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Thats what I thought but I swear it just happened. Maybe I'm just going crazy.
Nope. It happened yesterday to me, I even posted in this thread about it but it got ignored.
Thats what I thought but I swear it just happened. Maybe I'm just going crazy.
So what's the motivation behind a two handed weapon for a monk? Just DPS? You lose the shield with armor and stat, and you also lose the dual wield weapon with stats and sockets for LOH.
I'm just glad it's worth something. Farming act I inferno has been rather fruitless so far.
For me, I started looking for weapons with sockets for the LOH gems. Amulets can have high LOH too.
I heard a rumor the patch was going up today, anyone read anything to confirm this?
Right now I have a 1 handed sword with 877 dmg and IAS. I only have 1.2 mil now so I think i'm going to need at least 2.5 or 3 mil to get a weapon with comparable damage and LOH. What are your stats and how far are you in inferno?
Okay, just finished Act 1 on Inferno. Act 2 mobs are destroying me, so I guess back to farming Act 1. Quick question, since the loot drops are random, I have the same chances of finding some really awesome loot drops in Act 1 as I would in say, Act 4? Or am I going to have to use the AH to progress at this point?
Act II ... just got ZK's head.
IAS plus LOH is stupid expensive. Search IAS plus socket and maybe stats. You can find higher DPS weapons with that combo for less money. The dowside is that you only get 300 LOH and have to craft the gem. I dual wield though and have an aumlet with 400 LOH plus a socket that I found. I found a ring with 120 LOH and 15% IAS too (it's a blue). That's 1100+ LOH.
Still ... looking for a weapon with a socket is an option over the stat itself. Moving LOH off of your weapon is possible too.
I was told weapons with IAS already have it included in the displayed DPS, so if the displayed DPS is higher without any IAS it's better.Act II ... just got ZK's head.
IAS plus LOH is stupid expensive. Search IAS plus socket and maybe stats. You can find higher DPS weapons with that combo for less money. The dowside is that you only get 300 LOH and have to craft the gem. I dual wield though and have an aumlet with 400 LOH plus a socket that I found. I found a ring with 120 LOH and 15% IAS too (it's a blue). That's 1100+ LOH.
Still ... looking for a weapon with a socket is an option over the stat itself. Moving LOH off of your weapon is possible too.
Okay, just finished Act 1 on Inferno. Act 2 mobs are destroying me, so I guess back to farming Act 1. Quick question, since the loot drops are random, I have the same chances of finding some really awesome loot drops in Act 1 as I would in say, Act 4? Or am I going to have to use the AH to progress at this point?
Act II ... just got ZK's head.
IAS plus LOH is stupid expensive. Search IAS plus socket and maybe stats. You can find higher DPS weapons with that combo for less money. The dowside is that you only get 300 LOH and have to craft the gem. I dual wield though and have an aumlet with 400 LOH plus a socket that I found. I found a ring with 120 LOH and 15% IAS too (it's a blue). That's 1100+ LOH.
Still ... looking for a weapon with a socket is an option over the stat itself. Moving LOH off of your weapon is possible too.
Are you finding yourself struggling thru... or are you slowly progressing? Sound to me like your gear is pretty on point.
I was told weapons with IAS already have it included in the displayed DPS, so if the displayed DPS is higher without any IAS it's better.
?
I was told weapons with IAS already have it included in the displayed DPS, so if the displayed DPS is higher without any IAS it's better.
?
Nope. It happened yesterday to me, I even posted in this thread about it but it got ignored.
Progression is still tough. I'm searching for gear with more life regen right now as well. I had a 5 stack the other night in the Oasis though.
For DPS yes. For LOH the IAS has other beneftis though because if APS increase, so does your survivability.
What if the displayed attack speeds are the same?IAS% is already factored into the weapon's listed DPS; two weapons with the same DPS will have different damage per hit values based on their attack speeds. Attacking faster still has uses, though. Especially for things like Life on Hit where you care more on getting the on-hit effect rather than any damage per hit.
What if the displayed attack speed are the same?
Not until patch 1.0.3 comes out.
What if the displayed attack speeds are the same?
I imagine we'll either see a hot fix or patch pretty quickly here to fix the exploit with legendary weapon item collision.
Well I mean how does it affect LOH if both are like... 1.40 but one has IAS on it?If the DPS is the same and the attack speeds are the same then their damage ranges would be the same (or close enough that rounding is getting you the same DPS).
Weapon DPS is just Average Damage * Attacks Per Second. That's all.
Then take the weapon without the IAS. It's probably cheaper and won't be getting nerfed.
Well I mean how does it affect LOH if both are like... 1.40 but one has IAS on it?
I already bought the weapon a few days ago, but the LOH talk made me wonder for future references.Pretty much.
Absolutely nothing is different about them if they have the exact same attack speed. That 1.4 on the weapon is _after_ IAS%. It's already factored into it.
Progression is still tough. I'm searching for gear with more life regen right now as well. I had a 5 stack the other night in the Oasis though. Some combo's still wreck me though. I'm movig build though right now. Changing up to a dodge build and my issue start with when I don't dodge. HAHA.
Is the ias patch going to retroactively work on items or will those skyrocket in value if not?
Thanks all
I already bought the weapon a few days ago, but the LOH talk made me wonder for future references.
I had a 906 1.40 spear with IAS and nothing else and traded it for a 1.40 893 dps fist with a just a socket.
Enjoying 3.21 attacks/second, afraid to login after the patch.
I'm worried about what it's going to do to my life on hit dependent barbarian. It's pretty much going to screw over all classes in one way or another.
What's your build currently?
I ask because I was struggling big time with A2 until I ran a completely different build. The change in build now allows me to safely get through all of Act 2 with very little issues (that rare time a rare/champ pack is just... unfair).
Having a build that compliments your gear is very important and it isn't all that intuitive.
High Crit and get some Life Steal? ~5% should be doable between Weapon + Belt and then you can rely on some on-crit ways to restore health (Whirlwind has 1% Max Life on-crit, Overpower has 8% Max Life and -1s Cooldown on crits).
That's the build I'm shooting my Barb for. ~60% Crit is pretty easy to get and it Life Steal scales better than Life on Hit for Revenge/Overpower/Whirlwind.
I'm quoting myself from a couple of page ago :Off the top of my head.
28K HP
12500 DPS (unbuffed)
4500 armor (buffed)
560 resists
2.6 APS or so
1100 LOH
380 life regen a sec
100 or so LPSS
FOT > Lighning Flash
Lashing Tail Kick > Sweeping Armada
Serenity > Assesnion
Mantra of Evasion > Hard Target (armor buff)
Blinding Flash > Faith in the Light
Sweeping Wing > Blade Storm
I've only switched to this build recently though. Which enabled me to progress to ZK's head. I'm trying to get life regen up. I sacrificed some armor and resists for increased LOH and APS.
Huge shout out for RDreamer who posted this in the last topic:
Speaking of monk builds, I've got:
Fists of Thunder - Lightning Flash
Deadly Reach - Keen Eye
Breath of Heaven - Blazing Wrath
Blinding Flash - Faith in the Light
Serenity - Peaceful Repose
Mantra of Healing - Time of Need
Transcendence
One with Everything
Seize the Initiative
I stole this, uped my res to 500 and act 1 inferno was a breeze. I changed Deadly Reach with 7 Sided Strikes thing for more dps (I also like being invulnerable while casting). Every players are dying next to me and always respawn on me. I keep elites from regenrating health. I got comments like " how do you don't die ? How much life do you have ? " basically the same as him:
15k base dps, buffed at 18k, with max buff at 23 (for 3 sec, usualy to throw 7 Sides Strikes)
9k armor buffed
500 all res
25k hp
Now I could get higher res with better items. Also, I new to swap my two hand for one hand and shield and skyrocket my block rate and attack speed
High Crit and get some Life Steal? ~5% should be doable between Weapon + Belt and then you can rely on some on-crit ways to restore health (Whirlwind has 1% Max Life on-crit, Overpower has 8% Max Life and -1s Cooldown on crits).
That's the build I'm shooting my Barb for. ~60% Crit is pretty easy to get and Life Steal scales better than Life on Hit for Revenge/Overpower/Whirlwind.
How would you go about gearing a monk with nerfed IAS?
Maybe the IAS nerf won't be so bad and diminishing returns aren't totally noticable until 3+ APS.
Heh ... I can hope at least.
I'm quoting myself from a couple of page ago :
Also, I trade 7 sided strike for Sweeping wings for extra, passive aeo dps
Well, there's no Diminishing Returns, just halving the values. I'd just get two good Fist weapons since they have decent speeds and maybe ~15% IAS% across the rest of your equipment to try and get them to close to 2 APS. From there, just normal Life on Hit, Life Regen, etc. stuff.
Also, Life Regen isn't terrible and should probably be geared a bit more often :x At least, it's a good enough stat to be sought after once you get DEX/Resists/Armor/VIT in place. Hell, I'd almost take it over VIT if you're comfortable with your HP.
Well, there's no Diminishing Returns, just halving the values. I'd just get two good Fist weapons since they have decent speeds and maybe ~15% IAS% across the rest of your equipment to try and get them to close to 2 APS. From there, just normal Life on Hit, Life Regen, etc. stuff.
Also, Life Regen isn't terrible and should probably be geared a bit more often :x At least, it's a good enough stat to be sought after once you get DEX/Resists/Armor/VIT in place. Hell, I'd almost take it over VIT if you're comfortable with your HP.
Is dual wielding better than an shield in inferno?
Wait ... maybe I missed something, but last i head there was no definite way they were approaching the nerf. Have they released info regarding how they're going to affect IAS?
Interesting how a lot of the DH builds use pretty much the same 5 skills and a freebie. Perhaps with some different runes on the first 5, but most people are pretty much locked into Hungering Arrow, Elemental Arrow, Smoke Screen, Preperation, and Companion.
It was datamined that they're just halving the values. Unless something changes when the patch goes live, that's just what we're looking at happening.
Does anyone know what the highest IAS will be?
Will 25% adjust to say 15% or lower?
The attack speed affix has been reduced significantly on all items. The following list outlines all of the previous values and new values for each affix level. This should give you a rough idea of how much IAS you should expect to lose.
UPDATE: IAS on Quivers appears to be unchanged, I checked a few (including Dead Man's Legacy) and they retained their pre 1.0.3 values.
Weapons
​Haste 1: Old: (2-3%) New: (2%)
Haste 2: Old: (4-5%) New: (2%)
Haste 3: Old: (6-7%) New: (2-3%)
Haste 4: Old: (8-9%) New: (2-3%)
Haste 5: Old: (10-11%) New: (3-4%)
Haste 6: Old: (12-13%) New: (3-4%)
Haste 7: Old: (14-15%) New: (5%)
Haste 8: Old: (16-17%) New: (6-7%)
Haste 9: Old: (18-19%) New: (8-9%)
Haste 10: Old: (20-25%) New: (10-11%)
Other Types (Rings, Amulet, Gloves, Legendaries)
Haste 1: Old: (2-3%) New: (2%)
Haste 2: Old: (4-5%) New: (2-3%)
Haste 3: Old: (6-7%) New: (3-4%)
Haste 4: Old: (8-9%) New: (3-4%)
Haste 5: Old: (10-11%) New: (4-5%)
Haste 6: Old: (12-13%) New: (5-6%)
Haste 7: Old: (14-15%) New: (6-7%)
Haste 8: Old: (16-17%) New: (8-9%)
I think only the first 4 are needed. Companion is another freebie. I use Mines, and the stampede arrows.