Diablo 3 Beta [Beta withdrawal underway!]

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Rakinishu will be the last boss, he got tired of being killed by people getting wirts leg for the cow level and has been doing baal runs ever since.
 
I just read that the monk would not have animations for most of the weapons in the game, ie. ifyou equip a sword and press attack, the sword will remain sheathed while he uses his fists. WTF? The old Blizzard would have never let this fly.

Some of what I've been seeing and hearing about D3 feels quite worrying.

Yup, pretty lame if you ask me.
 
Yup, pretty lame if you ask me.

Saying the old blizzard wouldn't of allowed it is a little silly, The old blizzard allowed armor not showing up at all if you glitched it with the str bug, some classes not even doing any swing animation if you had enough IAS, some spells made your weapon actually disapear when you casted them, smite could get to the point where your shield didnt show up you were attacking so fast and who knows how many other animation issues. Them not having a particular weapon display during monk skill animations isn't some big change from old blizzard.
 
I just read that the monk would not have animations for most of the weapons in the game, ie. ifyou equip a sword and press attack, the sword will remain sheathed while he uses his fists. WTF? The old Blizzard would have never let this fly.

Some of what I've been seeing and hearing about D3 feels quite worrying.

You mean the old Blizzard that just recolored items in WoW to pretend they were new, or the Blizzard that added loads of unique weapons to Diablo 2 that all looked identical?

If you want to see your weapons flailed around, pick a Barbarian. Monk was always portrayed as a hand to hand fighter with a additional bo-staff. I would be more worried if their normal combat was all the same animation.
 
I just read that the monk would not have animations for most of the weapons in the game, ie. ifyou equip a sword and press attack, the sword will remain sheathed while he uses his fists. WTF? The old Blizzard would have never let this fly.

Some of what I've been seeing and hearing about D3 feels quite worrying.

Uhh, monks don't slash things with swords and axes, they use their fists. There's nothing wrong with this.
 
female barbarians are hot.

shaq.gif
 
Saying the old blizzard wouldn't of allowed it is a little silly, The old blizzard allowed armor not showing up at all if you glitched it with the str bug, some classes not even doing any swing animation if you had enough IAS, some spells made your weapon actually disapear when you casted them, smite could get to the point where your shield didnt show up you were attacking so fast and who knows how many other animation issues. Them not having a particular weapon display during monk skill animations isn't some big change from old blizzard.

Those are bugs, not general polish.
 
The two usually come pretty close together, the basic animations really weren't anything special in diablo 2, even for the time it came out. When you get to the point of having that many animation bugs can you really blame them for saying ok, we can live with not having the monk showing a sword during a skill that was made so it looks like he is punching something?
 
Uhh, monks don't slash things with swords and axes, they use their fists.

And the reason that they are shown using their fists is because there is no animation for anything else. Blizzard already said that they would have liked all the weapon animations if possible.
 
There are articles posted on diablo.incgamers.com and www.diablofans.com discussing the Nephalem Valor MF/GF buff now. Will be available at lvl 60.

I can't link them while at work but it doesn't have a whole lot of new info. They don't know if the effect will stack and all the circumstances where it will reset just yet but it should be very nice.
 
I wonder why they have it only kick in at level 60. I think it'd make the getting-to-60 part way more fun too.

My hunch is that this feature would introduce a strong class imbalance if there actually were some classes that have just the "perfect" (or let us just say versatile enough) build before lv60, and others get their final tools at around lv60, but not before.

It would mean that some classes are free to use that kinda versatile build and take advantage of this buff, while others need to still experiment and change kinda frequently, and consequently, lose out on the buff.

So Lv60 is definietly the place where all classes have all tools, and there will be no one more "farm with this until lv60 and you are golden" build that gets the better treatment with a buff like this.
 
I wonder why they have it only kick in at level 60. I think it'd make the getting-to-60 part way more fun too.

Yep.

My hunch is that this feature would introduce a strong class imbalance if there actually were some classes that have just the "perfect" (or let us just say versatile enough) build before lv60, and others get their final tools at around lv60, but not before.

It would mean that some classes are free to use that kinda versatile build and take advantage of this buff, while others need to still experiment and change kinda frequently, and consequently, lose out on the buff.

So Lv60 is definietly the place where all classes have all tools, and there will be no one more "farm with this until lv60 and you are golden" build that gets the better treatment with a buff like this.

Which just reinforces my opinion of why it's stupid to have rune learning be "on rails" instead of driven by player-choice.

http://www.neogaf.com/forum/showpost.php?p=35823702&postcount=7991
 
Feel free to feel that, but in the meantime, what still happens is that their approach to endgame is pretty consistent: LV60 IS where the meat is, not before. This is one more feature that enriches the experience at lv60.

Yeah, I know, but an enriching end-game experience and an enriching pre-end-game experience are not mutually exclusive.

It's not that hard to have both.
 
Yeah, I know, but an enriching end-game experience and an enriching pre-end-game experience are not mutually exclusive.

It's not that hard to have both.

Welllll, that's a tricky question. You can argue that an enriching end-game experience is derived from having a slightly removed pre-end-game, as having everything at level 60 is in itself super rewarding and enriching. The battle is what makes the reward better. I know that's a bad reason for making pre-end-game 'worse' (which they aren't, just making end-game better), but providing everything upfront makes getting to the end less satisfying.

It's like have all unlocked characters in a fighting game available from the start.
 
I wonder why they have it only kick in at level 60. I think it'd make the getting-to-60 part way more fun too.

Probably because while getting to level 60, players will constantly be unlocking new skills, passives and runes and they don't want the player to feel punished if they want to experiment with new abilities.
 
Still unsure if Best Buy charges your card on order on day of shipping. I googled it up, but the results seemed sketchy. Nothing I could find was from their site or resources.

I'll have to wait till Friday to chomp at a pre order for the collectors edition.
 
And the reason that they are shown using their fists is because there is no animation for anything else. Blizzard already said that they would have liked all the weapon animations if possible.

I hope that's never added actually. If anything just make weapons that aren't fist weapons completely invisible so people stop whining >.>.
 
Do Blizzard games usually release based on Pacific time? I ask this, because that would put my official release at 2 AM where as I will be able to pick up the game from a preorder at 12:00 AM and will still be able to start playing right when the rest of the world does if the servers go online at 12 PST.
 
Welllll, that's a tricky question. You can argue that an enriching end-game experience is derived from having a slightly removed pre-end-game, as having everything at level 60 is in itself super rewarding and enriching.

Having a fun pre-end-game doesn't make end-game any less fun, IMO. Especially since end-game might not be suitable for certain causal gamers since Inferno mode isn't supposed to be easy.

I know that's a bad reason for making pre-end-game 'worse' (which they aren't, just making end-game better)
They're not actively making pre-end-game worse, of course. They're just kinda ignoring it (relatively). I understand their reasons for it. I just think it it really wouldn't take that much effort to make it better.

but providing everything upfront makes getting to the end less satisfying.
Being able to choose your runes isn't providing everything upfront. You still need to reach level 60 to have them all unlocked.

It's like have all unlocked characters in a fighting game available from the start.
Which is a good thing, IMO. That's why the newer editions of Street Fighter 4 no longer make you do that.

Probably because while getting to level 60, players will constantly be unlocking new skills, passives and runes and they don't want the player to feel punished if they want to experiment with new abilities.

Just take out the "effect fades on skill change" for levels 1-59. Problem solved.
 
That would only feel like a punishment for reaching max level, lol.

Given that they'd be used to the bonus, that's true. In the current implementation it serves as an extra way to be able to play the game, granted at level 60, to increase rewards for skillful play.

Having nephalem valor pre-60 might discourage skill experimentation, and adding a the skill change restriction at level 60 might be seen as a punishment if there aren't other bonuses involved. Adding such bonuses would probably be more of a pain in the butt than just having the whole thing unlocked at 60.

In that respect the current implementation is a good compromise.
 
Do Blizzard games usually release based on Pacific time? I ask this, because that would put my official release at 2 AM where as I will be able to pick up the game from a preorder at 12:00 AM and will still be able to start playing right when the rest of the world does if the servers go online at 12 PST.

A few WoW expansions are usually pacific time based, but for some reason I think something they released wasn't.
 
I submitted a ticket asking about the "overwriting a digital version with a CE key" and got this response today.

Michelle L. said:
At this time, we do not have anything official set in place for a situation like that. So for now, I don't have an answer for you, but as soon as we get the official word on anything, we usually post it on the forums. Keep up with that, if you can, and hopefully you will be updated on that ASAP.

I'm trying to not be a crazy person about this but this is very much what I will likely be doing (both already purchased), yet at the same time I don't want to be out the $$. Crossing my fingers Bashiok isn't a bitch!
 
One thing I haven't been able to figure out, is just how much actual diverse loot is in the game? Is it just what they show online on their site? Or is there more yet? Will they stream in new loot when they come up with it post release? Or will we have to wait for expansion packs?
 
Just checking--

It is impossible to install the game right now, correct? I've DLed the game... but installation cannot occur? Every time I try to install I get an error.

(This is not beta related... this is the actual, purchased, game.)
 
I have like $15 worth of credit from Amazon.

Do they have a digital download version where I can get the product code or would I have to wait to receive the physical box?
 
The Nephalem Valor buff sounds nice.

By killing a Rare or Champion pack, not only do you get their loot, but you’ll also receive a buff granting you increased magic find and gold find. However, if you change a skill, skill rune, passive, or leave the game, the buff disappears. As an extra reward, if you kill a boss while this buff is active, you’ll receive extra loot drops from that boss.

Encourages people to clean Rare and Champion packs in an entire area and then finishing it off with a boss, instead of just going to the boss.
 
It's now just a matter of if this buff will stack or not!
 
I think there's no question that the buff stacks within the dungeon... I think the question is whether or not it stacks between dungeons or if it's time stacked... etc. etc.

Personally... I think it's fair to merely have it stack within the dungeon and then drop once it's completed.
 
From Bashiok's answers about the Nephalem Valor it seems that everything is pretty much up in the air right now. They think it will probably stack 5 times with a possible cool down time limit. You may or may not lose the buff upon death but you will for sure lose it when you exit a game.
 
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