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Diablo III |OT3| Turn On Elective Mode, Get an Authenticator

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oneils

Member
time for a change, buddy

If anyone is looking for a change I recommend the naga hex. Bought it for extra buttons.

Took me a while to get used to a palm grip over my claw grip with the mx518 but I am now getting the hang of it after 60 hours of diablo III.
 

nicoga3000

Saint Nic
I would REALLY love a crafting overhaul. It's simply not worth it to spend money and mats at the BS. Blizzard needs to rethink the cost or system or something...blah.

And thanks for the tips on gear leading into Inferno. I'll just keep where I'm at so I can start farming Act 1 for gear.
 

LordCanti

Member
I'm honestly amazed that items aren't (Account) Bound on Equip. You can buy items to use for any of your characters but can't resell. Give us more Stash space while we're at it. Have us sacrifice a goat or something, I don't know, I just need more goddamn inventory space :|

That would really put a damper on my item flipping hobby. They had a similar mechanic in the beta (a timer on when you could sell items you'd bought) but they got rid of it.


I would REALLY love a crafting overhaul. It's simply not worth it to spend money and mats at the BS. Blizzard needs to rethink the cost or system or something...blah.

And thanks for the tips on gear leading into Inferno. I'll just keep where I'm at so I can start farming Act 1 for gear.

I'm also quite miffed about the state of crafting. I upgraded my Artisan maybe four times, and I want my gold back. Gems are cheaper to buy than they are to craft.
 
Here's my lvl 60 WD. The tentacles on the helmet and shoulders move all over the place too which looks awesome.

r58sb.jpg
 
I would REALLY love a crafting overhaul. It's simply not worth it to spend money and mats at the BS. Blizzard needs to rethink the cost or system or something...blah.

And thanks for the tips on gear leading into Inferno. I'll just keep where I'm at so I can start farming Act 1 for gear.

I gave up when I was spending 10k in gold alone and a lot of mats only to get some shitty random item. Then try again and get a duplicate of said shitty item only with smaller numbers of the same stats.
 

scy

Member
That would really put a damper on my item flipping hobby. They had a similar mechanic in the beta (a timer on when you could sell items you'd bought) but they got rid of it.

Just seems bizarre to me that items never, ever, leave. Good items remain in circulation forever, essentially. This is basically why Bind on Equip exists. Just for the record, you can still flip items, you just can't buy them for use and then flip them :x

@Crafting: Cost is too high for the output, though probably this is due to the economy that took shape rather than the costs themselves. Kind of seems like Blizzard planned prices to be around the Rares you get from Crafting but uh ... we saw how that worked. Or didn't, rather.
 
I would REALLY love a crafting overhaul. It's simply not worth it to spend money and mats at the BS. Blizzard needs to rethink the cost or system or something...blah.

And thanks for the tips on gear leading into Inferno. I'll just keep where I'm at so I can start farming Act 1 for gear.
Crafting so broke current implementation. This is the kind of thing that probably won't e fixed until xpack, though.

Items, ladders, inferno tuning is more of what I'm hoping for. And PvP duh
 

oneils

Member
Eventually crafting will become more important. Once you get a few decent recipes you can churn out some gear and try for a good roll and then sell it on the AH.

As for jewels, only squares and below drop. Eventually people will begin to craft the higher tier stuff. I think it is just too early to say that crafting is not useful.
 
I'm having "all I can think about at work is diablo 3, then I go home and don't really feel like playing diablo 3" syndrome. Its weird. After beating normal, this is where I stand:

-Graphics are good, love the ragdoll physics. Love the fluidity of a lot of the skills.

-Like the auction house, most addictive part of the game, but it needs to be better balanced with the rest of the game. As of right now its ruining drops.

-Item system is a mixed bag, but definitely not an improvement thus far. So rares are hardly rare anymore, legendaries are no longer good, items seem to have less unique mods. However, there are more armor pieces (and more visual representation), dps is a better way of doing things, the mods that do exist usually make sense. Still though, I want to see a random low lvl rare with 50 percent increased attack speed, or 10 percent life steal. There's no unique feeling to these items at all. I also miss attack rating, I gotta say.

-The new stat system is so-so.

-Gameplay is awesome. Combat is better in nearly every way.

-Progression needs work. Too many powerful skills available at the beginning, and enemies are too easy. I know they were easy in diablo 2, but you couldn't kill so many at the same time like you can in d3. It just feels off; I felt equally badass at the beginning as I do now. Of course when things get more difficult it should be harder to kill enemies, but there's just something off about the character progression so far.

-My least favorite thing about this game though, is how much worse the social aspects are. The game should still be 8 player, the public games need to revert back to something like the original battle.net. That system just felt so much more open. Now I feel like a caged animal, like a rat running through a maze going for the cheese; maybe it was always like that, but d2 was better with the illusion.

At least the combat and the graphics are better!?
I know all this stuff has been said before and I don't mean to beat a dead horse, but I needed to get that out for myself.
 

scy

Member
Eventually crafting will become more important. Once you get a few decent recipes you can churn out some gear and try for a good roll and then sell it on the AH.

As for jewels, only squares and below drop. Eventually people will begin to craft the higher tier stuff. I think it is just too early to say that crafting is not useful.

I'll corner the market with my maxed out Artisans!
 

Shouta

Member

RDreamer

Member
Just beat Act I Inferno!

I had a party of 4, so it wasn't much my doing. Most of them had some astounding dps. I didn't get much for drops from him, even with the valor (2 shitty rares). But, before him I got an amazing belt: 49 dex, 70 fit, and 59 resistance to all elements.



Also, in my opinion, valor should have been a mechanic for the whole game. Maybe not as much MF, obviously, but I love the mechanic. It makes you want to keep going, and it gives you incentive not to change skills.
 

nicoga3000

Saint Nic
I gave up when I was spending 10k in gold alone and a lot of mats only to get some shitty random item. Then try again and get a duplicate of said shitty item only with smaller numbers of the same stats.

Everyone is nailing it with thoughts on crafting. I'm glad I'm not alone in my opinion.

And I did this once or twice. I would love crafting to be awesome because it would eliminate the need to scrounge the AH every time I feel the need to upgrade. But without that need to improve, the RMAH would never do well. -_-
 

Lombax

Banned
has anyone heard if blizzard will be making a diablo III armory? I'd love to look at my char w/o having to launch the game every time.
 

JesseZao

Member
All they need to do to get gear out of the game is to add a crafting recipe that uses existing loot to gamble or reroll. Maybe even use 2 pieces + X to create one new/rerolled item. I'm not a fan of ladder resets since I don't want to re-level (people just find ways to rush anyway so what's the point). The only type of reset I could see solving this would be a timed sunset on current gear. Say there is some lore reason making gear obtained before a certain day unstable and having it expire after so many days. This would give you that amount of time to farm new gear before your gear breaks. Only problem would be all broken gear for people that don't play during that period. Maybe it would prevent you from joining public games until you got current gear, while letting you use 'broken' gear in your private game.
 

oneils

Member
has anyone heard if blizzard will be making a diablo III armory? I'd love to look at my char w/o having to launch the game every time.

Coming "Soon." Check out the official webiste, should be in the news feed on the front page.
 
I may have been hacked, not had a chance to check.

No i don't have an authenticator: i don't have an iphone/android phone nor was i willing to pay for something. If hacking is so endemic, it should be provided to the consumer. I also find it a little insulting to suggest it may have been my fault ie due to keylogging.
 

LordCanti

Member
Everyone is nailing it with thoughts on crafting. I'm glad I'm not alone in my opinion.

And I did this once or twice. I would love crafting to be awesome because it would eliminate the need to scrounge the AH every time I feel the need to upgrade. But without that need to improve, the RMAH would never do well. -_-

They should have called crafting by what it really is;

Gambling.

I may have been hacked, not had a chance to check.

No i don't have an authenticator: i don't have an iphone/android phone nor was i willing to pay for something. If hacking is so endemic, it should be provided to the consumer. I also find it a little insulting to suggest it may have been my fault ie due to keylogging.

There is a dial in version that is free, and works on any phone (or at least that is my understanding).
 
Ok, I'm very confused.

What am I missing.

I'm a 44 Monk and I see an increase in the damage attribute when I equip a fist weapon and shield that has 20 less Dexterity than my 78.6 (gemed damage) mace off hand. It has 459 armor, +12% chance to block, 392-543 block amount.
 

Won

Member
Reflect Damage and Shielding. Stupid Elite mobs can't decide what they want!

And Miss "more hidden footprints" just killed me by turning me and herself into a chicken once again!
 

LordCanti

Member
Reflect Damage and Shielding. Stupid Elite mobs can't decide what they want!

And Miss "more hidden footprints" just killed me by turning me and herself into a chicken once again!

Don't follow the footprints. Generally one is against one wall, and one on the other. Hug the wall and things can only come at you from one direction.
 

Macmanus

Member
I'll say it again. This game is doomed if they don't find a way to get weapons and armor out of the economy some how. You can't just keep adding really nice weapons that will never go away... Eventually everyone will have super epic items and those items will be cheap, because more and more get added every day that will remain in the economy forever.

I'll repost my idea I had earlier:

Non-hardcore items at this point will be in the economy FOREVER.

I was thinking something like this for a solution: First of all, repairs should be done by the blacksmith, and you have to level your blacksmith up to repair higher level items.

Each repair of an item should cause it to lose 1 durability. When an item hits 0 durability it becomes not equipable. A high level blacksmith should be able to (for a large cost) restore the item back to its original durability minus one level..

This was posted on Reddit. As I stated there, this is not a good idea. At all.

Weapons stayed in the economy in D2 forever without any issues for over a decade. The way the dichotomy will change is through balance updates of both loot and characters.

If you think Blizzard is going to implement something that destroys players loot, you are fucking insane.
 

Lombax

Banned
I may have been hacked, not had a chance to check.

No i don't have an authenticator: i don't have an iphone/android phone nor was i willing to pay for something. If hacking is so endemic, it should be provided to the consumer. I also find it a little insulting to suggest it may have been my fault ie due to keylogging.

Alas when it comes to getting you account hacked blizzard considers it your fault. When my WoW account was hacked I was pretty much accused of being a gold farmer and my account was frozen. It took about a week of back and forth with them to get everything back to the way it was.

I understand if you dont want to shell out money for an authenticator but if you are a fan of blizzards games its worth the $5.00
 

scy

Member
Ok, I'm very confused.

What am I missing.

I'm a 44 Monk and I see an increase in the damage attribute when I equip a fist weapon and shield that has 20 less Dexterity than my 78.6 (gemed damage) mace off hand. It has 459 armor, +12% chance to block, 392-543 block amount.

Your Off-Hand is terrible compared to your Main Hand. Basically, you alternate attacks so it's possible that spending time swinging your Off-Hand is going to lower your damage if it's that bad. Your Off-Hand needs to be roughly 80% of your Main Hand to be any kind of damage increase over a Shield with the same +Stats.
 
Alas when it comes to getting you account hacked blizzard considers it your fault. When my WoW account was hacked I was pretty much accused of being a gold farmer and my account was frozen. It took about a week of back and forth with them to get everything back to the way it was.

I understand if you dont want to shell out money for an authenticator but if you are a fan of blizzards games its worth the $5.00

Last time i checked it was £10 ($15).
 
Your Off-Hand is terrible compared to your Main Hand. Basically, you alternate attacks so it's possible that spending time swinging your Off-Hand is going to lower your damage if it's that bad. Your Off-Hand needs to be roughly 80% of your Main Hand to be any kind of damage increase over a Shield with the same +Stats.
I'll take a screen shot of all three.

Still confused.

I get 78% when I divide the off hand damage attribute( as the main hand and no off hand) with the main.

AtkUY.png
 

BigDug13

Member
Your Off-Hand is terrible compared to your Main Hand. Basically, you alternate attacks so it's possible that spending time swinging your Off-Hand is going to lower your damage if it's that bad. Your Off-Hand needs to be roughly 80% of your Main Hand to be any kind of damage increase over a Shield with the same +Stats.

And it really needs to be pretty much equal. Even if it was 90% of your main hand's damage, it negates enough of the 15% attack speed advantage to make it not worth giving up the huge defensive bonus of a good shield.

Based on your screenshot, you should not be using dual wield with that equipment setup.
 

Hoo-doo

Banned
Shopping for deals in the AH is almost as thrilling as playing the actual game.
I got into a bidding war with someone concerning some shield that had only 2 minutes left and was severely underpriced.
I timed my final bid just right and won it on the second. It's like catching pokemon.
 
Shopping for deals in the AH is almost as thrilling as playing the actual game.
I got into a bidding war with someone concerning some shield that had only 2 minutes left and was severely underpriced.
I timed my final bid just right and won it on the second. It's like catching pokemon.
Should just disallow buyouts on equipment - make it like old eBay lol

Keep buyouts only for commodities
 
Mind posting what build you run in Inferno?

I'm still in Act 1 so it's the same as my Hell build so far, except I gave up on the Gargantuan. It's the usual Vision Quest + Dire Bears combo. Also the healing Hex, healing Spirit Walk, healing Soul Harvest, Fetish Army/BBV, Blazing Spiders (yep, I love the spiders).

I've been doing very good in Act 1 except for some nearly impossible elite packs.
 

scy

Member
I'll take a screen shot of all three.

Still confused.

I get 78% when I divide the off hand damage attribute alone with the main hand damage attribute.

AtkUY.png

It's why I said roughly, though isn't that Off-Hand roughly 70% the Main Hand (~68%)? Edit: Yeah, checking it out and 78.6/114.8 is ~68.47%.

Basically, any time spent swinging your Off-Hand is time spent not swinging your vastly superior Main Hand. Dual Wielding here will give you less average damage over time but more hits in that given interval; using just the Fist will give you the best damage per hit but few attacks.

Generally speaking, I'd just try to aim for practically identical weapons when you Dual Wield. Like, 114.8 and a 110 - 120 DPS Weapon. Unless you're aiming for something very specific with the build like many hits to generate Spirit without concern for the damage on your Primary skill (which you shouldn't do really).
 
WTF just happened? Was co-op'ing with a mate, suddenly half the map disappeared, tp wouldn't work, fury would not go down, unable to leave game, had to force close and now the damn installer won't work. The PLAY button is greyed out. Maintenance?


EDIT: Failed to update tools. FML.
 
No it's a rare Hellscape Mask, I'm at Inferno and I have yet to get a single Legendary.

Comments like this scare me. I had my first legendary item at the end of act 1 or the begining of act 2 normal. It came from a random laying on the ground. It was a level 9 pair of pants that I wore for a while. Kinda crappy really. I hope I didn't blow my load. I'm towards the end of act 3 NM now and am trying to avoid the acution house until Inferno. People are bitching about crafting, but it's how I got my current weapon.
 
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