Jimmy Stav said:Any shot in hell this'll run on a mid-2011 13-inch MBA?
I heard, it run well on i5 MBA 11" 2011 without shadows.
Jimmy Stav said:Any shot in hell this'll run on a mid-2011 13-inch MBA?
build doesn't workpieatorium said:http://us.battle.net/d3/en/calculator/wizard#daOPig!bfY!aaZYYa
crit build for a wizard, so many ways to go about making a character cant wait to find out if even half these builds would actually work lol.
Yoshichan said:build doesn't worklike this for everyone? I can open the page but no skills/runes has been set. Really interested to see this crit sorc of yours
MrKnives said:Works fine for me here at least.
Rentahamster said:So, one thing that has been at the back of my mind for a while:
Considering there are unlimited respecs, once I have all 5 characters at a high level, what incentive is there for me to make more? In Diablo II I had to keep making new characters to try out different builds, but in Diablo III, that's not necessary anymore.
The only thing I can think of is that at high levels, unequipping high level runes from your skills is so inconvenient and expensive that it would be better just to have two separate builds on two different characters.
For example, you may have a rocket Demon Hunter, but swapping out the runes to make a grenade Demon Hunter is so much of a hassle that it makes more sense to just level up a whole new Demon Hunter from scratch for a grenade build.
Rentahamster said:So, one thing that has been at the back of my mind for a while:
Considering there are unlimited respecs, once I have all 5 characters at a high level, what incentive is there for me to make more? In Diablo II I had to keep making new characters to try out different builds, but in Diablo III, that's not necessary anymore.
The only thing I can think of is that at high levels, unequipping high level runes from your skills is so inconvenient and expensive that it would be better just to have two separate builds on two different characters.
For example, you may have a rocket Demon Hunter, but swapping out the runes to make a grenade Demon Hunter is so much of a hassle that it makes more sense to just level up a whole new Demon Hunter from scratch for a grenade build.
MrKnives said:If I recall correctly you can unrune your spells but you can't use that rune for anything else except that spell. In example you find a rare level 7 crimson rune in Inferno and put it into zombie dogs. Then when you remove the rune from the spell it stays as Level 7 crimson zombie dog rune.
Rentahamster said:So, one thing that has been at the back of my mind for a while:
Considering there are unlimited respecs, once I have all 5 characters at a high level, what incentive is there for me to make more? In Diablo II I had to keep making new characters to try out different builds, but in Diablo III, that's not necessary anymore.
The only thing I can think of is that at high levels, unequipping high level runes from your skills is so inconvenient and expensive that it would be better just to have two separate builds on two different characters.
For example, you may have a rocket Demon Hunter, but swapping out the runes to make a grenade Demon Hunter is so much of a hassle that it makes more sense to just level up a whole new Demon Hunter from scratch for a grenade build.
Yeah I know that. What I was wondering about was the replay value. Diablo II had replay value (fairly or unfairly) due to having to make a new character every time you wanted to try a new build. Since there are unlimited respecs now (which is arguably more of a net positive) I'm guessing that much of the replayability is now involved more with the end-game gear hunt and ongoing gear/skill micromanaging and experimentation.Gromph said:With the on the fly respec you dont need now to level multiple chars.
Rentahamster said:Yeah I know that. What I was wondering about was the replay value. Diablo II had replay value (fairly or unfairly) due to having to make a new character every time you wanted to try a new build. Since there are unlimited respecs now (which is arguably more of a net positive) I'm guessing that much of the replayability is now involved more with the end-game gear hunt and ongoing gear/skill micromanaging and experimentation.
Rentahamster said:So, one thing that has been at the back of my mind for a while:
Considering there are unlimited respecs, once I have all 5 characters at a high level, what incentive is there for me to make more? In Diablo II I had to keep making new characters to try out different builds, but in Diablo III, that's not necessary anymore.
The only thing I can think of is that at high levels, unequipping high level runes from your skills is so inconvenient and expensive that it would be better just to have two separate builds on two different characters.
For example, you may have a rocket Demon Hunter, but swapping out the runes to make a grenade Demon Hunter is so much of a hassle that it makes more sense to just level up a whole new Demon Hunter from scratch for a grenade build.
Corky said:But you can still trade that zombie dog crimson rune right?
I wonder how indepth the gear will be.Rentahamster said:Yeah I know that. What I was wondering about was the replay value. Diablo II had replay value (fairly or unfairly) due to having to make a new character every time you wanted to try a new build. Since there are unlimited respecs now (which is arguably more of a net positive) I'm guessing that much of the replayability is now involved more with the end-game gear hunt and ongoing gear/skill micromanaging and experimentation.
I think Arena and Inferno will require some serious gearing if you don't want to get your ass kicked.Rentahamster said:Considering there are unlimited respecs, once I have all 5 characters at a high level, what incentive is there for me to make more? In Diablo II I had to keep making new characters to try out different builds, but in Diablo III, that's not necessary anymore.
squidyj said:There's also a horadric cube recipe based on drops from hell act bosses.
Skeletons are boss. Max Skeles, Max Skeleton Mastery, Max Corpse Explosion, profit.
John_B said:I think Arena and Inferno will require some serious gearing if you don't want to get your ass kicked.
There will be loads of achievements for you to ...achieve, and with the long development time of the expansion, we will very likely see some events and new content added to the game through patches.
I wouldn't worry... in fact I already worry about all the shit I won't manage to do before the expansion comes.
chris-013 said:I don't really like achievement but I think, I will try the 1000/1000 achievement for diablo 3...
I still need to finish the brutal campaign and every solo achievement for starcraft 2.
Edit : Spoilers => http://www.fortheswarm.org/xiphirx/rdiablod3texdumpSPOILERS.zip Beta texture dump.
chris-013 said:I don't really like achievement but I think, I will try the 1000/1000 achievement for diablo 3...
I still need to finish the brutal campaign and every solo achievement for starcraft 2.
Edit : Spoilers => http://www.fortheswarm.org/xiphirx/rdiablod3texdumpSPOILERS.zip Beta texture dump.
This is nothing major though, someone just datamined this from .mpq file of the game, like they always do with wow stuff.FinKL said:Blizzard can't win w/ all these leaks/dumps. I would think the skill calculator was a direct result of the datamine leak a week ago, and now this should lead to the beta, right ^_^
chris-013 said:The question is why blizzard still use mpq after 10 years.
Rentahamster said:Yeah I know that. What I was wondering about was the replay value. Diablo II had replay value (fairly or unfairly) due to having to make a new character every time you wanted to try a new build. Since there are unlimited respecs now (which is arguably more of a net positive) I'm guessing that much of the replayability is now involved more with the end-game gear hunt and ongoing gear/skill micromanaging and experimentation.
chris-013 said:Because they know people will easily extract info ? Or maybe they don't care because it's free publicity...
Rentahamster said:So, one thing that has been at the back of my mind for a while:
Considering there are unlimited respecs, once I have all 5 characters at a high level, what incentive is there for me to make more? In Diablo II I had to keep making new characters to try out different builds, but in Diablo III, that's not necessary anymore.
The only thing I can think of is that at high levels, unequipping high level runes from your skills is so inconvenient and expensive that it would be better just to have two separate builds on two different characters.
For example, you may have a rocket Demon Hunter, but swapping out the runes to make a grenade Demon Hunter is so much of a hassle that it makes more sense to just level up a whole new Demon Hunter from scratch for a grenade build.
FrontalMonk said:I could definitely see myself playing multiple characters to 60, and even of classes I've already done, just to replay normal again...I imagine that one I'm level 60 and the only challenges left is later acts of hell and then inferno difficulty, I may want to go back to the easier difficulties and lower levels just for fun. Personally I had the most fun in D2's Act 4 and 5 normal. It was always such a big shock to go from downing diablo with no problems to having blood raven kick my ass, lol.
Psychotext said:Any vids up of the game running on highest settings?
Plus there is http://www.diablowiki.com/Token_of_Absolution_(Diablo_II)FieryBalrog said:Once per act I believe, for doing the Den of Evil quest. It was only added in a patch 2 years ago or so.
Another reason you may want separate characters is storage. Since your stash is shared by everyone, it might be better to have separate characters for different builds rather than just throwing all your MF/offspec gear in the stash, freeing up stash space for other purposes. I know my stash is gonna be full of gems, personally.Rentahamster said:So, one thing that has been at the back of my mind for a while:
Considering there are unlimited respecs, once I have all 5 characters at a high level, what incentive is there for me to make more? In Diablo II I had to keep making new characters to try out different builds, but in Diablo III, that's not necessary anymore.
The only thing I can think of is that at high levels, unequipping high level runes from your skills is so inconvenient and expensive that it would be better just to have two separate builds on two different characters.
For example, you may have a rocket Demon Hunter, but swapping out the runes to make a grenade Demon Hunter is so much of a hassle that it makes more sense to just level up a whole new Demon Hunter from scratch for a grenade build.
Tachris-013 said:
I vaguely recall an interview where they said that you actually need to switch the spells runes go on. Every rune drops as a blank rune, and to change it into crimson, indigo, etc, you need to socket it into a spell. What determines the rune I have no idea, but I believe it has something to do with the initial spell you socket it into. After its changed to a specific rune, you can unsocket it and use it in any spell you choose, and it will always be stuck to that color.MrKnives said:If I recall correctly you can unrune your spells but you can't use that rune for anything else except that spell. In example you find a rare level 7 crimson rune in Inferno and put it into zombie dogs. Then when you remove the rune from the spell it stays as Level 7 crimson zombie dog rune.
Someone correct me if I'm wrong.
Corky said:Sigh had a seminar at uni today, sat through the whole thing doodling diablo things in notebook...
Corky said:Sorry, copyright. ( threw it away)
Squire Felix said:
zoukka said:I went back to the NPC who should reset your stats, but no luck. I started from DII I think and then converted my character to LoD so I think I'm fucked![]()