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Diablo III |OT4| Antiques Roadshow: Sanctuary Edition

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tn2007

Member
This reply means nothing, regardless of your stats, this option removes the benefit of swapping gear. You could continue to do it, but it would be less efficient than me in my 150% MF set that actually maintains Inferno level resists with good dps. You stop every champ pack, theres like 15 or more per act and each time, you are going to stop and wait 3 minutes while Ill just plow through.

And at every 3 minute wait, your going to put on your poorly itemized 30% MF 100 intellect throwaway blue item on your Barb and try to slowly wittle down a 100% HP (after they heal during those 3 minutes) Waller Molten Fast Arcane enchanted Phasebeast.....

Yeah, good luck keeping up with my # of rares per hour. #4 promotes people building proper sets of MF gear with balanced stats, instead of running to the AH and buying 11 blues with high MF with zero regard for the other stats on the item, then just hot swapping once their champ pack is at 2% HP. It actively kills that functioning and makes just killing the mobs as fast as possible more Rares per hour than trying to hack through them in a terribad MF set after a 3 minute wait per pack.

There are Acts with 20+ champs or so, trying to /shrug off a 1 hour addition of time to your run as if its insignificant is ridiculous. I could do two clears in the time it took you to do one with that added time.




You have got to be kidding me..... Look, stupid people that are bad at math arent the problem. The hot swapping of gear is the problem. This would solve the problem....

How doesn't option 5 not solve the problem? That's all I'm saying. No where did I mention it's more efficient to wait 3 minutes. I personally would just run through the act with my gear as is and not worry about magic find set. I'm just arguing the option 5 with COMEPLETELY deter people away from switching.
 

scosher

Member
People do swap gear. I do it for bosses when I dont need nearly as much defense as I do for a champ pack. I swap bows for Reflect damage. I swap to dps for bosses in MP games when the other Barb/Monk says he will handle the Tanking. Offtanks aren't really a thing in Diablo 3 boss fights.

Honestly I reckon they will be against any option that stops you from swapping gear. They have already tightened the vice on specs with NV, doing the same with gear also would probably be too much.

Yeah, but my suggestion would allow gear swapping in town only. Removing NV stacks when gear swapping would prevent it at any time. If you need a different gear set for bosses, it's not hard to TP back and grab/equip a different set from your stash.

The issue is about gear swapping mid-combat, to gain the best benefit of MF at the end of a boss/elite kill. Restricting gear swaps to town only solves that.
 

mercviper

Member
How doesn't option 5 not solve the problem? That's all I'm saying. No where did I mention it's more efficient to wait 3 minutes. I personally would just run through the act with my gear as is and not worry about magic find set. I'm just arguing the option 5 with COMPLETELY deter people away from switching.

And we're saying that #4 does exactly that, but does NOT include a penalty for regular game play.
 
How doesn't option 5 not solve the problem? That's all I'm saying. No where did I mention it's more efficient to wait 3 minutes. I personally would just run through the act with my gear as is and not worry about magic find set. I'm just arguing the option 5 with COMEPLETELY deter people away from switching.

option 4 already COMPLETELY deters people (as long as those people have brains) and doesnt have the severe penalty that option 5 has for other legitimate gear swaps
 

tn2007

Member
And we're saying that #4 does exactly that, but does NOT include a penalty for regular game play.

That's fine but my problem is that inferno is suppose to be a gear check right? Than why let anyone switch gears to find certain bosses or enemies without a penalty? They did it for skills. Why not equipment too. Of course the people here complaining wanting option 4 are people that built magic sets to use all the time. And I'm fine with that. So why not pick option 5? Since you already have a magic find set and your not gonna switch anyways.
 

scy

Member
That's fine but my problem is that inferno is suppose to be a gear check right? Than why let anyone switch gears to find certain bosses or enemies without a penalty? They did it for skills. Why not equipment too. Of course the people here complaining wanting option 4 are people that built magic sets to use all the time. And I'm fine with that. So why not pick option 5? Since you already have a magic find set and your not gonna switch anyways.

Because it adds nothing but an extra penalty.
 
That's fine but my problem is that inferno is suppose to be a gear check right? Than why let anyone switch gears to find certain bosses or enemies without a penalty? They did it for skills. Why not equipment too. Of course the people here complaining wanting option 4 are people that built magic sets to use all the time. And I'm fine with that. So why not pick option 5? Since you already have a magic find set and your not gonna switch anyways.

How are we still having this discussion? Option 4 HAS A PENALTY. The fact that you grossly underestimate the severity of the penalty is a problem of your understanding, not a problem with the penalty itself
 

Cipherr

Member
Than go back to diablo 2 and implement a switch gear key.

5d5651a4_smh2.gif
 

Woo-Fu

Banned
Any solution they pick will be imbalanced and unfair. When you've got classes/builds that need 4 or 5 stats on a piece of gear and classes that are just fine with 3 something like magic find shouldn't be taking up a slot.

The helmet I wear doesn't even exist with magic find, at least not as far as I can tell by searching both auction houses on a daily basis. It isn't a legendary or anything like that, just a combination of stats that I have never seen alongside magic find.

If I can't swap to MF gear you're telling me that some builds are going to get shafted while others are just fine.
 

scy

Member
Any solution they pick will be imbalanced and unfair. When you've got classes/builds that need 4 or 5 stats on a piece of gear and classes that are just fine with 3 something like magic find shouldn't be taking up a slot.

The helmet I wear doesn't even exist with magic find, at least not as far as I can tell by searching both auction houses on a daily basis. It isn't a legendary or anything like that, just a combination of stats that I have never seen alongside magic find.

If I can't swap to MF gear you're telling me that some builds are going to get shafted while others are just fine.

I'm interested in their proposed adjustments to make MF more viable on equipment in general. That part is what really allows us to judge the fixes.
 

tn2007

Member
I took that more to mean "wow what are you even talking about, im out"

Na I was just trolling option 4 lovers. None of the things blizzard do at this point annoys me like some people here. I already made $200, my barb is set, and I'm done with everything till an expansion comes out. Only things left for me is to try new classes and play hardcore.
 

jersoc

Member
wow, i'm disappointed in the MF swapping. I thought they were going to offer us a solution to make it easier. Should have known they want to nerf it since that's what blizzard has a hardon for the last 6 years. So fucking stupid. All those "solutions" are ass too. Who asked for this? Thought we wanted an easier way to swap not a punishment.

Why does blizzard think this is a good idea in a loot game?
 

Cipherr

Member
Any solution they pick will be imbalanced and unfair. When you've got classes/builds that need 4 or 5 stats on a piece of gear and classes that are just fine with 3 something like magic find shouldn't be taking up a slot.

The helmet I wear doesn't even exist with magic find, at least not as far as I can tell by searching both auction houses on a daily basis. It isn't a legendary or anything like that, just a combination of stats that I have never seen alongside magic find.

If I can't swap to MF gear you're telling me that some builds are going to get shafted while others are just fine.

I sometimes wonder if their decision to limit certain stats to certain item slots was a mistake or not. For example your helm. If it for example has Crit as one of its stats, it makes it hard to make up for the loss of that affix on other items because it cannot appear on legs (as an example) outside of legendaries.

I dont know though, maybe they should raise the amount of affixes that a single item can have above 6/7 and simply keep the budgets for the stats the same.

Then, while you might not be able to keep the same stats on a helm and add MF, you might be able to sacrifice the amount of those stats for a little added MF.

wow, i'm disappointed in the MF swapping. I thought they were going to offer us a solution to make it easier.

Which would basically be..... them building the third party MF Autokey Swap functionality into the game? I honestly have no idea why anyone thought they were going to do that..... I really dont. I thought they made it pretty clear that the entire 'swapping pieces before something dies' was something they didnt like. And even if they didnt, the change to chests and MF to combat it sent a pretty clear message.

I consider assuming people carry around 13 items in their inventory purely for MF swap purposes to be much worse game design overall.
 

tn2007

Member
wow, i'm disappointed in the MF swapping. I thought they were going to offer us a solution to make it easier. Should have known they want to nerf it since that's what blizzard has a hardon for the last 6 years. So fucking stupid. All those "solutions" are ass too. Who asked for this? Thought we wanted an easier way to swap not a punishment.

Why does blizzard think this is a good idea in a loot game?

Because blizzard wants you to spend more time in the auction house.
 

scy

Member
Honestly I just think they are going to buff NV.

That's basically what I'm assuming.

I sometimes wonder if their decision to limit certain stats to certain item slots was a mistake or not. For example your helm. If it for example has Crit as one of its stats, it makes it hard to make up for the loss of that affix on other items because it cannot appear on legs (as an example) outside of legendaries.

It'd be nice to have them more open but I wager it'd just mean you'd have more slots that you'd need them on because of how good they are :/

I dont know though, maybe they should raise the amount of affixes that a single item can have above 6/7 and simply keep the budgets for the stats the same.

There's really no stat budget though. Just random rolls on affixes.
 

theta11

Member
I sometimes wonder if their decision to limit certain stats to certain item slots was a mistake or not. For example your helm. If it for example has Crit as one of its stats, it makes it hard to make up for the loss of that affix on other items because it cannot appear on legs (as an example) outside of legendaries.

I dont know though, maybe they should raise the amount of affixes that a single item can have above 6/7 and simply keep the budgets for the stats the same.

Then, while you might not be able to keep the same stats on a helm and add MF, you might be able to sacrifice the amount of those stats for a little added MF.

Truthfully they only did it with stats that could easily become too powerful. (Alot of stats XD) If they increased the amount of items specific things can roll on they would have to reduce the budgets to keep their target intact.
 

Insaniac

Member
Screenshotting all the equipment seems like too much work, but I can show something specific if you want.

This is the current skill setup http://us.battle.net/d3/en/calculator/wizard#VOmjXS!Ygf!Yccaac

Wicked wind is just there to reset archon cooldown when that is necessary; it rarely is in single player and only sometimes in coop. Galvanizing ward is there only for the increased energy armor duration as archon frequently lasts longer than 2 minutes and waiting for it to time out is annoying.

yeah you and I use identical skill setups except i run blur instead of glass cannon (mostly cause my gear isn't up to part yet)



I assume the majority of your gear is crit chance, crit dmg and all res or int and all res for the most part

I'm curious to see your wep / source stats
 

Cipherr

Member
There's really no stat budget though. Just random rolls on affixes.

Is this true or confirmed anywhere? It sure seems like while weapons can, for example roll 300 in a stat, or +900 LOH, or max Lifesteal, +50% damage, or a socket or 90+% crit damage, that I rarely see any of those kind of super high rolls together on one item. Sort of always felt to me like they had a budget. You might be able to roll a socket near 1k LOH and 90% crit damage, but dont expect to also get 400 in stats plus a 1300 dps roll out of it at the same time.
 

scy

Member
Cap MF% from gear at 125%.

Increase NV buff to 25% per stack.

Max total MF% = 250%

Problem solved.

Would still promote swapping instead of finding good equipment with MF%. And what about the people who've already built ~300%+ suits?
 

Woo-Fu

Banned
Check your auctions closely, the scheduled maintenance ate a spear I had up for 1-3m. No item, no gold, no entry in auction log to show how it finished. It is just gone.
 

theta11

Member
Is this true or confirmed anywhere? It sure seems like while weapons can, for example roll 300 in a stat, or +900 LOH, or max Lifesteal, +50% damage, or a socket or 90+% crit damage, that I rarely see any of those kind of super high rolls together on one item. Sort of always felt to me like they had a budget. You might be able to roll a socket near 1k LOH and 90% crit damage, but dont expect to also get 400 in stats plus a 1300 dps roll out of it at the same time.

Well items have a range of magical properties they can roll and so it's impossible to have all those things as well as stats since some properties take 2 slots even though they show as 1.
 
Is this true or confirmed anywhere? It sure seems like while weapons can, for example roll 300 in a stat, or +900 LOH, or max Lifesteal, +50% damage, or a socket or 90+% crit damage, that I rarely see any of those kind of super high rolls together on one item. Sort of always felt to me like they had a budget. You might be able to roll a socket near 1k LOH and 90% crit damage, but dont expect to also get 400 in stats plus a 1300 dps roll out of it at the same time.

I think its because its possible to roll each affix up to twice, so when you see like 900 LoH it used 2 affixes, meaning you may not get that socket
 

LCGeek

formerly sane
I'm about to hit inferno today, but noticed in the later acts of hell difficulty has gotten nasty for my DH. Anyone have any advice on solid skills to be using at this point I think winging for me won't be enough.
 

jersoc

Member
Which would basically be..... them building the third party MF Autokey Swap functionality into the game? I honestly have no idea why anyone thought they were going to do that..... I really dont. I thought they made it pretty clear that the entire 'swapping pieces before something dies' was something they didnt like. And even if they didnt, the change to chests and MF to combat it sent a pretty clear message.

I consider assuming people carry around 13 items in their inventory purely for MF swap purposes to be much worse game design overall.

well, a lot of talk they centered around saying swaping MF gear was not fun. which means they were going to make it easier to do. But like I said, guess I should have seen nerfs coming because that's all they do since wow BC era.
 
Lemme get this straight:

There are two groups of people: MF people, and people jealous of MF people.

MF people love MF, but hate having to gear swap and think the idea is poorly thought out.
Non-MF people hate MF and think that the existence of MF people means they're not playing the game the right way.

Blizzard comes in and ponders about it like they did with Attack SPD. They can:
- slow it down (that delay thing)
- penalize it (stack removal)
- nerf it (cascading values)

Why don't they just do this: Leave it alone or help it along? They friggin put MF in there so people would covet it (like Arcane Resistance or + to range on health orbs). So instead of breaking yet another mechanic in the game they just launched about a month ago, why not help people who want to swap gear do so? Like WoW, have a equip that players can define and some hotkey that lets them swap out (so they can stop using external programs).

MF helps increase drop percentages from 1% to like, 4%(?) at 300% MF. People are sacrificing important game-mechanic stats to do so. Let them. If you hate external scripts, then code in something to aid this type of gameplay.

I read the ToS, but it's still BS. Like Attack SPD, if they nerf MF, then what about the people who paid (gold or RM) trying to play the game as it was "designed"? Gold and RM (especially RM) is not trivial to mess with.

Edit: I quit D3 because of Inferno progression and the drop loot model. I also happen to be in the MF jealousy camp. Still, it's in there. Don't F with it
 

mercviper

Member
I sometimes wonder if their decision to limit certain stats to certain item slots was a mistake or not. For example your helm. If it for example has Crit as one of its stats, it makes it hard to make up for the loss of that affix on other items because it cannot appear on legs (as an example) outside of legendaries.

I dont know though, maybe they should raise the amount of affixes that a single item can have above 6/7 and simply keep the budgets for the stats the same.

Then, while you might not be able to keep the same stats on a helm and add MF, you might be able to sacrifice the amount of those stats for a little added MF.



Which would basically be..... them building the third party MF Autokey Swap functionality into the game? I honestly have no idea why anyone thought they were going to do that..... I really dont. I thought they made it pretty clear that the entire 'swapping pieces before something dies' was something they didnt like. And even if they didnt, the change to chests and MF to combat it sent a pretty clear message.

I consider assuming people carry around 13 items in their inventory purely for MF swap purposes to be much worse game design overall.

They specifically mention "Philosophically we don't have a problem with the practice." in the post about the MF changes, so it's more a player response than anything intended by Blizzard. I think the only people they're trying to make happy are the ones that feel cheated that other people can swap gear faster than they can to kill a champ in the last 5 seconds.

Re: nerfing chests, it was more a response to people going to areas without monsters and farming stuff that wasn't really interactive or playing the game.
 
They deserved it!
T.T My poor Wizard and Monk

Seriously though, I can't imagine them doing that again. Then again, I can't believe they did it once at all.

It went over surprisingly well too. I'm betting a smaller portion of the Diablo population is gearing with MF in mind than the amount of people who were trying to gear with IAS in mind. They're proposed 50% slash to IAS was more like 66% too.

I'm just not sure if they consider the MF issue to be as large as the IAS was to them.
 

Woo-Fu

Banned
I had 3.21 attacks per second when IAS got nerfed.
My MF suit is 361 MF.

double-whammy!

If they break MF swapping due to lazy moaners I think I'll probably lose interest. I'm a min-maxer by nature and if all I can expect as a reward for my effort is a massive nerf each time I finally feel I'm "there" I just won't see much point in playing.
 

syllogism

Member
yeah you and I use identical skill setups except i run blur instead of glass cannon (mostly cause my gear isn't up to part yet)



I assume the majority of your gear is crit chance, crit dmg and all res or int and all res for the most part

I'm curious to see your wep / source stats
Yes I stack those and don't wear any legendaries. I've IAS on rings+ammy, but mostly just to complement other dps stats

N7ue3.png
 

Cipherr

Member
I think its because its possible to roll each affix up to twice, so when you see like 900 LoH it used 2 affixes, meaning you may not get that socket

Ahhhh!! I had heard a little about this, but didn't realize that this was the way it worked. That makes a lot of sense. Is 2 in 1 the cap for a single affix? Or can it roll 3 in 1 also? And does this also work the same in crafting?

I probably would have known this had I done more crafting. I reckon crafting 5 and 6 stat items I would have noticed I got a few with only 4 or 5 affixes but with insanely high rolls on some of them. Have never bothered crafting much though.
 

syllogism

Member
Is this true or confirmed anywhere? It sure seems like while weapons can, for example roll 300 in a stat, or +900 LOH, or max Lifesteal, +50% damage, or a socket or 90+% crit damage, that I rarely see any of those kind of super high rolls together on one item. Sort of always felt to me like they had a budget. You might be able to roll a socket near 1k LOH and 90% crit damage, but dont expect to also get 400 in stats plus a 1300 dps roll out of it at the same time.
You don't see them together because to even roll a high dps weapon several rolls have to be near max and then you only have a few affix slots left and it's very unlikely for them to also go high.

No you can not roll same affix twice, but there are secondary affixes that may overlap with primary ones. I think that's mostly or solely for stats though. I'm not entirely sure about the following, but I believe an item can have only up to 3 primary and 3 secondary affixes, which rules out certain combinations. Magic find is a secondary on all gear except amulet.

A weapon gets 900+ LOH from a single affix
 

scy

Member
Why don't they just do this: Leave it alone or help it along? They friggin put MF in there so people would covet it (like Arcane Resistance or + to range on health orbs). So instead of breaking yet another mechanic in the game they just launched about a month ago, why not help people who want to swap gear do so? Like WoW, have a equip that players can define and some hotkey that lets them swap out (so they can stop using external programs).

Because fostering swapping equipment isn't ideal? The goal is to get people to covet the stat as an actual stat rather than as a gear swap.

Also, +Health Orb range has some uses. Not that anyone does that Witch Doctor build.
 

theta11

Member
Lemme get this straight:

There are two groups of people: MF people, and people jealous of MF people.

MF people love MF, but hate having to gear swap and think the idea is poorly thought out.
Non-MF people hate MF and think that the existence of MF people means they're not playing the game the right way.

Blizzard comes in and ponders about it like they did with Attack SPD. They can:
- slow it down (that delay thing)
- penalize it (stack removal)
- nerf it (cascading values)

Why don't they just do this: Leave it alone or help it along? They friggin put MF in there so people would covet it (like Arcane Resistance or + to range on health orbs). So instead of breaking yet another mechanic in the game they just launched about a month ago, why not help people who want to swap gear do so? Like WoW, have a equip that players can define and some hotkey that lets them swap out (so they can stop using external programs).

MF helps increase drop percentages from 1% to like, 4%(?) at 300% MF. People are sacrificing important game-mechanic stats to do so. Let them. If you hate external scripts, then code in something to aid this type of gameplay.

I read the ToS, but it's still BS. Like Attack SPD, if they nerf MF, then what about the people who paid (gold or RM) trying to play the game as it was "designed"? Gold and RM (especially RM) is not trivial to mess with.

Edit: I quit D3 because of Inferno progression and the drop loot model. I also happen to be in the MF jealousy camp. Still, it's in there. Don't F with it

This post explains the problem from Blizzard's POV:
http://us.battle.net/d3/en/forum/topic/6009371708#17
 

scy

Member
Ahhhh!! I had heard a little about this, but didn't realize that this was the way it worked. That makes a lot of sense. Is 2 in 1 the cap for a single affix? Or can it roll 3 in 1 also? And does this also work the same in crafting?

I probably would have known this had I done more crafting. I reckon crafting 5 and 6 stat items I would have noticed I got a few with only 4 or 5 affixes but with insanely high rolls on some of them. Have never bothered crafting much though.

It's just +Attributes that have it and it's because there's a variety of affixes for them. For instance, +STR, +STR and VIT, and +STR, VIT, INT, and DEX are three separate affixes and you can roll all three on one item.

You don't see them together because to even roll a high dps weapon several rolls have to be near max and then you only have a few affix slots left and it's very unlikely for them to also go high.

No you can not roll same affix twice, but there are secondary affixes that may overlap with primary ones. I think that's mostly or solely for stats though.

There are some prefixes/suffixes with shared effects that can both be rolled, I believe. I'd have to double check that, however.
 
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