DF: Yes, It's Faster: Switch 2 Back Compat vs Batman Arkham Knight + The Witcher 3!

Deadly Premonition 1 and 2 had an upper cap of 60 fps on the Switch, but rarely ever hit it. On the Switch 2 they seem to run at a constant 60 now. Possibly the best way to play these games.
 
Boost Mode is nice and VERY much needed but I dunno about yall but I'm ready for some full on Upgrade patches

Batman Arkham Trilogy
Metal Gear Solid Master Collection
The Witcher 3 (jus do a No Man's Sky)
Red Dead Redemption
Nier Automata
Persona 5 Royal
Dragon Quest XI
No More Heroes 3
Bayonetta 3
and more...

Devs could easily bump up the sales of these games with some decent 1440p/4k and 60fps patches. These games definitely need them. They have the power now, there's no excuse.
 
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I admit a few months ago I didn't expects this from Nintendo, but then I've read the whole explanation on the "why" and understood the approach.
 
Sweet. Autoboost is a nice thing to have confirmed. I have a few I want to try.
Plotting The Simpsons GIF

So happy to see they took BC seriously here.
 
I love that Switch 2 is BC and that it plays my old library better than Switch 1. That's a huge get because I have a metric ton of switch 1 games.

Also, they will still add patches to some games in the future so some games will get even bigger boosts than autoboost will allow. We do not know what games but I would suspect most Nintendo games would get a Switch 2 patch making them evergreen once more.
4o8m5v.jpg
 
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In other news, water is wet.

well, there were people on here who don't know how backwards compatibility on modern hardware works, that were convinced Switch 1 games would not get a performance boost.

I had to explain in multiple threads how it would be basically impossible for Nintendo to not boost performance of Switch 1 games with the way their back compat works
 
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How the fuck did none of the Monolith games get patches? I'm tempted to cancel my order tbh. I want to play 60 fps Xenoblade X more than I want to play Mario Kart.

(yes i know I could on PC but in my experience it's janky)
I mean, when system preorders were available Nintendo made it clear what first party games were getting enhanced, and Xenoblade weren't listed for any enhancements yet. So you preordered it already with that knowledge.
 
This is a really low effort video by DF. Lately their videos have become more low effort than ever. Their videos are more like ads lately. Wonder if there is anything in the video that they will retract a few days from now
 
How the fuck did none of the Monolith games get patches? I'm tempted to cancel my order tbh. I want to play 60 fps Xenoblade X more than I want to play Mario Kart.

(yes i know I could on PC but in my experience it's janky)
Well, I feel the same except I don't want to cancel my preorder (besides, it's already on its way here). There are games I want to play apart from MKW already, mostly Switch 1 games, I'll probably buy one of those instead of MKW.
 
How the fuck did none of the Monolith games get patches? I'm tempted to cancel my order tbh. I want to play 60 fps Xenoblade X more than I want to play Mario Kart.

(yes i know I could on PC but in my experience it's janky)
I think is matter of time, probably they are doing some extra optimizations. But now the game runs at max resolution/fps allowed by the game.
 
This hasn't been the case for previous nintendo consoles, it's not surprising that people want to know/confirm this.
Everything prior was proprietary (bespoke in DF terms) and games were programmed differently with strict closed hardware timings prior.

Now Nintendo uses unified shaders and PC/Mobile-like programming and hardware like all other hardware makers.

Welcome to current year, Nintendo fans.
 
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This hasn't been the case for previous nintendo consoles, it's not surprising that people want to know/confirm this.
They just want to throw under the bus any positive news about the Switch 2 ASAP… If the news was "The Switch 2 doesn't improve performance on Switch 1 games" this thread would have more than 100 comments.
 
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Going from unplayable to 30fps is nice, but Batman really needs an actual patch to also improve visuals. Can't believe how they released it in this state.
 
The games not only look/run better but play better, way better. The improvement regarding input lag over Switch 1 is phenomenal and not enough is being mentioned about it.
 
This is a really low effort video by DF. Lately their videos have become more low effort than ever. Their videos are more like ads lately. Wonder if there is anything in the video that they will retract a few days from now
All of the videos, except the "let's compare different versions of a game and look at the FPS" vids, have been low effort. DF are just good at selling themselves as if they know what they're talking about.
 
All of the videos, except the "let's compare different versions of a game and look at the FPS" vids, have been low effort. DF are just good at selling themselves as if they know what they're talking about.
They were more technical before, but their channel grow really fast, now they are mainstream and the console war is their main fuel + the IGN acquisition…
 
well, there were people on here who don't know how backwards compatibility on modern hardware works, that were convinced Switch 1 games would not get a performance boost.

I had to explain in multiple threads how it would be basically impossible for Nintendo to not boost performance of Switch 1 games with the way their back compat works
Yes but you must consider up until now all backwards compatible titles on a Nintendo console ran in the old console's mode, so there were no boost whatsoever (GC games running on GC mode on Wii, DS games running on DS mode on 3DS, Wii games running on Wii mode on Wii U)
 
Everything prior was proprietary (bespoke in DF terms) and games were programmed differently with strict closed hardware timings prior.

Now Nintendo uses unified shaders and PC/Mobile-like programming and hardware like all other hardware makers.

Welcome to current year, Nintendo fans.
And if it didn't have this ability, the same people poo-pooing it would be laughing hysterically about how Nintendo screwed up...🙄

Can yall just let us enjoy our fucking Beast of a Handheld hybrid in peace without the constant negative downplaying and dismissal of everything it does or doesn't do??
 
Niiiice! This was not 100% confirmed, im so glad it improves games just like XSX and PS5 do for old games. It also seems to work and be able to be set up 100% offline, only issue remaining is game key cards spam by 3rd party devs to stop.
This will be such a big buy for users that never got a Switch 1 (me).
 
Yes but you must consider up until now all backwards compatible titles on a Nintendo console ran in the old console's mode, so there were no boost whatsoever (GC games running on GC mode on Wii, DS games running on DS mode on 3DS, Wii games running on Wii mode on Wii U)

yes, and like I said, this was not possible here. in order to do that they would need to run Switch 1 games in a VM that only has access to 4 cores and 258 cuda cores, then they would need to downclock the entire GPU, and dramatically downclock the memory.

doing this would noticeably impact system functions like game chat, background downloads and the entire console menu.
so it was basically impossible to do... not literally impossible, but practically impossible, due to the negative impact on the OS it would have.


the same is true for the Series X for example, it was impossible to not boost Xbox One games without negatively impacting the entire system's performance and system functions.
 
Niiiice! This was not 100% confirmed, im so glad it improves games just like XSX and PS5 do for old games. It also seems to work and be able to be set up 100% offline, only issue remaining is game key cards spam by 3rd party devs to stop.
This will be such a big buy for users that never got a Switch 1 (me).
Actually the developers released an interview the day of the Switch 2 April reveal and discussed how games would automatically benefit from faster load times, and higher framerates and resolutions just from the more powerful processor alone. I've posted an excerpt a few times on here before....regardless, it's great to see how widespread and effective it is on many games that absolutely needed it.

Hopefully devs will go one step forward and release actual FULL patches to further enhance the framerates, resolutions and textures, etc. Just look at what Hello Games did for No Man's Sky..!

 
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And if it didn't have this ability, the same people poo-pooing it would be laughing hysterically about how Nintendo screwed up...🙄

Can yall just let us enjoy our fucking Beast of a Handheld hybrid in peace without the constant negative downplaying and dismissal of everything it does or doesn't do??
will smith no GIF
 
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yes, and like I said, this was not possible here.
i know, but my point was: you need to consider people's expectations based on Nintendo's history.

Like I'm even surprised they put 12Gb or RAM, I thought they would barely double Switch's ram and put 8Gb

I totally agree with you with everything you said
 
I absolutely love Digital Foundry and watch most of their output, especially about the Switch 2. I just wanted to say that as I see there's some negativity coming from 12-year old gaffers in every DF related thread.
 
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Nah, it's just you get a new toy and your imagination goes wild
Not sure if it is actually the case, but it certainly is possible. The Switch 2 when running Switch 1 games via BC will have a lot of GPU/CPU time free and that combined with Nvidia Reflex (which reduces the render queue and syncs the CPU/GPU) can offer some good latency reductions.

I have no idea if Nintendo/Nvidia implemented anything like that though. Worth testing I suppose.
 
Nah, it's just you get a new toy and your imagination goes wild

No, it's a considerable difference. Shmups are more responsive. Mario jumps on cue. Link slashes his sword and parries Guardian lasers when he's supposed to. Even the UI is more responsive. I'm using the same TV I had when I bought Switch 1 and it's a dramatic difference, even if it's only a couple of frames.

The Switch 2 when running Switch 1 games via BC will have a lot of GPU/CPU time free

I feel like this is the case. The extra muscle has allowed them to do away with the hoops Switch 1 had to jump through to get your game on the screen. Input delay for Switch 2 now feels on par with PS5/Series X.
 
Ok, I admit this is way better than I ever expected.

That said, it's really funny it took another generation for games released for switch to work as intended.
 
Weak initial video from Digital Foundry. Here's a better one from a smaller channel:



Seems like Switch 2 will generally max out the target frame rate/resolution of unpatched games via backwards compatibility, which is pretty awesome. I was hoping more games would be patched to take full advantage of the hardware, but this is still pretty nice.
 
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