Digital Foundry: Final Fantasy 15 PS4 vs PS4 Pro Gameplay Frame-Rate Test

The thinner foliage, worse draw distance, and weak AF of Lite mode mean I'm gonna go ahead and tolerate the frame pacing for now instead lol
 
I notice it is at its worst when driving the car and in settlements like where you buy stuff and refuel the car on regular PS4. When you are deep in a zone it can get pretty smooth, I'm still in the first area.
 
The framepacing here seems so much worse than in Bloodborne. While playing I simply could not ignore it.

It makes animations really choppy

Definitely not on Pro Lite. Much, much better than Bloodborne, but High I could definitely see. Haven't experienced OG PS4 to know.
 
This sucks. The game is already a pretty poor showing in terms of visuals. I have a pro and 4k TV and the lite mode just looks so blurry but the frame pacing jank makes the game feel awful. What a shit show.
Wait .... What? Game is absolutely gorgeous I'm also on pro and playing on a 4k tv.
 
Or hopefully SE fixes it. It looks great, if they can just smooth it out totally then this will be the best looking PS4 game in my opinion.

Well fingers crossed then. I'm not keen on upgrading to a Pro (saving for a 1070 instead) but frame pacing problems ruined Bloodborne for me so apparently I'm super sensitive to them.
 
Well fingers crossed then. I'm not keen on upgrading to a Pro (saving for a 1070 instead) but frame pacing problems ruined Bloodborne for me so apparently I'm super sensitive to them.

You will see it then. Its not all the time, but when it happens you might think your PS4 is dying with how much it stutters. Sometimes it feels like the Duscae demo it gets so bad.
 
Loving it thus far....looks stunning with MANY visual highlights, something the DF guy have already aluded to. In my experience so far the FP issues seem intermittent....very sporadic ....ive only been pissing in and around the area where the cars getting fixed....
 
Definitely not on Pro Lite. Much, much better than Bloodborne, but High I could definitely see. Haven't experienced OG PS4 to know.
Yeah I've been playing on lite since yesterday. I simply can't play the game on the high mode
Same here and no frame pacing issues. I wonder how many people played the tutorial first.
That's impossible, your game is having framepacing issues, you just might not notice them (though I find that hard to believe)

Just so everyone knows, the pro version of the game starts at "lite" by default. So unless you've changed the "resolution" setting manually, you've been playing on the lite mode
 
I couldn't handle the frame pacing at all. I honestly do not mind less graphics details for smoother game ( its not like I can tell much anyway )

But I am on purpose not playing much in the game waiting for the Dec update so I can play it on 60 fps.
 
Bad frame pacing could have something to do with your TV settings.
Bloodborne, to me, was all the way from unbearable to pretty damn smooth, depending on my TV settings.

Could also explain why some people don't notice it.
 
Am I the only one that doesn't notice any difference in visuals from Lite and High?
On a 1080p display it's not a massive difference, AF is the most apparent improvement there, but I imagine the differences are much more pronounced at 4K.
 
Bad frame pacing could have something to do with your TV settings.
Bloodborne, to me, was all the way from unbearable to pretty damn smooth, depending on my TV settings.

Could also explain why some people don't notice it.
This was funny.
 
Bad frame pacing could have something to do with your TV settings.
Bloodborne, to me, was all the way from unbearable to pretty damn smooth, depending on my TV settings.

Could also explain why some people don't notice it.

You just have to time your blinks to when it hitches, then you can't see it.
 
Bloodborne felt and looked like it ran at 25fps, this game has some hitching but its nowhere near as bad as bloodborne. It's a shame it's impossible to even show this problem on video, I look at my recordings of bloodborne and I'd do anything for the game to be as smooth as the video :(
 
But I'm serious :(

Sorry but correctly pacing frames got nothing to do with the TV. The only thing you can do is use interpolation (which introduced lag) to make motion seem more smooth than it actually is so the incorrectly paced frames aren't that noticeable anymore as the TV smooths over the judder. Not saying that's a grand solution but I can definitely see that being a way you could have reduced incorrect frame pacing on your TV in trade for delayed input response.

Same here and no frame pacing issues. I wonder how many people played the tutorial first.

I rather think you just don't notice it and that's good. Just enjoy the game then instead of worrying about the technical stuff too much.

Bloodborne felt and looked like it ran at 25fps, this game has some hitching but its nowhere near as bad as bloodborne. It's a shame it's impossible to even show this problem on video, I look at my recordings of bloodborne and I'd do anything for the game to be as smooth as the video :(

Yeah that's how I perceive incorrect frame pacing as well. It's just the frames that do get delivered earlier ruin the motion as the interval between each new frame isn't consistent, which looks like it isn't even running on 30fps since you never do get that feeling of consistent motion due to that.
 
Are ps pro 4K modes also higher detail, or generally just the PS4 settings at higher resolution?

If the latter, why do they have frame rate issues sometimes? Shouldn't that resolution increase be mainly a GPU thing, so you still have a 30% CPU increase to improve frame rate over a base PS4 version? Might not be enough to massively boost frame rate but should be enough to kill frame pacing
 
Are ps pro 4K modes also higher detail, or generally just the PS4 settings at higher resolution?

If the latter, why do they have frame rate issues sometimes? Shouldn't that resolution increase be mainly a GPU thing, so you still have a 30% CPU increase to improve frame rate over a base PS4 version? Might not be enough to massively boost frame rate but should be enough to kill frame pacing

The frame pacing is mainly a bug in their code I believe, the CPU and GPU have the power to push the game at the resolutions they run at (On PS4 and Pro) without hitching if the bug in the render is fixed.
 
The frame pacing is mainly a bug in their code I believe, the CPU and GPU have the power to push the game at the resolutions they run at (On PS4 and Pro) without hitching if the bug in the render is fixed.
Damn those bugs, if only they followed my tips.


For those times when I get bugs in my code I use bug off Spray, or a rolled up newspaper,
easy fix
 
How hard is it to fix frame pacing? Do they have to go through the entire code? Hell, I bet people like DF could fix it fast.
 
The frame pacing is mainly a bug in their code I believe, the CPU and GPU have the power to push the game at the resolutions they run at (On PS4 and Pro) without hitching if the bug in the render is fixed.

I understand that many see frame pacing as a bug, but why would the Lite mode run near flawlessly and the HQ mode suffer from this problem so much?
Also, I thought I wasn't sensitive to this issue because I played Infamous Second Son/ First Light and didn't really have a problem with the stutter (although its there), but this is just on another level. I really feel the game is stuttering all the time, but the graphics are truly awesome on HQ 4K on my KS8000.
 
Damn those bugs, if only they followed my tips.


For those times when I get bugs in my code...
imgres

easy fix

haha guess it's wrong to say bug and more correct that it is either a programming error or bad code leading to the frame pacing that can be corrected. At least according to the DF video they seem to think it can be fixed in a patch. I wonder if Sony tries to work with developers on huge games like this to make sure their platform doesn't have these issues.

I understand that many see frame pacing as a bug, but why would the Lite mode run near flawlessly and the HQ mode suffer from this problem so much?
Also, I thought I wasn't sensitive to this issue because I played Infamous Second Son/ First Light and didn't really have a problem with the stutter (although its there), but this is just on another level. I really feel the game is stuttering all the time, but the graphics are truly awesome on HQ 4K on my KS8000.

I guess less of a bug and more of a sub-par method of code in their rendering pipeline in some cases, there should be a better way to render out the same scene without the pacing issue but it could be a difficult fix, we don't know. The HQ mode probably stresses the Pro a good bit (At least the fan in mine spins up much louder when in HQ mode), in Lite mode I can still see frame pacing or stuttering when running around in the open world while doing the first few quests, not NEARLY as pronounced but still there in some
cases.

The improvements in the performance of the game that we've seen from earlier demos to now give me hope that Square Enix can fix the issue if they care enough to try.
 
I just watched 4 minutes in the OP and can't see any difference at all with this "frame pacing" stuff. Weird.
 
haha guess it's wrong to say bug and more correct that it is either a programming error or bad code leading to the frame pacing that can be corrected. At least according to the DF video they seem to think it can be fixed in a patch. I wonder if Sony tries to work with developers on huge games like this to make sure their platform doesn't have these issues.



I guess less of a bug and more of a sub-par method of code in their rendering pipeline in some cases, there should be a better way to render out the same scene without the pacing issue but it could be a difficult fix, we don't know. The HQ mode probably stresses the Pro a good bit (At least the fan in mine spins up much louder when in HQ mode), in Lite mode I can still see frame pacing or stuttering when running around in the open world while doing the first few quests, not NEARLY as pronounced but still there in some cases.
It will be a "bug" just what the actual cause/issue is etc could be very hard or easy to resolve. Only the programmer could really know on what this issue is.

The bad pacing coming from it is the issue not the cause. Lite mode likely fixes this for now with less Cpu overhead and more ram not used on the larger buffer/effects etc.

They have a patch coming this month sometime so we can see what it fixes. They fact they have a split mode and a boost it is clear that are aware of it.
 
Anyone on pro having weird graphical issues? I'm not sure if it's because I have the pro set to rest mode (haven't thoroughly tested yet) but when I used techniques, I get a brief flash of weird colored pixilation. Don't have a picture to share, but wondering if anyone else has experienced this?
 
Anyone on pro having weird graphical issues? I'm not sure if it's because I have the pro set to rest mode (haven't thoroughly tested yet) but when I used techniques, I get a brief flash of weird colored pixilation. Don't have a picture to share, but wondering if anyone else has experienced this?

Only during techniques or also when running around in the world? The techniques are supposed to have some GPGPU effects.
 
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