DF Direct Weekly #208: Switch 2 Specs Breakdown, DLSS Info, Switch 2 vs Steam Deck + More!

Screenshot-2025-04-07-174216.png


df wars wrong there is dlss

Try reading it again. Look out for the word "yet". It's important.
 
hows switch 2 runnin games better thens series s and ps4 pro with no dlss??

speak_english_snl.gif

Series S is an extremely neglected system that gets almost no attention by devs, that explains some of it... but also it doesn't really run them better.

Hogwarts for example runs at 720p apparently. it might look better in some scenes, but that's not due to DLSS. it's just differences in the specific ports that might look more pleasing in the shots shown
 
It goes back further in time as timestamped in the video. They were always cynical it would have DLSS.

Cynical? Ok....so that is prior speculation? We are talking about this claim that DF flatly said Switch 2 "had no DLSS". I've seen nothing that says that is the case.
 
Last edited:
It goes back further in time as timestamped in the video. They were always cynical it would have DLSS.
Rich literally said there is "promise" in the Switch 2 using DLSS at the end of the video. His skepticism was about upscaling from 720p to 4K.
 
Last edited:
Ah yes. It's all about physics now.

The Switch 1 CPU can do it but the PS4 CPU can't?
Botw is a Wii U game. So Wii U can but not PS4 lol. How about those graphics eh?

Also: News to me CPU only used for "intense physics". Nothing "intense" being done by the CPU for HZD then...
 
Last edited:
Botw is a Wii U game. So Wii U can but not PS4 lol. How about those graphics eh?

Also: News to me CPU only used for "intense physics". Nothing "intense" being done by the CPU for HZD then...

Absolutely correct.

I find it all laughable.

Then you have the resolution argument with the Switch 2.

The Switch 2 running a Wii U/Switch game called BOTW at 1440p/60fps is more impressive than the PS4 running Horizon at 1080p/30fps.

Going by that logic Jak and Daxter HD Trilogy on the PS3 is more impressive than Killzone 2.

Higher resolution and framerate.
 
Absolutely correct.

I find it all laughable.

Then you have the resolution argument with the Switch 2.

The Switch 2 running a Wii U/Switch game called BOTW at 1440p/60fps is more impressive than the PS4 running Horizon at 1080p/30fps.

Going by that logic Jak and Daxter HD Trilogy on the PS3 is more impressive than Killzone 2.

Higher resolution and framerate.
Horizon Zero Physics barely has any interactivity with the objects in its world. It also has many invisible walls within the world. Game logics are also laughably bad. No dynamic weather system.



HZD should be compared to Xenoblade X DE.
 
Last edited:
Cynical? Ok....so that is prior speculation? We are talking about this claim that DF flatly said Switch 2 "had no DLSS". I've seen nothing that says that is the case.

Everyone used that DF video to claim that DLSS 4 (Or DLSS 3 for that matter for some peoples) would not be possible and the baseline of that video is not even remotely comparable to a T239 and even today Rich is going on IGN making a video on Switch 2 DLSS and still uses his previous "demo" as the "not a free lunch" claims so really, a whole lot of ignorance spread from such a place. While we have videos showcasing that 2050 laptop with still 80% of Switch 2 TOPS has increase in performance from native 1080p to DLSS quality 1080p while DF was showing that native 720p to DLSS quality 1080p was a drop in performance.

They're not even there when it comes to TOPs estimation. Their whole premise of performance hits is garbage.

But sure, they never said "never gonna have DLSS", just "I'm not sure tensor cores in a mobile ampere GPU is gonna cut it" which basically gave huge amounts of ammo for doubt that Switch 2 would get it.
 
Last edited:
But sure, they never said "never gonna have DLSS", just "I'm not sure tensor cores in a mobile ampere GPU is gonna cut it" which basically gave huge amounts of ammo for doubt that Switch 2 would get it.

Do we know what sort of DLSS implementation is being included with Switch?
 
I'd feel disgusted with myself if I couldn't stand Sony and just lived to shitpost in Sony threads all the time.
Maybe he doesn't have anything to play. *shrug*

really though, it's got to be the new persona/alt of whomever was behind Men in Boxes. Same trollish engagement style, same level of posting, same tactic of ignoring less preferred info with a single-minded determination to be "right." I've been wondering since MiB if it's an engagement bot or just someone's hobby of trolling.

Then again, there's always Poe's law.
 
Last edited:
Two hours of these guys is a torture man, I don't understand why they keep making these long podcast just to talk about games visuals.
So they can break the long podcast up into smaller pieces and release them on their clips channel. Just wait a few days and you can see the pieces you're interested in.
 
DF still in denial with their predictions, much like their previous claims have aged like milk such as this thing not having DLSS so here we are again.

"its ps4 level" → Rich "absolutely" yea guys, aging like milk. Find me fortnite lumen + nanite on PS4.
Did they really say the switch 2 didn't have DLSS?
 
Did they really say the switch 2 didn't have DLSS?

Well not with a definitive "no" as they're speculating 100% but "I'm not sure tensor cores in a mobile ampere GPU is gonna cut it" is roughly the same. As if Nvidia engineers would just make a custom APU and not have their biggest feature in years work on it or leave an amount of tensor cores that would "not gonna cut it". They're still out there on IGN interviews with their old claims of performance hits that is completely wrong for AGX Orin T239 GA10b and their "bench" GA10x 2050.
 
Last edited:
Horizon Zero Physics barely has any interactivity with the objects in its world. It also has many invisible walls within the world. Game logics are also laughably bad. No dynamic weather system.



HZD should be compared to Xenoblade X DE.

Anything overly dynamic in a game like Horizon either eats several gigabytes worth of lighting data with XY premade outcomes on the disk or it looks like shit, not to mention that physics in environments with actual geometric detail are a bit more complex to get right. A low poly cartoon like Zelda doesn't have those issues....
The newest breed of engines with RTGI which has no issues with dynamic destruction from a lighting standpoint already show tendencies to more responsive worlds as we're finally getting some destructibility back.
 
Last edited:
Runs at 30fps. Does RDR2 require two times the CPU demands of BOTW?

I never looked into how much faster the Jaguar is faster than whatever piece of crap CPU the Switch uses.

RDR2 looks way more impressive visually and I don't think botw's "systems" are nearly as stressful as many like to claim
 
While we have videos showcasing that 2050 laptop with still 80% of Switch 2 TOPS has increase in performance from native 1080p to DLSS quality 1080p while DF was showing that native 720p to DLSS quality 1080p was a drop in performance.
1080p DLSS Quality uses 720p as the base resolution, so of course performance will be lower than native 720p. And DF's video did show a significant performance improvement when going from native 1080p to 1080p DLSS quality. Hence their claim that DLSS was perfectly usable for this resolution. Talk about DLSS not cutting it was in reference to upscaling to 4K specifically, and if people used that to claim that DLSS was not usable at any resolution on Switch 2 class hardware, that's on them, not DF.
 
so funny seeing ppl who defended nintendo for his gameplay and art direction and now fighting about how powerfull the handled is and literally comparing/beating a ps5. that's why we can have nice things guys.
 
He's talking about CPU, not graphics... And even when I think PS4 can do BOTW at 60 fps, I also believe BOTW physics are more intense in the hardware than anything CPU bound in Horizon
BoTW uses basic ass havok and that can be done on GPU compute on a PS4. In fact there was a havok demonstration on the GPU as part of the PS4 release presentation.
 
Last edited:
So basically a two hour video discussing the Switch 2 specs. Without any actual confirmed specs apart from a leaked circuit board.

Sounds totally reasonable to me. ;)
 
Up to now this is all we have on the Switch 2 spec. In the direct Nintendo only mentioned the screen spec and the two modes Metroid prime 4 Switch edition ran at. And of course the Nvidia Switch 2 press release.

 
Last edited:
So will key sharing stop piracy, as u need a one time connection and as soon as u do that ur switch is flagged and bricked ?
 
Last edited:
DF Direct is 90% a waste of time. The only times I'm interested in it is when they add to their previous analysis videos or have dev insights/comments into stuff.

Listening to them just speculating about hardware is utterly useless because they're far from experts about it. The guys on the Cemu Discord know a lot more about the Switch's hardware, emulation, and Tegra/NVIDIA than anyone in the DF crew. That they spend hours just talking and talking about 10 minutes of footage is insane to me.
It is a double-edged sword. If they knew about it, they would be bound by an NDA and could not say anything.
 
Up to now this is all we have on the Switch 2 spec. In the direct Nintendo only mentioned the screen spec and the two modes Metroid prime 4 Switch edition ran at. And of course the Nvidia Switch 2 press release.


It uses a cut down T234 Chip (this rumor iis anything but confirmed at this point)

ProcessorNvidia T234Nvidia T239 (Switch 2)
CPU cores12x ARM A78AE8x ARM A78C
CPU clock speed1.43GHzUp to 1100MHz (estimate)
CUDA cores20481536
Memory Interface256-bit / LPDDR5128-bit / LPDDR5
Memory Bandwidth204GB/sUp to 102GB/s (estimate)

You are getting ~Steam Deck performance (Handheld)
 
Last edited:
Top Bottom