KScorp said:
"Here, have this spell which instantly kills the boss! It's useless against other monsters though." FUN!
I'm not referring to if being able to respec is balanced or not, I'm saying balance is crucial to having fun. They're not comparable because they're intertwined, I find it hard to think of a situation where it would be a good idea to introduce imbalance for the sake of fun in a game like D3. That is, something being way too easy or too hard, or having some characters feel a lot weaker than others. It may not be an MMO or competition, but it does have cooperation. The last thing I want to see in a D3 is having a required class/set of skills in order to pass a dungeon, or having a set of skills absolutely plow through everything no problem. That's what I'm referring to as balance. The respec situation is something else entirely, which I've edited into my previous post.
At a certain point, most builds are going to plow through everything. That's what happens in Diablo, you get stronger and stronger and eventually you're strong enough to mow down the entirety of Inferno difficulty at once with a single spell cast (I might be exaggerating). Whether that happens sooner or later for a specific 'build' of a class is irrelevant and too much focus on so called balancing will KILL the fun of Diablo. There are a few things that are cool in diablo
1. Blowing stuff up, Like a boss
2. Finding crazy rare pieces of loot
3. Ridiculous builds (Bear sorc comes to mind).
Too much 'balancing' kills the awesomeness of sweet rare loot, it seems like you'd be looking to reign in damage so the awesomeness of pewpewpew would disappear, and the ability to do stupid awesome stuff that 1-shots an entire room with the best 0.0001% of gear, would just be plainly unacceptable under the new regime.
Balance doesn't have the place in D3 that it does in an MMO because the progression of players through D3 is fundamentally different than the progression through an MMO like WoW. It doesn't need to be so carefully metered out here. Everything in D2 was soloable (with the exception of Uber Tristram for a lot of builds) and that's not really going to change in D3. The only case where balance needs to come into play is when there's a class that can't cut it.
To sum up, if there's another hammerdin lurking in wait in Diablo 3, that's fine, because chances are it comes alongside a javazon, a lightning sorc, a fishymancer, a trapsin, and a windy druid.