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Diablo 3 Beta [Beta withdrawal underway!]

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MrKnives said:
OK thanks.
But isn't that almost better? Now you can actually just play the level and hunt for gear rather than go straight for the boss and repeat.

I agree, a lot of Diablo 2's concepts are flawed if you look at it in retrospect. D3 seem to fix many of these. God I want the game.
 
Cipherr said:
Hated it too, but then WoW launched and I rolled an archer as usual, and they decided along the way to make it the most gold farmer friendly, new player friendly class in the game.

Had to deal with my class being a dime a dozen for years. I think Ill be able to handle it for D3 lol.

At least you won't have to see them all running around in D3. :D
 
I will go DH as my main I think, I hear they are weak now but if that's true I am sure they will get buffed a little before release. I love the idea of the class, using primitive grenades and X-bows while hunting demons.

Barb and Wizard will likely be my alts, Monk and WD don't appeal to me really.
 
Corky said:
I agree, a lot of Diablo 2's concepts are flawed if you look at it in retrospect. D3 seem to fix many of these. God I want the game.
Flawed or not, they kind of shape what Diablo is about. On other hand This is good news, but on another it's what makes bosses special overall. It's more rewarding to get a nice item from some special monster, but now I know that mobs will be scarce and happen as crescendo events(like special monsters) of each section, simply because of decision to make item drop equal.
 
MrKnives said:
OK thanks.
But isn't that almost better? Now you can actually just play the level and hunt for gear rather than go straight for the boss and repeat.

No, it is not better. This is what makes Diablo. Boss = tougher enemy, better loot. I don't want to play through Hell/Inferno every damn time, running around killing the same mob million times. I want to port to the dungeon, rush to the boss, kill the boss, get loot, exit, make a new game, repeat.
 
raphier said:
Flawed or not, they kind of shape what Diablo is about. On other hand This is good news, but on another it's what makes bosses special overall. It's more rewarding to get a nice item from some special monster, but now I know that mobs will be scarce and happen as crescendo events(like special monsters) of each section, simply because of decision to make item drop equal.

All of the best stuff will be in Inferno difficulty anyway, so all the other stuff is just time between Normal and Inferno starting. :D
 
Castor Krieg said:
No, it is not better. This is what makes Diablo. Boss = tougher enemy, better loot. I don't want to play through Hell/Inferno every damn time, running around killing the same mob million times. I want to port to the dungeon, rush to the boss, kill the boss, get loot, exit, make a new game, repeat.

Statements like this are pointless. First of all, it is subjective. Second, now THIS makes Diablo, huh. I thought offline single is what makes Diablo. Or 8 player online is what makes it. Or the gothic feel makes it. Or the skill tree makes it.

Whatever comes up, it is always THAT making Diablo. At the end of the day though, Blizzard is the one deciding what makes Diablo III (!), and we will either like it or not. I am liking it, you might not. But the bossruns did not make Diablo. The gameplay did.
 
Besides, the bossruns really had a big hit on what counted as good or bad builds. If your character was shit in 90% of the game but good on Travincal/Meph/Baal runs, then it was regarded as an "amazing build", and you kinda rushed through the other parts between these, only to farm, farm, farm.

I am sure it was Blizzard's very first task before creating Diablo III to make EVERY stage and act meaningful, not just a stepping stone between you and hell Meph runs, or whatever was cool at a time. That is bullshit design. The gameplay however, made everything so amazing that now people are attached to concepts like this. Well, once gameplay for D3 is available to us, I am sure some will change their minds about what they want.
 
V_Arnold said:
I am sure it was Blizzard's very first task before creating Diablo III to make EVERY stage and act meaningful, not just a stepping stone between you and hell Meph runs, or whatever was cool at a time. That is bullshit design. The gameplay however, made everything so amazing that now people are attached to concepts like this. Well, once gameplay for D3 is available to us, I am sure some will change their minds about what they want.

People in World of Warcraft have amazing experience leveling their characters. Does that mean they constantly run around low-lvl areas when they are 85? No, there is clear sense of progression. Act I should not play the same, and reward you in the same way Act IV does. If Act IV has tougher monsters, but rewards you more than Act I, why do you want to punish the player by making them run Act I more than once to get to good part? Blizzard tried that with WoW before, new raids in vanilla required buffs from all the other raid bosses (Onyxia, ZG, etc.). It was a terrible design. Do not make me go back to previous content.
 
Castor Krieg said:
No, it is not better. This is what makes Diablo. Boss = tougher enemy, better loot. I don't want to play through Hell/Inferno every damn time, running around killing the same mob million times. I want to port to the dungeon, rush to the boss, kill the boss, get loot, exit, make a new game, repeat.

That never made Diablo for me. Maybe you liked it but I know a people who didn't. It does make sense that strong bosses = better loot but I dont understand why you say you don't want to go through Inferno again and again but it's ok to endlessly do boss runs.

I hate statements like "this what made X". No, this is what it made for you maybe and to say repetetive boss runs that you did over and over again in hopes that one of those times he drops something you can tell your friends about wasn't what made Diablo. At least I fucking hope not.
 
Castor Krieg said:
No, it is not better. This is what makes Diablo. Boss = tougher enemy, better loot. I don't want to play through Hell/Inferno every damn time, running around killing the same mob million times. I want to port to the dungeon, rush to the boss, kill the boss, get loot, exit, make a new game, repeat.

That sounds shit to be honest.

Bosses still provide loot incentives - kill them and they're guaranteed to drop a rare or two. It just means that, you can also get rares while killing all the other mobs around the boss - and as a result doesn't penalize/deincentivize the majority of the game.

Ultimately for the player, it just means more play styles and variety.

Sure, you can still make boss rush characters - but if you're a kill all mobs character/build, then that's fine too.
 
Castor Krieg said:
People in World of Warcraft have amazing experience leveling their characters. Does that mean they constantly run around low-lvl areas when they are 85? No, there is clear sense of progression. Act I should not play the same, and reward you in the same way Act IV does. If Act IV has tougher monsters, but rewards you more than Act I, why do you want to punish the player by making them run Act I more than once to get to good part? Blizzard tried that with WoW before, new raids in vanilla required buffs from all the other raid bosses (Onyxia, ZG, etc.). It was a terrible design. Do not make me go back to previous content.

Wow, wow, woooooow.

You are now mashing together two different concepts.
Raids in WoW are really not like bossruns in Diablo games. You know that. Not even comparable time-wise, not to mention non-repeatable.

That is one thing.
Other is that nothing stops Blizzard from giving all monsters in Act 2 better quality loot potential than Act 1. Same way, Act 3 > Act 2 is possible. As is Act 4 > Act 3. Who said it was not? All mobs having a better, extended loot-table does not make worse bossruns, but it makes more chance on people finding places with a lot of mobs that are fun to play AND has a chance to be rewarding. On inferno level, every mob will be higher level than the character you play with, so feel free to think of it as "highend" content ;)

Also, "do not make me go back to previous content"? What previous content? You get the whole game in a package. There is no previous content, there is no "I farmed ony for half a year now, I need to go new content exclusively...". This is not an MMO.
 
Castor Krieg said:
People in World of Warcraft have amazing experience leveling their characters. Does that mean they constantly run around low-lvl areas when they are 85? No, there is clear sense of progression. Act I should not play the same, and reward you in the same way Act IV does. If Act IV has tougher monsters, but rewards you more than Act I, why do you want to punish the player by making them run Act I more than once to get to good part? Blizzard tried that with WoW before, new raids in vanilla required buffs from all the other raid bosses (Onyxia, ZG, etc.). It was a terrible design. Do not make me go back to previous content.

Diablo has an end-game. You finish it, new difficulty starts, monsters scale. This is not the case in WoW. For D3 you have to fully finish the game to start again. Until you finish a level, you cannot just pick any place to go.

Once you finish Diablo 3 and hit Inferno, all the monsters will be 61+, so that will be more than enough challenge for a lvl 60 capped player.

From the various streams I have seen, you can start from specific quests, so you can play on Normal, pick the last quest and finish quickly to get to the boss.
 
V_Arnold said:
Also, "do not make me go back to previous content"? What previous content? You get the whole game in a package. There is no previous content, there is no "I farmed ony for half a year now, I need to go new content exclusively...". This is not an MMO.

What I meant is forcing me to run through Act I, where the monsters are weaker and you are less likely to get good loot. But I understand your arguments (and Raide's) - if they give mobs extended loot tables, and don't make Inferno mobs so much weaker between Act I and Act IV I have no problem running through the game again. I simply do not want the game to be structured so that Act I-III is a filler I have to re-play everytime to get to good stuff in Act IV.
 
Castor Krieg said:
What I meant is forcing me to run through Act I, where the monsters are weaker and you are less likely to get good loot. But I understand your arguments (and Raide's) - if they give mobs extended loot tables, and don't make Inferno mobs so much weaker between Act I and Act IV I have no problem running through the game again. I simply do not want the game to be structured so that Act I-III is a filler I have to re-play everytime to get to good stuff in Act IV.

Inferno ActI mobs will kill you if you dont have a "little" care.

And always will be the same couse base level is 61 and you 60.

Also Diablo III is not WoW
 
Castor Krieg said:
What I meant is forcing me to run through Act I, where the monsters are weaker and you are less likely to get good loot. But I understand your arguments (and Raide's) - if they give mobs extended loot tables, and don't make Inferno mobs so much weaker between Act I and Act IV I have no problem running through the game again. I simply do not want the game to be structured so that Act I-III is a filler I have to re-play everytime to get to good stuff in Act IV.

Well, on the first run of a difficulty you will have to go through everything. After that you are free to pick any chapter you like. I don't know many Diablo players that willing ran through Chapter 1 after clearing the game. Well, unless they played a Necro and needed corpses. :D
 
Raide said:
Well, on the first run of a difficulty you will have to go through everything. After that you are free to pick any chapter you like. I don't know many Diablo players that willing ran through Chapter 1 after clearing the game. Well, unless they played a Necro and needed corpses. :D

Haha that's me!
 
Gromph said:
Inferno ActI mobs will kill you if you dont have a "little" care.

And always will be the same couse base level is 61 and you 60.

Also Diablo III is not WoW
But that's the thing. If I understood you guys right, the item drops are equal. In that case I could go for lesser level mob areas and grind for technically same items there, than pass throught something much harder for same chances of drops.

Which is why I am completelly against it. It doesn't make sense. It can't be that equal, can it?
 
raphier said:
But that's the thing. If I understood you guys right, the item drops are equal. In that case I could go for lesser level mob areas and grind for technically same items there, than pass throught something much harder for same chances of drops.

Which is why I am completelly against it. It doesn't make sense. It can't be that equal, can it?

It's not.
I think Inferno last Act will be the new Boss runs of DII
 
raphier said:
But that's the thing. If I understood you guys right, the item drops are equal. In that case I could go for lesser level mob areas and grind for technically same items there, than pass throught something much harder for same chances of drops.

Which is why I am completelly against it. It doesn't make sense. It can't be that equal, can it?

Item drops are NOT equal. There is no information about loot tables where any developer from Blizzard says "all mobs can drop everything equally". It is NOT what this is about.
 
raphier said:
But that's the thing. If I understood you guys right, the item drops are equal. In that case I could go for lesser level mob areas and grind for technically same items there, than pass throught something much harder for same chances of drops.

Which is why I am completelly against it. It doesn't make sense. It can't be that equal, can it?

Some of the rare items can drop anywhere but some of the items will be locked to certain bosses/chapters. I don't think Blizzard would be that stupid to let everything drop in Chapter 1. Just like WoW, rare items can be anywhere but most of the end-content is at the end.

Its a scaling thing so players than take longer and die more often, will still get some rare items that help them out in later levels. Those players than murder everything are bound to find more stuff and make more use of it.
 
raphier said:
But that's the thing. If I understood you guys right, the item drops are equal. In that case I could go for lesser level mob areas and grind for technically same items there, than pass throught something much harder for same chances of drops.

Which is why I am completelly against it. It doesn't make sense. It can't be that equal, can it?
No one said that at all.

What was said is that the drops for an area are the same for that areas bosses. EG instead of meph runs you could do act 3 runs, but all this is based of a couple of comments from a while back so all we really know is that the intention is to take the focus of boss runs and make it worthshile to still explore the areas.
 
red731 said:
I was going to wait for the open beta to know how may it run on my laptop, but I can't wait and will ask, if these specs will let me play the game.
I am asking even though I know it can.

OPERATING SYSTEM: Windows 7 64bit
CPU TYPE: Intel® Core™ i5 CPU M 460 @ 2.53GHz
CPU SPEED: 2.55 GHz
SYSTEM MEMORY: 4 GB
VIDEO CARD MODEL: AMD Mobility Radeon HD 5650
VIDEO CARD MEMORY: 1 GB

Haha, already have the client installed and now naively waiting for the beta invite...


You'll most likely be just fine, the threshold to be able to "barely play this game" and "play it maxed" seems pretty slim to me.
 
XStasisX said:
You'll most likely be just fine, the threshold to be able to "barely play this game" and "play it maxed" seems pretty slim to me.

It is very slim, agree with that. Same as with any other blizzard game, they want it to be playble on wiiiiiiiiiiiiide variety of hardware.
If I'll be able to run high details except high shadow on resolution of 1366 or 1920, then I will be very very happy.
 
TheExodu5 said:
I will, hopefully later this week. Waiting for my account to get flagged! I'll try to force some form of AA as well. I'll also see if SLI has any impact, and how well the CPU is utilized.
Awesome, thanks for that and cant wait.
 
Here are two shots (one zoomed and one not) with MLAA enabled through ATI CCC.

screenshot048za27.jpg


screenshot049oxke.jpg


I recommend rt clicking on them and selecting view image. For some reason they aren't looking right in the posts. Could just be me. /shrugs
 
I hope the WD is the least played class so when I'm MFing in a group and find an amazing item for the rest of the classes I'll have no problem getting one or two amazing items back in exchange.
 
Castor Krieg said:
No, it is not better. This is what makes Diablo. Boss = tougher enemy, better loot. I don't want to play through Hell/Inferno every damn time, running around killing the same mob million times. I want to port to the dungeon, rush to the boss, kill the boss, get loot, exit, make a new game, repeat.
Yeah, this is bullshit. Stale, irritating and wasteful. Basically this kind of attitude is what killed Diablo 2 for me. I'm glad they are making changes for the better rather than supplicating bot/gold farmer play.
Castor Krieg said:
People in World of Warcraft have amazing experience leveling their characters. Does that mean they constantly run around low-lvl areas when they are 85? No, there is clear sense of progression. Act I should not play the same, and reward you in the same way Act IV does. If Act IV has tougher monsters, but rewards you more than Act I, why do you want to punish the player by making them run Act I more than once to get to good part? Blizzard tried that with WoW before, new raids in vanilla required buffs from all the other raid bosses (Onyxia, ZG, etc.). It was a terrible design. Do not make me go back to previous content.
lmao never mind you obviously have no idea what you're talking about. You're not making any sense at all.
 
nacire said:
Here are two shots (one zoomed and one not) with MLAA enabled through ATI CCC.

*awesome AA shots*

I recommend rt clicking on them and selecting view image. For some reason they aren't looking right in the posts. Could just be me. /shrugs

Looks great!

I need this game!
 
Hexadecimalt said:
Yeah, this is bullshit. Stale, irritating and wasteful. Basically this kind of attitude is what killed Diablo 2 for me. I'm glad they are making changes for the better rather than supplicating bot/gold farmer play.lmao never mind you obviously have no idea what you're talking about. You're not making any sense at all.
Hes not making sense? Seriously?


Unless you are talking about drops, because Andy dropped some sick SoJs
 
raphier said:
But that's the thing. If I understood you guys right, the item drops are equal. In that case I could go for lesser level mob areas and grind for technically same items there, than pass throught something much harder for same chances of drops.

Which is why I am completelly against it. It doesn't make sense. It can't be that equal, can it?

Uhh, higher level mobs will have a better chance of dropping better quality items. Not to mention bosses having even better chances. The game will gravitate towards the highest difficulty and killing bosses unless someone figures out where Blizz screwed up their formula.
 
picklecannon said:
I hope the WD is the least played class so when I'm MFing in a group and find an amazing item for the rest of the classes I'll have no problem getting one or two amazing items back in exchange.

Don't expect it. I'm betting on WD being the most popular, in fact. I'm thinking either Monk or Barb will be the least popular one.
 
nacire said:
Here are two shots (one zoomed and one not) with MLAA enabled through ATI CCC.

http://www.abload.de/img/screenshot048za27.jpg[IMG]

[IMG]http://www.abload.de/img/screenshot049oxke.jpg[IMG]

I recommend rt clicking on them and selecting view image. For some reason they aren't looking right in the posts. Could just be me. /shrugs[/QUOTE]

What is MLAA? Forcing AA in the CC sometimes doesn't work for me.

I'm using an Radeon HD 5770

Those look miles better than what Blizzard has been showing off.
 
RPGCrazied said:
What is MLAA? Forcing AA in the CC sometimes doesn't work for me.

I'm using an Radeon HD 5770

Those look miles better than what Blizzard has been showing off.

Morphological Anti-Aliasing - It's a post process which is why the effect pretty much kills the crisp text and UI. It applies the anti-aliasing to everything on your screen. Doing it this way does make the performance hit very low though. Should be a small checkbox under anti-aliasing in the CCC.

For you folks talking loot drops, there have been interviews which state wandering off the main path, exploring etc. leads to more rare loot drops. Today in beta, I found the main crypt on a particular quest right off the bat, but I chose to revisit the other crypts for loot. I was rewarded when a chest at the end of one of them dropped a rare chest piece.

The skeleton king has only dropped a rare yellow, the first time through for each class I've played. I'm not sure if your level affects the drops, but every time I've revisited the fight with a character I've leveled up for awhile, he only drops blues. So it pays to do more than just run straight to the boss.
 
Squire Felix said:
Hes not making sense? Seriously?


Unless you are talking about drops, because Andy dropped some sick SoJs
The stuff he posted about WoW areas and completely unrelated things that don't make sense trying to apply it to Diablo 3. For some reason he thought act I monsters would drop the same loot as act IV.
why do you want to punish the player by making them run Act I more than once to get to good part? Blizzard tried that with WoW before, new raids in vanilla required buffs from all the other raid bosses (Onyxia, ZG, etc.). It was a terrible design. Do not make me go back to previous content.
Like said before raids are completely different and don't fit into the aspect of Diablo at all, no idea where you pulled this idea from, you won't be forced to go back to previous content, review what was said and try to be coherent this time.
Dina said:
Don't expect it. I'm betting on WD being the most popular, in fact. I'm thinking either Monk or Barb will be the least popular one.
Judging by the popularity and reaction to the Monk videos being posted, I'd say you're severely underestimating Monk
 
Dina said:
Don't expect it. I'm betting on WD being the most popular, in fact. I'm thinking either Monk or Barb will be the least popular one.

lolno

Monk, Barb, and Wizard are probably guaranteed to be the most popular classes.
 
nacire said:
Morphological Anti-Aliasing - It's a post process which is why the effect pretty much kills the crisp text and UI. It applies the anti-aliasing to everything on your screen. Doing it this way does make the performance hit very low though. Should be a small checkbox under anti-aliasing in the CCC.

For you folks talking loot drops, there have been interviews which state wandering off the main path, exploring etc. leads to more rare loot drops. Today in beta, I found the main crypt on a particular quest right off the bat, but I chose to revisit the other crypts for loot. I was rewarded when a chest at the end of one of them dropped a rare chest piece.

The skeleton king has only dropped a rare yellow, the first time through for each class I've played. I'm not sure if your level affects the drops, but every time I've revisited the fight with a character I've leveled up for awhile, he only drops blues. So it pays to do more than just run straight to the boss.

Yeah I have that. Was wondering what it did though. Hopefully blizzard can get theres in before release, or I will have to find a way to force it.
 
Sorry for the slight derail (only slight, I can't believe I'm anticipating D3 so much despite never really having properly played a game of this type before... unless Torchlight counts?).

Toying with the idea of playing D2 right now (I bought it a couple of years back, but didn't make a real effort to get into it). Can I just download and install the latest patch (1.13) and run the game in high res/widescreen (1680*1050) or do I still need to go down the route of 1.12 and MultiRes?
 
chris-013 said:
Diablo 2 support full screen, if this what you are asking.
I know you can play it in full screen, but isn't the max supported resolution of the game at launch something crazy (for 2011, anyway) like 800*600? It's been a couple of years since I even thought about it so I can't remember for sure.
 
Number45 said:
I know you can play it in full screen, but isn't the max supported resolution of the game at launch something crazy (for 2011, anyway) like 800*600? It's been a couple of years since I even thought about it so I can't remember for sure.

I think there is a widescreen hack or something, dunno how well it works though.
 
Number45 said:
I know you can play it in full screen, but isn't the max supported resolution of the game at launch something crazy (for 2011, anyway) like 800*600? It's been a couple of years since I even thought about it so I can't remember for sure.

Max is 800x600 and no widescreen support using vanilla D2.

I think the resolution patch only works on certain D2 patch numbers. Not sure if it works on the latest one though.
 
There is not any widescreen hack that works well without crazy mods and burning up your memory. No patch has addressed this because it's just old tech. 800x600 is as good as it gets without getting your hands dirty.
 
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