DF Direct Weekly #208: Switch 2 Specs Breakdown, DLSS Info, Switch 2 vs Steam Deck + More!

neither would Sony players live long enough to finish the tutorial of Breath of the Wild.
who cares family guy GIF
 
It does the Horizon Games with those Jaguar CPU cores.

Are you implying BOTW is now miraculously superior to those games on the Decima Engine?
He's talking about CPU, not graphics... And even when I think PS4 can do BOTW at 60 fps, I also believe BOTW physics are more intense in the hardware than anything CPU bound in Horizon
 
with those Jaguar CPU cores? probably not lol

Oh yes, because ARM is so good and devs are not putting their heavy work on the GPU.

Are you saying it can?

Depends. Are we talk about ports or about what first party studios can extract from the hardware of their own?

Because I have a list of PS4 games for NS2.

I guess your afirmation lacks context. Comparing a exclusive game is kinda of nuts. There is no way to make a proper comparison between BOTW because is a first party game.

Unless you want to enter into the fanboy territory.
 
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Oh yes, because ARM is so good and devs are not putting their heavy work on the GPU.



Depends. Are we talk about ports or about what first party studios can extract from the hardware of their own?

Because I have a list of PS4 games for NS2.

I guess your afirmation lacks context. Comparing a exclusive game is kinda of nuts. There is no way to make a proper comparison between BOTW because is a first party game.

Unless you want to enter into the fanboy territory.

Cyberpunk 2077?
 
Oh yes, because ARM is so good and devs are not putting their heavy work on the GPU.

literally anything is better than the Jaguar cores of last gen consoles.
God of War on PS4 Pro drops down to barely above 30fps in performance mode, even tho it runs base PS4 settings in that mode.

2x GPU power, but only 35fps the moment you aren't looking at empty scenery.

Hitman didn't get a performance mode on PS4 Pro, but got one on One X, because the One X's Jaguar cores were clocked juuuuuuust high enough to allow a still very much unstable performance mode.

basically anything on PS4 is CPU bound.
 
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I was somewhat unfamiliar with Steam deck specs, and after checking them, it seems it's still technically superior to Switch 2 as a handheld (not docked). That's maybe a more relevant point of comparison.
 
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He's talking about CPU, not graphics... And even when I think PS4 can do BOTW at 60 fps, I also believe BOTW physics are more intense in the hardware than anything CPU bound in Horizon

That CPU did Horizon Forbidden West.

Can't do BOTW or TOTK and it's physics?

If the Switch 1 could do those physics why can't the PS4.

Switch 1 has a better CPU than PS4?
 
Cyberpunk 2077?

What about? The terrible port they made for old gen?

Or do you think that is a good port?

C'mon dude. Lay down your shield.

literally anything is better than the Jaguar cores of last gen consoles.
God of War on PS4 Pro drops down to barely above 30fps in performance mode, even tho it runs base PS4 settings in that mode.

2x GPU power, but only 35fps the moment you aren't looking at empty scenery.

Hitman didn't get a performance mode on PS4 Pro, but got one on One X, because the One X's Jaguar cores were clocked juuuuuuust high enough to allow a still very much unstable performance mode.

basically anything on PS4 is CPU bound.

I don't think ARM is doing a good job either. I'll not gonna defend Jaguar CPU because they suck, but neither praise ARM because Jaguar is old as hell. Thats a stupid rhetoric.

Again, NS2 is just following the base NS case. The GPU will always be the start.
 
I was somewhat unfamiliar with Steam deck specs, and after cheking them, it seems it's still technically superior to Switch 2 as a handheld (not docked). That's maybe a more relevant point of comparison.

depends on the game.
the Deck doesn't have fixed clock speeds, so if a game makes the system hit its power limit the GPU will clock down dramatically.

in very demanding games I personally often see it hanging around 1.2 to 1.3 ghz, when in theory ir can clock up to 1.6
 
What about? The terrible port they made for old gen?

Or do you think that is a good port?

C'mon dude. Lay down your shield.



I don't think ARM is doing a good job either. I'll not gonna defend Jaguar CPU because they suck, but neither praise ARM because Jaguar is old as hell. Thats a stupid rhetoric.

Again, NS2 is just following the base NS case. The GPU will always be the start.

Ok you name an open world PS4 game that runs at 1440/ 60

Best I got is MGSV at 1080/60
 
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Watched this direct this morning and thought it was a good roundup overall, but we didn't really get any new info or speculation from the lads.
 
Ok you name an open world PS4 game that runs at 1440/ 60

Best I got is MGSV at 1080

First party vs third party...

Sigh... I find extraordinary the people that doesn't watch or don't have any interest in the video and still keep this silly comparisons.
 
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That CPU did Horizon Forbidden West.

Can't do BOTW or TOTK and it's physics?

If the Switch 1 could do those physics why can't the PS4.

Switch 1 has a better CPU than PS4?
Get some reading comprehension pal
 
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I was somewhat unfamiliar with Steam deck specs, and after checking them, it seems it's still technically superior to Switch 2 as a handheld (not docked). That's maybe a more relevant point of comparison.
Notice that Steam Deck released 3 years ago at introductory price of $399! Let that sink in. Switch 2 performance is laughably bad (especially handheld) and will get exposed soon enough.
 



What's your point? You telling me Pac-Man running at 8K 120fps is better too.

It is all subjective. Depends what you are running.

BOTW looks like a turd in front of Horizon FW.

Ah, the comparison between Breath of the Wild and Horizon Zero physics.
 
Notice that Steam Deck released 3 years ago at introductory price of $399! Let that sink in. Switch 2 performance is laughably bad (especially handheld) and will get exposed soon enough.
I'd feel disgusted with myself if I couldn't stand Sony and just lived to shitpost in Sony threads all the time.
 
Regarding power about on par with PS4 performance but with more advanced feature sets and up scaling sounds about right. With some good optimisations like we've seen on the Switch 1 we should see some very impressive looking games. Curious if devs like Capcom will do day one releases for future games like RE.

Also looking forward to seeing how it stacks up against the Steam Deck in portable mode. Considering RDNA 2 is quite comparable to Ampere in raster and they're even on the same/similar process nodes (Deck is on 6nm now, was 7 TSMC) as when the DGPU initially released. And Switch 2 will only be running 10W portable.
 
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guys who saids switch 2 had no dlss before ahah damage controls

chris-farley-laugh.gif

It takes a special kind of childlike naivety to believe that a team of Nvidia engineers would make a custom chipset and go out of their way to make sure that it would not use the #1 feature that has been talked about for the past 5 years, DLSS.

Who was retarded enough to believe this?

Well DF apparently.
 
guys who saids switch 2 had no dlss before ahah damage controls

chris-farley-laugh.gif
It takes a special kind of childlike naivety to believe that a team of Nvidia engineers would make a custom chipset and go out of their way to make sure that it would not use the #1 feature that has been talked about for the past 5 years, DLSS.

Who was retarded enough to believe this?

Well DF apparently.

Where did they say Switch 2 had no DLSS support?

Wasn't that only said about BoTW? Fake Fake mentioned that in the notes previously. I have yet to see anything where DF said flatly that Switch 2 did not have DLSS.

 
Ah yes. It's all about physics now.

The Switch 1 CPU can do it but the PS4 CPU can't?

I'm pretty sure that I saw a benchmark years ago where someone showed the Tegra X1 had a better single core score than a PC grade Jaguar CPU running at 1.6ghz (same clock speed as PS4)

now, the Switch only has 4 cores (3 useable by devs) vs the PS4's 8 (7 useable by devs, initially 6 but they freed one up eventually)

what we have seen however over time is demanding games being ported to Switch that could not run at 60fps on PS4's CPU, like Witcher 3.
we know the PS4 would not be able to run it at 60fps because the One X, which has a 4 to 5 times more powerful GPU, is CPU bound in its 1080p performance mode.
and the One X runs its CPU at 2.3ghz vs the PS4's 1.6ghz, the One X also has drastically more memory bandwidth, so that's not the limiting factor here.
from there we can extrapolate that the PS4 would never come close to a proper 60fps even if we gave it a 2x GPU and bandwidth boost.

the Switch however runs the most CPU heavy moments in Witcher 3 nearly on par with PS4 in terms of framerate.

this ride towards the town specifically is where even the One X drops to almost 30fps in the performance mode, due to what is highly likely a CPU limit:
 
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Work on your writing skills.

LOL
He's talking about CPU, not graphics... And even when I think PS4 can do BOTW at 60 fps, I also believe BOTW physics are more intense in the hardware than anything CPU bound in Horizon
That CPU did Horizon Forbidden West.

Can't do BOTW or TOTK and it's physics?

If the Switch 1 could do those physics why can't the PS4.

Switch 1 has a better CPU than PS4?
 
literally anything is better than the Jaguar cores of last gen consoles.
God of War on PS4 Pro drops down to barely above 30fps in performance mode, even tho it runs base PS4 settings in that mode.

2x GPU power, but only 35fps the moment you aren't looking at empty scenery.


Hitman didn't get a performance mode on PS4 Pro, but got one on One X, because the One X's Jaguar cores were clocked juuuuuuust high enough to allow a still very much unstable performance mode.

basically anything on PS4 is CPU bound.
That's total bullshit. NXgamer did extended analysis of GoW running on PS4 Pro with an average of about 50fps with most bosses running at that framerate. Only in the big hub the framerate was getting to mid-40s. I platinumed that game on PS4 Pro and the game was running at 60fps in many small areas.

PS4 Pro CPU got a 30% boost which came in really handy in a few games (in MHW too).
 
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I just really want to know memory bandwidth but seems the CPU side won't be a slouch if some of these numbers hold up.
 
That's total bullshit. NXgamer did extended analysis of GoW running on PS4 Pro with an average of about 50fps with most bosses running at that framerate. Only in the big hug the framerate was getting to mid-40s. I platinum that game on PS4 Pro and the game was running at 60fps in many small areas.

it runs at 60 whenever it isn't CPU bound, which it is in the hub area around the lake...

that's exactly my point. the PS4 was nearly always CPU limited. I used the Pro version as an example because it has an unlocked mode that resembles the base console settings.
I was talking about the base PS4's CPU however, which runs at a 500mhz lower clock speed as well.
 
The fact is that the Switch 2 footage that Nintendo showed in Yakuza 0 is 1080p on Switch 2, and it also matches the graphic assets of the PS4 version, despite claiming it was 4K.

1080p portable or docked mode?
 
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