Well thats not really the question though. I guess a better question is:
"What is the damage calculation for a Demon Hunters Basic Attack"
If the damage calc for a demon hunters basic attack (Which has no resource cost, and in fact generates 15 Hatred) is [100% weapon damage], and the passive skill doubles this, effectively making the damage of a Demon Hunters basic attack [200% weapon damage] then does this mean that the Active skill 'Impale' (which deals 220% weapon damage un-runed) only deals 20% more weapon damage than a basic attack, for the cost of 20 hatred?
Do you see what I mean? I understand that skills can be runed for more damage or additional effects, but it seems alot like 20% more weapon damage is such a meager benefit over your free attack for the cost of 20% of your major offensive resource. The situation gets even weirder when you look at Evasive Fire, a skill that deals 135% weapon damage. That would be less than the 200% the basic attack does.
I suppose fire rate would play a huge part in that, as well as how fast active skills can be triggered.