Diablo 3 Beta [Beta withdrawal underway!]

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Rentahamster said:
Isn't there still rampant cheating/botting/duping/maphack going on in Diablo II, despite Warden's presence?

Yep, and everyone is very open about it. I was a massive D2 HC addict, and I never understood how you could have any fun at all in HC using maphack/chicken/farm bots... it would completely ruin the point of the mode and take away ANY sense of achievement for me.

I don't think that I ever came across another person that even so much as claimed to not use at least maphack/chicken.

I have very high hopes that that kind of crap will not be tolerated in D3, especially since this game is going to be huge and likely very competitive. It will be nice to know that those at the top actually earned it.. something you never knew in D2.
 
jackpottest said:
I have very high hopes that that kind of crap will not be tolerated in D3, especially since this game is going to be huge and likely very competitive. It will be nice to know that those at the top actually earned it.. something you never knew in D2.
How can a co-op PvE game be "competitive"? That's the type of mindset they're trying to move away from, which I am very grateful for.

Anyway, I personally guarantee you hackers will be banned in Diablo 3. That doesn't mean it won't happen, but there's no way in hell Blizzard is gonna go easy on hackers for their fresh new baby.
 
Rentahamster said:
Yeah, I agree that the spender/generator mechanic is already played out on the barb and monk and that the DH should have something a little bit more unique. I like the lore about the DH that says how she is always struggling to keep her hatred and discipline in balance. In that vein, I'd try to design the DH's resource like this:


1. DH's resources at rest is 50% hatred and 50% discipline. Hatred and discipline both passively recover or deplete when idle in order to return to equilibrium.

2. Using hatred skills recovers some discipline, and using discipline skills recovers some hatred.

3. When hatred and discipline values are close to 50%, DH gains a passive bonus of +20% attack, and +20% defense.

When hatred and discipline values are too disparate, DH gains no passive bonus.

If hatred is 95% or greater, and discipline is 10% or less, DH gains +50% attack, -50% defense bonus for 15 seconds. Effect cannot occur more than once every 90 seconds.

If hatred is 10% or less, and discipline is 95% or greater, DH gains -50% attack, +50% defense, +50% movement speed bonus for 15 seconds. Effect cannot occur more than once every 90 seconds.

If, through the clever usage of skills/runes/health globes, the player achieves 90% or greater of both hatred and discipline at the same time, DH gains +50% attack, +50% defense, +50% movement speed for 15 seconds. Effect cannot occur more than once every 90 seconds.

All three bonus effects share the same cooldown.


I think this would encourage a couple different playstyles of always being in balance, or of trying to become unbalanced once in a while and taking advantage of it while you can.

Passive bonuses are things that the D3 team has been trying to stay away from and rightfully so, managing resources for buffs sucks. If you strip the buff/debuff mechanic you're back to being pretty close to a spender/generator system except that generators are limited like spenders and then regen over time. This could work but you'd have to place main damaging skills on either side otherwise the demon hunter's attack pattern is going to be just as bad as it is now where all the defensive moves are only situationally useful and so the DH spams hatred spending moves and runs out of hatred and stands around with a thumb up his butt.
 
Zaptruder said:
The buffs will need balancing of course; but the idea behind them is neat.
Yeah, what I laid out was by no means an optimal plan. I just brainstormed for a few minutes and wrote down the basic idea behind the system, using numbers that would help illustrate the concepts behind my idea. No doubt the basic plan I laid out would have to go through lots of testing since things play out a lot differently in practice rather than on paper.

squidyj said:
Passive bonuses are things that the D3 team has been trying to stay away from and rightfully so, managing resources for buffs sucks.
Really? There are a lot of passive skills currently implemented that tie into the resource system. Barb has 20% increased dmg when at max fury, and the witch doctor has 300% mana regen when 4 skills are on cooldown, for example.

squidyj said:
If you strip the buff/debuff mechanic you're back to being pretty close to a spender/generator system except that generators are limited like spenders and then regen over time.
Yeah, that's true, but what I was going for was something that differentiated the DH's spender/generator system from the barb and monk's systems since as of right now, the DH, barb, and monk resources pretty much all work the same way.

Even the witch doctor and wizard's resources are nearly identical. There's not much difference between arcane power and mana besides the name.

squidyj said:
This could work but you'd have to place main damaging skills on either side otherwise the demon hunter's attack pattern is going to be just as bad as it is now where all the defensive moves are only situationally useful and so the DH spams hatred spending moves and runs out of hatred and stands around with a thumb up his butt.
Yeah, skills would have to be retooled a little, and the discipline skills would need to be a little more offensive in nature and/or be granted more utility so that they can be used more often.

However, the DH wouldn't be standing around doing nothing, he could just spam some discipline skills to regain hatred. Then again, I'd like the incentive for discipline use to (most of the time, save for some specialized builds) be because the player wanted to use it, not just for a hatred recovery battery.
 
Valnen said:
How can a co-op PvE game be "competitive"? That's the type of mindset they're trying to move away from, which I am very grateful for.

PvP (R.I.P. World, worst change they made), HC ladder, normal ladder, speed running, etc.
 
Rentahamster said:
Yeah, what I laid out was by no means an optimal plan. I just brainstormed for a few minutes and wrote down the basic idea behind the system, using numbers that would help illustrate the concepts behind my idea. No doubt the basic plan I laid out would have to go through lots of testing since things play out a lot differently in practice rather than on paper.


Really? There are a lot of passive skills currently implemented that tie into the resource system. Barb has 20% increased dmg when at max fury, and the witch doctor has 300% mana regen when 4 skills are on cooldown, for example.


Yeah, that's true, but what I was going for was something that differentiated the DH's spender/generator system from the barb and monk's systems since as of right now, the DH, barb, and monk resources pretty much all work the same way.

Even the witch doctor and wizard's resources are nearly identical. There's not much difference between arcane power and mana besides the name.


Yeah, skills would have to be retooled a little, and the discipline skills would need to be a little more offensive in nature and/or be granted more utility so that they can be used more often.

However, the DH wouldn't be standing around doing nothing, he could just spam some discipline skills to regain hatred. Then again, I'd like the incentive for discipline use to (most of the time, save for some specialized builds) be because the player wanted to use it, not just for a hatred recovery battery.
'

Passive skills are passive skills and not inherent to the resource systems, players do not have to take advantage of them if they do not want to.
 
squidyj said:
'

Passive skills are passive skills and not inherent to the resource systems, players do not have to take advantage of them if they do not want to.
Yeah, I understand that part. The idea of specic buffs that relate to your hatred/discipline ratio was just something to further differentiate the DH resource system from the barb and monk and foster a couple unique playstyles from the get go before runes even come into play.

I'm just saying that "Passive bonuses are things that the D3 team has been trying to stay away from and rightfully so" isn't really the case if the devs put in those passive resource skills in the first place. Based on the kinds of skills they have laid out, they at least want to give that option to players. If they were staying away from those kinds of game mechanics, they probably wouldn't have put them in there at all.

edit: Or was your point referring to the initial reports of the "instability" resource that the devs were testing for the wizard years ago? I think that resource involved some sort of passive penalty to players the more they spammed spells or something, they never really gave out the details for that. In that case, I can see how that sort of system wouldn't have worked out.
 
squidyj said:
Good luck with that OCD

I really wanted to open with the Demon Hunter but I think playing it safe with the monk is looking to be the best choice.
dash dash dash stack buffs PILLAR OF THE ANCIENTS
mf all day
 
Rentahamster said:
Yeah, I understand that part. The idea of specic buffs that relate to your hatred/discipline ratio was just something to further differentiate the DH resource system from the barb and monk and foster a couple unique playstyles from the get go before runes even come into play.

I'm just saying that "Passive bonuses are things that the D3 team has been trying to stay away from and rightfully so" isn't really the case if the devs put in those passive resource skills in the first place. Based on the kinds of skills they have laid out, they at least want to give that option to players. If they were staying away from those kinds of game mechanics, they probably wouldn't have put them in there at all.

edit: Or was your point referring to the initial reports of the "instability" resource that the devs were testing for the wizard years ago? I think that resource involved some sort of passive penalty to players the more they spammed spells or something, they never really gave out the details for that. In that case, I can see how that sort of system wouldn't have worked out.

Yeah, they did not like instability at all and I think it's absolutely fair to say that they've avoided having those sorts of benefits and penalties baked into resource systems. They tend to encourage highly specific styles of play that can be great for a spec but are inappropriately limiting to a class as a whole. A barb being able to make a build where he saves his rage for 20% extra damage is cool. All barbs doing 20% more damage when rage is full and working around it is cumbersome.
 
Haven't seen it posted so here it goes. The ESRB Gives Diablo 3 an “M” Rating in the United States
Kinda expected.

ESRB said:
“This is an action role-playing game in which players assume control of a mortal hero (e.g., witch doctor, barbarian, wizard) who must defend humanity from a demonic invasion. From a 3/4–overhead perspective, players traverse dungeons and use swords, axes, and magic attacks to kill a variety of human-like enemies (e.g., zombies, demons, succubi). Battles are accompanied by slashing and flesh-impact sounds, screams of pain, and frequent blood-splatter effects; creatures often explode into bloody fragments as multiple enemies are dispatched at once. Some levels depict burning corpses and dead villagers amid large pools of blood.”
 
FieryBalrog said:
Does D2 even use Warden? I'm pretty sure it did not launch with an anti-hack.

Even if it did launch with one, it is nowhere near the level of the actual Warden that the WoW team evolved and upgraded constantly in the last half decade... I do not understand how some people can take a 10 year old legacy game that is no longer maintained by its original creators and compare it to a studio's new attempt upon what was learned by friggin' World of Warcraft. But hey, different players, different takes. :D
 
Valnen said:
More like best ever, now you can actually play with strangers and actually have fun.

Why limit options? Just make a setting for people who don't want to do it, PvE & PvP servers seemed to work fine in WoW. That change coupled with non-randomized overworld maps really hurts the game for me.
 
Kalnos said:
Why limit options? Just make a setting for people who don't want to do it, PvE & PvP servers seemed to work fine in WoW. That change coupled with non-randomized overworld maps really hurts the game for me.

They probably don't want to fragment the playerbase.
 
Why in every stream/youtube video I watch where the hero is wearing legendary clothes, they are pink. Is this Blizzard just trolling or are everyone going to be pink at level 60?
 
beta-now.jpg

Blizzard fails me again.
 
So people are still working at Blizzard as we speak now right? What is it, 1pm ? Push the button mate, push that floodgate button and release me into your heart.
 
Kalnos said:
Why limit options? Just make a setting for people who don't want to do it, PvE & PvP servers seemed to work fine in WoW. That change coupled with non-randomized overworld maps really hurts the game for me.

Because then they have to listen to a bunch of people whining about OMG BARBARIANS ARE SOOOOOOOOOO CHEAP blahblahblahblahblah BALANCE THEM.

No.
 
MrKnives said:
Captain's log, day 10:
  • Yet another day Blizzard has failed me.

You will be having THESE for a long, long time.

Oh. Wrong Quote. I was meaning to reply to this:

MrKnives said:
Why in every stream/youtube video I watch where the hero is wearing legendary clothes, they are pink. Is this Blizzard just trolling or are everyone going to be pink at level 60?
 
Corky said:
So people are still working at Blizzard as we speak now right? What is it, 1pm ? Push the button mate, push that floodgate button and release me into your heart.
Mass invites went out this Monday, chances of them releasing a large number of keys over the weekend is so very slim.

But if keys are released on Monday, they have the whole working week to monitor server stability.



Don't be disappointed if you have to wait till Monday is what im saying.
 
MrKnives said:
Why in every stream/youtube video I watch where the hero is wearing legendary clothes, they are pink. Is this Blizzard just trolling or are everyone going to be pink at level 60?


For gold sink purposes. Dyes will be one use and cost 100,000 gold.


Muahahaha.

Probably not really, but it would work! And be hilarious.
 
squidyj said:
Because then they have to listen to a bunch of people whining about OMG BARBARIANS ARE SOOOOOOOOOO CHEAP blahblahblahblahblah BALANCE THEM.

No.

Oh, they will have to listen to that anyway when it comes to their arena/ladder features. Hell, I'm sure when a dominate class/build for farming items shows itself that people will whine. If ignoring posters on the forum is that hard, then I guess it makes sense to limit it.
 
MrKnives said:
Red from here got one. So at least 1.

Finger was just pointed at me so I may even be something like FF.
There is an Angel around here.
Thank you Angel for letting me gather the knowlege on how to defeat Diablo.
 
Contest time!

http://d3db.com/contest/beta for a chance to win this Sunday, all you have to do is test his build calculator. 5 keys up for grabs, apparently.

http://twitter.com/#!/ForceStrategy is also giving away 7 keys to random followers on Twitter.

I've entered both. Hoping I win at least once. If somehow I win 2, I'll give one away on Gaf =).
 
Valnen said:
Contest time!

http://d3db.com/contest/beta for a chance to win this Sunday, all you have to do is test his build calculator. 5 keys up for grabs, apparently.

http://twitter.com/#!/ForceStrategy is also giving away 7 keys to random followers on Twitter.

I've entered both. Hoping I win at least once. If somehow I win 2, I'll give one away on Gaf =).

Thanks! I did the calc one! I never win these things, but what the heck!
 
Valnen said:
Contest time!

http://d3db.com/contest/beta for a chance to win this Sunday, all you have to do is test his build calculator. 5 keys up for grabs, apparently.

http://twitter.com/#!/ForceStrategy is also giving away 7 keys to random followers on Twitter.

I've entered both. Hoping I win at least once. If somehow I win 2, I'll give one away on Gaf =).

Am I too late to start following him >_>
 
Blizzard thinking about changing how Mantras work

Bashiok said:
We’re toying around with making mantras more of an active ability currently. Right now it’s just a really short duration buff, which isn’t very cool, as stated. What we think will be cool, is that when hitting the button to cast a mantra you get a super-mega buff (or effect) for a short time, and then the buff would lower to its normal levels after. You can see that design currently on a couple skill descriptions on the site, they’re just not reflected in-game.

Mantra of Conviction.
Recite a Mantra that causes all enemies within 20 yards of you to take 20% additional damage. Lasts 120 seconds. Additional damage is doubled in the first 3 seconds.

Mantra of Healing.
Recite a Mantra that causes you and all allies within 40 yards to gain increased Life regeneration by 106.4 Life per second. Lasts 120 seconds. Life regeneration is doubled in the first 3 seconds.

Keep in mind it’s still all of course in testing.

This gives mantras a more ‘use oriented’ flavor. So while it’s a short duration that’s OK because you want to hit the mantra button more than once every two minutes, it becomes an active skill. So far we think it’s working pretty well. What we don’t want is to have long duration buffs or toggles, because then it may as well be a passive. We want our active skills to be active, and so hopefully this change achieves that.

Source
 
Ditto. Still no beta for me either.
Cmon Blizzard, I know you can see me check my battlenet account multiple times a day. Why make me suffer. ><
 
Valnen said:
Contest time!

http://d3db.com/contest/beta for a chance to win this Sunday, all you have to do is test his build calculator. 5 keys up for grabs, apparently.

http://twitter.com/#!/ForceStrategy is also giving away 7 keys to random followers on Twitter.

I've entered both. Hoping I win at least once. If somehow I win 2, I'll give one away on Gaf =).

Entered both, awesome thanks for the links man :).
 
With the changes coming to the DH resource system and the mantra changes for the Monk, it makes me think that D3 isn't coming as early in 2012 as I had originally thought. What in the hell have they been doing the past 4 years? They have a huge internal QA team, why wasn't any of this brought up in the many years of development?
 
Jira said:
With the changes coming to the DH resource system and the mantra changes for the Monk, it makes me think that D3 isn't coming as early in 2012 as I had originally thought. What in the hell have they been doing the past 4 years? They have a huge internal QA team, why wasn't any of this brought up in the many years of development?
The demon hunter stuff is already live in an internal build, expect the game in January or February at the latest.
 
One thing I will say is that Blizzard has definitely learned a lot (either from D2 or WoW or both) and made D3 a much more adventure friendly game. All of the little details i've noticed while playing are meant to perpetuate a more cooperative game. No one can no longer rush into bosses and clear it out, loot is no longer a click fest, instant TP to people in the world, indicators of when a person is in their inventory/menus, etc.
 
Tomorrow's the day guys, tomorrow they gotta invite people again...right? Right? HUH?!
 
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