Lethal01
Member
But why not have day time, all the time, but realistic lighting? I never heard of anyone who wants generic baked-in lighting, over realistic raytracing.
Why would you want "not realistic" lighting?
Just about every lighting trick you see in games is an attempt to simulate realism. Going back to Pixar movies, do you not think they employ the most sophisticated lighting code (absolutely using ray tracing) that exists, even though their movies are highly cartoony?
"Why would you not want realistic lighting?"
This is some of the dumbest shit I've read in ages and we're on gaf. I was hesitant to go full throttle before because I thought you guys just meant "having the option to use raytracing is always better" Which is true. Sometimes RT is the only way to reach your vision. But no, realism isn't always better.





Raytracing is important because it opens up so many more choices in ways to intentionally make your scenes more unrealistic when you want to even if the lighting is still inspired by the natural world.
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