No point, really. They aren't worth much gold.
But they're going to be worth less money now.
No point, really. They aren't worth much gold.
Why do you say this? All the evidence says keeping a 10:1 ratio gives you more EHP.This makes no sense. How are healing effects and diamond skin better if your max HP is lower? Your statement is only true when assuming that there are tradeoffs between resistances/armor and HP when selecting gear. Certainly, tradeoffs like that exist but without the exact math and cost analysis, general isolated statements like that make no sense especially given the wide damage ranges that you can get hit for in Inferno.
It's just like the people in this thread claiming that balancing armor and resists is the way to go.Mathematically, it makes no sense because focusing purely on either armor or resists would yield better damage reduction than balancing both. People make statements like that because they think about it from the cost perspective. However, the cost part of the equation is not clear at all since item values fluctuate quite substantially and it is difficult to pin down the point at which the marginal cost of stacking one resist would outweigh that of stacking 10 more armor.
Also reddit going ballistic about the IAS changes. People screaming about how THE END IS NEAR AND I'LL NEVER BE ABLE TO PROGRESS THROUGH INFERNO NOW WITH MY NERFED IAS and yet they have no clue how big the Inferno nerfs are going to be, so it's way too early to make that claim... Jesus. Someone told me that if I don't play a monk then I'm a piece of shit and should borrow mommy's credit card because I obviously don't understand the nerf.
I... I think I'll stay away from reddit.
But they're going to be worth less money now.
I think the IAS thing is a bit overblown. I'm in Act 2 (on the 2 bloods part now) and the only IAS thing I have is 11% (which is low already) on a ring. It was powerful yeah, but if you were overly reliant on it before, you were probably kind of OP and on easy mode. I've seen people playing with really high IAS and it just seems kinda stupid being able to fire off at least 2x the attacks I do in the same span of time.
Inferno difficulty nerfs are going to need to be pretty goddamn significant to counteract the attack speed nerf though, especially for Demon Hunters. I have something like 42k unbuffed damage on my 60 DH and I still literally cannot get through Act 2, and I'm going to lose about 13k DPS with this nerf, soooooo.
This makes no sense. How are healing effects and diamond skin better if your max HP is lower? Your statement is only true when assuming that there are tradeoffs between resistances/armor and HP when selecting gear. Certainly, tradeoffs like that exist but without the exact math and cost analysis, general isolated statements like that make no sense especially given the wide damage ranges that you can get hit for in Inferno.
It's just like the people in this thread claiming that balancing armor and resists is the way to go. Mathematically, it makes no sense because focusing purely on either armor or resists would yield better damage reduction than balancing both. People make statements like that because they think about it from the cost perspective. However, the cost part of the equation is not clear at all since item values fluctuate quite substantially and it is difficult to pin down the point at which the marginal cost of stacking one resist would outweigh that of stacking 10 more armor.
I hear about people doing this, but I don't think I have ever come close to doing this. But I guess Barbarians would be much less likely to do this accidentally than a Wiz, WD or DH?
Well, I'll be damned. Act 2 Inferno actually gave me something sellable again.
I was about 30 minutes ago. I had 97 ms, but still hopping around. Right now I'm not feeling much.anyone else getting terrible lag on the NA servers?
This makes no sense. How are healing effects and diamond skin better if your max HP is lower? Your statement is only true when assuming that there are tradeoffs between resistances/armor and HP when selecting gear. Certainly, tradeoffs like that exist but without the exact math and cost analysis, general isolated statements like that make no sense especially given the wide damage ranges that you can get hit for in Inferno.
It's just like the people in this thread claiming that balancing armor and resists is the way to go. Mathematically, it makes no sense because focusing purely on either armor or resists would yield better damage reduction than balancing both. People make statements like that because they think about it from the cost perspective. However, the cost part of the equation is not clear at all since item values fluctuate quite substantially and it is difficult to pin down the point at which the marginal cost of stacking one resist would outweigh that of stacking 10 more armor.
Getting through Act2 Inferno with 13K HP, 22K DPS, 5K armor and 500 average resists on my Wizard is a riot. If anyone is up for it, I'd love some help once I get to Belial because he's going to destroy me like a little school girl.
Inferno difficulty nerfs are going to need to be pretty goddamn significant to counteract the attack speed nerf though, especially for Demon Hunters. I have something like 42k unbuffed damage on my 60 DH and I still literally cannot get through Act 2, and I'm going to lose about 13k DPS with this nerf, soooooo.
Honestly what's the point of having all resists and armor stats? It's just needlessly complicated.
Maybe at one time all those different elemental resists actually meant something
With the right dodging, you can probably just get Armor and Physical Resist and not notice half the time :x
Yeah, good luck with that.With the right dodging, you can probably just get Armor and Physical Resist and not notice half the time :x
They meant a hell of a lot in PvP.Honestly what's the point of having all resists and armor stats? It's just needlessly complicated.
Maybe at one time all those different elemental resists actually meant something
Yeah, good luck with that.
So what you're politely saying is I have a lot of shit gear....? I honestly think my chest piece and pants are holding me back the most. My chest has 3 sockets, 234 armor and shit stats, but I keep it for the 3 topaz I can put in it.13k HP lol. I'm more curious as to how you avoided gear with Vitality to get that low. And 22k DPS seems awfully low especially with the level of HP you're rocking.
They meant a hell of a lot in PvP.
Too bad about Kripp getting DDoSed and lagged out of his games. He seems like a cool guy.
Well in d2 people had different sets for different opponents. You could stack resits + absorbs so a lightning sorc could literally not damage you.Oh. Hm. So you're going to equip different gear based on what class you're against? Hrm.
Optimist.
Yeah, good luck with that.
Damn...how long does it take to get funds to show up on your battle.net balance. I added a small amount 4 days ago and still nothing.
Yeah, dodge is not a relevant or even valid form of mitigation IMO. Its just a roll, on of off. Thats just terrible. After the IAS nerf I think DH are really REALLY going to feel the pain of not having some sort of passive always on option for 20% reduced damage of melee/anything the way every other goddamn class in the game has. Or something that increases our resists by some percentage passively, or something that increases our armor by a percentage passively.
Instead we got this shitty short duration short ranged Gloom and Turrets, neither of which can be put up and last a long duration passively like all the other classes can. They are going to need to address that eventually. Really grates me that I could get 700 RA passively and still get my ass kicked in Inferno because I dont have an option for some percentage based passive defense/resist increase of damage reduction.
was it confirmed, I know the other night he kept dropping connection. Is that why he's not on right now?
nm mod in stream chat posted an update
It's usually the poor hit box that makes me rage quit.
"Yay I dodged it"
*You have Died*
"FFFFFFFUUUUUUUU"
I agree though. As a DH, every time I have to wait 30 seconds, I lose my mind.
I think this type of thing is holding the RMAH back. This, combined with the buyer not instantly getting their item.
Having to wait to get paid for an item sucks, but waiting to get an item you've paid for must blow.
You can't even add funds in a timely manner. Had an auction Thursday night with an hour left that I wanted to bulk up my balance in case of a bidding war, it's STILL processing the order.
You can't even add funds in a timely manner. Had an auction Thursday night with an hour left that I wanted to bulk up my balance in case of a bidding war, it's STILL processing the order.
He's got a YT video up about it.
http://www.youtube.com/watch?v=y9tkwh7siZk&list=UUeBMccz-PDZf6OB4aV6a3eA&index=1&feature=plcp
He seems to think so pretty strongly, showing how his DL stats are unusually high.
Fake controversy to generate views/interest? Who knows. Athene's hacking faked too? Who knows. I just know that he reminds me of a lot of my friends and he makes some funny and insightful commentary. I also like his attitude and approach to life, despite his vegan heresy
Yeah, dodge is not a relevant or even valid form of mitigation IMO. Its just a roll, on of off. Thats just terrible. After the IAS nerf I think DH are really REALLY going to feel the pain of not having some sort of passive always on option for 20% reduced damage of melee/anything the way every other goddamn class in the game has. Or something that increases our resists by some percentage passively, or something that increases our armor by a percentage passively.
If you use a credit cait card you can pay instantly
If you use a credit cait card you can pay instantly
Yeah, dodge is not a relevant or even valid form of mitigation IMO. Its just a roll, on of off.
Instead we got this shitty short duration short ranged Gloom and Turrets, neither of which can be put up and last a long duration passively like all the other classes can. They are going to need to address that eventually. Really grates me that I could get 700 RA passively and still get my ass kicked in Inferno because I dont have an option for some percentage based passive defense/resist increase of damage reduction.
To be fair, most the Monks are reporting good success with Evasion builds :x But that's at 60%+ Evasion, something a DH will never really reach.
Shadow Power + Gloom can be chained for awhile and the Life Steal on it is still good even with the Inferno reduction. Unless your DPS is just abysmal. There's a few DHs that are reporting fairly good success with Gloom builds rather than Smokescreen ones.
Damn...how long does it take to get funds to show up on your battle.net balance. I added a small amount 4 days ago and still nothing.