From my experience the +damage modifiers make a much bigger difference early on since str/int/etc affect your damage by a %, and your stats aren't high enough to take a (worthwhile) benefit.
I'm actually thinking the +damage ones are bugged. With my amulet giving +3-6 damage I have 255 damage, without it I have 225. What is the deal with that?
Are the various "Events" you run across randomized or in set areas?
Wtf...I had seen exactly zero legendaries drop, and I am halfway through Nightmare.
Also keep in mind that +Damage is also modified by your stats so they give extra damage over what's listed. It'll eventually be that +Stats will be worth more but +Damage will always be relevant.
A bit of both. Certain quest related things you will always find in roughly the same area. Those non-story events however are randomized and you will experience different ones each time you play the game. Some of the events are quite rare to even come across.
I saw one legendary drop in act 4 normal (Monster Hunter), sold it on the AH for 20k gold. Somebody snapped that bad boy up QUICK, lol.
A bit of both. Certain quest related things you will always find in roughly the same area. Those non-story events however are randomized and you will experience different ones each time you play the game. Some of the events are quite rare to even come across.
ROAARRRRRRRR just went to play and down for maintenance![]()
Same here. I have not seen a single legendary and I am at the beginning of Act on Nightmare.
Yes, because the 7 strength gave you like 7% more dmg. 7% more dmg of a 10 dps weapon is like 1 dps more.I wasn't sure how that worked. I had a +7 str ring, and a +2-4 damage ring. The +2-4 damage ring added 9 more than the strength ring to the damage on my invetory screen.
Wait until this weekend.![]()
Yes, because the 7 strength gave you like 7% more dmg. 7% more dmg of a 10 dps weapon is like 1 dps more.
You can hover you mouse over the attributes and it will show you what everone does - for DH one point of dexterity adds 1% to your damage, so +20 dex is +20% damage.Does anyone know what the damage formula is yet?
As a DH, I figured +DEX would be the way to go, but I have a +20 DEX ring on, and it says the +DMG ring I have is better (it's only +2-3 damage or something). I'm trying to figure this out so I can start deciding on what to REALLY look for in gear. :|
Also, gems...Is a quiver considered a "weapon" or an "other"? The bonuses are vastly different!
Yeah, because 4 years wasn't enough.
ROAARRRRRRRR just went to play and down for maintenance![]()
God this is ridiculous.
Cant they do maintenance at some weird time like 3-5am instead? Geez this is so exhausting.
I think it's good to keep levelling the BS, but if you go overboard you will only get to craft items that are a higher level than yourself which is not beneficial for perhaps another hour or three of levelling.
Might want to spend some money actually crafting. Craft 5 of the same item, pick the best one (seriously, there are drastic differences in crafting the same item 5 times) and break down the other 4.
So would it actually be possible for them patch the game so the single player is playable without the internet connection? Making you choose to have two separate characters? One for completely offline with no access to the auction and for the other to be the way it is now? Like how Starcraft 2 lets you play the single player offline.
All the troubles people are having makes me feel like I dodged a bullet. I had it in my hand the other day and seriously considered it and would have had I not already been playing DS3 at the moment and that I still wanted to finish that first.
Looks like a solid build. And yeah Vision Quest seems incredible. Should be able to soothe the WD's later-game mana woes quite nicely along with Spirit Walk + Honored Guest.
Does anyone know what the damage formula is yet?
As a DH, I figured +DEX would be the way to go, but I have a +20 DEX ring on, and it says the +DMG ring I have is better (it's only +2-3 damage or something). I'm trying to figure this out so I can start deciding on what to REALLY look for in gear. :|
Also, gems...Is a quiver considered a "weapon" or an "other"? The bonuses are vastly different!
All the troubles people are having and the length of the single player on a first run makes me feel like I dodged a bullet. I had it in my hand the other day when I picked up Tera and seriously considered it and would have maybe bought it had I not already been playing DS3 at the moment and that I still wanted to finish that first.
Blizzard is one of the companies that gets UI scaling right every time. Maybe a screenshot would be helpful since I find the game very readable eve at high resolutions.hey guys, is anyone else having an issue with really small text size? is there a HUD scaler or text font size option anywhere?
As great as that would be, they're not robots.
LOL monk is so fucking derp. I love having them in my group though
As great as that would be, they're not robots.
God this is ridiculous.
Cant they do maintenance at some weird time like 3-5am instead? Geez this is so exhausting.
Did they add another hour to the maintenance time?
I swear it was only 1 hour originally?
So guys... after some initial thought and use of the auction house, I have some concerns about the way items are handled in D3 and hope some smart people can allay my fears!
Obviously they've opted to not use the "Bind on Equip/Pickup" restrictions that apply to games like WoW, which I thought was pretty cool at first. However, after looking at the AH yesterday for legendary items, I was quite shocked at the sheer quantity already available.
Now I know that it is launch week and they are low level items, but if there is nothing to provide attrition to items in D3, is it not likely that we end up with a completely saturated market for all level items at some point down the line?
This has me worrying that the real money AH (or traditional for that matter) will eventually be flooded and consequently their use and appeal diminished.
Items increasing cumulatively, coupled with their perpetual tradability, will surely make everything a bit 'common', no? Tell me I've missed something guys!
I have a 34 Sorc and really low life I think. I am rolling huge damage items and I probably need to start paring that back a bit now that I am in Nightmare and should invest in some vitality stuff instead of strictly +dmg and intelligence. I am hovering around ~1300 health.
No, it was always two hours. Hopefully they don't extend it! It'll be going back up at midnight AEST :-/
Despite the minor problems, the game is extremely well done and polished. Very fun to play with friends.
So would it actually be possible for them patch the game so the single player is playable without the internet connection? Making you choose to have two separate characters? One for completely offline with no access to the auction and for the other to be the way it is now? Like how Starcraft 2 lets you play the single player offline.
All the troubles people are having and the length of the single player on a first run makes me feel like I dodged a bullet. I had it in my hand the other day when I picked up Tera and seriously considered it and would have maybe bought it had I not already been playing DS3 at the moment and that I still wanted to finish that first.
I'm sure they're ignoring all the issues, since they want to enrage their entire player base.
I'm not saying it isn't annoying. I'm not saying they shouldn't have done a better job to prepare for the launch. All I'm saying is that once they fix things up, we probably won't hear another peep about how shitty this always online stuff is. In the future it will probably be welcomed to allow them to have better control over the game.