The framepacing here seems so much worse than in Bloodborne. While playing I simply could not ignore it.
It makes animations really choppy
Wait .... What? Game is absolutely gorgeous I'm also on pro and playing on a 4k tv.This sucks. The game is already a pretty poor showing in terms of visuals. I have a pro and 4k TV and the lite mode just looks so blurry but the frame pacing jank makes the game feel awful. What a shit show.
Having a blast on high mode - such a beautiful game.
Same here and no frame pacing issues. I wonder how many people played the tutorial first.
*sigh* So am I screwed for this game if I don't want to spend the money to get a PS4 Pro?
Or hopefully SE fixes it. It looks great, if they can just smooth it out totally then this will be the best looking PS4 game in my opinion.
Well fingers crossed then. I'm not keen on upgrading to a Pro (saving for a 1070 instead) but frame pacing problems ruined Bloodborne for me so apparently I'm super sensitive to them.
Same here and no frame pacing issues. I wonder how many people played the tutorial first.
Yeah I've been playing on lite since yesterday. I simply can't play the game on the high modeDefinitely not on Pro Lite. Much, much better than Bloodborne, but High I could definitely see. Haven't experienced OG PS4 to know.
That's impossible, your game is having framepacing issues, you just might not notice them (though I find that hard to believe)Same here and no frame pacing issues. I wonder how many people played the tutorial first.
You sure do have framepacing issues unless you have a magical PS4 Pro
Could be playing lite mode. I hear that mode has no issues, maybe a hitch here and there, nothing like the high mode or regular PS4's are facing.
Is this video about Final Fantasy XV with the 1.03 patch?
I cant understand the language.
https://www.youtube.com/watch?v=LabTFFIcyYc
"Final Fantasy XV PS4 Master 1.03 : Nos dernières impressions avant le test ! "
EDIT: NVM
Published on 20 Oct 2016
The video was uploaded on October 20, 2016, so either way it has to be outdated.
Edit: ah nevermind, you edited that in.
I contacted SE, maybe if they get a lot of email about it they will get aware of it. Email SE guys!
Have SE ever responded to technical issues before in their games? I can't recall a time.
Someone in another thread got a response about WoFF problems on PS4 Pro.
On a 1080p display it's not a massive difference, AF is the most apparent improvement there, but I imagine the differences are much more pronounced at 4K.Am I the only one that doesn't notice any difference in visuals from Lite and High?
This was funny.Bad frame pacing could have something to do with your TV settings.
Bloodborne, to me, was all the way from unbearable to pretty damn smooth, depending on my TV settings.
Could also explain why some people don't notice it.
For NA: http://support.na.square-enix.com/contacttop.php?id=14961&la=1
Go through the steps until it gives you an email body to fill out.
But I'm serious![]()
Bad frame pacing could have something to do with your TV settings.
Bloodborne, to me, was all the way from unbearable to pretty damn smooth, depending on my TV settings.
Could also explain why some people don't notice it.
But I'm serious![]()
Same here and no frame pacing issues. I wonder how many people played the tutorial first.
Bloodborne felt and looked like it ran at 25fps, this game has some hitching but its nowhere near as bad as bloodborne. It's a shame it's impossible to even show this problem on video, I look at my recordings of bloodborne and I'd do anything for the game to be as smooth as the video![]()
Are ps pro 4K modes also higher detail, or generally just the PS4 settings at higher resolution?
If the latter, why do they have frame rate issues sometimes? Shouldn't that resolution increase be mainly a GPU thing, so you still have a 30% CPU increase to improve frame rate over a base PS4 version? Might not be enough to massively boost frame rate but should be enough to kill frame pacing
Damn those bugs, if only they followed my tips.The frame pacing is mainly a bug in their code I believe, the CPU and GPU have the power to push the game at the resolutions they run at (On PS4 and Pro) without hitching if the bug in the render is fixed.
The frame pacing is mainly a bug in their code I believe, the CPU and GPU have the power to push the game at the resolutions they run at (On PS4 and Pro) without hitching if the bug in the render is fixed.
Damn those bugs, if only they followed my tips.
For those times when I get bugs in my code...
![]()
easy fix
I understand that many see frame pacing as a bug, but why would the Lite mode run near flawlessly and the HQ mode suffer from this problem so much?
Also, I thought I wasn't sensitive to this issue because I played Infamous Second Son/ First Light and didn't really have a problem with the stutter (although its there), but this is just on another level. I really feel the game is stuttering all the time, but the graphics are truly awesome on HQ 4K on my KS8000.
It will be a "bug" just what the actual cause/issue is etc could be very hard or easy to resolve. Only the programmer could really know on what this issue is.haha guess it's wrong to say bug and more correct that it is either a programming error or bad code leading to the frame pacing that can be corrected. At least according to the DF video they seem to think it can be fixed in a patch. I wonder if Sony tries to work with developers on huge games like this to make sure their platform doesn't have these issues.
I guess less of a bug and more of a sub-par method of code in their rendering pipeline in some cases, there should be a better way to render out the same scene without the pacing issue but it could be a difficult fix, we don't know. The HQ mode probably stresses the Pro a good bit (At least the fan in mine spins up much louder when in HQ mode), in Lite mode I can still see frame pacing or stuttering when running around in the open world while doing the first few quests, not NEARLY as pronounced but still there in some cases.
Does Lite mode maintain a solid 60fps?That is correct. Lite Mode is nearly perfect, mainly just issues with cutscenes.
Does Lite mode maintain a solid 60fps?
Anyone on pro having weird graphical issues? I'm not sure if it's because I have the pro set to rest mode (haven't thoroughly tested yet) but when I used techniques, I get a brief flash of weird colored pixilation. Don't have a picture to share, but wondering if anyone else has experienced this?