I want to know why some UE5 games like Robocop look and run great, while others like Oblivion Remastered stutter like crazy.
Not sure about worst ever, but it's not an engine I'm ever happy to hear developers using. In fact it puts me off of games in a lot of cases due to stuttering and just generally odd performance on decent hardware.Is UE5 the worst engine ever made? Serious question
Yeah, that is what baffles me. A dedicated graphics engine with these problems. I don't get it.Performance issues with Unreal Engine, again....
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I don't know about PC. But PS5 pro version here, in some interior with 8 NPC between allies and enemies, drops under 40fps easilyPerformance is great in interior sections. The moment the world widens, it crumbles.
Robocop is not an open world game, but the old Detroid downtown area is quite large. I have seen stuttering in UE5 games that had much smaller levels than robocop.It's due to the amount of data being streamed.
With open world games, there is more data to stream in and out of memory.
Same thing on my end. My 7950X3D + 5080 are slower than his 9800X3D + 5090 yet I don't see anywhere close to that level of stuttering even on the highest settings running off a SATA drive.Thought so, thanks for detailing what's happening.
Like I do see the stutter when playing but nowhere near Alex's
Its really starting to irk me that he keeps showcasing these frametime stutters with a rig that is clearly a problem on his end and clearly for anyone on that CCX setup.
Is UE5 the worst engine ever made? Serious question
Downloaded that UE5 tweaks mod and it fixed my stuttering.
Do better devs. It's embarrassing that I'm having to use mods to sort this shit out.
they dont know and demand any better, thats why every other pc port is a clusterfuck on 2k$+ builds, left eternally unfixedThe funny thing to me is this :
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I had the impression games that run like crap, specially on the most popular GPUs on Steam, get eviscerated by the users. So what's going on here? PC players just enjoy their garbage no matter how it's served? Seems to be the case with some games like this one and others (e.g. MH Wilds)
The funny thing to me is this :
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I had the impression games that run like crap, specially on the most popular GPUs on Steam, get eviscerated by the users. So what's going on here? PC players just enjoy their garbage no matter how it's served? Seems to be the case with some games like this one and others (e.g. MH Wilds)
MHW has much worse user reviews. Last I checked, it was sitting at around 65%.The funny thing to me is this :
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I had the impression games that run like crap, specially on the most popular GPUs on Steam, get eviscerated by the users. So what's going on here? PC players just enjoy their garbage no matter how it's served? Seems to be the case with some games like this one and others (e.g. MH Wilds)
Most people are getting good results from it. Unfortunately, I had to reinstall the entire game after installing just six mods, so I'd advise checking after every mod fellas. I should have done that too, but I got excited lol. Gonna start again today.You built a PC? I'm calling the fucking cops.
Also maybe I'll try that mod. It stutters like a bitch in the open world, but seems fine in interiors.
It runs like shit on consoles as well, let's see how console players vote:
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Ohh....
It's at least bearable on consoles. It doesn't seem to have the hitches and micro-freezing that suddenly stops the game on its track every so often. As shown by DF, an ultra high end PC runs it like crap and the lower you go on the GPU/CPU scale it's way worse. So consoles, specially a PS5 Pro on this particular piece of shit game, is at least the most playable version of them all. I dread for the poor bastards trying to run that game on a 6 core and 8GB of VRAM....
I think the reason of such perfomance issues is more caused to the shitness roots of gamebryo engine and how handle such data than the actual amount of data streamed. It's not the first game with such size. I have in mind Kingdom Deliverance 2 (though it's a custom engine but it's still based on UE4).It's due to the amount of data being streamed.
With open world games, there is more data to stream in and out of memory.
And it's not just the process of streaming, as those textures are compressed, usually with something like oodle, it's necessary to decompress on the fly.
And with games that use Denuvo, then it's made even worse, as data also has to be checked. But in the case of Oblivion Remastered, it doesn't seem to be using it.
Not to mention that nobody cares to wait for physical release and it doesn't even support hdr …Stutterfest.
Rotten to the core. And its sold truckloads, proving that gamers, collectively, are dogs that don't deserve nice things.
It's definately the engine that has butchered the most Games, because its so widely used :/Is UE5 the worst engine ever made? Serious question
Eh, no. My game is certainly a lot more playable and stable than the video of gamingtech. Alex's PC also performs much worse than mine. The game isn't great by any means, it hitches and stutters, but I never get massive drops into the 20s or 30s and the stutters don't cause the game to flatline.It's at least bearable on consoles. It doesn't seem to have the hitches and micro-freezing that suddenly stops the game on its track every so often. As shown by DF, an ultra high end PC runs it like crap and the lower you go on the GPU/CPU scale it's way worse. So consoles, specially a PS5 Pro on this particular piece of shit game, is at least the most playable version of them all. I dread for the poor bastards trying to run that game on a 6 core and 8GB of VRAM....
Why people blame UE5 when clearly are the developers quite inadequate? It happened also to Silent Hill 2 Remake but it's clearly as the sun that developers behind such games are far from to be the more talented in the industry.Is UE5 the worst engine ever made? Serious question
It's both. UE5 just doesn't work well for large worlds and the dev should have known better.Why people blame UE5 when clearly are the developers quite mediocre? It happened to Silent Hill 2 REmake but it's clearly as they that developers behind such games are far from the smarter of the industry.
Why people blame UE5 when clearly are the developers quite inadequate? It happened also to Silent Hill 2 Remake but it's clearly as the sun that developers behind such games are far from the smarter in the industry.
Silent Hill 2 world wasn't large at all. And I bet whatever you want The Witcher 4 won't run like this. Even with a different engine the result would have been the same if we are talking of the same studios. Such remasters are quite ambitious unfortunately expects acceptable results from such anonymous/modest developers it's naive. And obviously publisher won't give a fuck.It's both. UE5 just doesn't work well for large worlds and the dev should have known better.
The funny thing to me is this :
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I had the impression games that run like crap, specially on the most popular GPUs on Steam, get eviscerated by the users. So what's going on here? PC players just enjoy their garbage no matter how it's served? Seems to be the case with some games like this one and others (e.g. MH Wilds)
This situation reminds me of Starfield. The first week of internet promotion was so glowing from all sides that I paid to play it early.
Only then did the issues start to crop up that were left out of all those glowing write up's and videos.![]()
I still expect that combo for TES VIShitty UE5 coupled with buggy and unstable Gamebryo. What could possibly go wrong?
From data streaming issues, to poo steaming issues. Bethesda just can't catch a break.The main issues with Starfield were not related to performance though, the issue was the game itself was a steaming pile of shite.
I agree. Impressive would be if it would runs decently. Seems just a mod to me.Is recycling Unreal Engine 5 stock assets and using color grading bereft of original's tone really considered "impressive remastering"?
I think the reason of such perfomance issues is more caused to the shitness roots of gamebryo engine and how handle such data than the actual amount of data streamed. It's not the first game with such size. I have in mind Kingdom Deliverance 2 (though it's a custom engine but it's still based on UE4).
It's hard to believe they released it at this state.
I find it hilarious that the best UE5 game Ive played so far (performance-wise) is a dbz game.They added fancy stuff lumen and nanite but all the problems UE4 had still remained - they even added new ones like broken HDR. They started fixing problems around 5.4 version but games released so far are using older versions of the engine...
Majority of games with heavy stuttering are on UE5.
I post a video and you post cherry-picked stills. Ok. Now show me a performance comparison between a PC equivalent to a PS5, XSX and PS5 Pro versus the consoles. I'll be waiting. Like I said, it's miles better on consoles, because on PC it's UNPLAYABLE CRAP.
I post a video and you post cherry-picked stills. Ok. Now show me a performance comparison between a PC equivalent to a PS5, XSX and PS5 Pro versus the consoles. I'll be waiting. Like I said, it's miles better on consoles, because on PC it's UNPLAYABLE CRAP.
yeah, let's trust you and your magical PC instead of DF. Also the Xbox version is worse than both PS5 and PS5P versions.Nonsense. I've played it on both my Xbox and PC and there's no difference in this regard. Both have these small blips while traveling the overworld but the game otherwise plays fine on both.
I don't know what's wrong with DF's PC but those hitches they showed are something else entirely.
Look at that crap on the most popular GPU on PC.... they should have made a preset called "OG Oblivion experience", and save you the hassle of adjusting the game to look like it's running on 2006 hardware , lmao.
Do you have a link to the mod?Downloaded that UE5 tweaks mod and it fixed my stuttering.
Do better devs. It's embarrassing that I'm having to use mods to sort this shit out.
an ultra high end PC runs it like crap and the lower you go on the GPU/CPU scale it's way worse. So consoles, specially a PS5 Pro on this particular piece of shit game, is at least the most playable version of them all.
Classic goalposts shifting. "PS5 Pro is the best experience. Even on ultra high-end PC, it runs like crap." Now you ask for an equivalent PC. It's because you know you're full of shit and the ultra high-end PC is still the best version (duh).I post a video and you post cherry-picked stills. Ok. Now show me a performance comparison between a PC equivalent to a PS5, XSX and PS5 Pro versus the consoles. I'll be waiting. Like I said, it's miles better on consoles, because on PC it's UNPLAYABLE CRAP.