Harrington's is probably easier to gamble than a WH and is better overall considering how many things count as chests for purposes of the buff, plus the fact that you can comfortably get a lot of much-needed toughness on it (mine has dex, vit, allres and life%).
Consider gambling for Hexing Pants if your'e comfortable stutterstepping for each and every shot. The 25% bonus to hatred regeneration effects health globe pickups with BV and Reaper's Wraps as well as Preparation - Punishment, along with passive regen and hatred gained from shooting your generators. It's very strong, and I don't need to say how good a 25% damage buff from one slot is.
I will have to try Blind Faith someday if I can let go of my Pride's Fall addiction or switch builds to something less resource intensive. It does seem really good for ranged characters. Competitive with Andy's I'd say.
The other thing you can gamble for of course is weapons and quivers. These will be more sidegrades than upgrades--different playstyles but not necessarily better in every way than what you're using.
I already know about Harringtons (will probably get nerfed anyway) but didn't know that Hexing Pants worked on stutter step. I already stutter my shots (because my attack speed is slow) but you still have to actually stop to attack. I thought that item was more useful for Strafe/WW/Tempest builds where you are always attacking while moving.
Well I guess I have something to look forward to then.
I'm fine with the RNG of rolling stats but the escalating cost is quite unreasonable, IMO. They should make it a fixed cost to roll everytime. Would make it easy to tailor gear if you want to switch skill builds too.
Figured out a bug that allows you to reset the scaling cost.
Basically pick an item you want to change the stats of:
*Keep rolling item until you feel like it's too expensive per roll (let's say it goes up to 200K per roll).
*When you get the final roll and it's not what you want, immediately press Escape, exit the game.
*Resume game. When you go to enchant that item you will realize that the cost is back to what it was for the first roll.
Note that your actual gold and crafts aren't refunded/rolled back. If you paid a total of 2 million to enchant that money is still gone. What's changing is the price of the next roll. Crafts are also taken (so you can still end up wasting Forgotten Souls) and this bug is fairly useless for rolling Rings/Amulets. But for everything else it will help you save a TON of money.