Digital Foundry: Oblivion Remastered PC: Impressive Remastering, Dire Performance Problems

Is there any news about a PS5 (Pro) patch? Performance seems to have stuttering issues according to users on Reddit (and here). I looked forward to experiencing this game for the first time, but I'm not buying it if it stutters every few seconds...
I normally play 30 FPS games too without much of a problem, but quality mode in this game (PS5 Pro) is a no for me. Indoors and outdoors.

Even with performance mode, I enable motion blur because the in the open world it stutters and the background seems to kind of generate some motion trails anyways (on top of the ghosting and haloing your main weapon does on screen) and motion blur covers those artefacts.

UE5 is just so full of artefacts visually once you move, sure you can stay still and look at things in awe, but just move and all this temporal accumulation, prediction, interpolation, random sampling, etc… generates one artefact after the other. On top of some borked effect (sun flare seems to have a vertical line in the middle almost like a broken lense or something).

Screen space reflections in this game are broken far more than in other games… seeing your weapon at full size "reflected" in a distant lake, so appearing massive, feels like amateur hour or another case where UE5 is just a mess. How did they ship it like this? It is a turned on by default flag and you have a large-ish body of water right after the sewers… at the beginning of the game.
 
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Ouff, I was kinda tempted to get it but I'll wait instead. Gonna prioritize Clair Obscur. It already felt like MS kinda stole the developers thunder by launching Oblivion Remastered but it comes across as even more unnecessary when the release has issues.
 
For people with this game, try enabling this setting in the engine.ini

D3D12.AdjustTexturePoolSizeBasedOnBudget=1
 
Playing at native 4K unintentionally thanks to bugthesda lol.
funny thing is it shows how bad TAA and TSR is

initially I've given it a try with 1080p dlss 4 quality (720p) and dlss 4 performance (540p). now having to play with their native TAA or TSR at 100% resolution scale, it just looks incredibly blurry. even dlss 4 with 540p internal resolution looks much better than their native TAA/TSR

and at 540p internal resolution with TSR, game becomes an unrecognizable mess

if you don't want to mess with mods, files and tweaks, you can press "reset" for TAA setting and then you can select TSR. then you can adjust resolution scale as well.
 
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I could deal with the traversal stutter. It was nothing like the DF video and a minor annoyance on my PC. But now the game keeps crashing for me. Saves are getting corrupted. It will crash and give me a UE5 error like once an hour. Guess I'll just wait for patches and finish EX33.
 
I post a video and you post cherry-picked stills. Ok. Now show me a performance comparison between a PC equivalent to a PS5, XSX and PS5 Pro versus the consoles. I'll be waiting. Like I said, it's miles better on consoles, because on PC it's UNPLAYABLE CRAP.
You're talking out of your ass. I'm playing on PC between 50-80fps out in the open world with hardware lumen. Yeah it's not perfect but it's not 'unplayable crap'. You're just dressing all this shit up to platform war.
 
I'm on PC and near the end of a main quest (8 hours in, yes Oblivion is pretty short) it's just godawful and unbearable. Stuttering and crashes are cummulative and the longer you play, the more things inside UE5 are breaking. Now it's crashing even on quickload and to revert the effect I need basically to lose 5 hours of progress to start with an erlier save.

Clair Obscure 33 it is then. Fix your crap, Todd.
 
It's pretty obvious now why they went shadow drop route. With "leaks" building up the hype, but not allowing anyone to see the actual state of the game. Knowing that gamers are a perfect proof of Pavlov's dog theory it was well played. I can only applaud them for being smart.
 
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You're talking out of your ass. I'm playing on PC between 50-80fps out in the open world with hardware lumen. Yeah it's not perfect but it's not 'unplayable crap'. You're just dressing all this shit up to platform war.
Good for you. I'm basing myself on DF. But I guess gaming on PC is like religion, everyone has a different interpretation...just a simple quick glance at the posts in this thread....look at two posts above me...Praise the lord!
 
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I normally play 30 FPS games too without much of a problem, but quality mode in this game (PS5 Pro) is a no for me. Indoors and outdoors.

Even with performance mode, I enable motion blur because the in the open world it stutters and the background seems to kind of generate some motion trails anyways (on top of the ghosting and haloing your main weapon does on screen) and motion blur covers those artefacts.

UE5 is just so full of artefacts visually once you move, sure you can stay still and look at things in awe, but just move and all this temporal accumulation, prediction, interpolation, random sampling, etc… generates one artefact after the other. On top of some borked effect (sun flare seems to have a vertical line in the middle almost like a broken lense or something).

Screen space reflections in this game are broken far more than in other games… seeing your weapon at full size "reflected" in a distant lake, so appearing massive, feels like amateur hour or another case where UE5 is just a mess. How did they ship it like this? It is a turned on by default flag and you have a large-ish body of water right after the sewers… at the beginning of the game.
Damn, thanks for the heads up. This will need a big patch and some positive coverage about it, before I think about getting it for PS5.
 
Damn, thanks for the heads up. This will need a big patch and some positive coverage about it, before I think about getting it for PS5.
You can disable space reflections in the console version too though and if you have a PS5 Pro the performance mode is high resolution enough and smooth enough with motion blur to overlook a few things, but ooof… it is like this with most games that are UE5 based, they look amazing in stills and when you gawk at the environment, but then…
 
No real performance issues for me atm. Just lowered shadows one bit, and put on dlss to balanced with frame gen and boost+ reflex. Although, I do have 566.36 drivers. Any driver this year from Nvidia has been ass.
 
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Good for you. I'm basing myself on DF. But I guess gaming on PC is like religion, everyone has a different interpretation...just a simple quick glance at the posts in this thread....look at two posts above me...Praise the lord!
The game is unstable in general. Some might have almost zero crashes, while others might face dozens of issues.











It's almost as if the game is a bit of a mess on all platforms?
 
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The game is unstable in general. Some might have almost zero crashes, while others might face dozens of issues.











It's almost as if the game is a bit of a mess on all platforms?

I have crashes for days, but almost zero stuttering problems. Probably, the worst crashing I've ever seen. Like 20 crashes in like 40 hours.
 
Good for you. I'm basing myself on DF. But I guess gaming on PC is like religion, everyone has a different interpretation...just a simple quick glance at the posts in this thread....look at two posts above me...Praise the lord!
Non crap IQ, resolutions, performances (includes stuttering), controls, etc are religion on PC gaming. For you looks like only stuttering is a religion. 🤷‍♂️
 
- Oblivion (OG) had very poor performance on hardware of it's time.
- Oblivion (remaster) is also similar and has a lot of stutters, even FPS capping will not prevent hitching.
- Bizarrely heavy game on hardware as well
- The lower-end the CPU, the most severe the hitches
- Even on the most powerful consumer CPU, the hitches feel like the game starting and stopping.
- Average of 100fps doesn't feel anywhere as smooth because of the hitching

- Turning off Hardware Lumen and resorting to Software Lumen gives a 35% improvement in performance and marginally lessens the hitching.

- Other setting changes can only have improvement of up to 10% but hitching still remains

- "Somewhat flabbergasted" at the release - Alex

- Some key GPU optimizations from Alex:
- Drop Hardware lumen to Low, 16% improvement
- Rest are bog standard UE5 settings, Dropping from Epic to High can have 30% improvement
- In general they would prefer people to wait for proper optimization via patches.
Weird I turned off hardware lumen and I got worse performance. Gpu and cpu % is through the roof with this game and it doesn't make sense as it's not that good looking. Also a ram hog. Cyberpunk runs better than this.

For 1080p on a ryzen 5700x, 3060ti and 32gb ddr4, I'm getting 50to 60 fps (capped at 60 so may be more and dipping down to 45. At times). That's with high preset. No motion blur, hw lumen tsr aa, dlss scaling balanced.

Also weird crash issues. No stuttering. My urieal Septium duplicated himself but when he died one was still alive. It was strange to say the least.
 
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Everything was fine for me until the gamepass update broke DLSS and what not. Now, even with the .ini edit, it's a choppy mess. Shelving the game until it's fixed I guess.
 
Still didn't put my hands on the game, will probably do in the coming week, so to those who are actually playing the game: is he overexaggerating the issue, making it look like it is a continuous stutterfest, or the stutters are sparse, more related to traversal, like my guy BenchmarKing reported?


Did Battaglia mention that there is an issue with reflex causing micro-stutters? I bet he didn't. Please go check my guy out and give him a sub, let's help him get the recognition he deserves:

 
let's trust you and your magical PC instead of DF

Alex Battaglia can't be trusted. I just don't trust the guy. Malice aside, he's technically inept



A useful video, unlike DF's where it's just Alex crying and making the problems seem a lot worse than they are. Don't get it twisted, this guy in the video says it's one of the worst performing UE5 titles, but at least, he tries to provide a solution.

Alex has gotten lazy to the point that he just does 10 minutes videos where he complains, say it's not possible to optimize, shows horrible performance with low-end CPUs, and calls it a day. He did the same shit for TLOU Part II.

►Optimized Settings :
-Screen Space Reflections : On
-View Distance Quality : Medium or High
-Effects Quality : Medium or High
-Foliage Quality : Medium
-Shadow Quality : Medium or High
-Global Illumination Quality : High
-Texture Quality : Low or Medium (For 8GB GPUs)
-Reflection Quality : High
-Post Processing : High
-Hair Quality : Medium
-Cloth Quality : Medium
-Lumen Hardware RT : Off-Lumen Software RT : High
*For 8GB GPUs (Using Low/Med Textures), try forcing 16x AF through the driver to improve texture clarity.*If you want to disable SSR, keep Reflection Quality at least at High to maintain Lumen reflections.*Reflex is currently broken and can cause significant performance drops and camera jitter.

Also, I wasn't aware of Reflex dropping CPU usage by that much.

mvZURFh.png


Oh boy I wrote my post before reading the thread, and then I saw your post: strong agree, we need to help this guy grow his channel ❤️
 
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I downloaded this and Starfield yesterday when I found out I never canceled my GamePass subscription like 5 months go (despite uninstalling all the games and deleting my task bar shortcut. oof).

Oblivion does look nice indoors when you get that Unreal 5 MVP: "single light source in a really dark area". (That mofo is so good it changed the direction of Bloober team single handedly overnight)

Here's the thing and I don't even think it's a hot take: Starfield looks better. I would vastly prefer TES VI and Fallout 5 run on it. It will be a tragedy if they don't.
 
I downloaded this and Starfield yesterday when I found out I never canceled my GamePass subscription like 5 months go (despite uninstalling all the games and deleting my task bar shortcut. oof).

Oblivion does look nice indoors when you get that Unreal 5 MVP: "single light source in a really dark area". (That mofo is so good it changed the direction of Bloober team single handedly overnight)

Here's the thing and I don't even think it's a hot take: Starfield looks better. I would vastly prefer TES VI and Fallout 5 run on it. It will be a tragedy if they don't.
To be fair, Starfield was pretty bad at launch before they added support for HDR/DLSS/performance fixes and other stuff. I don't disagree though that it often looks pretty stunning.

I'm still quite happy with how Oblivion has turned out. The lack of HDR is a bit sore but I otherwise think it looks and performs well enough despite the naysayers.
 
Is there any news about a PS5 (Pro) patch? Performance seems to have stuttering issues according to users on Reddit (and here). I looked forward to experiencing this game for the first time, but I'm not buying it if it stutters every few seconds...
Game is Pro enchanced if thats what you meant. Theres supposed to be update improving performance for ps5 soon, it already dropped for xbox friday night in newest video DF did yesterday and is solid boost
 
For a moment I thought Bethesda released a stable, technically solid and tested game with a reliable control quality team and a robust beta test that would cropped out most of the bugs.
Thanks god it's a technical mess, we're not in an alternate reality where Bethesda devs are competent, phew.
 
Really?

smJzoVx.jpeg


You must have some magical PS5 then...

it runs less garbage on console and it's also a more consistent experience. Show me the magical Ryzen 5 3600 + 2070 rtx experience, and let's compare it to a PS5 running it. Keep tweaking your settings and have your fun on the menus! You love your menus!

Also, you're comparing a newly patched Xbox version. Try harder lmao.
 
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I've already uninstalled. It's gonna be Skyblivion for me fellas. Honestly my memory of Oblivion is pretty boring compared to Skyrim and Morrowind anyways.
 
For me, the game ran the worst when you first entered the outside world. It no longer runs that bad anymore. I assumed it was caching shaders in the background or something.
 
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