Digital Foundry: Oblivion Remastered PC: Impressive Remastering, Dire Performance Problems

I want to know why some UE5 games like Robocop look and run great, while others like Oblivion Remastered stutter like crazy.

Small set pieces. Software Lumen only (better performance). NPCs are pretty damn ugly. Industrial landscape and deserts seem to be favorable on UE5. Anything with vegetation and too big open world just fucking tanks.

Not to mention we don't have the entire picture for Oblivion, don't they also run the gamebryo for the game mechanics? Its not a full fledged from ground up UE5 game, but it still holds that we've never ever seen UE5 perform well for open worlds.
 
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Those aren't stutters. They are pauses!

How do these devs even build the game and let it slide if it happens on the highest range PC available?
 
Is UE5 the worst engine ever made? Serious question
Not sure about worst ever, but it's not an engine I'm ever happy to hear developers using. In fact it puts me off of games in a lot of cases due to stuttering and just generally odd performance on decent hardware.
 
Performance issues with Unreal Engine, again....

Season 4 Wow GIF by The Office
Yeah, that is what baffles me. A dedicated graphics engine with these problems. I don't get it.
 
It's due to the amount of data being streamed.
With open world games, there is more data to stream in and out of memory.
Robocop is not an open world game, but the old Detroid downtown area is quite large. I have seen stuttering in UE5 games that had much smaller levels than robocop.
 
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Now we know why the game shadow dropped ...
 
Thought so, thanks for detailing what's happening.

Like I do see the stutter when playing but nowhere near Alex's

Its really starting to irk me that he keeps showcasing these frametime stutters with a rig that is clearly a problem on his end and clearly for anyone on that CCX setup.
Same thing on my end. My 7950X3D + 5080 are slower than his 9800X3D + 5090 yet I don't see anywhere close to that level of stuttering even on the highest settings running off a SATA drive.

Like, there are occasional blips while traveling through the game world. But there are countless games like that and performance is otherwise pretty usual for an open world game.
 
Is UE5 the worst engine ever made? Serious question

They added fancy stuff lumen and nanite but all the problems UE4 had still remained - they even added new ones like broken HDR. They started fixing problems around 5.4 version but games released so far are using older versions of the engine...

Majority of games with heavy stuttering are on UE5.
 
Playing on PC.

I'm fervently against a lot of UE stuff but stuttering is not an issue with this release.

I think SSR is the culprit, if you're getting that. Turn it off. Turn on FG and lock it to 60 and you'll be fine.
 
I guess getting just one "perfect" game a year is asking too much these days. First MHW, now this. I'm not expecting the best optimization ever, i just want somewhat reliable and stable performance on relatively current hardware.
 
The funny thing to me is this :

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I had the impression games that run like crap, specially on the most popular GPUs on Steam, get eviscerated by the users. So what's going on here? PC players just enjoy their garbage no matter how it's served? Seems to be the case with some games like this one and others (e.g. MH Wilds)
 
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The funny thing to me is this :

Y3wtO29.png


I had the impression games that run like crap, specially on the most popular GPUs on Steam, get eviscerated by the users. So what's going on here? PC players just enjoy their garbage no matter how it's served? Seems to be the case with some games like this one and others (e.g. MH Wilds)
they dont know and demand any better, thats why every other pc port is a clusterfuck on 2k$+ builds, left eternally unfixed
 
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The funny thing to me is this :

Y3wtO29.png


I had the impression games that run like crap, specially on the most popular GPUs on Steam, get eviscerated by the users. So what's going on here? PC players just enjoy their garbage no matter how it's served? Seems to be the case with some games like this one and others (e.g. MH Wilds)

It runs like shit on consoles as well, let's see how console players vote:

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Ohh....
 
The funny thing to me is this :

Y3wtO29.png


I had the impression games that run like crap, specially on the most popular GPUs on Steam, get eviscerated by the users. So what's going on here? PC players just enjoy their garbage no matter how it's served? Seems to be the case with some games like this one and others (e.g. MH Wilds)
MHW has much worse user reviews. Last I checked, it was sitting at around 65%.

This sits at 80% for a number of reasons I think, chief one being it's a Bethesda game and we all expect less of them when it comes to bugs and performance. People even praise the game for having kept the same bugs and others say it runs just as bad as it did in 2006, so they don't mind. There's also the nostalgia factor of seeing a beloved classic that defined a generation during which a lot of us were coming of age getting a surprise remaster.
 
You built a PC? I'm calling the fucking cops.

Also maybe I'll try that mod. It stutters like a bitch in the open world, but seems fine in interiors.
Most people are getting good results from it. Unfortunately, I had to reinstall the entire game after installing just six mods, so I'd advise checking after every mod fellas. I should have done that too, but I got excited lol. Gonna start again today.
 
Frankly, I have heard many people tell me "sir, it stutters"... horrible people have said that. You know these people. It's a witch hunt. A Hoax. But frankly, this is one of the greatest remasters, likes of which nobody has seen before. Many people tell me that. If you wanna know the truth. It's true.. it's true. Fantastic. Just fantastic
 
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This situation reminds me of Starfield. The first week of internet promotion was so glowing from all sides that I paid to play it early.
Only then did the issues start to crop up that were left out of all those glowing write up's and videos. :(
 
It runs like shit on consoles as well, let's see how console players vote:

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Ohh....

It's at least bearable on consoles. It doesn't seem to have the hitches and micro-freezing that suddenly stops the game on its track every so often. As shown by DF, an ultra high end PC runs it like crap and the lower you go on the GPU/CPU scale it's way worse. So consoles, specially a PS5 Pro on this particular piece of shit game, is at least the most playable version of them all. I dread for the poor bastards trying to run that game on a 6 core and 8GB of VRAM....

 
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It's at least bearable on consoles. It doesn't seem to have the hitches and micro-freezing that suddenly stops the game on its track every so often. As shown by DF, an ultra high end PC runs it like crap and the lower you go on the GPU/CPU scale it's way worse. So consoles, specially a PS5 Pro on this particular piece of shit game, is at least the most playable version of them all. I dread for the poor bastards trying to run that game on a 6 core and 8GB of VRAM....



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It's due to the amount of data being streamed.
With open world games, there is more data to stream in and out of memory.
And it's not just the process of streaming, as those textures are compressed, usually with something like oodle, it's necessary to decompress on the fly.

And with games that use Denuvo, then it's made even worse, as data also has to be checked. But in the case of Oblivion Remastered, it doesn't seem to be using it.
I think the reason of such perfomance issues is more caused to the shitness roots of gamebryo engine and how handle such data than the actual amount of data streamed. It's not the first game with such size. I have in mind Kingdom Deliverance 2 (though it's a custom engine but it's still based on UE4).
 
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Stutterfest.

Rotten to the core. And its sold truckloads, proving that gamers, collectively, are dogs that don't deserve nice things.
 
Stutterfest.

Rotten to the core. And its sold truckloads, proving that gamers, collectively, are dogs that don't deserve nice things.
Not to mention that nobody cares to wait for physical release and it doesn't even support hdr …
We are just giving it to them
 
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It's at least bearable on consoles. It doesn't seem to have the hitches and micro-freezing that suddenly stops the game on its track every so often. As shown by DF, an ultra high end PC runs it like crap and the lower you go on the GPU/CPU scale it's way worse. So consoles, specially a PS5 Pro on this particular piece of shit game, is at least the most playable version of them all. I dread for the poor bastards trying to run that game on a 6 core and 8GB of VRAM....
Eh, no. My game is certainly a lot more playable and stable than the video of gamingtech. Alex's PC also performs much worse than mine. The game isn't great by any means, it hitches and stutters, but I never get massive drops into the 20s or 30s and the stutters don't cause the game to flatline.

A high-end PC is still preferable, but not amazing at all.
 
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Is UE5 the worst engine ever made? Serious question
Why people blame UE5 when clearly are the developers quite inadequate? It happened also to Silent Hill 2 Remake but it's clearly as the sun that developers behind such games are far from to be the more talented in the industry.
 
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Why people blame UE5 when clearly are the developers quite mediocre? It happened to Silent Hill 2 REmake but it's clearly as they that developers behind such games are far from the smarter of the industry.
It's both. UE5 just doesn't work well for large worlds and the dev should have known better.
 
Why people blame UE5 when clearly are the developers quite inadequate? It happened also to Silent Hill 2 Remake but it's clearly as the sun that developers behind such games are far from the smarter in the industry.

I haven't played many UE5 games but this is the worst Ive seen. Wukong had stutters but it always sorted itself out after playing for like 5 mins. Robocop is rock solid and has been since launch as far as I know.

Sadly, it will probably get worse as people get deeper in the game. Bethesda engine is known for memory leaks.
 
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It's both. UE5 just doesn't work well for large worlds and the dev should have known better.
Silent Hill 2 world wasn't large at all. And I bet whatever you want The Witcher 4 won't run like this. Even with a different engine the result would have been the same if we are talking of the same studios. Such remasters are quite ambitious unfortunately expects acceptable results from such anonymous/modest developers it's naive. And obviously publisher won't give a fuck.
 
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The funny thing to me is this :

Y3wtO29.png


I had the impression games that run like crap, specially on the most popular GPUs on Steam, get eviscerated by the users. So what's going on here? PC players just enjoy their garbage no matter how it's served? Seems to be the case with some games like this one and others (e.g. MH Wilds)

Because you don't have to be a moron and demand it runs well with max settings if you don't have the hardware capable of doing so.

This situation reminds me of Starfield. The first week of internet promotion was so glowing from all sides that I paid to play it early.
Only then did the issues start to crop up that were left out of all those glowing write up's and videos. :(

The main issues with Starfield were not related to performance though, the issue was the game itself was a steaming pile of shite.
 
Is recycling Unreal Engine 5 stock assets and using color grading bereft of original's tone really considered "impressive remastering"?
 
The main issues with Starfield were not related to performance though, the issue was the game itself was a steaming pile of shite.
From data streaming issues, to poo steaming issues. Bethesda just can't catch a break.
 
Is recycling Unreal Engine 5 stock assets and using color grading bereft of original's tone really considered "impressive remastering"?
I agree. Impressive would be if it would runs decently. Seems just a mod to me.
 
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I think the reason of such perfomance issues is more caused to the shitness roots of gamebryo engine and how handle such data than the actual amount of data streamed. It's not the first game with such size. I have in mind Kingdom Deliverance 2 (though it's a custom engine but it's still based on UE4).

But the Oblivion Remaster is using UE5. And KD2 is using Cryengine.
 
They added fancy stuff lumen and nanite but all the problems UE4 had still remained - they even added new ones like broken HDR. They started fixing problems around 5.4 version but games released so far are using older versions of the engine...

Majority of games with heavy stuttering are on UE5.
I find it hilarious that the best UE5 game Ive played so far (performance-wise) is a dbz game.

Bandai, fucking bandai got the engine right out of all people.
 
I post a video and you post cherry-picked stills. Ok. Now show me a performance comparison between a PC equivalent to a PS5, XSX and PS5 Pro versus the consoles. I'll be waiting. Like I said, it's miles better on consoles, because on PC it's UNPLAYABLE CRAP.
 
I post a video and you post cherry-picked stills. Ok. Now show me a performance comparison between a PC equivalent to a PS5, XSX and PS5 Pro versus the consoles. I'll be waiting. Like I said, it's miles better on consoles, because on PC it's UNPLAYABLE CRAP.

Nonsense. I've played it on both my Xbox and PC and there's no difference in this regard. Both have these small blips while traveling the overworld but the game otherwise plays fine on both.

I don't know what's wrong with DF's PC but those hitches they showed are something else entirely.
 
Nonsense. I've played it on both my Xbox and PC and there's no difference in this regard. Both have these small blips while traveling the overworld but the game otherwise plays fine on both.

I don't know what's wrong with DF's PC but those hitches they showed are something else entirely.
yeah, let's trust you and your magical PC instead of DF. Also the Xbox version is worse than both PS5 and PS5P versions.
 
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Look at that crap on the most popular GPU on PC.... they should have made a preset called "OG Oblivion experience", and save you the hassle of adjusting the game to look like it's running on 2006 hardware , lmao.

 
Look at that crap on the most popular GPU on PC.... they should have made a preset called "OG Oblivion experience", and save you the hassle of adjusting the game to look like it's running on 2006 hardware , lmao.


Looks like the console versions.
 
an ultra high end PC runs it like crap and the lower you go on the GPU/CPU scale it's way worse. So consoles, specially a PS5 Pro on this particular piece of shit game, is at least the most playable version of them all.
I post a video and you post cherry-picked stills. Ok. Now show me a performance comparison between a PC equivalent to a PS5, XSX and PS5 Pro versus the consoles. I'll be waiting. Like I said, it's miles better on consoles, because on PC it's UNPLAYABLE CRAP.
Classic goalposts shifting. "PS5 Pro is the best experience. Even on ultra high-end PC, it runs like crap." Now you ask for an equivalent PC. It's because you know you're full of shit and the ultra high-end PC is still the best version (duh).

The GamingTech video also states "even the PS5 Pro struggles and you will experience a lot of stuttering. Much less, of course, compared to the Xbox Series X and base PS5, but still too much to actually enjoy the game."
 
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