I felt that way about the beta. I’ll be getting this one on deep discount.I finished the campaign last week and that felt like a slog as it was.
I can understand why people are mad at the update, but it seems to me like they've nerfed the single build people are using for each class, rather than the entire class itself
I don't see much of an issue with them making more builds viable
I lost 50% dps on my barbBreh, barb is my main go to class
Seems from the patch notes the only builds that have been nerfed are the godlike overpowered one'sNo, they nerfed everything and then on top of that nerfed specific builds.
“Latest Baldurs Gate 3 patch nerfs all classes, players are pissed and say they will leave the game for Mario + Rabbids: Sparks of Hope”
That is not most players though, so they nerf everyone just to hinder the sweat lords? if I played D4 I'd be pissed because I would be a regular player getting kicked in the nuts by blizzard for reasons that are nothing to do with me.Players are playing 8hrs/day EVERY DAY and literally RACING to demolish every ounce of content - and then when multiple players have, they complain there's no way to progress beyond each other.
Slowing it down is a GOOD thing. Those players need to have thier internet taken away for a while.
Kinda hard to play 2 games at the same time.
They haven't nerfed EVERYBODY thoughThat is not most players though, so they nerf everyone just to hinder the sweat lords? if I played D4 I'd be pissed because I would be a regular player getting kicked in the nuts by blizzard for reasons that are nothing to do with me.
They haven't nerfed EVERYBODY though
They've nerfed the people that have steamrolled through the levels using broken builds, and now those people are complaining because it takes 2 seconds to kill a world boss solo instead of 1 second, which is ridiculous
The only nerf that's effecting everybody is the vulnerability nerf, which they've done to stop people steamrolling the content and then complaining they have nothing else to do
It's funny how everybody now thinks they are a hardcore min max diablo player now just because they followed a guide on maxroll that has now been nerfed
Do people honstely want every player running around with the same build destroying everything on the screen in half a second?
This pretty much sums up the latest overeaction from the "fanbase"
Can't get to lvl 100 in a week with godly overpowered classes? CRY!
Can't find every single unique drop in the game in a week? CRY!!
Can't do 1 trillion damage with any class and kill Uber Lilith in 30 seconds? CRY!
Can't have a friend literally do NM dungeons for you and give you free experience so you don't have to play the game? CRY!
Devs make it so we get MORE ITEM DROPS? CRY!!
MORE EXP IN NM DUNGEONS (previous patch)? CRRRRRYYYYYYYYYYYYYY
I'd argue that the game is more boring to play if all your doing is pressing one button and destroying everything on the screen in a millisecond, which is exactly what the builds they have nerfed were doingIt's less about the nerfs and more about them actively making the game less fun.
The nerf to cooldown reduction is the best example of this. They claim they didn't want everyone stacking it - but why is everyone stacking it? Because the cooldowns in the game are far too long and make the game absolutely BORING to play. 90% of the viable builds involve you running around until your cooldowns are up, popping them, using your core skill and repeat. It's bad design and has been since the betas but cooldown reduction at least made it a bit more tolerable.
It's just a bad game in so many ways and if they did something to address the many issues ALONGSIDE the nerfs, it wouldn't be met with the criticism - but over a month after release, seeing all the issues, they did essentially nothing to help on that front. These aren't the same quality game design folks that made games like D2 - I'm not even sure they play the game.
Well they actually did, DPS is down as well as defence for everyone.They haven't nerfed EVERYBODY though
You mean the game has been balanced to be better for everybody, and not just the 5 builds people are using off maxrollWell they actually did, DPS is down as well as defence for everyone.
I'd argue that the game is more boring to play if all your doing is pressing one button and destroying everything on the screen in a millisecond, which is exactly what the builds they have nerfed were doing
the issue was there were barely viable builds as is. The "buffs" they gave are mostly lost in the damage buckets...You mean the game has been balanced to be better for everybody, and not just the 5 builds people are using off maxroll
Define "viable"the issue was there were barely viable builds as is. The "buffs" they gave are mostly lost in the damage buckets...
Except vulnerability which everyone can agree needed a big nerf, what's else is good in the patch notes (that i don't believe you have read but you are stuck in your opinion about meta builds and keep reharsing the same post despite many people arguing) ?Define "viable"
If by "viable", you mean builds thats make the game ridiculously easy to farm, can you not see the issue here?
The big issue with the patch is that they didn't fix anything wrong with the game. It's possible to nerf things and still make the game better, but they didn't do that.Except vulnerability which everyone can agree needed a big nerf, what's else is good in the patch notes (that i don't believe you have read but you are stuck in your opinion about meta builds and keep reharsing the same post despite many people arguing) ?
Do we know how accelerated the XP gain will be for season characters yet?\
The big issue with the patch is that they didn't fix anything wrong with the game. It's possible to nerf things and still make the game better, but they didn't do that.
Nerfs are fine, if something is overperforming, go for it. That said, the game is already incredibly slow paced for an action RPG - both in the way that it plays and the mechanics behind the grind. Everything they've done served only to slow the game down more. They could easily have nerfed some builds in ways that didn't result in a slow gameplay becoming meaningfully slower. People criticized the 80+ loop, what did they do? Make the 60-80 loop equally bad. Sorc was the most underperforming class and arguably got the most nerfs (and also the worst unique - though they all see pretty shit...random teleportation? who designs this shit).
They did nothing to really address the poor itemization. Nothing to address the lack of any real social elements in their pseudo MMO. Nothing to diversify gameplay (in fact, they nerfed helltides so NM dungeons are now the only real way to go).
Like, let's remember that people stacking vulnerability, cooldown reduction, etc. were just working with the tools that Blizzard gave them in the first place - did Blizzard not see it coming? They didn't test the game before release?
Essentially, people just spent a month playing through a slow paced game with glaring issues that any competent dev (certainly Blizzard of old) would have identified before release. Their answer to that was - okay now do it again, but slower and even less fun and the end game still sucks.
Hell, one of the new aspects literally relies on a mechanic that they said is broken and they can't fix till S3...
I agree fully man but some people in here think we just crying\
The big issue with the patch is that they didn't fix anything wrong with the game. It's possible to nerf things and still make the game better, but they didn't do that.
Nerfs are fine, if something is overperforming, go for it. That said, the game is already incredibly slow paced for an action RPG - both in the way that it plays and the mechanics behind the grind. Everything they've done served only to slow the game down more. They could easily have nerfed some builds in ways that didn't result in a slow gameplay becoming meaningfully slower. People criticized the 80+ loop, what did they do? Make the 60-80 loop equally bad. Sorc was the most underperforming class and arguably got the most nerfs (and also the worst unique - though they all see pretty shit...random teleportation? who designs this shit).
They did nothing to really address the poor itemization. Nothing to address the lack of any real social elements in their pseudo MMO. Nothing to diversify gameplay (in fact, they nerfed helltides so NM dungeons are now the only real way to go).
Like, let's remember that people stacking vulnerability, cooldown reduction, etc. were just working with the tools that Blizzard gave them in the first place - did Blizzard not see it coming? They didn't test the game before release?
Essentially, people just spent a month playing through a slow paced game with glaring issues that any competent dev (certainly Blizzard of old) would have identified before release. Their answer to that was - okay now do it again, but slower and even less fun and the end game still sucks.
Hell, one of the new aspects literally relies on a mechanic that they said is broken and they can't fix till S3...
You are right with the balancing, it was more of just a general statement on what they’ve done to Diablo in overall. Bums me out that so many devs are going the GAAS route.I'm not sure if GAAS is to blame here. This sounds more like trademark Blizzard balancing that has existed for years.
No, I said everyone got a dps and defense nerf as a reply to you saying not everyone got nerfed. You can call it balanced (compared to what I don't know as it just came out).You mean the game has been balanced to be better for everybody, and not just the 5 builds people are using off maxroll
Yes the game is entirely designed around seasonal play. Every aspect of the design supports that conclusion.I have a feeling this is kinda how the game is intended to work.
Every season the last season's best builds and solutions will be changed so they don't work like they used to and you'll need to start over and build up a new way to dominate the season (which is what the point of the game is IMO). I still believe Diablo 4 and Hearthstone have a lot more in common than you'd think.
WoW doesn’t cater to the ultra hardcore nor does this Diablo 4 patch
I mean I understand that you absolutely have to input your uninformed hot take
GAAS is absolutely destroying the game industry
Sure, I'll bite. Played through most wow expansions and Blizzard nearly always balances towards the top players (or hardcore). They always balance classe/abilities from data from the top down. Be it raids, mythics, PVP etc. What trickles down to other players is what you get. We're talking end game content which they balance for. Not levelling. Its the same with most other MMO's with an active player base.
So take my "uninformed take" as you will. What is your input then? Other than trying to gaslight.. Curious.
They did, in fact, create this patch around nerfing the no-lifers and the builds they are using. If you knew about the game and the top builds, and read the patch, you would understand.
In turn, the trickle down effect ends up making the game a slog for the other 99.9% of players.
I try to not be cynical, but I agree. The type of people to voice these complaints publicly are not going to stop playing the game during the season.Eh, gamers are cry babies, and they are not going to play Baldurs Gate when a new season comes out.
Players reacted, lots are saying they will be leaving for Baldur's Gate 3:
If you are a casual player you probably wont even notice the class changes tbhHow bad did it fuck up the rogue?
I havent played in weeks. Im surprised how fast I fell off. I probably shouldnt have done every single fucking mini dungeon and cave in that first area before I properly started the campaign. I feel like that was the perfect amount of time to scratch the itch.
If you are a casual player you probably wont even notice the class changes tbh
You'll definitely notice, but rogue is still super solid.Im not that casual and I had a pretty good setup going. I'd probably notice lol