TheContact
Member
My friend got an invite yesterday. He didn't get an email, d3 beta just showed in his account.
Is there still an nda on this beta?
Is there still an nda on this beta?
My friend got an invite yesterday. He didn't get an email, d3 beta just showed in his account.
Is there still an nda on this beta?
Think its just showing the different effect that it has for armor and weapons, like how gems in diablo 2 had seperate bonuses for each.
But you could put them in body armor too, not just helms. The weapons stay - but it specifies helms exactly...
So, no..., chest gems?
edit: yea, hope they are updating the site and as Corky - when does beta end?
when will the beta go down?
I don't know if it's because of the recent key giveaways but something has brought out the shitheads to this beta.
Join a public game, getting verbally harassed right at the beginning and whatnot.
Also seem to be a lot of people not actually playing more so just standing in town.
Maybe i just had a bad day today but don't feel like returning even though i wanted to try patch 15.
Also looks like the lag and stutter issues are back. Felt a bit better in patch 14 but seems to have come back. At least for me.
I haven't run into any shitheads over the entirety of the beta, I've only met true neutrals and nice people in public games, guess you guys just have bad luck!
Well sure, the blizzard community (or should i say wow?) doesn't really have a great track record for being nice or pleasant.
I just kind of hoped that this known behaviour wouldn't show up until at least like a month or two After release, not before release.
Maybe i just had a fluke today. At least i have one irl friend who's now got beta access.
I havent played since like the third week of beta and just played for a bit. All class magic/skills are now scaling with your weapon? Even Wizards? How does the formula work?
I havent played since like the third week of beta and just played for a bit. All class magic/skills are now scaling with your weapon? Even Wizards? How does the formula work?
Well i don't really know but one thing that's been confusing me with the recent system is the elemental effects.
If my spells do cold damage, should i stack cold damage on my weapon or can i use another elemental and if so, does that skill damage count? i.e does my cold damage spell do poison damage as well if i have that on my weapon?
If anyone could shine some light regarding this it would be great. I always tend to stack different elements in the same weapon to become a 'jack of all trades' type of character.
My friend got an invite yesterday. He didn't get an email, d3 beta just showed in his account.
Is there still an nda on this beta?
I'm kind of underwhelemd with this game. It seems like it's missing something...
Also, the skill system is so odd. Is there no way to normal attack without mapping it to a button?
Is there no way to normal attack
I'm kind of underwhelemd with this game. It seems like it's missing something...
Also, the skill system is so odd. Is there no way to normal attack without mapping it to a button?
Did you play much of D1 and D2?
Is it due to things being pretty new and different from those earlier games?
Also, while the normal attack is great for the first few levels, as soon as you get spells and abilities, those are designed to be your go-to attacks. Mainly since they recharge so fast.
I was fairly active in D2, not necessarily hardcore. And I'm really not liking the skill system the elective mode Valen suggested helped a bit. But it just seems a little odd and I can't help but miss leveling up skills.
Also the normal attack is just a preference, if there is just one dumb mob or a crate I want to destroy, I just like to whack it. Not a big deal.
Also I'm not a fan of the town layout, I wouldn't mind a rip on Diablo 2's town system. But I haven't played much, so maybe I'll get used to it all.
I don't think your weapon affects your spells in any way except for base damage, but I could be wrong. I've been holding a poison dagger and I don't think it does any poison damage unless I attack directly with it.
I was fairly active in D2, not necessarily hardcore. And I'm really not liking the skill system the elective mode Valen suggested helped a bit. But it just seems a little odd and I can't help but miss leveling up skills.
Also the normal attack is just a preference, if there is just one dumb mob or a crate I want to destroy, I just like to whack it. Not a big deal.
Also I'm not a fan of the town layout, I wouldn't mind a rip on Diablo 2's town system. But I haven't played much, so maybe I'll get used to it all.
Yes they do. At least they did last time I played 2-3 weeks ago.
Yea the layout of the town sucks. The merchants are all over the place. I would rather them make concessions towards being a better game than aesthetics. I wish Haedrig was also a merchant, for instance.
I just tried equipping poison-enchanted and cold-enchanted weapons on my wizard and neither of them added their respective elemental damage to spells (Magic Missile, Arcane Orb and Shock Pulse). Unless we're talking about different things.
Yes they do. At least they did last time I played 2-3 weeks ago.
Yea the layout of the town sucks. The merchants are all over the place. I would rather them make concessions towards being a better game than aesthetics. I wish Haedrig was also a merchant, for instance.
The only well designed towns in D2 were Act 1 and Act 4. Act 5 was ok, but Act 2 and 3 were terrible. Is the Act 1 town in D3 worse than them?
So, I know they were working on controller support for the PC version a few months back. That ever make it in, or they still messing with it?
Poison, fire, ice, electric, holy, etc affect the skill if the skill involves your weapon, or is a melee attack (hungering arrow, hammer of the ancients, etc), but it doesn't affect stuff like magic spells and such, IIRC.
Only Act 2, 3 & 5 actually felt like towns. Act 1 was just a camp and Act 4 was just an even smaller camp.
I don't mind exploring a town for NPC's and quests, as long as they make it easy to navigate. Diablo 3 Act 1 has the minimap to help out with all that stuff and it seems pretty cool to me. It is Tristram after all!
Do people really want a small area with all the NPC's and quest givers in one place? (Like D2 Act 1?)
I do. Exploring Act 2 was fun the first time, but trekking across it over and over again to get to the person I needed was just tedious. At least the healer was also the repairer and weapons dealer, but the splitting up of potions between a couple of people was stupid.
Act 3 was just terrible though. So many blind alleys (or docks, I guess) that were on the way to places you actually wanted to go. Useful people right off in the corner. I'm pretty sure the fetch quest that was the first (or second?) quest was pretty much just to force you to realize there was a guy in the north corner of the map.
Act 5 and Act 1 both felt plenty like towns to me, but managed to have things relatively central and easy to navigate (other than Act 5's map overlay obscuring the screen). 2 and 3 were just sprawl. Like the suburbia of video game town design.
Only Act 2, 3 & 5 actually felt like towns. Act 1 was just a camp and Act 4 was just an even smaller camp.
I don't mind exploring a town for NPC's and quests, as long as they make it easy to navigate. Diablo 3 Act 1 has the minimap to help out with all that stuff and it seems pretty cool to me. It is Tristram after all!
Do people really want a small area with all the NPC's and quest givers in one place? (Like D2 Act 1?)
In a game like Diablo how much of the experience of an area is about visiting the area versus dropping in and just buying/selling/identifying/getting new quests? I think for a game like Skyrim the city itself is important since that game is heavily atmospheric and immersive, but Diablo is Diablo. In D2 I wouldn't think twice as my Paladin wearing a skull helm would start hula hooping and having little hammers start flying around him even as he wielded a sword. Immersion is not a major part of the game in Diablo. I don't think it should be intentionally neglected but when there's a choice between gameplay convenience (having everything jammed together) or immersion (having everything realistically placed) then gameplay convenience should win every time.
In a game like Diablo how much of the experience of an area is about visiting the area versus dropping in and just buying/selling/identifying/getting new quests? I think for a game like Skyrim the city itself is important since that game is heavily atmospheric and immersive, but Diablo is Diablo. In D2 I wouldn't think twice as my Paladin wearing a skull helm would start hula hooping and having little hammers start flying around him even as he wielded a sword. Immersion is not a major part of the game in Diablo. I don't think it should be intentionally neglected but when there's a choice between gameplay convenience (having everything jammed together) or immersion (having everything realistically placed) then gameplay convenience should win every time.
Poison, fire, ice, electric, holy, etc affect the skill if the skill involves your weapon, or is a melee attack (hungering arrow, hammer of the ancients, etc), but it doesn't affect stuff like magic spells and such, IIRC.
Thanks for the clarification. So basically you're more or less stuck with the elemental damage your class provides. I kind of feel that elemental damage on weapons doesn't serve a purpose anymore because you're always going to spam a skill.
Thanks for the clarification. So basically you're more or less stuck with the elemental damage your class provides. I kind of feel that elemental damage on weapons doesn't serve a purpose anymore because you're always going to spam a skill.
It serves its purpose just fine on classes that actually use their weapons, obviously. Which means DH, Monk, Barbarian, and with Poison Dart, for example, the WD as well. But there is no point in summoning a Blizzard that deals poison damage as well, just because its damage is relative to your weapon's dps.