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Diablo IV |OT| Blessed Mother... Save Us

Mortisfacio

Member
Finally was able to dive into the endgame today (had the day off, but wife/kids were at school and work). Really loving the endgame in its current state and the game feels really good right now. Really wish the game launched in a similar state, but I guess fixing it later is better than never.
 

Moonjt9

No Silksong? = Delivering the pain.
Finished T4 Dark Citadel, killed all tormented bosses including Lilith. Season’s done I guess haha. Nah I’m gonna start building some homebrew spiritborn off meta stuff now that I don’t need to push.

Goal is to make a Razorwing hammerdin. A Razordin.

This expansion is so good. Loot feels really rewarding to find.
 
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cormack12

Gold Member
Is there an issue with Season milestones not updating. Just did a nightmare dungeon and it isn't registering it on the numberd
 

Codeblew

Member
FYI, aspect salvage bug on ancestral items. Read first reply in this reddit thread:



TLDR - Don't salvage an ancestral unless it is a max roll aspect. You can ignore for aspects you don't care about. Hopefully the bug gets fixed soon as I have been stuck with some shitty aspects for the past 100-150 paragon levels or so.
 

clarky

Gold Member
Bought.

Not played since season 1 but looking forward to at least grinding the new class through this season.
 
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Will go for Necromancer btw. Never played this class. Aiming for a Blood Wave build eventually because it looks really cool and it seems quite good this season.
 

DavidGzz

Gold Member
Has the patch deployed? I can't afford for it to happen in the middle of the night since I play on my Steam Deck at work on the slow AF wifi lol

Also, I'm going to have to look up the best Rogue build because I NEED to remake Drizzt with the Black panther mount that I will call Guen.
 
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Antwix

Member
Rax says it will be fine. He's supposedly making a video to show why.
Perhaps but I think it'll be time to move on. The best thing about the build was the pure speed and zooming around. The damage was good but not the best compared to other spiritborn builds.
 

Scary_Larry

Member
So, I’m at Paragon Level 21 and don’t know much about the Paragon skill tree or what to do with my weapons and armor now. Haven’t played a season for this long tbh in this game.

Any suggestions or guides that you’d all recommend? Some of this stuff is convoluted to the point I feel I’m a tad in over my head.

Spiritborn char. Really enjoying the poison build I have, but willing to change it up a bit.
 

Keylime

ÏÎ¯Î»Ï á¼Î¾ÎµÏÎγλοÏÏον καί ÏεÏδολÏγον οá½Îº εἰÏÏν
I've got to say, this Arc Lash / Lightning Spear build that RageGaming put out there is so freaking fun and strong.

Basically you pop unstable currents and just wail on enemies with arc lash and it start auto-spawning all the conjurations.

I've left my Spiritborn alone for a bit now because I don't really like how the builds are overly broken these days due to the Resolve stacking nonsense in addition to the barrier paragon node scaling based on base HP vs max HP like it says. Every single build for that class abuses those mechanics and yeah...you do insane damage, but you can tell that it's not really supposed to be working that way.

The Maxroll version of the Quill Spiritborn doesn't abuse these things too much, but they just updated the guide recently to start stacking barrier generation gems instead of Dex to take advantage of it.

Probably a silly reason to steer away from Spiritborn, but I've always been a class hipster in Diablo where I don't really like to run top meta build, because everyone's running the top meta build.

...

As a side note, I accidentally learned that I can dupe runes last night and I don't really know what to do with that information. I was just slotting stuff into my gear and I ended up with a rune in the gear and a rune still on my cursor which I could put back into my inventory. And when I unsocketed the piece, I had an extra rune. I did it again to confirm it actually worked and it did...and I'm not touching that anymore.

So, I’m at Paragon Level 21 and don’t know much about the Paragon skill tree or what to do with my weapons and armor now. Haven’t played a season for this long tbh in this game.

Any suggestions or guides that you’d all recommend? Some of this stuff is convoluted to the point I feel I’m a tad in over my head.

Spiritborn char. Really enjoying the poison build I have, but willing to change it up a bit.

In general I'd recommend reading a guide for a skill group that you like to use and see how they build their paragon boards or what stats they prioritize for masterworking or enchanting. That should give you a good idea of what to aim for, or you can just follow the guide blindly and succeed.

For Spiritborn, all of the best builds right now are using the Rod of Kepeleke and Midnight Summer ring to spam the crap out of core skills infinitely. Those builds require a lot of max resource and resource generation to "work", and all the other pieces of the build are more straight forward multipliers to that situation.

You could check maxroll or mobalytics to find some builds and get an idea of maybe what you want to prioritize. Maxroll does a much better job of explaining how the build works, whereas mobalytics has a lot more variety of builds.
 
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I've generally enjoyed the expansion and the current season. I like how they have rebalanced the Pit, Nightmare Dungeons and Infernal Hordes while adding the Kurast Undercity.

My main complaint: I hate how we can't just grind the sparks to craft mythics anymore and instead need to collect sparks plus 18 runes of specific types. Last season was great in terms of being able to grind sparks to get whatever you wanted. It wasn't free, you had to grind out the rep on multiple alts. But it was attainable to get what you wanted.

Also the Realmwalker thing needs help, which they are already addressing in tomorrow's patch.
 

Rentahamster

Rodent Whores
So, I’m at Paragon Level 21 and don’t know much about the Paragon skill tree or what to do with my weapons and armor now. Haven’t played a season for this long tbh in this game.

Any suggestions or guides that you’d all recommend? Some of this stuff is convoluted to the point I feel I’m a tad in over my head.

Spiritborn char. Really enjoying the poison build I have, but willing to change it up a bit.

 

GulfCoastZilla

Gold Member
Can any fellow sorcerers help me out here. Last time I played was season of loot reborn. In it as a mage I would just …..idk never run out of mana. I only used one skill (incinerate) and just destroyed everything.

Now….if my mana gets too low it looks like my guy catches fire and that keeps the mana from regenerating. What is that bs all about and can I spec my way out of that. Is it a mage nerf?
 

Miyazaki’s Slave

Gold Member
Can any fellow sorcerers help me out here. Last time I played was season of loot reborn. In it as a mage I would just …..idk never run out of mana. I only used one skill (incinerate) and just destroyed everything.

Now….if my mana gets too low it looks like my guy catches fire and that keeps the mana from regenerating. What is that bs all about and can I spec my way out of that. Is it a mage nerf?
What level are you? You have paragon and glyps yet?
 

GulfCoastZilla

Gold Member
What level are you? You have paragon and glyps yet?
Not yet, but this is definitely a new thing, if I hold down my core skill until mana is at zero, I get penalized for doing that

You see the mana go up and then go down, go up and go down and then finally start to refresh normally.
While that is happening, red flames seem to be surrounding my character.
 

Orbital2060

Member
Not yet, but this is definitely a new thing, if I hold down my core skill until mana is at zero, I get penalized for doing that

You see the mana go up and then go down, go up and go down and then finally start to refresh normally.
While that is happening, red flames seem to be surrounding my character.
Have you checked the aspects on your gear?

Or maybe a skill has changed?

Check these out if you want some guidance on builds


 

marquimvfs

Member

Audio problems got acknowledged by blizzard and aren't PS4 exclusive. I hope they fix it fast.
Audio problems fixed with patch 2.0.3. Performance also improved a lot. Now it's time to enjoy it.
 
Just started Season 6. Having a blast thus far. I don't really care for the story, so am I quite enjoying myself. The Mercenaries quest lines are a nice touch. Lots of QOL-improvements compared to Season 5. Game looks better as well? Performance is great too.
 

amigastar

Member
Just a question, i'm level 30 Rouge, when should i change the difficulty level?
I'm on Normal right now, should i change to Hard or even Expert at this point?
 
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Von

Member
If it isn’t been said, it really pays off farming the Obol vendor.

Once I hit 60, I quickly started to work my way up to pop WT1 & eventually WT2 through the Pits. Through this, you’ll accumulate enough Obols (since this is the best way to farm obols) to gamble them at the vendor and target farm for certain uniques. Some gamers have scored Mythics but your miles may vary.

And it works.

Got my Quill Volley Spiritborn in a great place now and only at Paragon level 95-ish. And that’s just solo play under 18 hours played. No problem running IH in WT2 either, few one shotters but I’ll say that’s user error.

***Helps to use Smoldering Ashes for increased dual drop rate at the vendor too.***
 
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finalflame

Banned
If it isn’t been said, it really pays off farming the Obol vendor.

Once I hit 60, I quickly started to work my way up to pop WT1 & eventually WT2 through the Pits. Through this, you’ll accumulate enough Obols (since this is the best way to farm obols) to gamble them at the vendor and target farm for certain uniques. Some gamers have scored Mythics but your miles may vary.

And it works.

Got my Quill Volley Spiritborn in a great place now and only at Paragon level 95-ish. And that’s just solo play under 18 hours played. No problem running IH in WT2 either, few one shotters but I’ll say that’s user error.

***Helps to use Smoldering Ashes for increased dual drop rate at the vendor too.***
Yah, Obol vendor by far the most OP "activity" this season, especially if you invest ashes into the buff that gives you a chance to get 2 items per roll.
 

Keylime

ÏÎ¯Î»Ï á¼Î¾ÎµÏÎγλοÏÏον καί ÏεÏδολÏγον οá½Îº εἰÏÏν
So I've "completed" 4 characters now this season:

Spiritborn: I did the normal quill volley build...didn't care to "optimize" it to hit for trillions when hitting for billions was already stupid with it. The class feels amazing and is so well put together... but I can't bring myself to play it because it's just so clearly broken and makes content trivial.

Sorc: I tried fireball and immediately just hated the way it played. I really invested time into building a chain lighting sorc and it's easily my next favorite build this season. It moves incredibly fast, it puts out solid damage, it nukes rooms... just feels really good. The problem is the damage ceiling for that build is very low. Wearing incredible gear in every slot except the amulet, I'm getting to about 150M damage....granted....that damage is coming out fast, all over, and with a ton of other procs...but it really prevents the build from going psycho mode. I've decided to give it a rest on the CL sorc and stop trying to keep pumping it because while it can clear all content and kill all bosses... when you're doing hordes with friends or running citadel it's still just not killing fast enough to keep up. It really feels like you need to be able to do on-demand 1B+ in order to feel like you're contributing to pretty much any group activity. Big shame, the build feels so good.

Barb: I made the mighty throw build and I just can't stand the way it plays. Having to bash enemies before you mighty throw makes the setup awful in group activities, and really awkward even when solo. I've always hated the way chains feels to group enemies. If there's a version of the build that ever appears that you can just spam throw hammers without needing to setup with some kind other attack first, I think it'd be one of my favorite builds. As it stands now, it seems like pit pushing is the only thing it's really good at, and that's mainly because you're just whacking at a massive pack of enemies for 30 seconds so the setup doesn't feel so awful.

Necro: I initially went with pure blood wave where you chase the waves and collect the orbs. It got it hitting really hard, but again the method of executing the build is way too awkward. I switched to the Spirit Wave version where you auto-collect the blood orbs with blood lance and shoot out a ton of bone spirits...which improves the quality of life dramatically...but the problem with THAT build is that the spirits are very random, and you can't group enemies fast enough to really make the build shine. Feels again like another build variant that obvious works well in pit pushing, but for general content it's too awkward to feel like you're really contributing in a meaningful way because in hordes your spirits are just going everywhere, and yeah they nuke whatever they hit....but there's been times where I'm just spamming it trying to kill something and the spirits just don't want to cooperate. It's just not where it needs to be.

...

So now I'm trying a landslide druid that uses shred to get around. I absolutely loved my landslide druid last season, but I know this season it's substantially worse. It still seems like it should more or less fit the criteria I'm after, even after the nerf. Seems like it can dish out high damage quickly, and where you want it to go. And with shred on the bar you should be able to get around the battlefield very quickly.

There's off-meta spiritborn that seem interesting like the Rake/Payback one that scales off thorns and doesn't use Kepeleke or that Sezsldkazoekaa (whatever it's called) like literally every other build does. My friend made one and he loves how it plays.

...

Just trying to find another build that feels good in all content, solo or in groups...and not just pit pushing. The hunt still continues. I'm hoping landslide druid is the answer.
 

Orbital2060

Member
Just got a harmony of ebewaka from the curio dealer

Michael Jordan Lol GIF by ESPN
 

Rentahamster

Rodent Whores
Necro: I initially went with pure blood wave where you chase the waves and collect the orbs. It got it hitting really hard, but again the method of executing the build is way too awkward. I switched to the Spirit Wave version where you auto-collect the blood orbs with blood lance and shoot out a ton of bone spirits...which improves the quality of life dramatically...but the problem with THAT build is that the spirits are very random, and you can't group enemies fast enough to really make the build shine. Feels again like another build variant that obvious works well in pit pushing, but for general content it's too awkward to feel like you're really contributing in a meaningful way because in hordes your spirits are just going everywhere, and yeah they nuke whatever they hit....but there's been times where I'm just spamming it trying to kill something and the spirits just don't want to cooperate. It's just not where it needs to be.

Incorporating the aspect that causes bone spirits to seek out bone prison and then explode twice inside a bone prison helps out with that a lot.
 

Rentahamster

Rodent Whores
Just trying to find another build that feels good in all content, solo or in groups...and not just pit pushing. The hunt still continues.

Have you tried Dance of Knives Rogue? It's pretty fun and very mobile. Good for speedfarming. With modest gear and level 46 glyphs, you can clear Pit 65s under 2 minutes.
 

Keylime

ÏÎ¯Î»Ï á¼Î¾ÎµÏÎγλοÏÏον καί ÏεÏδολÏγον οá½Îº εἰÏÏν
Have you tried Dance of Knives Rogue? It's pretty fun and very mobile. Good for speedfarming. With modest gear and level 46 glyphs, you can clear Pit 65s under 2 minutes.
I haven't yet, but I'm not enjoying what I'm reading about it.

The little ritual you need to do before you start spinning, how you can't just move how you want and need to move in smooth curves...having to redo the entire buff ritual after you open a door or open a chest.

I know it wouldn't happen all the time, but it feels like a really awkward setup which has made me shy away from giving it a go.
Incorporating the aspect that causes bone spirits to seek out bone prison and then explode twice inside a bone prison helps out with that a lot.
I'd have to look and see if I can sneak that aspect into the build, but even still, I feel like the spirit travel time hurts you too much when you've got 2-3 other people around trying to blast content immediately.

Like I'll be in an IH and there's an Aether Fiend spawning on my location. If I'm not standing directly on it when it pops, that 2-3 seconds of travel time is more than enough for someone to just swoop in, merc it, and move on.

Worth playing with, though. I didn't hate the playstyle, just hate how slow the spirits are.
 

Rentahamster

Rodent Whores
I haven't yet, but I'm not enjoying what I'm reading about it.

The little ritual you need to do before you start spinning, how you can't just move how you want and need to move in smooth curves...having to redo the entire buff ritual after you open a door or open a chest.

I know it wouldn't happen all the time, but it feels like a really awkward setup which has made me shy away from giving it a go.

It's not that bad. It's just 4 button presses before each spin (3 if you queue up a potion earlier) and each spin is infinite as long as you have enough movement speed and the petrify rune. If you want to see it in action, I can show you mine. It does Pit 65 fairly comfortably. I decided to play around with it because Spiritborn is ridiculous.

I'd have to look and see if I can sneak that aspect into the build, but even still, I feel like the spirit travel time hurts you too much when you've got 2-3 other people around trying to blast content immediately.
There is room since you can use a legendary one hander and a focus now that Doombringer isn't BiS anymore. It's how I set mine up. I also use Trangoul's boots for more DPS and a larger bone prison.

Like I'll be in an IH and there's an Aether Fiend spawning on my location. If I'm not standing directly on it when it pops, that 2-3 seconds of travel time is more than enough for someone to just swoop in, merc it, and move on.

For IH, just stick to one side and let the others cover the other side. Or, just stay in the middle the entire time and spam out bone spirits. You don't actually have to move anywhere.
 

Rentahamster

Rodent Whores
Can any fellow sorcerers help me out here. Last time I played was season of loot reborn. In it as a mage I would just …..idk never run out of mana. I only used one skill (incinerate) and just destroyed everything.

Now….if my mana gets too low it looks like my guy catches fire and that keeps the mana from regenerating. What is that bs all about and can I spec my way out of that. Is it a mage nerf?

Did you ever figure this out? Isn't this the weird debuff the Aldkin mercenary puts on you?
 
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