the Pro consoles from sony and micro. So yes, it is a novelty in a Nintendo console that has no precedent.
Yes, in the past a lot did this for game stability since there was a chance of the games breaking or glitching outside of their programmed timings.
 
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I wanna try out Borderlands 3 now. I know it's not the best looker on the Switch, but the fact it ran at uncapped framerate on Switch 1 was always nice to me.
 
How the fuck did none of the Monolith games get patches? I'm tempted to cancel my order tbh. I want to play 60 fps Xenoblade X more than I want to play Mario Kart.

(yes i know I could on PC but in my experience it's janky)
 
Animal Crossing is still noticeably 30fps, but my island always lagged hard as hell in certain areas. It seems to stay stable now. It could be placebo.
 
It should be illegal to allow a game like AK to run on Switch.

It's like selling a car that doesn't reach the minimum speed. Or selling a rotten apple. It's a defective product.
 
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