How far are you with your monk?
Act 3 Inferno, though her gear has been gutted and I'm in the process of re-gearing her.
In retrospect, I think all my classes have been gutted at some point :|
How far are you with your monk?
Reflect damage is not that bad. Just buy a secondary weapon with a socket + life on hit/or lifeleech thats like 200-300 lower DPS (or whatever ur budget allows) than your main weapon. Equip it when u spot reflect damage mobs.
Not sure how many people know but the Fire will not burn you if your all the way at the bottom of the middle block.I laughed SO hard at this. A+
And yeah, last night we had Shielding Reflect Jailer Mortar followed by Frozen Reflect Mortar Molten (that's the one where they leave a trail, right? It was that one). I did 3 Butcher runs, and all of the runs had a majority of reflect packs. Bad luck or bad design decision on Blizzard?
Also, Butcher got buffed. For the last 1/4 of his health, the ENTIRE room was full of fire. There was literally nowhere to stand. It was stupid.
So I die once, go repair...why is it almost 2K?
Act 3 Inferno, though her gear has been gutted and I'm in the process of re-gearing her.
In retrospect, I think all my classes have been gutted at some point :|
So I die once, go repair...why is it almost 2K?
20% for 3.2k vs +15% for no damage from Guardian's Path. The latter scales with your current Evasion and your skills and the former doesn't really. You'll also tend to have lower total mitigation than a Barbarian so it's -3.2k on average from a hit rather than a chance to Block and not take any damage that they get.
Due to that, it's a bit of a different story due to Monk's being able to reach a high enough Evasion that it's ultimately worth more to raise the evasion chance than to get the Block; you're going towards the same goal (chance to not take damage) but through different routes.
It also helps that Monk scales a bit better with Life on Hit and Attack Speed and DWing allows them to reach that goal as well as raising their Evasion.
Not sure how many people know but the Fire will not burn you if your all the way at the bottom of the middle block.
So I die once, go repair...why is it almost 2K?
U have to be dead center all the way down. Figured that randomly now i just lure him down there and tank him with monk just healing when needed flames engulfing me and everything lolWhat sorcery is this?! I must try it!
What do bliz mean by a level 61 / 62 / 63 item? I thought lvl 60 was the highest.
I think the biggest issue that people have been having is that until now, it wasnt super expensive to gear a glass cannon.
Meanwhile, melee classes have spent millions upon millions of gold just to be able to function like a non retard. Now melee is in a position where the gear that was previously only required for them is now required for everyone.
The DH that was using a blue ring with 175 dex and 15 attack speed now needs 160 dex, 3 crit, 150 vit, and 50 all res. expensive right? Welcome to the life of a melee
I think the biggest issue that people have been having is that until now, it wasnt super expensive to gear a glass cannon.
Meanwhile, melee classes have spent millions upon millions of gold just to be able to function like a non retard. Now melee is in a position where the gear that was previously only required for them is now required for everyone.
The DH that was using a blue ring with 175 dex and 15 attack speed now needs 160 dex, 3 crit, 150 vit, and 50 all res. expensive right? Welcome to the life of a melee
What do bliz mean by a level 61 / 62 / 63 item? I thought lvl 60 was the highest.
That's not the issue. Demon hunter just feels like a terrible class, nothing really fun about it anymore.
That's not the issue. Demon hunter just feels like a terrible class, nothing really fun about it anymore.
one of the most stupidest things in the game... I hate it will not show you what you have sold so you can remember for later use....Just sold something for 4.3m and I have no idea what it is:
"Fatal Star"
:/
Spot onI think the biggest issue that people have been having is that until now, it wasnt super expensive to gear a glass cannon.
Meanwhile, melee classes have spent millions upon millions of gold just to be able to function like a non retard. Now melee is in a position where the gear that was previously only required for them is now required for everyone.
The DH that was using a blue ring with 175 dex and 15 attack speed now needs 160 dex, 3 crit, 150 vit, and 50 all res. expensive right? Welcome to the life of a melee
20% for 3.2k vs +15% for no damage from Guardian's Path. The latter scales with your current Evasion and your skills and the former doesn't really. You'll also tend to have lower total mitigation than a Barbarian so it's -3.2k on average from a hit rather than a chance to Block and not take any damage that they get.
Due to that, it's a bit of a different story due to Monk's being able to reach a high enough Evasion that it's ultimately worth more to raise the evasion chance than to get the Block; you're going towards the same goal (chance to not take damage) but through different routes.
It also helps that Monk scales a bit better with Life on Hit and Attack Speed and DWing allows them to reach that goal as well as raising their Evasion.
That's not the issue. Demon hunter just feels like a terrible class, nothing really fun about it anymore.
What changed to make it unfun? The nerf to Nether Tentacles or the increased repair costs?
Personally, my demon hunter feels fine.
What changed to make it unfun? The nerf to Nether Tentacles or the increased repair costs?
Personally, my demon hunter feels fine.
What? Why is it terrible?
Pretty much.
I'm utterly shocked someone like you would do this. :lol
1) The 15% from Guardian's Path does not scale with your current dodge; the effective bonus is identical regardless of your current dodge percentage. For that matter, neither does any other dodge skill available. It might scale with other evasion - such as the miss chance from Blinding Flash - depending on how the combat rolls are done.
2) That 15% doesn't come for free. You have to give up another solid defensive passive to get it.
3) Even ignoring shield blocking, shields provide a substantial boost to armor and potentially resistances which is difficult to make up elsewhere. They can also provide a respectable DPS boost to your main hand. My current shield has 150ish dexterity and 7% crit chance; with the weapon selection I currently have available, I do more DPS with the shield equipped than I would by dual wielding. With the right weapons available dual wielding will come out ahead, but those weapons are substantially more expensive than a weapon + shield combo.
My experience with dual wield tanking is that you do it for stacking Life on Hit and for increased spirit regen. Having the option to take the dodge bonus from Guardian's Path is an added bonus, but a minor one. Is there something I'm missing?
Would love to see more of these hit the commodity market so I can finally upgrade my Jeweler.Alright, I just got another Perfect Star Emerald plan. That's like two of them in two hours of playing today. Did they massively up the drop rate?
I still enjoy DH quite a bit but the chest/destructible item drop nerf is what's getting me. It was fun having a ton of loot even if it was mostly junk.
Would love to see more of these hit the commodity market so I can finally upgrade my Jeweler.
At least the cheap Blacksmith plans are reasonably affordable.
To keep good DPS, none of my gear has IAS anymore so I attack super slow. 8 second windows to hit mobs before they get full hp is super annoying, and they basically destroyed demon hunter's best right click, along with these terrible drop rates, just a great combination of no fun.
I basically feel like a shitty Wizard without all the mobility or the spells.
Are you sure it's +15% still? Seems like Guardian's Path is just 10% in Inferno despite what the tooltips claim.
What changed to make it unfun? The nerf to Nether Tentacles or the increased repair costs?
Personally, my demon hunter feels fine.
Cannot believe they didn't completely gut Sarkoth.
I'd have to double check to make sure, and I can't do that at the moment. Are you sure you're applying the bonus correctly, though? Dodge bonuses stack multiplicitively, not additively.
For example, if you have 50% chance to dodge without Guardian's Path, the 15% bonus will give you a total of 57.5% dodge. If the Guardian's Path bonus is actually 10% like you say, you'd get a total of 55% dodge.
Nobody posts in the sell thread, so I'll have to post this here.
Price Check
Ceremonial Knife [RARE] - 943.5dps 99 INT / 60 VIT / 463 LOK / MANA REGEN +10 / CRIT DAMAGE 63%
It's one of the best compared to those on the AH, not the highest dps but it's all round stats are near perfect.
So for the DHs who relied on Nether, what are you using now?
So for the DHs who relied on Nether, what are you using now?
Base Evasion * (1 - Other%) * (1 - Other%) * (1 - Other%) * ... etc for the formula on it. It's just that as your Evasion gets higher, going from 50% to 40% to 30% chance to be hit is effectively "more valuable" than going from 80% to 70% to 60%, for instance.
Granted, +15% from Guardian's Path (and all other sources) is already scaled by your current Evasion. That is, +15% at 50% Evasion means you now have a 42.5% chance to be hit; at 80%, it means you have a 68% chance to be hit.
As for Blinding Flash, I believe it's just a bonus to your Evasion. I haven't actually looked into it and I don't think I've seen any math on it elsewhere.
So for the DHs who relied on Nether, what are you using now?
I sold some things to fund an alt that I really shouldn't have, basically. My Monk is in pretty poor gear.
is it worthwhile to craft now?
So for the DHs who relied on Nether, what are you using now?
Impale with Overpentration.
Audίoboxer;39072910 said:My FPS has tanked since the update, getting lots of screen tearing as well :/
So for the DHs who relied on Nether, what are you using now?