Diablo III |OT2| Queues Rise. Servers Fall.

Status
Not open for further replies.
I'm having a ton of trouble on the 1st boss, this "Installer" dude..

any tips?? I get him down (or up rather, since his health bar is at 0% at first??) to 41% but then it just becomes impossible to get any further!

I'm guessing once you get past this boss you get to choose class and such? Really unorthodox start to this game, but then again I'm unfamiliar with the Diablo series.
 
I don't think it's that bad but so far it just takes some getting use to.

Once you get used to it, it's generally fine. The funny thing is that it doesn't make any sense on its face. Granted we're not dealing with the most logical games in the world here, but when you have a Wizard holding an axe he never uses and that axe somehow contributes to both his spell damage and his casting speed, it doesn't make a great deal of sense. It's both comically illogical and flies in the face of every bit of spellcaster lore that there's ever been. Even China Mieville is going "now that's just absurd."
 
Asking again for new page:

Now that I know that 1 stat = 1% dps, what about protection? What stats for what classes and how much? Thanks in advance!
 
*thumbs up* Feels like there is too much WoW in my D3.

Yep, same here, I guess one of the things that bugged me the most is that I can't upgrade my stats myself. So if I'm not wrong. Everybody who's lvl60, from the same class, will have the same stats (without equipment). Its kind of wrong but I try ignoring it.
 
Once you get used to it, it's generally fine. The funny thing is that it doesn't make any sense on its face. Granted we're not dealing with the most logical games in the world here, but when you have a Wizard holding an axe he never uses and that axe somehow contributes to both his spell damage and his casting speed, it doesn't make a great deal of sense. It's both comically illogical and flies in the face of every bit of spellcaster lore that there's ever been. Even China Mieville is going "now that's just absurd."

It's illogical but, honestly, a welcome change from a mechanics perspective. Which, ultimately, means the most to me.
 
See, here's the deal. This isn't WoW. This is the 3rd game in a series that predates WoW. Not everybody likes WoW. Some like Diablo. Those people are voicing their bemusement that this game is cribbing so unnecessarily from a different game, when Diablo was doing just fine as it's own entity.

Again, not saying "this game sucks" but there are some things that I think this game got wrong so far.

100% agreed. This doesn't feel like a sequel at all. I really wish they left the original formula alone.
 
I'm having a ton of trouble on the 1st boss, this "Installer" dude..

any tips?? I get him down (or up rather, since his health bar is at 0% at first??) to 41% but then it just becomes impossible to get any further!

I'm guessing once you get past this boss you get to choose class and such? Really unorthodox start to this game, but then again I'm unfamiliar with the Diablo series.

Just wait until you face this bastard on Inferno difficulty. Notice how Yoshi hasn't been around lately? This boss is a prick!
 
Asking again for new page:

Now that I know that 1 stat = 1% dps, what about protection? What stats for what classes and how much? Thanks in advance!

STR for Barb, DEX for Monk/DH, and INT for Wizard/WD.

STR also increases Armor (which is total damage mitigation, not just Physical), DEX increases Evasion, and INT increases Resistances. Off-hand, I can't tell you their formulas.
 
The game is completely random items and attributes, there's no itemization. That's diablo.

Probably wrong choice of words. Not itemize but build a item database that takes the limitations into account. 2 handed staffs that have monk and wizard attributes. daggers with beserker and witch attributes etc. Sure you will have outliers like bows and 2 handed weapons that will only work for certain classes but that is just the way loot is. I am not saying custom the loot experience to the toon, more build the item system around common archetypes.
 
Once you get used to it, it's generally fine. The funny thing is that it doesn't make any sense on its face. Granted we're not dealing with the most logical games in the world here, but when you have a Wizard holding an axe he never uses and that axe somehow contributes to both his spell damage and his casting speed, it doesn't make a great deal of sense. It's both comically illogical and flies in the face of every bit of spellcaster lore that there's ever been. Even China Mieville is going "now that's just absurd."

This is exactly it. Which is definitely a minor thing for me, but yeah. It's a great idea mechanically and I think I prefer it in general, it just makes no sense logistically. I just feel like there must be some way they could have fanwanked it to make at least a modicum of sense in-game.
 
Asking again for new page:

Now that I know that 1 stat = 1% dps, what about protection? What stats for what classes and how much? Thanks in advance!

Damage reduction is directly tied to your armor rating, which is also affected by STR. I'm not sure what the specific calculation is there but you can simply mouse-over your armor rating on your character screen and it'll tell you the percentage of damage it's blocking from same-level enemies.

Also check the details screen for more, well, details. :P
 
Probably wrong choice of words. Not itemize but build a item database that takes the limitations into account. 2 handed staffs that have monk and wizard attributes. daggers with beserker and witch attributes etc. Sure you will have outliers like bows and 2 handed weapons that will only work for certain classes but that is just the way loot is. I am not saying custom the loot experience to the toon, more build the item system around common archetypes.

Those do exist, for the record. Every class has unique equipment with class specific modifiers.
 
Just wait until you face this bastard on Inferno difficulty. Notice how Yoshi hasn't been around lately? This boss is a prick!
Well I decided to backtrack and farm the "Downloader" for XP, hopefully after I level up I can beat Installer and move forward.. loving this game so far despite the difficulty!
 
Damage reduction is directly tied to your armor rating, which is also affected by STR. I'm not sure what the specific calculation is there but you can simply mouse-over your armor rating on your character screen and it'll tell you the percentage of damage it's blocking from same-level enemies.

Also check the details screen for more, well, details. :P

I'm at work right now so I can't check, was just curious :p will do once home, thanks!
 
Yep, same here, I guess one of the things that bugged me the most is that I can't upgrade my stats myself. So if I'm not wrong. Everybody who's lvl60, from the same class, will have the same stats (without equipment). Its kind of wrong but I try ignoring it.

Yes, this is a really big sticky point for me. The fact that at level 60, you don't advance anymore, nothing I did to my character affects the growth of the character. But whatever. In 1 month I will have maxed characters and will play something else until things are changed in the patches (assuming)

Just wont have near the replay-ability of D2
 
No its not. It fixes the number one problem of spellcaster itemization and gives spellcasters more options.

I entirely agree with this. Diablo is a very item dependent game; this is AND WAS a point of similarity between Diablo and WoW. ANY very item dependent game is going to run into a problem if certain classes are more restricted on the kinds of loot they can use than other classes. If Barbarians can use almost anything, and Wizards are limited to only Staves and Wands, then one of two things may happen:

1. The game's loot tables will have to be adjusted to drop more staves and wands than other weapons... which will be frustrating for everyone BUT the people playing Wizards.

2. The loot tables drop Staves and Wands at about the same rate as the other three dozen types of weapons... which will be frustrating for the Wizards, since they'll get upgrades much more rarely than the Barbs.

It frankly makes more sense, from the point of view of keeping player frustration low, to simply let Wizards use more weapons. The loot tables don't have to be skewed and the Wizard doesn't have to run around at Level 15 with a weapon optimized for Level 6.
 
100% agreed. This doesn't feel like a sequel at all. I really wish they left the original formula alone.
I don't see how it doesn't feel like the Sequel to Diablo 2, Diablo 1 was totally different in pretty much every way to Diablo 2 and Diablo 3 is totally different to Diablo 2, There's presidence to this.

Yes, this is a really big sticky point for me. The fact that at level 60, you don't advance anymore, nothing I did to my character affects the growth of the character. But whatever. In 1 month I will have maxed characters and will play something else until things are changed in the patches (assuming)

Just wont have near the replay-ability of D2
It's been out for one day, I don't think there's either way you can assume that it will have the replayability of D2 or not, I am leaning to it having the replayability but we will see.

I just don't think you can say 100% it won't.
 
Yes, this is a really big sticky point for me. The fact that at level 60, you don't advance anymore, nothing I did to my character affects the growth of the character. But whatever. In 1 month I will have maxed characters and will play something else until things are changed in the patches (assuming)

Just wont have near the replay-ability of D2

Eh, I disagree. D2 replaying was mostly because "Oops, that build sucked" and that's just annoying. I'm perfectly fine with getting to spend more time playing at max and changing builds rather than playing to max with different builds.
 
Those do exist, for the record. Every class has unique equipment with class specific modifiers.

I am assuming certain weapon types also have an affinity for certain modifiers. It would make sense if they made it more common for wands and staves to get +int +spell damage modifiers, etc than it is for two handed axes to get them.

Toward end game I imagine some of the confusion related to weapon damage will sort it self out naturally if this is the case, since class appropriate items would have the most class appropriate bonuses. Of course, that is all an assumption.

It's still counter-intuitive on its face though.
 
Finding a yellow / orange item for your class is such an amazing feeling, especially when it's not from one of bosses that always drops one.

Just found a random yellow Arbalest for my DH. Yessssssssssss.
 
Last night with a few buds I got to chapter 2 or 3 in Act II... I was wondering, if I load up a chapter from Act I on the same character in single player(just to play around/get some more crafting stuff etc), can I rejoin them later on where we left off or will I be stuck in Act I?
 
Stats on a weapon add to it's dps rating. Least it did when i added a gem.

It shouldn't since stats don't do anything to Weapon Damage. Stats are used as a damage multiplier, yes, but they don't do anything to base Weapon Damage itself.
 
Well I decided to backtrack and farm the "Downloader" for XP, hopefully after I level up I can beat Installer and move forward.. loving this game so far despite the difficulty!

Ahh. Good idea! If that doesn't work eventually, you should try to co-op the boss. Just make sure the second player doesn't hit the cancel button when he performs his High Ping attack. It's not actually a spell cancel button, FYI.
 
I am assuming certain weapon types also have an affinity for certain modifiers. It would make sense if they made it more common for wands and staves to get +int +spell damage modifiers, etc than it is for two handed axes to get them.

Toward end game I imagine some of the confusion related to weapon damage will sort it self out naturally if this is the case, since class appropriate items would have the most class appropriate bonuses. Of course, that is all an assumption.

It's still counter-intuitive on its face though.

Yeah, I mean I'm level 15 and I've already been using a Wand and a Source as my best option for a couple of levels.
 
Stats on a weapon add to it's dps rating.
It's rather confusing because I had two weapons. One had about 3 dps more but one less intelligence than the other. The one with more intelligence had the higher "damage" for me...

Now I found another weapon. Higher dps (~2 more) again but no intelligence at all. It ups my damage by about 10 from the other two...
 
Last night with a few buds I got to chapter 2 or 3 in Act II... I was wondering, if I load up a chapter from Act I on the same character in single player, can I rejoin them later on where we left off or will I be stuck in Act I?

Yes, you can switch to any quest at any time as long as you've been there before.

Anyone know how crafting works? Do we all get the same recipes?

It's seems odd I can craft 3 rares... but it's like wand/hat/pants.
 
I am assuming certain weapon types also have an affinity for certain modifiers. It would make sense if they made it more common for wands and staves to get +int +spell damage modifiers, etc than it is for two handed axes to get them.

I'm hoping that'll be the case eventually. I like to think that the system will allow for random_weapon to be a potential upgrade but class_specific_weapons to have the best chance of being an upgrade.

It's rather confusing because I had two weapons. One had about 3 dps more but one less intelligence than the other. The one with more intelligence had the higher "damage" for me...

Just choose whichever lists the higher damage. The game isn't lying to you. There's a lot of factors going on so some extra INT may mean more than some more Weapon DPS. It's not cut and dry "6 INT is better than +2 DPS" sort of things. INT modifies your damage output which is dependent on your Weapon so you ideally want a nice balance of the two.
 
You should always uncover the entire map when you go to an area for the first time. There are tons of random events and little houses you'll find on your way. It's totally worth doing.
Got to do that anyway, as achievements got reset again somehow. :( I hope the lore books are still in.

Add in the fact that he never actually uses the axe. It's weird.
Don't you move around your weapon when "Spectral Blade" is used?
 
Yep, same here, I guess one of the things that bugged me the most is that I can't upgrade my stats myself. So if I'm not wrong. Everybody who's lvl60, from the same class, will have the same stats (without equipment). Its kind of wrong but I try ignoring it.


You will still upgrade your character and stats at level 60, you just won't do it by putting "points" into skills and attributes that you can't change or take back later. You will improve and adjust your character by finding, buying, and equiping better gear. Everyone at 60 will have the same base stats and skills, but their gear will make certain stats and skills much more powerful than others. You are going to have to make choices how you want to focus your character at 60, very specific choices, if you want to survive in Inferno at all. Base skills aren't going to cut it. Blizzard just changed the mechanic of HOW you adjust those stats and skills.
 
Anyone know if we get the same recipes on crafting?

Like I got 4 rare recipes, for legs/wand/cap/belt. I'm curious if everyone gets those same recipes, or your rare recipes are randomly decided..
 
Got to do that anyway, as achievements got reset again somehow. :( I hope the lore books are still in.
They're not. Start a new character or hope Blizzard fixes it retroactively.

It shouldn't be too hard to fix since the game clearly tracks which lore books you've already picked up, even after the achievements are lost.
 
I'm having a ton of trouble on the 1st boss, this "Installer" dude..

any tips?? I get him down (or up rather, since his health bar is at 0% at first??) to 41% but then it just becomes impossible to get any further!

I'm guessing once you get past this boss you get to choose class and such? Really unorthodox start to this game, but then again I'm unfamiliar with the Diablo series.

How did you get him past the 31% mark?.. I must have levelled the wrong skills somewhere.
 
Status
Not open for further replies.
Top Bottom