Pet build was tested and found to be very lackluster at higher difficulties during PTR, and Blizzard just released it as it was without fixing any of the major reported issues with it. I've come to terms with it and feel like it's "fine" to have it as babby's starter set where players who don't want to bother with min-maxing can just play a pet build that's good up to GR 70, but players who want to actually do well and not get carpal tunnel syndrome can play the other sets (or rather singular set which is Inarius).
Interestingly, I feel like the Inarius set is more likely to cause Carpal tunnel, as you have to constantly spam:
- The generator to keep your essence high and add more curses
- The bone rip because you have to keep those stacks up AND it's you're best AOE ability
- The teleport so that you can keep getting the 100% armor buff
- The bone lance because it is your biggest damage ability
- Decripify, because it's your damage multiplier and +30% damage reduction for all affected enemies.
That's 5 abilities that you have to micromanage all the time, in real time.
By comparison, Monk Rainment set really only needs you to keep an eye on your current spirit so that you know when it's safe to Q. Otherwise, you're basically just holding down left click. For Impale DH, you're just rolling around back and forth with your teleport and popping vengeance or whatever the fuck it's called. Wizard is even simpler, though more difficult to play due to fragility.
I enjoyed the skeleton army build when I was playing it, btw. It felt really chill actually, since you just had to command every once in awhile and summon the ghost wizards or archers or whatever that do the OP damage. And as a bonus, it actually feels like a Necromancer build (pets).
The fact that the best Necromancer build is one where he doesn't even use pets rubs me the wrong fuckin way.
bwahaha. time to take my impale DH to GR100 finally.