fizzelopeguss
Banned
That's ... not actually the problem. The problem is that the players don't want to be swapping for MF gear.
Says who? i quite like loading the loot roulette in my favour with a janky MF suit.
That's ... not actually the problem. The problem is that the players don't want to be swapping for MF gear.
MF cap sounds so stupid. Why did I bother then to build a gear with 315+ MF that I don't have to swap in the first place. Makes me feel I'm playing the game wrong just because I'm not "smart enough" to use a script. Heck, most of those options make me feel that way.
Meh, whatever, the only thing that bothers me about MF is that they average it out. Why do I have to be penalized if a friend with 0 MF joins my game (which happens all the time) if we already have separate drops anyway.
Says who? i quite like loading the loot roulette in my favour with a janky MF suit.
People like Magic Find, and a lot of people feel that the flavor of Charms from D2 is missing. Many people also feel like the crating artisans are lackluster and boring, and don't see much use.
Why not kill three birds with one stone by allowing us to salvage our magic find gear and craft it into a sort of lucky charm. Allow us to disenchant 6 - 8 pieces of gear all at once, and the magic find from those pieces of gear then turns into a charm with 50% - 100% of the magic find that we keep in our inventory. The charm could be small, taking up only 1 or 2 slots of space. You could also allow the salvaging of such gear to create the token transfer over a small amount of primary stat + vitality + resistances, like 5-10%, so finding high stat MF gear is still valuable.
This process creates a soft cap by limiting the amount of pieces you can disenchant, and still provides a reason to search for high stat, good quality MF gear, involves the crafting artisans and satisfies the demands of both those who wanted charms in the game and those who want to have MF but not have to switch gear constantly.
The charm would basically give you your max MF at all times without the hassle of switching, but an incentive to keep improving the quality of your charm in the end-game.
What is going on over at Blizzard these days? I thought of this in 3 minutes. It's as if the current Blizzard team is completely incapable of thinking outside of the box, unlike the previous Blizzard North team that made Diablo 2 and all of its wonderful features that kept players satisfied for over 10 years.
MF cap sounds so stupid. Why did I bother then to build a gear with 315+ MF that I don't have to swap in the first place. Makes me feel I'm playing the game wrong just because I'm not "smart enough" to use a script. Heck, most of those options make me feel that way.
Meh, whatever, the only thing that bothers me about MF is that they average it out. Why do I have to be penalized if a friend with 0 MF joins my game (which happens all the time) if we already have separate drops anyway. That actually makes me want to play the game alone more and more.
Says who? i quite like loading the loot roulette in my favour with a janky MF suit.
While players getting more Magic Find for their kills isn't a game breaker for us, many players have said they don't enjoy doing it but feel the benefit is too large to ignore.
This. I've never understood why people dont like the option of mf. Its a loot game, youre looking for stuff, why not like mf?
I think they do that to prevent a friend from coming in and nuking something with non0MF gear and having you still get awesome rewards with MF gear.
My idea is to only allow gear switching in town but to give MF thresholds just like NV. What I mean by that is, NV stacks up to 75 (I think? correct me if I am wrong), right? Well, at 100 you could get another guaranteed drop. It could be white, blue, yellow, whatever. At 150 you get another, 200 another so on and so forth. That way people can have tangible goals to build around when creating sets rather than stacking MF arbitrarily and hoping for the best. MF will provide its old role as well as this new one.
This was on the D3 forums. Kinda found the idea interesting and more of a solution than what we've been presented.
This was on the D3 forums. Kinda found the idea interesting and more of a solution than what we've been presented.
That's why I think 4 is my favorite. Kills the gear script swappers while rewarding people who've geared with MF in mind.
I actually need to improve my MF gear. It's completly capable or raping act I, but not act II.
While it's an interesting idea I really think something like that is outside the scope of what they'd be willing to do. They're looking for a simple fix, not to create a whole new equipment system.
Meh, whatever, the only thing that bothers me about MF is that they average it out. Why do I have to be penalized if a friend with 0 MF joins my game (which happens all the time) if we already have separate drops anyway. That actually makes me want to play the game alone more and more.
Option four, please. It has taken awhile to hit a balance with a nice MF set but still being able to kill effectively.
Meh, whatever, the only thing that bothers me about MF is that they average it out. Why do I have to be penalized if a friend with 0 MF joins my game (which happens all the time) if we already have separate drops anyway.
Well, if we're going for full-blown overhauls, something like this would probably be ideal. Maybe. It depends on the ratios, really. It'd be interesting, though.
I just hope it would be limited to a single slot charm that you're constantly improving, though I'd imagine the logistics of this long term would be insane without caps. Though, maybe just irrelevant at that point (and just disallow it for PvP / certain affixes from being used in the first place).
I don't particularly want this done though it would be interesting, I just saying it's more of a solution to the problem than what they are suggesting.
Yeah I know, it sounds cool and I wasn't trying to shit on the idea. Just saying that if thats the kind of solution people are expecting then they are going to be disappointed. Realistically we're looking at a band aid type fix here.
Yep, this is clearly the way it should have been. People forming sets that balance the stats they need, alongside Magic Find and other addon stats.
Not getting a pack down to 2% then running offscreen and running some fucking script or mass clicking items in their inventorys to swap equipment.
Option 4 is the best. Want good resists? Build a set of gear with good stats and Resist All, want good gold/health globe radius? Build a set of gear with with good stats and Pickup Range, Want good Magic Find? Build a set with with good stats and Magic Find....
This isn't come foreign concept, and I have zero sympathy for the people acting 'shocked' that something is being done about the stupid way it functions in game right now. #4 is the best, but honestly any of them will do, just so long as they dont leave it the way it is. Slowly but surely they are getting around to fixing some of the dumb stuff in this game.
Hopefully thats the next dumb game mechanic to be killed off. Its really terrible.
How is option 4 the best? People still can just switch to a magic find set and wait 3 minutes to kill the last elite.
This isn't about removing MF%, it's about removing the need to swap. Which isn't necessarily being addressed with their proposed changes, just addressing the actual swap itself.
Three minutes per pack, over the long haul you're losing a lot of time.
Should have clarified. Current discussion isn't about it no, but in these ot's theres tons of people totally against mf and want it gone. Thats where my comment came in.
Should have clarified. Current discussion isn't about it no, but in these ot's theres tons of people totally against mf and want it gone. Thats where my comment came in.
Yep, this is clearly the way it should have been, people forming sets that balance the stats they need, alongside Magic Find and other addon stats.
Not getting a pack down to 2% then running offscreen and running some fucking script or mass clicking items in their inventorys to swap equipment.
Option 4 is the best. Want good resists? Build a set of gear with good stats and Resist All, want good gold/health globe radius? Build a set of gear with with good stats and Pickup Range, Want good Magic Find? Build a set with with good stats and Magic Find....
This isn't some foreign concept, and I have zero sympathy for the people acting 'shocked' that something is being done about the stupid way it functions in game right now. #4 is the best, but honestly any of them will do, just so long as they dont leave it the way it is. Slowly but surely they are getting around to fixing some of the dumb stuff in this game.
Hopefully thats the next dumb game mechanic to be killed off. Its really terrible.
This was on the D3 forums. Kinda found the idea interesting and more of a solution than what we've been presented.
Reward players that worked hard on their magic find set.
How is option 4 the best? People still can just switch to a magic find set and wait 3 minutes to kill the last elite. Option 5 is clearly the best. It makes you have to choose a set gear or you lose your valor.
But it doesn't solve the problem.
Then you're back square one in the diablo 2 days where Ranged kite classes will have the MF advantage.
This was on the D3 forums. Kinda found the idea interesting and more of a solution than what we've been presented.
What about people farming with no MF? Losing a stack because you felt like to switch to your shield is BS.
NV already locks skills. I mean, come on.
But it doesn't solve the problem. It's just a band aid fix. Only solutions to fix the actually problem is either gear swapping key, get rid of magic find on items or deterring players from switching via removing their valor. How many players are gonna gear swap after option 5? Zero! That to me is a fix. Reward players that worked hard on their magic find set.
What about people farming with no MF? Losing a stack because you felt like to switch to your shield is BS.
NV already locks skills. I mean, come on.
Silly idea. If I get a really amazing upgrade that also happens to have MF on it, I don't want to feel like I have to sacrifice that item in order to have the best possible MF charm. Besides, why even put a stat on gear if its only purpose is to be melted down into a charm?
When was the last time you did a farming run, or killed ANY elite in Inferno?
Go ahead and wait 3 minutes each time, it will cripple your time spent and lower your effectiveness overall considering the way NV works with rares. You would lose more than you gained. And your elite champ would always heal back to full btw, forcing you to kill and entire full health champ in your budget crappy statted MF% set which would take forever in a day to do with your massive dps and defensive stat losses.
Or you could build a legitimate set, never have to swap, and not become a defenseless, "omg I hop it doesnt 3 shot me", low dps wet noodle trying to kill a champ every pack you encounter.
#4 would absolutely murder gear swapping, if you think it wont its just because you aren't thinking it through. 3 minutes would be sufficient.
Except it does solve the problem. The problem is people swapping gear and gaining massive bonuses over the people that do not. This change very specifically NULLIFIES that. You lose that effectiveness due to the increased amount of time spent, it becomes clunky and you have to kill a champ thats FULL HP which will take forever and will risk deaths unless you build a legitimate MF set with great stats. You dont seem to understand this.
No, I have had champs heal to full just because I kited them a bit too far. The full heal and the 3 minute timer means NOONE gets a hall pass out of this, not even ranged.
Should qualify the NV stack reduction to 'if gear has MF%'. That way people can still switch weapons freely (most weapons) and can avoid this mechanic completely if they avoid MF stat.
I farm every day. I have 2 million EHP and 45k dps. I have a magic find set that can kill one elite with full health easy. 3 minutes whoopy doo doesn't bother me one bit.
How is option 4 the best? People still can just switch to a magic find set and wait 3 minutes to kill the last elite. Option 5 is clearly the best. It makes you have to choose a set gear or you lose your valor.
Umm what? You seriously think it's more efficient to sit there with your thumb up your ass for 3 minutes EVERY time you encounter a champ? Last time i checked there are about 40 champs in each act. You're talking about wasting 2 hours. Thats more time than it takes to actually clear the whole act if youre moving quickly
This. I've never understood why people dont like the option of mf. Its a loot game, youre looking for stuff, why not like mf?
Did I say it's more efficient? No I'm saying for some people it won't matter. I said earlier reward the people that built magic find sets. But if your gonna fix something FIX IT.
I farm every day. I have 2 million EHP and 45k dps. I have a magic find set that can kill one elite with full health easy. 3 minutes whoopy doo doesn't bother me one bit.
Did I say it's more efficient? No I'm saying for some people it won't matter. I said earlier reward the people that built magic find sets. But if your gonna fix something FIX IT.
Honestly? They're not a part of this conversation. If someone is willing to wait out three minutes per elite pack then they clearly don't actually understand what they're doing.
My question is whats wrong with option 5? It makes you have to choose between running a magic find set or swap and lose your valor. Option 4 you can still get around even though it will take longer.
My question is whats wrong with option 5? It makes you have to choose between running a magic find set or swap and lose your valor. Option 4 you can still get around even though it will take longer.
I still would prefer to see them just restrict gear swapping altogether. I understand some people need the ability to swap to a different weapon set for certain encounters, but do people really swap their armor for any other purpose than to switch to MF gear?
- Allow armor swapping only in town.
- Allow weapon swapping any time, and even include a quick swap function like D2.
Did I say it's more efficient? No I'm saying for some people it won't matter. I said earlier reward the people that built magic find sets. But if your gonna fix something FIX IT.
I still would prefer to see them just restrict gear swapping altogether. I understand some people need the ability to swap to a different weapon set for certain encounters, but do people really swap their armor for any other purpose than to switch to MF gear?
- Allow armor swapping only in town.
- Allow weapon swapping any time, and even include a quick swap function like D2.