Digital Foundry: Oblivion Remastered PC: Impressive Remastering, Dire Performance Problems

here's how the game runs on my humble 5600 and 3070. dlss is gone for some reason so it is native 1080p taa with high preset and software lumen (I'd guess similar to consoles))



no hard stalls, at least for the first hour I've played. sure it has traversal stutters but nothing out of the ordinary, really. they wouldn't be a deal breaker for me. if they were as severe as shown in the game's review, I would notice them and they would probably take me out of experience

based on what I'm seeing on ps5, it is rather similar to that
 
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here's how the game runs on my humble 5600 and 3070. dlss is gone for some reason so it is native 1080p taa with high preset and software lumen (I'd guess similar to consoles))



no hard stalls, at least for the first hour I've played. sure it has traversal stutters but nothing out of the ordinary, really. they wouldn't not be a deal breaker for me. if they were as severe as shown in the game's review, I would notice them and they would probably take me out of my experience

Game Pass too?
 
I post a video and you post cherry-picked stills. Ok. Now show me a performance comparison between a PC equivalent to a PS5, XSX and PS5 Pro versus the consoles. I'll be waiting. Like I said, it's miles better on consoles, because on PC it's UNPLAYABLE CRAP.

Title of the video you posted is "performance is terrible" and guy is only showing console versions. Yet you claim that console versions run fine? Hahaha...
 
yeah, let's trust you and your magical PC instead of DF. Also the Xbox version is worse than both PS5 and PS5P versions.
Here's a different YouTuber with the same hardware showing completely different results. Myself and others in this thread also do not have these issues.



yes sadly. it was there, even the nvidia app override worked. now it's gone
Happened for me as well. You can re-enable DLSS by inputting this in Engine.ini which should be in your Documents\My Games\ folder.

[SystemSettings]
r.NGX.DLSS.Enable=1
r.NGX.DLSS.QualityMode=1
r.ScreenPercentage=100
r.DynamicRes.OperationMode=0
 
Here's a different YouTuber with the same hardware showing completely different results. Myself and others in this thread also do not have these issues.




Happened for me as well. You can re-enable DLSS by inputting this in Engine.ini which should be in your Documents\My Games\ folder.

[SystemSettings]
r.NGX.DLSS.Enable=1
r.NGX.DLSS.QualityMode=1
r.ScreenPercentage=100
r.DynamicRes.OperationMode=0


Yeh, it wouldn't be the first time where Alex is sat there complaining about "issues" that aren't consistent across everyone's machines.
 
Stutterfest.

Rotten to the core. And its sold truckloads, proving that gamers, collectively, are dogs that don't deserve nice things.
dove-cameron-mal.gif
 
Yet again it seems Alex's PC is bugged. It seems to be an increasing thing where problems seem way worse for Alex than many others.
On my PC (3700x, 32gb ram, RTX3070) yes i'm getting the odd hitch and stutter but nothing as bad as in this video. There are also plenty of streamers playing this game on PC who also are not having problems this bad. Although as i have mentioned in the past, i play on a 60hz tv with vsync, and vsync with a locked framerate can often lessen these kind of problems.

Time to refurb your PC Alex.

EDIT.
Also the game is sat at 'very positive' revirews on Steam, and Steam users are NOT shy about giving bad reviews for technical problems.
 
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Yet again it seems Alex's PC is bugged. It seems to be an increasing thing where problems seem way worse for Alex than many others.
On my PC (3700x, 32gb ram, RTX3070) yes i'm getting the odd hitch and stutter but nothing as bad as in this video. There are also plenty of streamers playing this game on PC who also are not having problems this bad. Although as i have mentioned in the past, i play on a 60hz tv with vsync, and vsync with a locked framerate can often lessen these kind of problems.

Time to refurb your PC Alex.
As mentioned on the first page, the 3700X has one CCD, compared to two on the 3600. So it could be related to that.
 
As mentioned on the first page, the 3700X has one CCD, compared to two on the 3600. So it could be related to that.
no, both 3600 and 3700x have only one CCD
3700x has the benefit of having 4 cores in one CCX as opposed to having 3 cores in one CCX
 
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Title of the video you posted is "performance is terrible" and guy is only showing console versions. Yet you claim that console versions run fine? Hahaha...
I never said fine...Anyway, I couldn't care less about discussing which shit is less shit. I said PC has it worse and the users praise the game on Steam, you said PS5 users do the same and I pointed out they at least get to play the game in a more bearable state. But hey, keep tweaking, sliding and toggling, and trying it out random mods to your heart's content on your powerful PC until you get closer to a console experience.
 
I'm not getting any stuttering thankfully.
I did have my FPS cut in half in the recent update, so hopefully the next update fixes whatever that was.

Though obviously others are, I expect with UE on top of Oblivion it doesn't help.
 
Here's a different YouTuber with the same hardware showing completely different results. Myself and others in this thread also do not have these issues.




Happened for me as well. You can re-enable DLSS by inputting this in Engine.ini which should be in your Documents\My Games\ folder.

[SystemSettings]
r.NGX.DLSS.Enable=1
r.NGX.DLSS.QualityMode=1
r.ScreenPercentage=100
r.DynamicRes.OperationMode=0

That's the beauty of PC gaming! Everybody keeps referring to "the PC version" when there is no such thing. It's like Forrest Gump's box of chocolate : "You never know what you're gonna get". That's just awesome:messenger_ok:
 
I'm genuinely more hyped for Skyblivion than I was before this Remaster released. I think it's actually going to end up helping the popularity of that mod since people got a little taste.
 
Honestly the stutters seemed way worse in the digital foundry PC footage than what I have experienced on PS5 Pro Performance mode. They're there, but it's an Elder Scrolls game. It's going to happen, it doesn't taint the experience for me, sorry for those that are having worse problems, I wouldn't expect too much by way of patches though.
 
I'm not getting any stuttering thankfully.
I did have my FPS cut in half in the recent update, so hopefully the next update fixes whatever that was.

Though obviously others are, I expect with UE on top of Oblivion it doesn't help.

I think there might be an issue with AMD CPUs for this engine. There are some reports that i7 isn't experiencing the same level of stuttering.
 
Should run way better but it still plays pretty fine imo. There's mods to help with engine stability and stutters.
I disagree. My PC isn't the best (5600x, 4070S) but the drops are severe enough that I stopped playing it and I've contemplated buying on PS5 Pro instead.

Not only is there the standard traversal stutter but my frames drop from like 90 to the 30s pretty often.

I know the console versions drop as well but the PC performance was unacceptable to me.
 
Why am I seeing way less stuttering on a 13600K / 32GB / RTX 3070 it hasnt even been bad enough to be annoying I'm just playing the game.
 
I disagree. My PC isn't the best (5600x, 4070S) but the drops are severe enough that I stopped playing it and I've contemplated buying on PS5 Pro instead.

Not only is there the standard traversal stutter but my frames drop from like 90 to the 30s pretty often.

I know the console versions drop as well but the PC performance was unacceptable to me.
I have a very similar PC, same GPU but my CPU is a 5800X. With framegen on (which gives me 0 input lag) my framerate goes from 60s up to 120s. Maybe it's a very CPU intensive game? I only get stutters outside, and they aren't very jarring.
 
I don't see anything like what Alex is seeing on my Core i9 14900k.

Why am I seeing way less stuttering on a 13600K / 32GB / RTX 3070 it hasnt even been bad enough to be annoying I'm just playing the game.

Well, you're also not a loser like the lads on Digital Foundry.
 
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I never said fine...Anyway, I couldn't care less about discussing which shit is less shit. I said PC has it worse and the users praise the game on Steam, you said PS5 users do the same and I pointed out they at least get to play the game in a more bearable state. But hey, keep tweaking, sliding and toggling, and trying it out random mods to your heart's content on your powerful PC until you get closer to a console experience.
What's a more bearable state? Low resolution in performance mode (drops to ~800p), frequent fps drops to under the VRR range, and the same occasional hitches? Amazing.

At least on PC you can combat the low resolution and fps drops.
 
- Oblivion (OG) had very poor performance on hardware of it's time.
- Oblivion (remaster) is also similar and has a lot of stutters, even FPS capping will not prevent hitching.
- Bizarrely heavy game on hardware as well
- The lower-end the CPU, the most severe the hitches
- Even on the most powerful consumer CPU, the hitches feel like the game starting and stopping.
- Average of 100fps doesn't feel anywhere as smooth because of the hitching

- Turning off Hardware Lumen and resorting to Software Lumen gives a 35% improvement in performance and marginally lessens the hitching.

- Other setting changes can only have improvement of up to 10% but hitching still remains

- "Somewhat flabbergasted" at the release - Alex

- Some key GPU optimizations from Alex:
- Drop Hardware lumen to Low, 16% improvement
- Rest are bog standard UE5 settings, Dropping from Epic to High can have 30% improvement
- In general they would prefer people to wait for proper optimization via patches.
That's kind of bold of them to assume Bethesda is going to patch anything… 😉
 
UE5 really struggles with anything open world

Sadly, the accountants love UE5. Its not being picked anymore for its technical marvel that would give you an edge over an inhouse engine, but really because the library and how widespread it is worldwide, it allows studios to go to cheap labour countries and they know the engine and you can save bucks. Epic is selling an ecosystem, not an engine. Sadly a ton of inhouse engines are dying as they move to UE5.

Microsoft going UE5 for Halo while they have ID tech, Forzatech (MS flight sim + Fable now being made on it and they look great) is insanity. CDPR going UE5 when they have REDengine is insanity.

Cyberpunk 2077 overdrive (path tracing) with a huge megapolis open world runs like fucking butter on my rig compared to Oblivion.
This is the insane part. Of all the companies, MS going UE5 is truly "big brain" move.

And it's really too bad CDPR is abandoning its in house engine considering how amazingly scalable it is.
 
I'm a huge Oblivion maniac. Loved the original with my whole heart.

But I didn't get hyped about this Remastered version from the start. I felt something off. Seems like Bethesda/Microsoft really wanted to milk old Elder Scrolls games with minimum effort.

One thing I can't ever stand while gaming is stutter. It breaks my immersion quickly and I cannot focus on the game. I can play 30 fps no problem but the stutter, big no no no. That's why I won't buy this remaster right now. Yes nostalgia is calling to me but I know myself and I'll regret it if I buy it now.

Let's see if they fix the game. I'm not in a rush. Skyblivion is also coming so we'll see how's that play out.
 
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Stutterfest.

Rotten to the core. And its sold truckloads, proving that gamers, collectively, are dogs that don't deserve nice things.
The worst news about this: Every modern game is technically an early access game.

The best news about this: Every modern game is technically an early access game.
 
What's a more bearable state? Low resolution in performance mode (drops to ~800p), frequent fps drops to under the VRR range, and the same occasional hitches? Amazing.

At least on PC you can combat the low resolution and fps drops.
Yeah go do their job.. You go, soldier! Combat that shit!
 
UE5 really struggles with anything open world

Sadly, the accountants love UE5. Its not being picked anymore for its technical marvel that would give you an edge over an inhouse engine, but really because the library and how widespread it is worldwide, it allows studios to go to cheap labour countries and they know the engine and you can save bucks. Epic is selling an ecosystem, not an engine. Sadly a ton of inhouse engines are dying as they move to UE5.

Microsoft going UE5 for Halo while they have ID tech, Forzatech (MS flight sim + Fable now being made on it and they look great) is insanity. CDPR going UE5 when they have REDengine is insanity.

Cyberpunk 2077 overdrive (path tracing) with a huge megapolis open world runs like fucking butter on my rig compared to Oblivion.
How different is UE5 from UE4? Days Gone is an open world game made with UE4 and seems to run good to me, with a ton of Zombies.
 


A useful video, unlike DF's where it's just Alex crying and making the problems seem a lot worse than they are. Don't get it twisted, this guy in the video says it's one of the worst performing UE5 titles, but at least, he tries to provide a solution.

Alex has gotten lazy to the point that he just does 10 minutes videos where he complains, say it's not possible to optimize, shows horrible performance with low-end CPUs, and calls it a day. He did the same shit for TLOU Part II.

►Optimized Settings :
-Screen Space Reflections : On
-View Distance Quality : Medium or High
-Effects Quality : Medium or High
-Foliage Quality : Medium
-Shadow Quality : Medium or High
-Global Illumination Quality : High
-Texture Quality : Low or Medium (For 8GB GPUs)
-Reflection Quality : High
-Post Processing : High
-Hair Quality : Medium
-Cloth Quality : Medium
-Lumen Hardware RT : Off-Lumen Software RT : High
*For 8GB GPUs (Using Low/Med Textures), try forcing 16x AF through the driver to improve texture clarity.*If you want to disable SSR, keep Reflection Quality at least at High to maintain Lumen reflections.*Reflex is currently broken and can cause significant performance drops and camera jitter.

Also, I wasn't aware of Reflex dropping CPU usage by that much.

mvZURFh.png
 
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Some tweaks that seem to be working well are using Nvidia's external frame cap and vsync, with their latest version of frame gen override.
 
I am not surprised at the performance issues. However, since this is meant to be the version of the game selling in the future, the hardware will eventually catch up over time. I am fine with it because the original Oblivion still exists for those who couldn't run the remaster.
 
Playing on PC.

I'm fervently against a lot of UE stuff but stuttering is not an issue with this release.

I think SSR is the culprit, if you're getting that. Turn it off. Turn on FG and lock it to 60 and you'll be fine.
Yup, this pretty much mirrors my experience too. There are the usual UE5 stutters as expected, but it's nowhere near as bad as other games for me.
 
Lumen. That shit is as performance heavy as it gets.
Technically it'll be Lumen and Nanite. These are, effectively, software-based ray tracing for triangle staging, culling, and shading.

I'd argue that Lumen simply wasn't ready for prime time. The sheer visual noise it's current accumulation methods provide is at odds with current upscaling techniques like DLSS and FSR unless you're running it at max settings and high frame rates. Given how heavy that is, most users can't do it - so their games are stuck looking like pixel soup. Coming from last gen, current gen games have garbage image quality, largely because the biggest titles are using UE5 and Lumen. Compare Lumen to exclusively GPU-based solvers present in titles like Metro Exodus' enhanced version, which gives a nice clean IQ with solid GI, and it's a fucking tragedy what UE5's done to an entire generation of games.
 
Is it me or does this only seem to run on a couple of cores?

I'm guessing this in gameBryo engine underneath and not something that will ever get patched
 
Is there any news about a PS5 (Pro) patch? Performance seems to have stuttering issues according to users on Reddit (and here). I looked forward to experiencing this game for the first time, but I'm not buying it if it stutters every few seconds...
 
The NPCs in this game look atrocious compared to Robocop. Robocop NPCs look decent. Not sure why that's being used as an excuse.
 
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