Blackthorn
"hello?" "this is vagina"
Yeah, it's almost certainly placebo. Especially as I'm sure John didn't play through the tutorial each time he tested the game.While this would be super interesting if true, it doesn't make any sense.
Yeah, it's almost certainly placebo. Especially as I'm sure John didn't play through the tutorial each time he tested the game.While this would be super interesting if true, it doesn't make any sense.
I'll take framerate over graphics personally, then again I only own the Xbox One so I have no choice anyway.
It's incredible to think that the Xbox One version that nobody will buy is actually the version that plays the best.
This is objectively false.
?
If it has the best framerate, it is indeed objectively true.
?
If it has the best framerate, it is indeed objectively true.
I tried it now, and boy, do I have a surprise for you:
It doesn't work.
Wild claims, indeed.
Ha ha, tremendous. I, of course, did not play the tutorial at all before capture. It's unrelated. As I said in the video, it can manifest in a scene one time and not appear the next. It's not tied specifically to any areas, per se.Some wild claims going on in the OT at the moment. Salt, receipts, Anchorman etc.
Ha ha, tremendous. I, of course, did not play the tutorial at all before capture. It's unrelated. As I said in the video, it can manifest in a scene one time and not appear the next. It's not tied specifically to any areas, per se.
This version will be near identical to the Judgement demo, tests put this about the same.Getting more patches through cert would not be the best use of time for them.Interesting I wonder if they just didn't worry about fixing it on day one because they already had the December patch planned. Alternatively they may not know exactly what is causing it if it is so random.
What is odd about this issue is that it was evident all the way back in the Platinum demo. There were more issues there in terms of actual slowdown but PS4 exhibited frame pacing issues just like we see now while Xbox One did not.Interesting I wonder if they just didn't worry about fixing it on day one because they already had the December patch planned. Alternatively they may not know exactly what is causing it if it is so random.
My worry is that they consider the Lite version the fix, as it does state it's the option for improved performance, despite both versions being a mostly steady 30fps, so it can only really be referring to the smooth frame pacing.What is odd about this issue is that it was evident all the way back in the Platinum demo. There were more issues there in terms of actual slowdown but PS4 exhibited frame pacing issues just like we see now while Xbox One did not.
This was not a problem in the original Duscae demo, however. Both versions ran way slower in that build but neither exhibited actual frame pacing problems like this.
I fear that they aren't entirely aware of the issue at all (not the first time that has occurred).
This version will be near identical to the Judgement demo, tests put this about the same.Getting more patches through cert would not be the best use of time for them.
The December patch should offer up further options to hopefully mitigate the pacing issues the PlayStation versions have in the already greatly reduced lite mode, this is again identical to my findings from the judgement demo.
Not really up on the whole frame pacing thing. Similar to Mario Karts true 59fps or whatever it was? Never noticed that.
I fear that they aren't entirely aware of the issue at all (not the first time that has occurred).
I did :-(
Though that one I could understand people missing.
I agree it is a great shame, a beautiful game that is reduced by the Iq. Even an option to turn off the Taa for a boost to the median resolution would be a relatively simple choice for Xboxone owners.I was hoping a tiny bit that the IQ for Xbone would be a bit better, but I knew that would be super unlikely.
It's strange to see Square Enix proving to be a little bit incompetent with technology, when almost all of the PS2 FF games were very great at taking advantage of the system's power.
What is odd about this issue is that it was evident all the way back in the Platinum demo. There were more issues there in terms of actual slowdown but PS4 exhibited frame pacing issues just like we see now while Xbox One did not.
This was not a problem in the original Duscae demo, however. Both versions ran way slower in that build but neither exhibited actual frame pacing problems like this.
I fear that they aren't entirely aware of the issue at all (not the first time that has occurred).
Unfortunately you're getting neither. Xbox One has the worst framerate and the worst graphics.I'll take framerate over graphics personally....
Then you want the PS4 Pro. Its light mode has the best performance and second-best IQ.I'd gladly trade a worse IQ for a fluid game.
The fact that there's a performance difference (and IQ) means you are losing out, on better performance (and IQ). You may not care, but you're getting a worse experience.I'm not losing out. ...I never said there wasn't a performance difference.
Note that Digital Foundry also found that framepacing problems differed from run-to-run through the same areas. So the tutorial probably isn't directly responsible, but the issues do come and go.While this would be super interesting if true, it doesn't make any sense.
Some wild claims going on in the OT at the moment. Salt, receipts, Anchorman etc.
Then you want the PS4 Pro. Its light mode has the best performance and second-best IQ.
The higher the framerate, the less noticeable frametime issues can be.
I asked dark10x if he knew what the visible cut-off point would be, but I guess it's one of those irrelevant theory questions no one's bothered to figure out.
I thought the frame-pacing issue was in every PS4 "versions" ?
It's incredible to think that the Xbox One version that nobody will buy is actually the version that plays the best.
This is objectively false.
But the Xbox One version doesn't have the best framerate. It has the worst framerate. When it hits 30fps the framepacing is locked, unlike the Playstation versions. But it hits 30fps less often than they do.?
If it has the best framerate, it is indeed objectively true.
I agree it is a great shame, a beautiful game that is reduced by the Iq. Even an option to turn off the Taa for a boost to the median resolution would be a relatively simple choice for Xboxone owners.
I fear though that with a "stable" performance and vastly reduced interest in Ms machine, marketing deal aside, it will not received as much attention as it's PlayStation partner.
It is but it much rarer in the lite mode. At the moment the pro Lite mode seems to be the best option for IQ and Performance. It seems like they should be able to fix the pacing but we won't know until they comment on it or the december patch comes out. I am guessing most of the performance work for PS4 and Pro will be in that.
But the Xbox One version doesn't have the best framerate. It has the worst framerate. When it hits 30fps the framepacing is locked, unlike the Playstation versions. But it hits 30fps less often than they do.
The Mario Kart 8 issue manifests in a different way.The higher the framerate, the less noticeable frametime issues can be.
I asked dark10x if he knew what the visible cut-off point would be, but I guess it's one of those irrelevant theory questions no one's bothered to figure out.
It seems bizarre, I know, but we've seen it happen several times now and developers returned to us with responses of "oh wow, we totally missed that. Thanks for illustrating the issue." I mean, shipping a game is an insanely complex thing so I can see how issues might slip through especially when some people don't seem to notice such problems for some reason. How it persists during development for so long without any questions does confound me, however.How can the game's developer not be aware of frame pacing issues in their own title? Also, are frame pacing issue easily rectified, or is that engine dependent?
Try to look at the overall scene, follow the mountains with your gaze while the character is moving about, then look over to the other side and it will be consistently smoothly updated rather than juddery.
I heard somewhere test pilots could see images pop up for 1 / 220th of a second, but I've no idea where.
Can't play Bloodborne because of this, it's just really jarring
The Mario Kart 8 issue manifests in a different way.
Not just Bungie. There have been other examples of this as well going all the way back to launch with NFS Rivals.Remember how only took Bungie like two days to fix this on Destiny beta?
Is there a video explaining what frame pacing is? I do notice the "stutters" in Bloodbourne.
Johnny and Amanda take 60 steps over a minute to cross the length of a hallway.
Johnny takes one step per second. Every step would not look much different from one another so his motion is very smooth.
Amanda hops every other step. All the even steps take 1.5 seconds while all the odd steps take 0.5 seconds.
Both Johnny and Amanda are making the same number of steps per minute (frames per second), but the timing per step (frame pacing) differs. Johnny's steps would look very smooth but Amanda's are much more erratic, making the action feel less smooth and jittery.
This is the frames displayed in 1/6th of a second in a 30 frames per second title with proper frame pacing: 1 - 1 - 2 - 2 - 3 - 3 - 4 - 4 - 5 - 5
Each frame (1-5) is repeated once and gives you a smooth look.
In a game with frame pacing issues, across the same period you get this: 1 - 1 - 1 - 2 - 3 - 4 - 5 - 5 - 5
Frame 2 takes too long to render, so frame 1 repeats a third time. Frame 3 and 4 are fast renders, and are gone in a blink. Frame 5 sees another three-beat repeat.
The result is the game - though it's still running at 30 frames per second - looks like it's not and it feels choppy. If you're playing a game that demands precision in countering attacks or firing your own, having those repeated frames destroys the feeling of control.
It is, but very minimally in PS4 Pro light mode. By contrast, the Xbox One version has perfect framepacing when it's at 30fps...but unlike the PS4 versions, it drops from 30fps and the screen tears. That definitely makes it choppier.I thought the frame-pacing issue was in every PS4 "versions" ?
But why call this "v-sync" rather than "capped framerate"? Surely the only reasonable definition of "v-sync" is that framerate is synced to the display's vertical refresh. And look at what this game actually does. The PS4 versions produce frames at 33.3ms or 16.6ms, but nothing else. The Xbox version produces frames that are 33.3ms or freely longer. Why would just the latter be "adaptive v-sync"? It's the only method producing frames that don't match display refresh rate! If that's "adaptive v-sync", surely the Sony versions are too.It's due to the fact that it is capped at 30fps. Simply dropping v-sync and letting the game run wild would yield higher frame-rates with lots of tearing.
Not just Bungie. There have been other examples of this as well going all the way back to launch with NFS Rivals.
Heck, Mafia 3 released with horrible frame pacing recently and, within a week of release, they fixed it completely.
Don't care about frame-pacing. Didn't bother me at all in Bloodborne.
Shit not what I wanted to see. I would probably be one of them people that don't notice but I really don't want to get in to the game just to find out I do. I may just wait till the December patch I don't want to play the lite, I want to play the best looking version.