SlimySnake
Flashless at the Golden Globes
To be fair i think publishers do take a large part of the blame as they force these release dates on devs, the games launch brojken, then over time those broken games get fixed.
Its still partly down to the devs as obviously they know the date they have to hit possible years in advance.
- Phil delayed Starfield, Forza and Redfall by a full year. This after doing the same for halo infinite.
- Jimbo didnt force ND to release TLOU day one on PS5. ND said SOON and ended up taking an extra 7 months anyway. Jimbo also let them delay it from early march to late march.
- EA delayed Immortals by 4 months. They also asked Respawn if they needed 3 more months but respawn declined and said 1 month delay is fine. EA took the financial hit for the fiscal year after pushing it to April from March.
- Dead Space was allowed to miss the holiday season as well.
While Publishers do control the dates, we have also seen devs get extra time off from these same publishers. Avatar was delayed by a year and is arguably the best PC port in years. Thats a Ubisoft game. these fuckers are known for downgrades and shit like AC unity. times have changed, the publishers dont want this kind of bad PR on launch day and are willing to delay games by a full year.
I think the devs are simply not communicating the issues to the publishers. ANYONE playing star wars wouldve seen that first cutscene stutter immediately. it happens right at the start of the time. the first fucking frame lags for 2 seconds. this is on devs. id blame the publishers if i found out that they knew about this and shipped it anyway, but the devs 100% know the state of their game. they are just too chicken shit to tell their bosses who are too chicken shit to tell the publisher.