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Diablo 3 Beta [Beta withdrawal underway!]

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ok thanks guys i guess its just typical android + mobile net combo doing its magic again
 
So, one thing that has been at the back of my mind for a while:

Considering there are unlimited respecs, once I have all 5 characters at a high level, what incentive is there for me to make more? In Diablo II I had to keep making new characters to try out different builds, but in Diablo III, that's not necessary anymore.

The only thing I can think of is that at high levels, unequipping high level runes from your skills is so inconvenient and expensive that it would be better just to have two separate builds on two different characters.

For example, you may have a rocket Demon Hunter, but swapping out the runes to make a grenade Demon Hunter is so much of a hassle that it makes more sense to just level up a whole new Demon Hunter from scratch for a grenade build.
 
Rentahamster said:
So, one thing that has been at the back of my mind for a while:

Considering there are unlimited respecs, once I have all 5 characters at a high level, what incentive is there for me to make more? In Diablo II I had to keep making new characters to try out different builds, but in Diablo III, that's not necessary anymore.

The only thing I can think of is that at high levels, unequipping high level runes from your skills is so inconvenient and expensive that it would be better just to have two separate builds on two different characters.

For example, you may have a rocket Demon Hunter, but swapping out the runes to make a grenade Demon Hunter is so much of a hassle that it makes more sense to just level up a whole new Demon Hunter from scratch for a grenade build.

Well if you really want to go balls out then you can go male and female, so having 10 characters at 60 + high gear for all of them is probably gonna take a loooong time.

also I pray to god that blizz are going to support d3 in the way ( albeit in a smaller scale ofc ) they support wow. New items, maybe a new quest/mob here and there, though it might be difficult.
 
Rentahamster said:
So, one thing that has been at the back of my mind for a while:

Considering there are unlimited respecs, once I have all 5 characters at a high level, what incentive is there for me to make more? In Diablo II I had to keep making new characters to try out different builds, but in Diablo III, that's not necessary anymore.

The only thing I can think of is that at high levels, unequipping high level runes from your skills is so inconvenient and expensive that it would be better just to have two separate builds on two different characters.

For example, you may have a rocket Demon Hunter, but swapping out the runes to make a grenade Demon Hunter is so much of a hassle that it makes more sense to just level up a whole new Demon Hunter from scratch for a grenade build.

If I recall correctly you can unrune your spells but you can't use that rune for anything else except that spell. In example you find a rare level 7 crimson rune in Inferno and put it into zombie dogs. Then when you remove the rune from the spell it stays as Level 7 crimson zombie dog rune.
Someone correct me if I'm wrong.

So when you have all 5 characters as level 60 and all runed to max in spells you want, you can just start a new one and go with that. But it's definately also ok to just unrune everything, put them in a safe place and go with another build.
 
MrKnives said:
If I recall correctly you can unrune your spells but you can't use that rune for anything else except that spell. In example you find a rare level 7 crimson rune in Inferno and put it into zombie dogs. Then when you remove the rune from the spell it stays as Level 7 crimson zombie dog rune.

But you can still trade that zombie dog crimson rune right?
 
Rentahamster said:
So, one thing that has been at the back of my mind for a while:

Considering there are unlimited respecs, once I have all 5 characters at a high level, what incentive is there for me to make more? In Diablo II I had to keep making new characters to try out different builds, but in Diablo III, that's not necessary anymore.

The only thing I can think of is that at high levels, unequipping high level runes from your skills is so inconvenient and expensive that it would be better just to have two separate builds on two different characters.

For example, you may have a rocket Demon Hunter, but swapping out the runes to make a grenade Demon Hunter is so much of a hassle that it makes more sense to just level up a whole new Demon Hunter from scratch for a grenade build.

You only need to level another class to change sex. With the on the fly respec you dont need now to level multiple chars.
 
Gromph said:
With the on the fly respec you dont need now to level multiple chars.
Yeah I know that. What I was wondering about was the replay value. Diablo II had replay value (fairly or unfairly) due to having to make a new character every time you wanted to try a new build. Since there are unlimited respecs now (which is arguably more of a net positive) I'm guessing that much of the replayability is now involved more with the end-game gear hunt and ongoing gear/skill micromanaging and experimentation.
 
Rentahamster said:
Yeah I know that. What I was wondering about was the replay value. Diablo II had replay value (fairly or unfairly) due to having to make a new character every time you wanted to try a new build. Since there are unlimited respecs now (which is arguably more of a net positive) I'm guessing that much of the replayability is now involved more with the end-game gear hunt and ongoing gear/skill micromanaging and experimentation.

When they fear game is near a dead end, you will have DLC, and if not an expansion.

I see many replay value due Inferno and the 2 billion possibilities of skills.
 
Rentahamster said:
So, one thing that has been at the back of my mind for a while:

Considering there are unlimited respecs, once I have all 5 characters at a high level, what incentive is there for me to make more? In Diablo II I had to keep making new characters to try out different builds, but in Diablo III, that's not necessary anymore.

The only thing I can think of is that at high levels, unequipping high level runes from your skills is so inconvenient and expensive that it would be better just to have two separate builds on two different characters.

For example, you may have a rocket Demon Hunter, but swapping out the runes to make a grenade Demon Hunter is so much of a hassle that it makes more sense to just level up a whole new Demon Hunter from scratch for a grenade build.

Diablo 3 will be one of THOSE games where there will be two realities.
One reality will be the "casual" or "semi-casual" reality (not a pejorative for me, just saying!).
Some people will create a monk. Breeze through normal, grind lv60 out on Nightmare at best or get through an easier Hell act or two. Then new character.
This gets repeated in 1-2month, then the player will say "okay, now I have ~conquered~ D3, it does not have enough content, see you"

In the end, some people will have 5-10 lv60 chars. None of them will have any gem above rarity 6-7 at most, and all will have some mixed gear of nightmare-normal-maybe hell drops. They are what in an MMO you would call a "fresh lv85" (in current WoW-terms).

Their builds do not do enough damage ,they are not able to go through Hell/Inferno, and they are absolutely getting destroyed in PVP also.

This is what I think will be the face of D3. Getting to lv60 is just the beginning. Getting gems with lv9-10 rarity? Getting proper lv7 runes for your skills? Getting the OPTIMAL and not the passable gear for your current build? These will take months, or even a year, especially if you wanna do it with 2,3 or more chars.

And then, there WILL be a content patch or two, and maybe an expansion already on its way.
And an apocalypse.
 
Rentahamster said:
Yeah I know that. What I was wondering about was the replay value. Diablo II had replay value (fairly or unfairly) due to having to make a new character every time you wanted to try a new build. Since there are unlimited respecs now (which is arguably more of a net positive) I'm guessing that much of the replayability is now involved more with the end-game gear hunt and ongoing gear/skill micromanaging and experimentation.
I wonder how indepth the gear will be.
Grinding to 99 in D II took FOREVERRRRRRRRRRR.

Getting decent gear was fairly easy, getting good gear was ok, elite gear is/was thousands of mf runs for people.

So I wonder how it is going to be and how good bot detection is going to be, and if it affects hardcore runners and game setups and such.

This was an insightful read to me who has just ventured into the more hardcore side of Diablo II this past week. http://www.gamershell.com/faqs/319/
 
Rentahamster said:
Considering there are unlimited respecs, once I have all 5 characters at a high level, what incentive is there for me to make more? In Diablo II I had to keep making new characters to try out different builds, but in Diablo III, that's not necessary anymore.
I think Arena and Inferno will require some serious gearing if you don't want to get your ass kicked.

There will be loads of achievements for you to ...achieve, and with the long development time of the expansion, we will very likely see some events and new content added to the game through patches.

I wouldn't worry... in fact I already worry about all the shit I won't manage to do before the expansion comes.
 
For me, and i think for most other D2 players, Diablo 3 will be a vastly different experience then D2, simply because of the 10 years between them. When i played D2 i never cared to reach the max lvl, never tried to min/max or go on the internet to find cookiecutter builds. I just played my ass off, picked which skills sounded fun, ran a gazillion Mephisto, Baal and Cowruns and spend hours in the chat channels trying to trade and group up with people. I distinctly remember playing many hours in the summer with a korean guy, who i swear was online for 12-18 hours a day, we shared all our items and helped each other out with leveling, it was awesome.

These days i have way less time to game, and most games i play i never finish because they become so boring halfway through. I am very curious if Diablo 3 can grasp me the way Diablo 2 did, and fill that loot whoring hole that D2 left behind.
 
squidyj said:
There's also a horadric cube recipe based on drops from hell act bosses.


Skeletons are boss. Max Skeles, Max Skeleton Mastery, Max Corpse Explosion, profit.

This. Get 1 skill in revive and 1 point into every curse and then you can put the rest into clay golem so you can slow bosses and have the best tank in the game.
 
The patch that reworked all the skills and added synergies was so key to Diablo 2 making more builds viable.

Clay Golem used to have a tiny amount of non-scaling health and no slow on his attack. It was actually useless, but became the best tank after a patch.
 
The beta box art got a new look.

d3-big.png
 
John_B said:
I think Arena and Inferno will require some serious gearing if you don't want to get your ass kicked.

There will be loads of achievements for you to ...achieve, and with the long development time of the expansion, we will very likely see some events and new content added to the game through patches.

I wouldn't worry... in fact I already worry about all the shit I won't manage to do before the expansion comes.

I don't really like achievement but I think, I will try the 1000/1000 achievement for diablo 3...
I still need to finish the brutal campaign and every solo achievement for starcraft 2. :P

Edit : Spoilers => http://www.fortheswarm.org/xiphirx/rdiablod3texdumpSPOILERS.zip Beta texture dump.
 
chris-013 said:
I don't really like achievement but I think, I will try the 1000/1000 achievement for diablo 3...
I still need to finish the brutal campaign and every solo achievement for starcraft 2. :P

Edit : Spoilers => http://www.fortheswarm.org/xiphirx/rdiablod3texdumpSPOILERS.zip Beta texture dump.

Blizzard can't win w/ all these leaks/dumps. I would think the skill calculator was a direct result of the datamine leak a week ago, and now this should lead to the beta, right ^_^
 
FinKL said:
Blizzard can't win w/ all these leaks/dumps. I would think the skill calculator was a direct result of the datamine leak a week ago, and now this should lead to the beta, right ^_^
This is nothing major though, someone just datamined this from .mpq file of the game, like they always do with wow stuff.

I did this stuff myself to find some funny textures/sounds from warcraft (i'm still using friendjoin sound for my text message :) )
 
Rentahamster said:
Yeah I know that. What I was wondering about was the replay value. Diablo II had replay value (fairly or unfairly) due to having to make a new character every time you wanted to try a new build. Since there are unlimited respecs now (which is arguably more of a net positive) I'm guessing that much of the replayability is now involved more with the end-game gear hunt and ongoing gear/skill micromanaging and experimentation.

Maybe it's just me, but the replay value to D2 in terms of levelling characters was just a massive timesink anyway. I would simply rush a char through using another high level char and it could never be over soon enough (cow run tedium). At least this way I feel I'll develop an affinity for each character and can see myself willingly levelling each one to 60.
 
I could definitely see myself playing multiple characters to 60, and even of classes I've already done, just to replay normal again...I imagine that one I'm level 60 and the only challenges left is later acts of hell and then inferno difficulty, I may want to go back to the easier difficulties and lower levels just for fun. Personally I had the most fun in D2's Act 4 and 5 normal. It was always such a big shock to go from downing diablo with no problems to having blood raven kick my ass, lol.
 
chris-013 said:
Because they know people will easily extract info ? Or maybe they don't care because it's free publicity...

Combination of don't care and devs are used to working with them. The blues even post on the forums that don't believe everything you see in the PTR MPQs.
 
Rentahamster said:
So, one thing that has been at the back of my mind for a while:

Considering there are unlimited respecs, once I have all 5 characters at a high level, what incentive is there for me to make more? In Diablo II I had to keep making new characters to try out different builds, but in Diablo III, that's not necessary anymore.

The only thing I can think of is that at high levels, unequipping high level runes from your skills is so inconvenient and expensive that it would be better just to have two separate builds on two different characters.

For example, you may have a rocket Demon Hunter, but swapping out the runes to make a grenade Demon Hunter is so much of a hassle that it makes more sense to just level up a whole new Demon Hunter from scratch for a grenade build.

I think the next thing in line for the person who has a high level of each character would be to move to hardcore mode. HC really is a different game compared to normal mode. They'd basically start off fresh with none of the stash or gold from their high level normal characters. Plus with permadeath you can replay forever.

HC isn't for everyone of course but if the dude played so much he's maxed 5 characters and is super bored, he should probably give it a try.
 
FrontalMonk said:
I could definitely see myself playing multiple characters to 60, and even of classes I've already done, just to replay normal again...I imagine that one I'm level 60 and the only challenges left is later acts of hell and then inferno difficulty, I may want to go back to the easier difficulties and lower levels just for fun. Personally I had the most fun in D2's Act 4 and 5 normal. It was always such a big shock to go from downing diablo with no problems to having blood raven kick my ass, lol.

I'm such a HUGE diablo nerd that I anticipate I will have 5 level 60's (One of each class) within a year.

Come out already!!!
 
Rentahamster said:
So, one thing that has been at the back of my mind for a while:

Considering there are unlimited respecs, once I have all 5 characters at a high level, what incentive is there for me to make more? In Diablo II I had to keep making new characters to try out different builds, but in Diablo III, that's not necessary anymore.

The only thing I can think of is that at high levels, unequipping high level runes from your skills is so inconvenient and expensive that it would be better just to have two separate builds on two different characters.

For example, you may have a rocket Demon Hunter, but swapping out the runes to make a grenade Demon Hunter is so much of a hassle that it makes more sense to just level up a whole new Demon Hunter from scratch for a grenade build.
Another reason you may want separate characters is storage. Since your stash is shared by everyone, it might be better to have separate characters for different builds rather than just throwing all your MF/offspec gear in the stash, freeing up stash space for other purposes. I know my stash is gonna be full of gems, personally.

Also with the ability to sell characters for gold/money, you may want to get rid of one every now and then.
 
MrKnives said:
If I recall correctly you can unrune your spells but you can't use that rune for anything else except that spell. In example you find a rare level 7 crimson rune in Inferno and put it into zombie dogs. Then when you remove the rune from the spell it stays as Level 7 crimson zombie dog rune.
Someone correct me if I'm wrong.
I vaguely recall an interview where they said that you actually need to switch the spells runes go on. Every rune drops as a blank rune, and to change it into crimson, indigo, etc, you need to socket it into a spell. What determines the rune I have no idea, but I believe it has something to do with the initial spell you socket it into. After its changed to a specific rune, you can unsocket it and use it in any spell you choose, and it will always be stuck to that color.

They also said they were still messing with different ideas in regards to this, so it could easily have changed since then.
 
Sigh had a seminar at uni today, sat through the whole thing doodling diablo things in notebook...
 
zoukka said:
I went back to the NPC who should reset your stats, but no luck. I started from DII I think and then converted my character to LoD so I think I'm fucked :(

tbh I wouldn't be all that concerned unless you actually plan to finish Nightmare and Hell.
 
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