Calm the fuck down...
My concern is limited to just FSR-type tech, I have said similar with regard to whatever kinda power you give devs.
The simple way look at it, look at a game like SW.JS, best rez you are getting from it is a native 1440pish at 30fps. They use reconstruction to go up 4K. Or look at DSremake... or Callisto protocol...etc. Do any of those games remotely look as good as say something like HZ.FW? Or Ratchet?
I am not saying what they end up with is a bad-looking game. Nor am I knocking the performance of the game(s)... Simply saying, that from my experience, more times than not, when you give devs hardware, they would usually underutilized it. Especially if that hardware is so powerful or has features that means they dont have to actually spend a lot of time optimizing it to get the absolute most out of it.
Eg... what you will see more and more and more from thrid party devs as this gen goes on... is that you won't see any native 4K game even at 30fps. But you w see far better joking games from first-party able to push native or very near native 4K at 30fps, then use reconstruction for the higher output framerates. Eg.. this game runs at 720p on a 1.8TF console with a Jaguar CPU from 2011.. and you ready believe they couldn't get it to run at native 4K and 60fps on the PS5/XSX? But lets just use
facts? The RX6700, basically the PC equivalent of these console's GPUs, runs this game at native 4K@64fps+ Ultra settings. NATIVE 4K... still think it's a stupid argument?
Not the point I am making...but ok.