It takes a special kind of childlike naivety to believe that a team of Nvidia engineers would make a custom chipset and go out of their way to make sure that it would not use the #1 feature that has been talked about for the past 5 years, DLSS.
HZD has no physics, so the enemies are creatures with no organic movement, because there is no realistic movement physics, and they disappear in a cloud of smoke because there is no physics applied to their bodies to make them appear dead.
However, Zelda has physics in the animation of enemies that react to what you do, they lose parts of their body and react to the environment while you kill them by tearing off pieces of your body.