JackMcGunns
Member
No, I checked before I posted.
So why didn't you just say "my math shows the difference is actually bigger than that"
Not buying it, sorry.
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No, I checked before I posted.
540p for a "nextgen" console is a borderline "impossible port at 360p" territory, no wonder that it looks great forshilldigital foundry
I don't care if you are buying it or not, I asked how you came to that number, it was wrong.So why didn't you just say "my math shows the difference is actually bigger than that"
Not buying it, sorry.
unreal engine should be banned on PC!
Math is math and I was being conservating with averages, but since we're getting technical, the number is actually slightly higher since I wasn't counting every pixel, just ~8 million.
So let's do the math together, shall we?
-A 4K image is 3840 x 2160 = 8,294,400 pixels
-PS5 is running 55% of a 4K imange. So 55% of 8,294,400 = 4,561,920 pixels
-Series X is running 59% of a 4K image. So 59% of 8,294,400 = 4,893,696 pixels
4,893,696 - 4,561,920 = 331,776.
Satisfied?
What? He was right. Resolution normally scales on both axis.that's still wrong
it's 55% and 59% per axis. (clarified when they talk about what Epic told them the average percentage of the Series S is)
the average resolution on PS5 is therefore
2112 x 1188, which is 2,509,056 pixels
the average resolution on Series X is
2265.6 x 1274.39, which is 2,887,257.984 pixels
the percentage of pixels rendered compared to a full 4K image is therefore actually 30.25% and 34.80% respectively
the percentage difference on average between the two then is that the Series X renders 115.1% as many pixels as the PS5,
or from the PS5's perspective, it renders 86.9% as many pixels as the Series X
What? He was right.
It normally scales on both axis, unless it's CoD.nope, its 55% per axis and 59% per axis.
so 59% per axis on a 2160p image is 1274.39p
and 55% per axis on a 2160p image is 1188p
It normally scales on both axis, unless it's CoD.
You might be right, 73% of 1080p isn't near 720p which I think they mentioned was the average in the video for Series S.read what I said again,
PER AXIS... both the vertical and the horizontal axis scales 55% and 59% respectively.
it does scale on both axis indeed, but his calculations were 55% and 59% of the total pixels rendered in a 4K image, which is not accurate.
Lumen is basically the icing on top of a graphical cake.
Biggest game in the world and the PS5 can’t keep up.Truly "got em" material right here
I think most people were already highly sceptical of the 1440p claims, hence *only* being good enough for 1080p is not a big disappointment.In the end what matters is that resolution on twin consoles are good enough on a 4K TV (and playing the game, it really is).
On the other hand XSS resolution is reconstructed to 1080p and good enough for a 1080p TV, not 1440p TV as promised. They also promised the same experience but here it's not the case as we get half the features enabled (half lumen, half shadows, reduced foliage).
And DF are happy with that? How can they objectively have that opinion when technically XSS doesn't even have UE 5.1 like the others consoles?
I'm playing this on PC as well. It did stutter... Less seriously than usual... In maybe 2 games. Then it disappeared. They also mention in the video that it wasn't as serious and was resolved quickly. We are heading in the right direction.Still stuttering problems with this engine, even on their own flagship product.....
Yeah, thankfully! Been a huge problem on PC for way too longI'm playing this on PC as well. It did stutter... Less seriously than usual... In maybe 2 games. Then it disappeared. They also mention in the video that it wasn't as serious and was resolved quickly. We are heading in the right direction.
Why not?All that tech but still low poly assets all over the place and some seriously obvious LOD changes as you approach stuff. Why?
Aside from Lumen reflections in the water, it has pretty much everything. Things like a little nip tuck in foliage here and there is par for course and happens even between PS5 and SX in different games.
I'd say it's doing a fantastic job especially hitting a locked 60 FPS
I take it since people are so concerned for Series S players the Series X is performing better than the PS5?
I literally opened and closed a door inside of a house repeatedly to just watch how the light reacts.
Ftfy.They were advertised as 8K consoles!!!111
You might be right, 73% of 1080p isn't near 720p which I think they mentioned was the average in the video for Series S.
Damn, those resolutions kinda suck lol.
Better by less than 1%
FixedBetter by less than 16%.
that's a weird way to say ~15.1%
Low poly... Nanite... Something doesn't compute here...All that tech but still low poly assets all over the place and some seriously obvious LOD changes as you approach stuff. Why?
Of course it runs good given the above and naturally it won't pull that off in games attempting details like the Matrix demo.
Same as Fortnite as such a low fi game ran great on any device out there before UE5 but higher quality games don't / can't.
Well, assets all over the place are quite blocky even if things like brickwork and roofs now have individual 3D tiling etc. with nanite enabled. If that means that they still apply some kind of automatic sub division to say, random chairs, terrain, rocks and other props but the base model was just so blocky it still looks so and simply has a ton of wasted polygons that don't add any detail or curvature and would only show in some wireframe view highlighting the density of the triangles I don't know for sure I suppose, but much of the content in the game looks low poly and that's that. It's not like you can push a button and a mobile game suddenly becomes Matrix or the other tech demos but stylized instead of realistic though and I don't think they'd be so incompetend as to think they can do that so I have faith these assets are indeed low poly rather than this possible alternative. Maybe this is why in the DF video they think lumen is by far the biggest change to the quality of the visuals (even with the obvious nanite elements I mentioned), I'd think if every asset was recreated in some crazy high density quality it would have been just as striking as lumen lighting is.Low poly... Nanite... Something doesn't compute here...
please please please 60fps for current gen on games on PS5 Series X!!!
A 6 tflops XSS with higher clocks and a decent ram pool wouldve been the 1440p machine they advertised. Now we have a situation where the XSS is by far the best selling of the two Xbox consoles and a lot of people are going to have to settle for 540p, lack of proper ray tracing and other next gen features.
Nah, people who go out of their way to buy next gen consoles upgrading from last gen consoles are doing so for a reason. They might not watch DF but they bought a next gen console for next gen features.
Regardless, all im saying is that a 6 tflops GPU with higher clocks and a bigger ram pool wouldve made for a better console. No idea why thats a controversial statement to make.
That’s what good lighting does .. but haven’t you heard .. RT lighting is overrated according to most posters on GAFIt looks very impressive on Series X. The lighting is on another tier compared to most games out atm. Man I can’t wait for games built on this engine to come out.
Lumen (even without RT hardware) is wonderful and makes 60fps a reality.
The future of UE5 on consoles looks bright.
Even my humble little RTX 3050 runs this buttery smooth with the TSR and 1080p, Ray Tracing on with full reflections, and it does look fantastic. I wonder how much Series S support contributes to good performance on lower end gaming cards, as they had to support that baseline console.
This does ease my fears somewhat about UE5 games not having a 60fps mode. Apparently 60fps UE5 can be done, even on the S console. Now do I expect developers to code to a 60fps target? No, not at all. They'll be chasing the eye candy on UE5 most likely.
Rly? How? I tried TSR 1080p with RT hardware on and got 70~90 fps on a 3080!!! Your 3050 is a beast!Even my humble little RTX 3050 runs this buttery smooth with the TSR and 1080p, Ray Tracing on with full reflections
Ferraris are absolutely pathetic, 0km/h in a luxury car?PS5 and Series X are absolutely pathetic. 846p in a competitive shooter? They were advertised as 4K consoles!!!111
/s
4% is a small difference??