We know Diablo won't be in this!It's actually gonna be Baal in disguise!
Bah everyone knows the truth.
Bishibosh
We know Diablo won't be in this!It's actually gonna be Baal in disguise!
Normally I would agree (I'm Yoshi), but good lord, NO :3female barbarians are hot.
I just read that the monk would not have animations for most of the weapons in the game, ie. ifyou equip a sword and press attack, the sword will remain sheathed while he uses his fists. WTF? The old Blizzard would have never let this fly.
Some of what I've been seeing and hearing about D3 feels quite worrying.
Yup, pretty lame if you ask me.
I just read that the monk would not have animations for most of the weapons in the game, ie. ifyou equip a sword and press attack, the sword will remain sheathed while he uses his fists. WTF? The old Blizzard would have never let this fly.
Some of what I've been seeing and hearing about D3 feels quite worrying.
I just read that the monk would not have animations for most of the weapons in the game, ie. ifyou equip a sword and press attack, the sword will remain sheathed while he uses his fists. WTF? The old Blizzard would have never let this fly.
Some of what I've been seeing and hearing about D3 feels quite worrying.
Uhh, monks don't slash things with swords and axes, they use their fists. There's nothing wrong with this.
Bu bu bu, I want my WD blowing darts out of an axe, old blizzard would've sent me a letter of apology and some ice cream ; . ;
HahahahaActivision made blizzard take all the dart blowing axes out and make them preorder bonus dlc
Saying the old blizzard wouldn't of allowed it is a little silly, The old blizzard allowed armor not showing up at all if you glitched it with the str bug, some classes not even doing any swing animation if you had enough IAS, some spells made your weapon actually disapear when you casted them, smite could get to the point where your shield didnt show up you were attacking so fast and who knows how many other animation issues. Them not having a particular weapon display during monk skill animations isn't some big change from old blizzard.
Those are bugs, not general polish.
Uhh, monks don't slash things with swords and axes, they use their fists.
I wonder why they have it only kick in at level 60. I think it'd make the getting-to-60 part way more fun too.
I wonder why they have it only kick in at level 60. I think it'd make the getting-to-60 part way more fun too.
My hunch is that this feature would introduce a strong class imbalance if there actually were some classes that have just the "perfect" (or let us just say versatile enough) build before lv60, and others get their final tools at around lv60, but not before.
It would mean that some classes are free to use that kinda versatile build and take advantage of this buff, while others need to still experiment and change kinda frequently, and consequently, lose out on the buff.
So Lv60 is definietly the place where all classes have all tools, and there will be no one more "farm with this until lv60 and you are golden" build that gets the better treatment with a buff like this.
Which just reinforces my opinion of why it's stupid to have rune learning be "on rails" instead of driven by player-choice.
http://www.neogaf.com/forum/showpost.php?p=35823702&postcount=7991
Feel free to feel that, but in the meantime, what still happens is that their approach to endgame is pretty consistent: LV60 IS where the meat is, not before. This is one more feature that enriches the experience at lv60.
Yeah, I know, but an enriching end-game experience and an enriching pre-end-game experience are not mutually exclusive.
It's not that hard to have both.
I wonder why they have it only kick in at level 60. I think it'd make the getting-to-60 part way more fun too.
And the reason that they are shown using their fists is because there is no animation for anything else. Blizzard already said that they would have liked all the weapon animations if possible.
Welllll, that's a tricky question. You can argue that an enriching end-game experience is derived from having a slightly removed pre-end-game, as having everything at level 60 is in itself super rewarding and enriching.
They're not actively making pre-end-game worse, of course. They're just kinda ignoring it (relatively). I understand their reasons for it. I just think it it really wouldn't take that much effort to make it better.I know that's a bad reason for making pre-end-game 'worse' (which they aren't, just making end-game better)
Being able to choose your runes isn't providing everything upfront. You still need to reach level 60 to have them all unlocked.but providing everything upfront makes getting to the end less satisfying.
Which is a good thing, IMO. That's why the newer editions of Street Fighter 4 no longer make you do that.It's like have all unlocked characters in a fighting game available from the start.
Probably because while getting to level 60, players will constantly be unlocking new skills, passives and runes and they don't want the player to feel punished if they want to experiment with new abilities.
Just take out the "effect fades on skill change" for levels 1-59. Problem solved.
That would only feel like a punishment for reaching max level, lol.
Do Blizzard games usually release based on Pacific time? I ask this, because that would put my official release at 2 AM where as I will be able to pick up the game from a preorder at 12:00 AM and will still be able to start playing right when the rest of the world does if the servers go online at 12 PST.
Michelle L. said:At this time, we do not have anything official set in place for a situation like that. So for now, I don't have an answer for you, but as soon as we get the official word on anything, we usually post it on the forums. Keep up with that, if you can, and hopefully you will be updated on that ASAP.
By killing a Rare or Champion pack, not only do you get their loot, but youll also receive a buff granting you increased magic find and gold find. However, if you change a skill, skill rune, passive, or leave the game, the buff disappears. As an extra reward, if you kill a boss while this buff is active, youll receive extra loot drops from that boss.
wow missed the mother fucking eurogamer key by minutes......