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[Digital Foundry] Fortnite's Unreal Engine 5 Upgrade Reviewed - Lumen/Nanite at 60FPS - PS5 vs Xbox Series X/S + PC!

01011001

Banned
540p for a "nextgen" console is a borderline "impossible port at 360p" territory, no wonder that it looks great for shill digital foundry

moments before Thief1987 posted that comment

brain GIF


better get that back man!
 
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So both PS5 and Series X have the same dynamic resolution with the higher bound hitting 1836p while PS5 stays at the higher bound 55% of the time and Series X hits it 59% of the time. I wonder what percentage they hit the lowest bound 🤔
 

01011001

Banned
Math is math and I was being conservating with averages, but since we're getting technical, the number is actually slightly higher since I wasn't counting every pixel, just ~8 million.

So let's do the math together, shall we?

-A 4K image is 3840 x 2160 = 8,294,400 pixels
-PS5 is running 55% of a 4K imange. So 55% of 8,294,400 = 4,561,920 pixels
-Series X is running 59% of a 4K image. So 59% of 8,294,400 = 4,893,696 pixels

4,893,696 - 4,561,920 = 331,776.

Satisfied?

that's still wrong

it's 55% and 59% per axis. (clarified when they talk about what Epic told them the average percentage of the Series S is)

the average resolution on PS5 is therefore
2112 x 1188, which is 2,509,056 pixels

the average resolution on Series X is
2265.6 x 1274.39, which is 2,887,257.984 pixels

the percentage of pixels rendered compared to a full 4K image is therefore actually 30.25% and 34.80% respectively

the percentage difference on average between the two then is that the Series X renders 115.1% as many pixels as the PS5,
or from the PS5's perspective, it renders 86.9% as many pixels as the Series X
 
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Mr Moose

Member
that's still wrong

it's 55% and 59% per axis. (clarified when they talk about what Epic told them the average percentage of the Series S is)

the average resolution on PS5 is therefore
2112 x 1188, which is 2,509,056 pixels

the average resolution on Series X is
2265.6 x 1274.39, which is 2,887,257.984 pixels

the percentage of pixels rendered compared to a full 4K image is therefore actually 30.25% and 34.80% respectively

the percentage difference on average between the two then is that the Series X renders 115.1% as many pixels as the PS5,
or from the PS5's perspective, it renders 86.9% as many pixels as the Series X
What? He was right. Resolution normally scales on both axis.
 
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Mr Moose

Member
read what I said again,
PER AXIS... both the vertical and the horizontal axis scales 55% and 59% respectively.

it does scale on both axis indeed, but his calculations were 55% and 59% of the total pixels rendered in a 4K image, which is not accurate.
You might be right, 73% of 1080p isn't near 720p which I think they mentioned was the average in the video for Series S.
Damn, those resolutions kinda suck lol.
 
In the end what matters is that resolution on twin consoles are good enough on a 4K TV (and playing the game, it really is).

On the other hand XSS resolution is reconstructed to 1080p and good enough for a 1080p TV, not 1440p TV as promised. They also promised the same experience but here it's not the case as we get half the features enabled (half lumen, half shadows, reduced foliage).

And DF are happy with that? How can they objectively have that opinion when technically XSS doesn't even have UE 5.1 like the others consoles?
 
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My kids plays on the series s version and it looks great on the 40 inch 4k telly. Infact I'd say it's looks really good. I have played it on the series x on a 55 inch telly and that looks great too, and lastly the PC version with 3060ti on a 34 inch intra wide and fortnite looks great on that Epic have done a great job with the visuals
 

AGRacing

Member
Fortnite saves Christmas yet again.

In all seriousness... seeing this in person on a good TV is mind bowing. I literally opened and closed a door inside of a house repeatedly to just watch how the light reacts. This engine is an incredible technical accomplishment. Feels like we suddenly went "next gen".
 

FireFly

Member
In the end what matters is that resolution on twin consoles are good enough on a 4K TV (and playing the game, it really is).

On the other hand XSS resolution is reconstructed to 1080p and good enough for a 1080p TV, not 1440p TV as promised. They also promised the same experience but here it's not the case as we get half the features enabled (half lumen, half shadows, reduced foliage).

And DF are happy with that? How can they objectively have that opinion when technically XSS doesn't even have UE 5.1 like the others consoles?
I think most people were already highly sceptical of the 1440p claims, hence *only* being good enough for 1080p is not a big disappointment.
 
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AGRacing

Member
Still stuttering problems with this engine, even on their own flagship product.....
I'm playing this on PC as well. It did stutter... Less seriously than usual... In maybe 2 games. Then it disappeared. They also mention in the video that it wasn't as serious and was resolved quickly. We are heading in the right direction.
 

Alexios

Cores, shaders and BIOS oh my!
All that tech but still low poly assets all over the place and some seriously obvious LOD changes as you approach stuff. Why?

Of course it runs good given the above and naturally it won't pull that off in games attempting details like the Matrix demo.

Same as Fortnite as such a low fi game ran great on any device out there before UE5 but higher quality games don't / can't.
 
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Ywap

Member
I'm playing this on PC as well. It did stutter... Less seriously than usual... In maybe 2 games. Then it disappeared. They also mention in the video that it wasn't as serious and was resolved quickly. We are heading in the right direction.
Yeah, thankfully! Been a huge problem on PC for way too long :messenger_frowning_
 
Aside from Lumen reflections in the water, it has pretty much everything. Things like a little nip tuck in foliage here and there is par for course and happens even between PS5 and SX in different games.

I'd say it's doing a fantastic job especially hitting a locked 60 FPS

I don't really play Fortnite but I'll have to download it just to see how it runs on there. Looks real nice from the video, amazing to see that 60fps can be an option with the GI solution in place.
 
I take it since people are so concerned for Series S players the Series X is performing better than the PS5?

Better by less than 1%...The difference is, imo, negligeable. Interested in watching the SS version analysis, but my mind is unable to concentrate right now, on account of my team playing Portugal tomorrow for a spot in the semi-finals of the world cup...😱😱😱
 

Darsxx82

Member
Better by less than 16%.
Fixed 😉

Beyond differences XSX vs PS5.... the big news here is that UE5 on all consoles is starting to work. Even surprisingly well in XSS.

Lumen (even without RT hardware) is wonderful and makes 60fps a reality.

The Matrix demo is still the max for UE5 on consoles, but it ran at ~30fps. I have no doubt that with the current updates that same demo would work better now...

The future of UE5 on consoles looks bright.
 
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that's a weird way to say ~15.1%

Yep, my bad! The information did not register correctly, and as I wrote, I'm a bit stressed out over tomorrow's game... 😒
Still, small difference overall. The engine is really flexible...Surely we will enjoy some big profile titles built on it by the end of next year, no? 🤔🤔🤔
 

Kataploom

Gold Member
All that tech but still low poly assets all over the place and some seriously obvious LOD changes as you approach stuff. Why?

Of course it runs good given the above and naturally it won't pull that off in games attempting details like the Matrix demo.

Same as Fortnite as such a low fi game ran great on any device out there before UE5 but higher quality games don't / can't.
Low poly... Nanite... Something doesn't compute here...
 

Alexios

Cores, shaders and BIOS oh my!
Low poly... Nanite... Something doesn't compute here...
Well, assets all over the place are quite blocky even if things like brickwork and roofs now have individual 3D tiling etc. with nanite enabled. If that means that they still apply some kind of automatic sub division to say, random chairs, terrain, rocks and other props but the base model was just so blocky it still looks so and simply has a ton of wasted polygons that don't add any detail or curvature and would only show in some wireframe view highlighting the density of the triangles I don't know for sure I suppose, but much of the content in the game looks low poly and that's that. It's not like you can push a button and a mobile game suddenly becomes Matrix or the other tech demos but stylized instead of realistic though and I don't think they'd be so incompetend as to think they can do that so I have faith these assets are indeed low poly rather than this possible alternative. Maybe this is why in the DF video they think lumen is by far the biggest change to the quality of the visuals (even with the obvious nanite elements I mentioned), I'd think if every asset was recreated in some crazy high density quality it would have been just as striking as lumen lighting is.
 
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lh032

I cry about Xbox and hate PlayStation.
please please please 60fps for current gen on games on PS5 Series X!!!
 

adamsapple

Or is it just one of Phil's balls in my throat?
please please please 60fps for current gen on games on PS5 Series X!!!

60 FPS with the new UE5 bells and whistles on all the new consoles baby.

And optionally 120 FPS with the older graphical settings if you want more fluidity.
 
I heard alot of people asking why every dev isn't using FSR.
I think the Temporal Super Resolution solution by Epic on UE5 shows that there are other options.
I think every game on UE5 will use this rather than FSR.
 

Zuzu

Member
It looks very impressive on Series X. The lighting is on another tier compared to most games out atm. Man I can’t wait for games built on this engine to come out.
 

Urban

Member
Did the needed specs also get higher with the new update ? If not than it’s incredible.

Imagine u have the same setup but better graphics and the same frame rate
 

Ozriel

M$FT
A 6 tflops XSS with higher clocks and a decent ram pool wouldve been the 1440p machine they advertised. Now we have a situation where the XSS is by far the best selling of the two Xbox consoles and a lot of people are going to have to settle for 540p, lack of proper ray tracing and other next gen features.

It’s 2022 and you’re just figuring out how GPU tiers work.
What next, complain that folks who buy the 3050Ti aren’t getting the same visual performance as those who buy the RTX 3080 at triple the price ?
 

Ozriel

M$FT
Nah, people who go out of their way to buy next gen consoles upgrading from last gen consoles are doing so for a reason. They might not watch DF but they bought a next gen console for next gen features.

Regardless, all im saying is that a 6 tflops GPU with higher clocks and a bigger ram pool wouldve made for a better console. No idea why thats a controversial statement to make.

That’s not a controversial statement. I’d personally be happier with a 6TF series s and I think that’s what they should have aimed for

It’s the other stuff you put in that’s rightly getting the feedback. Claiming it ‘lacks next gen features’ is very incorrect.
 

sinnergy

Member
It looks very impressive on Series X. The lighting is on another tier compared to most games out atm. Man I can’t wait for games built on this engine to come out.
That’s what good lighting does .. but haven’t you heard .. RT lighting is overrated according to most posters on GAF 🤣
 

Xdrive05

Member
Even my humble little RTX 3050 runs this buttery smooth with the TSR and 1080p, Ray Tracing on with full reflections, and it does look fantastic. I wonder how much Series S support contributes to good performance on lower end gaming cards, as they had to support that baseline console.

This does ease my fears somewhat about UE5 games not having a 60fps mode. Apparently 60fps UE5 can be done, even on the S console. Now do I expect developers to code to a 60fps target? No, not at all. They'll be chasing the eye candy on UE5 most likely.
 

adamsapple

Or is it just one of Phil's balls in my throat?
Even my humble little RTX 3050 runs this buttery smooth with the TSR and 1080p, Ray Tracing on with full reflections, and it does look fantastic. I wonder how much Series S support contributes to good performance on lower end gaming cards, as they had to support that baseline console.

This does ease my fears somewhat about UE5 games not having a 60fps mode. Apparently 60fps UE5 can be done, even on the S console. Now do I expect developers to code to a 60fps target? No, not at all. They'll be chasing the eye candy on UE5 most likely.

In this specific games case, the nee for it to be supported on even lower end hardware than Series S (last gen, Switch) probably contributes very well to it running buttery smooth on a 3050 as well.
 
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