Digital Foundry: AMD FSR Redstone Ray Regeneration Tested vs DLSS Ray Reconstruction - Not Quite What We Expected

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Or is it just one of Phil's balls in my throat?


AMD's FSR Redstone is a suite of machine learning-based features designed for the future of PC graphics, based heavily on AI features. Ray Regeneration is one of those things, an ML-based denoiser that has made its debut in Call of Duty: Black Ops 7... but only in zombies and multiplayer modes. Oh, and the benchmark sequence. Alex has tested it and explains all to Rich. Does it compete with DLSS Ray Reconstruction? Well... it's complicated.

00:00:00 Introduction
00:00:42 FSR Redstone's strange debut
00:04:37 AMD Ray Regeneration is fundamentally different than NV Ray Reconstruction
00:08:58 Ray Regeneration's WIP look
00:11:14 Quality discussion
00:13:24 Performance
00:15:14 Final Thoughts



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Still not bad for incomplete version as its still missing a few features like frame generation still uses fsr 3 ( not fsr 4 version ) and Neural Radiance Caching that helps with Ai for RT n more im guessing ?
 
Pretty good result. Barely any performance hit and cleans up some longstanding issues in motion. Bodes well for PS6.
 
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