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Diablo III |OT3| Turn On Elective Mode, Get an Authenticator

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I'm going back to my "they shouldn't have released Inferno yet" post. Blizzard was touting that people wouldn't be it for a month or six months or whatever after release, but people found exploits, beat it quickly and now have it on farm through the use of those spell combos. This has inflated the economy beyond where it would be expected to be at this point, and makes everyone who doesn't have class exploits or millions of gold feel underpowered.

Well, this is their way of "testing" Inferno since they half-assed the beta totally. Why not do an NDA'd beta for just Inferno like other normal companies?!
 

DTKT

Member
Price check on these!

CjbLN.png
 
D

Deleted member 17706

Unconfirmed Member
Price check on these!

CjbLN.png

Millions for sure...

Sigh, I wish I could get stuff like that for my Barb.

Search for 60 - 60, Boots, Strength 70, All Resist 60, Movement Speed 12 to see what compares.
 
Crafting can easily be worth it at max level.

Maybe? My post was about leveling. But I would add that the AH is always worth it at max level.

Crafting is a pastime that those who are already geared enough to be able to farm effectively can undertake. You get geared to craft by using the AH effectively. I'm not sure it works as well vice versa.
 

Anustart

Member
Are these pantaloons worth anything to a gold finder? +100 fire res aint shabby with the strength and gf.

Edit - Removed said pants, checking in the community thread.
 

Lothars

Member
Maybe? My post was about leveling. But I would add that the AH is always worth it at max level.

Crafting is a pastime that those who are already geared enough to be able to farm effectively can undertake. You get geared to craft by using the AH effectively. I'm not sure it works as well vice versa.
I think it can absolutely work well the other way, there are some really nice items at max level that can get crafted.

It will be much better once they do change the prices of the Blacksmith but it's definitely worth to level up the blacksmith.
 
Is it just me or does this sound like "we plan on nerfing the most powerful skills and runes that people are using for inferno." Shouldn't they be looking at the skills that are almost completely useless before this? jesus that comment makes me angry / scared for the future.

I agree...the solution isn't nerving what works. Its fixing what doesn't work. Giving more viable options will increase build diversity because then you will have decisions to make where all the skills are useful.
 

zon

Member
I'm looking for some feedback from you guys. My lvl 60 monk currently has 36k hp, ~4k armour, 20,5k damage and resists around 300.

What kind of stats should I be try to get for act 2? Right now I have an easy time in act 1 and I've started thinking about progressing further.
 

oktarb

Member
I mean who trained this blacksmith? Does he just take your gold and then randomly grabs magic joo joo beads from his mystical Bag of Unknown Blacksmithing Materials?

Its like sitting down to write a book and ending up with cheese.

For he price I'm paying this wifeless bastard you'd think he'd be able to take some instructions. "I said higher Resistance you idiot! Not an open gem socket!.

He needs to go hang out with the Jeweler.

Shen "What do you mean you just give them whatever you made while taking a shit?"
Blacksmith "What you mean a Topaz is always a Topaz? You mean they get what they ask for?!"
 
I agree...the solution isn't nerving what works. Its fixing what doesn't work. Giving more viable options will increase build diversity because then you will have decisions to make where all the skills are useful.

From a game design perspective, it is absolutely the solution sometimes. Granted, that might also mean making adjustments in other areas too.

For some reason, every single time - every single time - there is a balance issue with any game, the only thing players want is buffs to compensate for it. That just makes no sense from a design perspective, if the ability is too powerful, then it's too powerful. If nerfing it makes things too hard, then they can adjust other things too to compensate.
 
I mean who trained this blacksmith? Does he just take your gold and then randomly grabs magic joo joo beads from his mystical Bag of Unknown Blacksmithing Materials?

Its like sitting down to write a book and ending up with cheese.

For he price I'm paying this wifeless bastard you'd think he'd be able to take some instructions. "I said higher Resistance you idiot! Not an open gem socket!.

He need to go hang out with the Jewel.

Shen "What do you mean you just give them whatever you made while taking a shit?"
Blacksmith "What you mean a Topaz is always a Topaz? You mean they get what they ask for?!"

I think you hit the nail on the head--he's pissed we killed his wife countless times.
 

Shouta

Member
I'm looking for some feedback from you guys. My lvl 60 monk currently has 36k hp, ~4k armour, 20,5k damage and resists around 300.

What kind of stats should I be try to get for act 2? Right now I have an easy time in act 1 and I've started thinking about progressing further.

Bring your resists up to 500 and get a reliable method of healing, Life on Hit or Life Per Spirit Spent. 800+ for LoH, or 100+ (w/ Transcendence) for LpSS. Then it'll be a matter of figuring a build that works for you. I usually do this build

http://us.battle.net/d3/en/calculator/monk#aZXigh!YXU!ZZbZYc

though, I have Blinding Flash - Faith in the Light instead of LTK - Sweeping Armada at the moment and Thunderclap instead of Lightning Flash.
 
Maybe? My post was about leveling. But I would add that the AH is always worth it at max level.

Crafting is a pastime that those who are already geared enough to be able to farm effectively can undertake. You get geared to craft by using the AH effectively. I'm not sure it works as well vice versa.

Crafting is never going to be worth it while leveling compared to buying on the AH. It's impossible for it to be, really, because the AH collates all drops from an entire region, and crafting is competing with that.
 
From a game design perspective, it is absolutely the solution sometimes. Granted, that might also mean making adjustments in other areas too.

For some reason, every single time - every single time - there is a balance issue with any game, the only thing players want is buffs to compensate for it. That just makes no sense from a design perspective, if the ability is too powerful, then it's too powerful. If nerfing it makes things too hard, then they can adjust other things too to compensate.
If WoW is any indication, we're in for a real roller coaster ride.

Also fix your fucking hit detection Blizzard. I understand (and dislike) the melee hit detection rationale, but there is NO reason for arrows and spears to have such stupid arbitrary hit detection where they'll only miss you if you were already moving as they launched. It fucks up slow casting animations really badly, but more importantly it just feels retarded.
 

elfinke

Member
I mean who trained this blacksmith? Does he just take your gold and then randomly grabs magic joo joo beads from his mystical Bag of Unknown Blacksmithing Materials?

Its like sitting down to write a book and ending up with cheese.

For he price I'm paying this wifeless bastard you'd think he'd be able to take some instructions. "I said higher Resistance you idiot! Not an open gem socket!.

He needs to go hang out with the Jeweler.

Shen "What do you mean you just give them whatever you made while taking a shit?"
Blacksmith "What you mean a Topaz is always a Topaz? You mean they get what they ask for?!"

Hahahahahaha. Love it. I heard someone earlier wish for a system where you could give the blacksmith gems, along with the normal crafting elements in order to get a certain stat out of the item you are crafting. Sounds great to me (removes gems from the economy for one, if the balance is struck - I imagine the gem cost would have to massively high, and I guess people would still moan about how the AH would be the better way to go), and gives a real feeling of ownership and crafting to the er, crafting.
 

Won

Member
Is it just me or does this sound like "we plan on nerfing the most powerful skills and runes that people are using for inferno." Shouldn't they be looking at the skills that are almost completely useless before this? jesus that comment makes me angry / scared for the future.

It's way too early to call most abilities and runes useless. Most of them at the moment are mostly overshadowed by the "powerful skills" and are more underused than useless.
 

TheExodu5

Banned
It's way too early to call most abilities and runes useless. Most of them at the moment are mostly overshadowed by the "powerful skills" and are more underused than useless.

But there really are plenty of useless abilities...like Gargantuan and Zombie Dogs.
 

johnsmith

remember me
I'm done with this game. Hit the inferno act 2 wall with my barb. Act 1 is too easy, and i'm sick of running warden/butcher for crap drops. Act 2 is too damn hard, every elite pack i've encountered has destroyed me.

Upgrades are all too expensive, and I can't make any money. My friend found a named mob he's been farming for act 2 drops, and I can do that, but it's so god damn boring. It's not worth it, especially since the drops are barely better than warden/butcher. Maybe in a couple of months I'll come back once I can get geared up for $20, but right now it's not worth my time. I'm getting out of the skinner box.
 
I'm done with this game. Hit the inferno act 2 wall with my barb. Act 1 is too easy, and i'm sick of running warden/butcher for crap drops. Act 2 is too damn hard, every elite pack i've encountered has destroyed me.

Upgrades are all too expensive, and I can't make any money. My friend found a named mob he's been farming for act 2 drops, and I can do that, but it's so god damn boring. It's not worth it, especially since the drops are barely better than warden/butcher. Maybe in a couple of months I'll come back once I can get geared up for $20, but right now it's not worth my time. I'm getting out of the skinner box.

That'll show them not to make a game with shit balance!
 
That'll show them not to make a game with shit balance!

The problem he mentions isn't really one of balance, it's itemization. From Blizzard's perspective, it's not even a problem. This is exactly what they're banking on. Make the stuff you NEED only available at the Auctino House so they can take a cut of it
 

scy

Member
Crafting == Gambling from D2. People need to stop equating it with MMO crafting.

Pretty much. Crafting (at 60) is pretty much fine with the 6 affix recipes it seems. Maybe a tad overpriced vs the average price of drops but eh, it's gambling.

1-59, though. Not really worth it vs the AH.
 

TheYanger

Member
Personally I don't go with Furious Charge or Threatening Shout. I prefer Ground Stomp / Wrenching Smash and Leap/Death from Above. This combo gives me an off-the-bat 6 second stunlock, and combined with Wrath of the Berserker this often allows me to kill a minion of a champ back completely risk-free which makes fights seriously easier. Also leap is a god send when you're trying to escape.

I honestly can't imagine not having Ground Stomp in my build, the draw-in / stun is just so beneficial.


Threatening Shout is actually garbage. The reason is that the damage reduction, like everything else, is multiplicative. 20% sure seems like a lot, until you realize that the number has already been reduced by probably 85% or more by your armor and resists, and then you're left with a 20% reduction of 15% of the original value. Not that great.


Wrath, also, I can't see going without it any reasonable build. you can kill almost anything with it before dying. Or as Kungen said, "It solves almost every problem."

20% reduction is 20% reduction, of course it works multiplicatively with everything else - that's how EVERYTHING in the game works. It still works exactly as well as having another 'relative' 20% reduction in armor (IE going from 95% resist to 96%, is the same as threatening shout, it's '20%' and it's amazing).

It's easy to live without ground stomp when you realize you have to give up something better for it. It's still very good.




also...re: crafting, at max level it's MORE of a joke than levelling. The costs are absurd considering the odds of getting anything worthwhile. The AH is far superior at all levels. It costs almost 200k in mats to even make the 4 affix rares (which are still drops), the 6 affix rares are closer to 250k worth of gold + mats. You will make garbage more than 9 times out of 10, making it a horrible prospect.
 
The problem he mentions isn't really one of balance, it's itemization. From Blizzard's perspective, it's not even a problem. This is exactly what they're banking on. Make the stuff you NEED only available at the Auctino House so they can take a cut of it

Sure, sure. I'd just say that balance comes into play when you have some of the classes able to clear the content easily (and inflate the economy), and some classes only are successful after you spend millions on gear.
 

hitsugi

Member
Is it just me or does this sound like "we plan on nerfing the most powerful skills and runes that people are using for inferno." Shouldn't they be looking at the skills that are almost completely useless before this? jesus that comment makes me angry / scared for the future.

It's easier to tone something down than it is to buff anything. Plus, Blizzard's current motto seems to be "let people discover something that lets them play in inferno; remove it."
 
Crafting == Gambling from D2. People need to stop equating it with MMO crafting.

How foolish of us to equate crafting with crafting, when instead it should be equated with something that uses an entirely different word.

You may be correct, but the system itself misleads people, hence the confusion and irritation that people have to basically build the casino in order to be able to gamble at it.
 
How foolish of us to equate crafting with crafting, when instead it should be equated with something that uses an entirely different word.

You may be correct, but the system itself misleads people, hence the confusion and irritation that people have to basically build the casino in order to be able to gamble at it.

Why, that's awesome
 

TheYanger

Member
How foolish of us to equate crafting with crafting, when instead it should be equated with something that uses an entirely different word.

You may be correct, but the system itself misleads people, hence the confusion and irritation that people have to basically build the casino in order to be able to gamble at it.

It's semantics, it's gambling sure, and crafting with random stats IS just gambling and that's pretty obvious, but it's so unrewarding that it's simply not worthwhile. Gambling in D2 served a completely different purpose. Apples and Oranges. D2 sank money that had no other use, in D3 you can directly compare the price:expected result vs the AH. Crafting will never win.
 

Ferrio

Banned
It's semantics, it's gambling sure, and crafting with random stats IS just gambling and that's pretty obvious, but it's so unrewarding that it's simply not worthwhile. Gambling in D2 served a completely different purpose. Apples and Oranges. D2 sank money that had no other use, in D3 you can directly compare the price:expected result vs the AH. Crafting will never win.

Crafting will win, cause prices on the AH are steadily rising. There's not enough gold sink in the game to totally negate inflation. Crafting will be price effective.
 

Gotchaye

Member
Crafting will win, cause prices on the AH are steadily rising. There's not enough gold sink in the game to totally negate inflation. Crafting will be price effective.

Prices on lower-end gear have fallen, though. Prices on the very best stuff will increase over time as more gold shows up, but the threshold below which prices will fall will move steadily towards perfect gear. The potential payoff of crafting will thus rise, but it's entirely possible that the expected value of crafting will fall.
 

TheYanger

Member
Crafting will win, cause prices on the AH are steadily rising. There's not enough gold sink in the game to totally negate inflation. Crafting will be price effective.

Not true, prices on GOOD items are rising, prices on subpar items are falling. It simply makes the gulf between 'winning' at crafting, and losing at crafting larger. If you craft a weapon without 3 dps affixes for example, might as well vendor it because it won't show up on the first 46 pages (And you can't craft the best tier items, so it does need 3 affixes). Considering a 6 affix weapon costs 200,000 in purely static gold, PLUS about another 100k in mats...that's not a good thing.
 

lordy88

Member
Quite a few but I'll keep it short: The first thing you might want to do being the 'glass cannon' build is change up your skills. SS and Prep would be much better than vault and your bat.

Act 2 in general is rough to progress in early because traps don't do much for wide open spaces. Might consider something else (keeping vault?) until you get to a confined area where mobs are forced to hit your traps.

Thanks a lot for your advice!

I read other people talking about DH and decided to do a major overhaul:

Got rid of: Multishot, impale, vault.

Added: SS, Nether Tentacles, Prep (Backup plan).

This is so much better! I realized I didn't need impale since NT is 2/5 the hatred and can hit twice per shot, not to mention it gives me some life back (I luckily don't always get 1-shotted at this point), so it handles both CC and single targets. SS is a MUCH better evasion tactic, that can also be used offensively to give me those last few shots to kill dudes. Match that with another two chances to SS with Prep (1/3 of the time another 2!), and I'm in a much better spot than before. Thanks!

As far as gear goes, what should I be going for? I generally go for high Dex with some Vit (I'm at 36k life right now), but should I be focusing on All res as well? I have 163 total res at the moment, and I do have 5.7 mil in the bank. Should I be focused on more damage instead? I'm currently going with a 940 DPS Bow with 50% crit damage socketed. Thanks for your help!

Here's a reminder of what I'm looking like:

 

Ferrio

Banned
Not true, prices on GOOD items are rising, prices on subpar items are falling. It simply makes the gulf between 'winning' at crafting, and losing at crafting larger. If you craft a weapon without 3 dps affixes for example, might as well vendor it because it won't show up on the first 46 pages (And you can't craft the best tier items, so it does need 3 affixes). Considering a 6 affix weapon costs 200,000 in purely static gold, PLUS about another 100k in mats...that's not a good thing.

...and that proves my point. You roll a good item and you're set. 200k really isn't nothing in this game.
 

Gotchaye

Member
...and that proves my point. You roll a good item and you're set. 200k really isn't nothing in this game.

But this is like insisting that the lottery just becomes a better and better investment over time as the jackpot increases but the odds decrease.
 
Not true, prices on GOOD items are rising, prices on subpar items are falling. It simply makes the gulf between 'winning' at crafting, and losing at crafting larger. If you craft a weapon without 3 dps affixes for example, might as well vendor it because it won't show up on the first 46 pages (And you can't craft the best tier items, so it does need 3 affixes). Considering a 6 affix weapon costs 200,000 in purely static gold, PLUS about another 100k in mats...that's not a good thing.

And again, this emphasizes that the crafting/gambling system is only viable for those who have already established themselves in the economy.

If you are still trying to progress, you can guarantee a good item on the AH that will help your progression for that price. If you can't, then that's the point where the AH has broken.
 
Prices on lower-end gear have fallen, though. Prices on the very best stuff will increase over time as more gold shows up, but the threshold below which prices will fall will move steadily towards perfect gear. The potential payoff of crafting will thus rise, but it's entirely possible that the expected value of crafting will fall.

Who gambles for +EV??? Don't go to a casino then!
 
And again, this emphasizes that the crafting/gambling system is only viable for those who have already established themselves in the economy.

If you are still trying to progress, you can guarantee a good item on the AH that will help your progression for that price. If you can't, then that's the point where the AH has broken.

Maybe the AH should let you pay a certain amount, then randomly give you a weapon priced for that amount. lol, take this shit to the extreme.
 

TheYanger

Member
And again, this emphasizes that the crafting/gambling system is only viable for those who have already established themselves in the economy.

If you are still trying to progress, you can guarantee a good item on the AH that will help your progression for that price. If you can't, then that's the point where the AH has broken.

It's not even viable for them. It's stupid for everyone. It doesn't need to exist in its current state. AH barons didn't get there by throwing their money at crafting. They got there through luck :p
 
Maybe the AH should let you pay a certain amount, then randomly give you a weapon priced for that amount. lol, take this shit to the extreme.

Also, just for clarity, I can see what you guys are saying in that crafting is fine at a certain point, for a certain gap in gear; I'm only saying that crafting is not a 1-59 or fresh 60 enterprise.

I'm also saying that, if Ferrio is correct and all AH prices are going to be inflating linearly forever, the game is busted.
 

Ferrio

Banned
But this is like insisting that the lottery just becomes a better and better investment over time as the jackpot increases but the odds decrease.

The odds don't decrease, they get better as weapon prices grow. The chances of you getting a good item is always the same, no matter what the economy is.

Let's say crafting a +6 is 300k (cost + materials). Say the high end weapons right now it can make cost 10 million. That's 33 tries to get one of those weapons.

Let's say that same weapon raises to 100 million due to inflation. The cost to craft is 300k, now you have 333 chances to break even.


Thanks a lot for your advice!

I read other people talking about DH and decided to do a major overhaul:

Got rid of: Multishot, impale, vault.

Added: SS, Nether Tentacles, Prep (Backup plan).

This is so much better! I realized I didn't need impale since NT is 2/5 the hatred and can hit twice per shot, not to mention it gives me some life back (I luckily don't always get 1-shotted at this point), so it handles both CC and single targets. SS is a MUCH better evasion tactic, that can also be used offensively to give me those last few shots to kill dudes. Match that with another two chances to SS with Prep (1/3 of the time another 2!), and I'm in a much better spot than before. Thanks!

As far as gear goes, what should I be going for? I generally go for high Dex with some Vit (I'm at 36k life right now), but should I be focusing on All res as well? I have 163 total res at the moment, and I do have 5.7 mil in the bank. Should I be focused on more damage instead? I'm currently going with a 940 DPS Bow with 50% crit damage socketed. Thanks for your help!

Here's a reminder of what I'm looking like:

I'd really suggest replacing one of your passives with Tactical Advantage. Also try to aim for +20 max discipline (10 from chest, 10 from quiver)
 

Tess3ract

Banned
I just heard a great line in Family Guy that relates to the old thread(s)

"Billy ruined the joke for me by saying it was marmaduke up in the tree, not a cat!"
"In billy's defense, the title of the strip is called Marmaduke who had not yet made an appearance, you should have seen that coming"
 
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