Diablo III |OT2| Queues Rise. Servers Fall.

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From my experience the +damage modifiers make a much bigger difference early on since str/int/etc affect your damage by a %, and your stats aren't high enough to take a (worthwhile) benefit.

Also keep in mind that +Damage is also modified by your stats so they give extra damage over what's listed. It'll eventually be that +Stats will be worth more but +Damage will always be relevant.

I'm actually thinking the +damage ones are bugged. With my amulet giving +3-6 damage I have 255 damage, without it I have 225. What is the deal with that?

You have around 250 DEX. The Amulet adds 4.5 Damage on average (9 if you're dual wielding) and that's modified by your DEX as well so that's really ~16 (~31) damage added.
 
Are the various "Events" you run across randomized or in set areas?

A bit of both. Certain quest related things you will always find in roughly the same area. Those non-story events however are randomized and you will experience different ones each time you play the game. Some of the events are quite rare to even come across.
 
Does anyone know what the damage formula is yet?

As a DH, I figured +DEX would be the way to go, but I have a +20 DEX ring on, and it says the +DMG ring I have is better (it's only +2-3 damage or something). I'm trying to figure this out so I can start deciding on what to REALLY look for in gear. :|

Also, gems...Is a quiver considered a "weapon" or an "other"? The bonuses are vastly different!
 
Also keep in mind that +Damage is also modified by your stats so they give extra damage over what's listed. It'll eventually be that +Stats will be worth more but +Damage will always be relevant.

I wasn't sure how that worked. I had a +7 str ring, and a +2-4 damage ring. The +2-4 damage ring added 9 more than the strength ring to the damage on my invetory screen.
 
A bit of both. Certain quest related things you will always find in roughly the same area. Those non-story events however are randomized and you will experience different ones each time you play the game. Some of the events are quite rare to even come across.

Ah, nice.
 
A bit of both. Certain quest related things you will always find in roughly the same area. Those non-story events however are randomized and you will experience different ones each time you play the game. Some of the events are quite rare to even come across.

more or less this. think of it this way. if you play through the first part of act 1, the road leading up to the cathedral, and you see that big tree with all the people hanging from the branches, sometimes you'll see Risen crawl out of it, sometimes it's an exporable place (mass grave) and sometimes nothing happens. It's just like that for events. In the same zones, but random as to whether or not you get it.
 
Also started selling rares from Nightmare on the auction house. All the shit I don't need gets easily snapped up for 10k a pop. lol.
 
Same here. I have not seen a single legendary and I am at the beginning of Act on Nightmare.

I'm a little in Act 3 on Nightmare. Still haven't seen any orange drops. Though Act 3 and beyond sure likes to drop yellows though. So we'll see how it plays out till the end before hitting up Hell mode.
 
I wasn't sure how that worked. I had a +7 str ring, and a +2-4 damage ring. The +2-4 damage ring added 9 more than the strength ring to the damage on my invetory screen.
Yes, because the 7 strength gave you like 7% more dmg. 7% more dmg of a 10 dps weapon is like 1 dps more.
 
Tried the guest pass and the beta and I'm definitely interested, but I won't be buying it until Blizz fixes their shit. I might be able to live with the online DRM if it actually worked, but I'm not buying a game that I play locally to suffer from server mainentances, queues, lag and rubber-banding. I also hate the checkpoint system.
 
Posted before but anybody have a spot in their party for Act 2 NM onwards for when the servers come back up? Public search is broken for some reason and I'm getting bored of doing it solo.

38 Barb
 
I have played the game for 2 hours and I already got kicked out twice and one left on my own because I had a 2000ms ping and my shots didn't fire.

I'm sure people that play more would have to encounter the same thing, given that the people I'm on TeamSpeak with also had that happen.
 
So would it actually be possible for them patch the game so the single player is playable without the internet connection? Making you choose to have two separate characters? One for completely offline with no access to the auction and for the other to be the way it is now? Like how Starcraft 2 lets you play the single player offline.

All the troubles people are having and the length of the single player on a first run makes me feel like I dodged a bullet. I had it in my hand the other day when I picked up Tera and seriously considered it and would have maybe bought it had I not already been playing DS3 at the moment and that I still wanted to finish that first.
 
Does anyone know what the damage formula is yet?

As a DH, I figured +DEX would be the way to go, but I have a +20 DEX ring on, and it says the +DMG ring I have is better (it's only +2-3 damage or something). I'm trying to figure this out so I can start deciding on what to REALLY look for in gear. :|

Also, gems...Is a quiver considered a "weapon" or an "other"? The bonuses are vastly different!
You can hover you mouse over the attributes and it will show you what everone does - for DH one point of dexterity adds 1% to your damage, so +20 dex is +20% damage.
On those low levels this +% doesn't necesarily means that it's better then +3 dmg, so you have to check every time.

At the start of nightmare intellect is really important for my wizard and it adds a lot more then the base +dmg items.
 
Does anyone know if there is a crafting chart yet? (What level smith can craft what left items, how much it costs to level, etc?)

Each gear check is still pretty darn cheap at the beginning of nightmare (a couple grand for the weapon, armor, etc) but I've got a lot of mats to use and they're worthless to sell anyway.

ROAARRRRRRRR just went to play and down for maintenance :(

I wake up wanting to play and it goes down for maintenance. Blah.
 
I think it's good to keep levelling the BS, but if you go overboard you will only get to craft items that are a higher level than yourself which is not beneficial for perhaps another hour or three of levelling.

Might want to spend some money actually crafting. Craft 5 of the same item, pick the best one (seriously, there are drastic differences in crafting the same item 5 times) and break down the other 4.

Thanks for the tip. I've reached that point and last night I started crafting items until I received dexterity bonuses for my Monk. I just wanted to make sure investing in crafting, in general, is a good idea.
 
Co-op in this game is so intuitive.

I love that my friends can just pop in my game any time.

Last night I got an awesome bow off of a boss in Act 2, so I messaged my friend, asked him if it was an upgrade, 30 sec later he's in my game standing next to me. I give him the loots and he's back to his game with his wife.

Also, this game is obscenely more fun with friends. We had a wrecking ball of Barbarian, Monk, and DH last night and it was a blast. We're still only in Act 2, but nothing could even touch us.

This game is so amazing.
 
So would it actually be possible for them patch the game so the single player is playable without the internet connection? Making you choose to have two separate characters? One for completely offline with no access to the auction and for the other to be the way it is now? Like how Starcraft 2 lets you play the single player offline.

All the troubles people are having makes me feel like I dodged a bullet. I had it in my hand the other day and seriously considered it and would have had I not already been playing DS3 at the moment and that I still wanted to finish that first.

Not possible without a tremendous amount of work.
 
Looks like a solid build. And yeah Vision Quest seems incredible. Should be able to soothe the WD's later-game mana woes quite nicely along with Spirit Walk + Honored Guest.

Yeah later game DPS is extremely mana-limited, to the extent that Vision Quest is almost required. The evolution of skill use in the WD is cool in that this is the third time I've significantly changed play style to adapt, but this is probably where abouts I'll stay. Direbats are still very good, and while the normal zombie chargers are basically useless, the explosive beasts run very fast and very far and hit harder, so I'm settling into that now (probably end up using the poison beasts once I hit 54, we'll see). About to hit 45 and give these hungry bats a go too as primary damage.
 
I have a 34 Sorc and really low life I think. I am rolling huge damage items and I probably need to start paring that back a bit now that I am in Nightmare and should invest in some vitality stuff instead of strictly +dmg and intelligence. I am hovering around ~1300 health.
 
Does anyone know what the damage formula is yet?

As a DH, I figured +DEX would be the way to go, but I have a +20 DEX ring on, and it says the +DMG ring I have is better (it's only +2-3 damage or something). I'm trying to figure this out so I can start deciding on what to REALLY look for in gear. :|

Also, gems...Is a quiver considered a "weapon" or an "other"? The bonuses are vastly different!

Basically:

[Weapon Damage + DamageMods] * [Critical Mod] * [Stat Mod] * [Skill Mod]

To take it term by term:
Weapon Damage + DamageMods is the listed damage on your weapon and then just add any +Damage from your Armor, Rings, Amulets, etc (basically, all your NON-WEAPON Damage Mods; ones on your Weapon are already factored into the tooltip). If you're dual wielding, you count both weapons together as well as their total attack speed in seconds.

[Weapon1AvgDmg + Weapon2AvgDmg + 2*DamageMods] / [AttackSpeed1 + AttackSpeed2]

Don't forget that Dual Wielding also has a 15% Increased Attack Speed going for it.

Edit: If you're using just one weapon:

[WeaponAvgDmg + DamageMods] / [AttackSpeed]

And "WeaponAvgDmg" is merely (WeaponMinDmg + WeaponMaxDmg) / 2.

Critical Mod is basically just Crit Chance times Crit Damage. It's just the average critical damage you'll do over time.

[1 + Crit Chance] * [Crit Damage Multiplier]

Stat Mod is a fairly simple formula in that every +1 Stat (STR for Barbs, DEX for Monk or DH, or INT for Wizard or WD) gives +1% here. I don't know when exactly it tapers off or what the formula it switches to yet since ... I'm all of level like 16.

[1 + Stat/100]

Skill Mod ... depends on the skill. 'nuff said?
 
LOL monk is so fucking derp. I love having them in my group though
 
All the troubles people are having and the length of the single player on a first run makes me feel like I dodged a bullet. I had it in my hand the other day when I picked up Tera and seriously considered it and would have maybe bought it had I not already been playing DS3 at the moment and that I still wanted to finish that first.

Despite the minor problems, the game is extremely well done and polished. Very fun to play with friends.
 
hey guys, is anyone else having an issue with really small text size? is there a HUD scaler or text font size option anywhere?
Blizzard is one of the companies that gets UI scaling right every time. Maybe a screenshot would be helpful since I find the game very readable eve at high resolutions.
 
As great as that would be, they're not robots.

Eh, I don't really like this view of it. If you have a presentation, project, or something similar due for school/work sometimes sacrifices are made. They've been working on the game awhile, I'm sure they can deal with a shitty schedule for release week.
 
God this is ridiculous.
Cant they do maintenance at some weird time like 3-5am instead? Geez this is so exhausting.

It feels like there is some fundamental problem with their server software that requires them to restart them occasionally. Like a memory leak or something along those lines that get progressively worse as the server runs. I'm probably talking out of my ass, though. I just find it hard to believe that they are testing and pushing out code changes at this rapid rate for systems so complicated.
 
So guys... after some initial thought and use of the auction house, I have some concerns about the way items are handled in D3 and hope some smart people can allay my fears!

Obviously they've opted to not use the "Bind on Equip/Pickup" restrictions that apply to games like WoW, which I thought was pretty cool at first. However, after looking at the AH yesterday for legendary items, I was quite shocked at the sheer quantity already available.

Now I know that it is launch week and they are low level items, but if there is nothing to provide attrition to items in D3, is it not likely that we end up with a completely saturated market for all level items at some point down the line?

This has me worrying that the real money AH (or traditional for that matter) will eventually be flooded and consequently their use and appeal diminished.

Items increasing cumulatively, coupled with their perpetual tradability, will surely make everything a bit 'common', no? Tell me I've missed something guys!

The only thing they can do is either adjust the drop rate or make even more legendary items a la WoW
 
I have a 34 Sorc and really low life I think. I am rolling huge damage items and I probably need to start paring that back a bit now that I am in Nightmare and should invest in some vitality stuff instead of strictly +dmg and intelligence. I am hovering around ~1300 health.

I'm at lvl 44 and sitting at 8600 hp with my Wizard. 1300 dps (weapon buff spell). if you're getting two shot by things, invest into some hp gear to get you going. You'll end up doing a lot of running/kiting if you're going solo. Hydra's are extremely helpful with this.
 
Despite the minor problems, the game is extremely well done and polished. Very fun to play with friends.

I don't doubt that. It's a Blizzard game. The problem is being able to play it seems. Having people to play it with is another issue that stopped me from picking it up in the end. Would have to play with randoms. Which normally isn't a problem but I wouldn't want to rush through the game at fast pace and that is likely to happen with a game like this I think. They'll just complain you can admire the game when you play solo. Which is fair but I assume it is more fun to play with another player or two or three.
 
So would it actually be possible for them patch the game so the single player is playable without the internet connection? Making you choose to have two separate characters? One for completely offline with no access to the auction and for the other to be the way it is now? Like how Starcraft 2 lets you play the single player offline.

All the troubles people are having and the length of the single player on a first run makes me feel like I dodged a bullet. I had it in my hand the other day when I picked up Tera and seriously considered it and would have maybe bought it had I not already been playing DS3 at the moment and that I still wanted to finish that first.

Do people seriously think these server issues are going to be the norm?

This game launched 2 days ago. You didn't dodge a bullet, you are missing out on a great game that is having some launch issues.

Also, length of single player normal run isn't really a valid concern. You don't play this kind of game to complete normal mode and be done with it. You won't even hit level cap until you finish the game in Hell difficulty. For most of us, the game doesn't even really start until Inferno.
 
I'm sure they're ignoring all the issues, since they want to enrage their entire player base.

I'm not saying it isn't annoying. I'm not saying they shouldn't have done a better job to prepare for the launch. All I'm saying is that once they fix things up, we probably won't hear another peep about how shitty this always online stuff is. In the future it will probably be welcomed to allow them to have better control over the game.

I know their goal is not to piss people off, but they managed it nonetheless.

And you're right about "not another peep", but that's more an issue with human perception, and the audience's short attention span.

In the end my problem is with the fact that they try to authenticate every time, instead of just sporadically, or once. There's no actual good reason for that in my opinion. Disable the AH and multi when offline. No big deal. But they've opted for always-on, so basically they deserve every bit of shit they are eating over this on the net.

I love the game. But a bad decision that angers a huge group of players is.. well, exactly what it is. It's made a permanent mark in my brain, where I will now check to see if games I buy in the future have an always-online requirement for "a single player experience", and avoid them wherever possible.
 
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