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Or is it just one of Phil's balls in my throat?
I noticed a dip to 59 FPS at 25:10 min. on XSX, are there others?
25 : 04
I noticed a dip to 59 FPS at 25:10 min. on XSX, are there others?
24:43, 25:04, 25:12, 25:19. 25:36.
Yes.
Trust me. Low resolution with or without reconstruction is going to make enemy players hard to spot. Especially in a big open world shooter like this where enemies are going to be far off in the distance most of the time.Its not about a raw resolution anymore, we need to look at t running and see how the reconstruction is working.
It looks great in motion.
25 : 04
Series X / Ps5 resolution in worst case scenario can dip to that resolution but according to epic the average resolution is 59 %and 55% of 4k with TSR to hit 4k image, man even a decent PC would struggle running nanite+lumen at native 4k LOL, most vids i see are just running 1440p with TSR because they know 4k is too much specially with nanite+lumen enabled from like a rtx 3070-3080 gpu and even with that gpu it overs around 50-70fps onlyNothing can't change and they needed to hit a price point at certain loss margin... What about accepting it is what it is? Both consoles go below 900p natively and that's not because of the Series S holding them back, it's them being weak anyway regardless of the Series S
What you were expecting 50%?
Competitive players might wanna hop onto the Series S version.
Lower vegetation means you can see the enemies better from afar.
Truly "got em" material right here25 : 04
Nah, people who go out of their way to buy next gen consoles upgrading from last gen consoles are doing so for a reason. They might not watch DF but they bought a next gen console for next gen features.I can assure you that people who buy the Series S don't give a fuck about this stuff, are not the target audience for video breakdowns like what DF does.
In the PC space you need to decrease the resolution by 4X to increase performance by 3X. So some cutbacks are expected.They say XSS performs OK but I really disagree here.
- XSX outputs usually 3.5x more pixels than XSS
- But XSS completely lacks ray traced reflexions (basically has half-lumen), has less vegetation, has less shadows and has even lower quality GI.
It's worse than the difference seen in the Matrix demo where the only difference was resolution (often 4x more on XSX). Again it shows XSS hardware is a really badly designed hardware and performs really bad in UE5 as it's only 3 times less powerfull than XSX but performs way below that gap.
Usually you don't see that kind of performance degradation will less powerful hardware using the same tech. It's really odd how poorly that hardware performs in that compute heavy engine.
Yeah it seems so, about 7% higher average resolution on XSX with a few dips in framerate, while PS5 being more stable (seemed locked at 60 FPS) as per the video they provided.It's extremely close between Series X and PS5. Great performance IMO.
Truly "got em" material right here
Yeah it seems so, about 7% higher average resolution on XSX with a few dips in framerate, whereas PS5 being more stable (seemed locked at 60 FPS) as per the video they provided.
One is not like the others.
Is Lumen/Nanite dynamically on/off or something?
Edit: It's light maps?
I don't think what you said is controversial at all. And of course, yes, it would have been nicer to see the Series S a bit stronger but I suspect if the changes were made you are suggesting, people would still be asking for more power --- and despite all that, the market for the Series S doesn't consist of people that care to the degree that you or I do about this stuff. This an enthusiast forum, we are turbo nerds that watch breakdown videos and split hairs over mergers and acquisitions we don't truly understand. Regular people don't give a shit if the Series S is 540p or 1080p, because if they did, they wouldn't have purchased a Series S.Nah, people who go out of their way to buy next gen consoles upgrading from last gen consoles are doing so for a reason. They might not watch DF but they bought a next gen console for next gen features.
Regardless, all im saying is that a 6 tflops GPU with higher clocks and a bigger ram pool wouldve made for a better console. No idea why thats a controversial statement to make.
Yeah one good thing about series s targeting 540p in these games is that it allays any fears that it will hold back next gen.Series S looking worse, is a good thing, by the way. It just shows that MS gives zero fucks about it looking same, people who are buying it, does not care about picture quality as much as your regular gaffer.
It's just a good thing that it has all the features, "normal" consoles have, thus there is no need to cut corners on big machines.
Perhaps. Perhaps not. they might not see the difference between 540p but RT reflections? Some games are missing RT modes period. Some are missing 60 fps modes. Can these casuals tell the difference between 30 fps and 60 fps? Again maybe, maybe not. People buy next gen consoles with a certain expectation. We dont know exactly what they are expecting but its safe to assume they are expecting next gen features.I don't think what you said is controversial at all. And of course, yes, it would have been nicer to see the Series S a bit stronger but I suspect if the changes were made you are suggesting, people would still be asking for more power --- and despite all that, the market for the Series S doesn't consist of people that care to the degree that you or I do about this stuff. This an enthusiast forum, we are turbo nerds that watch breakdown videos and split hairs over mergers and acquisitions we don't truly understand. Regular people don't give a shit if the Series S is 540p or 1080p, because if they did, they wouldn't have purchased a Series S.
It's weird how people shit on the Series S like it's a personal affront to them, but its more powerful a system than the most popular PC configs on Steam Hardware surveys. Demonstrating to me at least that a lot of people just want to play videogames.Series S looking worse, is a good thing, by the way. It just shows that MS gives zero fucks about it looking same, people who are buying it, does not care about picture quality as much as your regular gaffer.
It's just a good thing that it has all the features, "normal" consoles have, thus there is no need to cut corners on big machines.
It's not that they can't tell the difference its that they do not care. If they cared, they would have purchased a PS5 or Series X. Some people just want to play videogames the cheapest possible way, and $250 for a Series S + $15/mo for Game Pass is exactly that.Perhaps. Perhaps not. they might not see the difference between 540p but RT reflections? Some games are missing RT modes period. Some are missing 60 fps modes. Can these casuals tell the difference between 30 fps and 60 fps? Again maybe, maybe not. People buy next gen consoles with a certain expectation. We dont know exactly what they are expecting but its safe to assume they are expecting next gen features.
Well it targets 1080p, targeting 540p is like saying that big consoles targeting 860p or something like that. I don't there is need for such narrative.Yeah one good thing about series s targeting 540p in these games is that it allays any fears that it will hold back next gen.
Perhaps. Perhaps not. they might not see the difference between 540p but RT reflections? Some games are missing RT modes period. Some are missing 60 fps modes. Can these casuals tell the difference between 30 fps and 60 fps? Again maybe, maybe not. People buy next gen consoles with a certain expectation. We dont know exactly what they are expecting but its safe to assume they are expecting next gen features.
People definitely have obsessive thoughts about Series S, wonder why its that popular.It's weird how people shit on the Series S like it's a personal affront to them, but its more powerful a system than the most popular PC configs on Steam Hardware surveys. Demonstrating to me at least that a lot of people just want to play videogames.
What you were expecting 50%?
No it's not, it was supposed to play next gen games at 1080p (even 1440p if you look at the original box\marketing material). They cut back much lower than 1080p, shadows, reflections, etc. AND once you upgrade storage the console is about as expensive as the Series X.woof at those cutbacks on Series S. BUT i think the console is doing exactly what its designed to do. Essentially run a current gen engine w/ needed cutbacks. update looks pretty nice IMO.
Agree, its just the lowest bound epic allowed to resolution could go on all consoles. And people already assuming it runs on those lowest bound 99% of the time. And the game has an upscaling which would nearly look as good as 1080p on S and 4k on Ps5/Series X.Well it targets 1080p, targeting 540p is like saying that big consoles targeting 860p or something like that. I don't there is need for such narrative.
Dude , it’s a cheap gaming box .. none here cares on a enthousiast forum.No it's not, it was supposed to play next gen games at 1080p (even 1440p if you look at the original box\marketing material). They cut back much lower than 1080p, shadows, reflections, etc. AND once you upgrade storage the console is about as expensive as the Series X.
Let's not spread delusions about what the Series S is, it does not fulfill any of its promises.
Target is the wrong word. I meant to say settling for 540p as the lower bound. We've seen this in other RT games like Matrix and Metro.Well it targets 1080p, targeting 540p is like saying that big consoles targeting 860p or something like that. I don't there is need for such narrative.
People definitely have obsessive thoughts about Series S, wonder why its that popular.
Let's not spread delusions about what the Series S is, it does not fulfill any of its promises.
Isn't that the 3060?It's weird how people shit on the Series S like it's a personal affront to them, but its more powerful a system than the most popular PC configs on Steam Hardware surveys. Demonstrating to me at least that a lot of people just want to play videogames.
Care to share your math with the rest of us?It's not a 4% difference in performance, it's 4% more pixles of a 4K imange which represents over 8 million pixels.
Series X is running 300,672 more pixels than the PS5 on average.
i said its doing exactly what its designed to do not what its marketing promise was. its turd hardware compared to ps5, series x.No it's not, it was supposed to play next gen games at 1080p (even 1440p if you look at the original box\marketing material). They cut back much lower than 1080p, shadows, reflections, etc. AND once you upgrade storage the console is about as expensive as the Series X.
Let's not spread delusions about what the Series S is, it does not fulfill any of its promises.
Target is the wrong word. I meant to say settling for 540p as the lower bound. We've seen this in other RT games like Matrix and Metro.
Sure an lower bound for big consoles is also below 1080p, thankfully the TSR helps a lot.Target is the wrong word. I meant to say settling for 540p as the lower bound. We've seen this in other RT games like Matrix and Metro.
Common pc builds uses a 2.3-2.7ghz cpu + 1650 gtx according to steam hardwareIsn't that the 3060?
They split the 3060 laptops for some reason.Common pc builds uses a 2.3-2.7ghz cpu + 1650 gtx according to steam hardware
They split the 3060 laptops for some reason.
It's mostly near 720p range, but the TSR is pretty good.540p for a "nextgen" console is a borderline "impossible port at 360p" territory, no wonder that it looks great forshilldigital foundry
Yea but 1650/1050/1060 laptops are popular too but its not included in that thread? correct me if im wrongThey split the 3060 laptops for some reason.
Care to share your math with the rest of us?
Nope, I was expecting 1-2% difference.
But it's almost twice of that.
Yes. Your math was wrong so I was wondering how you reached it.Math is math and I was being conservating with averages, but since we're getting technical, the number is actually slightly higher since I wasn't counting every pixel, just ~8 million.
So let's do the math together, shall we?
-A 4K image is 3840 x 2160 = 8,294,400 pixels
-PS5 is running 55% of a 4K imange. So 55% of 8,294,400 = 4,561,920 pixels
-Series X is running 59% of a 4K image. So 59% of 8,294,400 = 4,893,696 pixels
4,893,696 - 4,561,920 = 331,776.
Satisfied?
Yes, this is why everybody has kept their DVD to watch movies.Regular people don't give a shit if the Series S is 540p or 1080p, because if they did, they wouldn't have purchased a Series S.
540p for a "nextgen" console is a borderline "impossible port at 360p" territory, no wonder that it looks great forshilldigital foundry
There isn't anything you can say to me that is going to make what I said not true. So many people just dont give a fuck, such is life.Yes, this is why everybody has kept their DVD to watch movies.
Even my kids refuse to watch DVD quality content these days... 540p is pretty close to 480p.
GTX 1650 isn't the most popular anymore?Isn't that the 3060?
GTX 1650 isn't the most popular anymore?
How do we know if 1650 laptop gpus are included? im assuming they should have a tag like 3060 laptop gpuThey apparently included 1650 laptops with their numbers but split them for the 3060.
Yes. Your math was wrong so I was wondering how you reached it.
No, I checked before I posted.What!? be honest, I'm sure you were just expecting a smaller number
How do we know if 1650 laptop gpus are included? im assuming they should have a tag like 3060 laptop gpu
We have seen a 4x gap all gen. A lot of native 4k games on the XSX are just 1080p on the XSS while also downgrading settings. They dont even have identical settings. Its way more than a 4x gap.
The problem is not just the lack of RAM, but also the fact that the XSS GPU runs at a very low clock of 1.45 GHz. RDNA 2.0 cards are supposed to be running above 2.0 GHz to achieve their performance gains. Both the XSS and XSX are being held back by their conservative clocks where as PS5 is pushing above its weight thanks to its higher clocks.
A 6 tflops XSS with higher clocks and a decent ram pool wouldve been the 1440p machine they advertised. Now we have a situation where the XSS is by far the best selling of the two Xbox consoles and a lot of people are going to have to settle for 540p, lack of proper ray tracing and other next gen features.
540p for a "nextgen" console is a borderline "impossible port at 360p" territory, no wonder that it looks great forshilldigital foundry