They say XSS performs OK but I really disagree here.
- XSX outputs usually 3.5x more pixels than XSS
- But XSS completely lacks ray traced reflexions (basically has half-lumen), has less vegetation, has less shadows and has even lower quality GI.
It's worse than the difference seen in the Matrix demo where the only difference was resolution (often 4x more on XSX). Again it shows XSS hardware is a really badly designed hardware and performs really bad in UE5 as it's only 3 times less powerfull than XSX but performs way below that gap.
Usually you don't see that kind of performance degradation will less powerful hardware using the same tech. It's really odd how poorly that hardware performs in that compute heavy engine.
864p = 1,327,104 pixels
540p = 518,400 pixels
so it's 2.56x on Series X if you take those numbers... I don't understand why you would and how you come to the conclusion that that means the Series S isn't running it well... like... what?
not only is the Series S (when you take these numbers) running a higher res than you would expect compared to the Series X, but it also has most features intact.
what happened here is Epic decided to pair back settings in order to get higher resolutions. which makes sense in a game where you shoot and track distant enemies with often no scope whatsoever.
they could most likely go all the way and make it so that the Series S runs at basically 33.3% of the Series X's resolution (424p on average), while keeping all the graphical features intact, but why would they if they think a cleaner image is more important?
they do use TSR, which is basically on par with FSR2, and that helps to clean up the image and bring back sharpness, but you can only stretch that scaler so far until the reconstruction algorithm doesn't work well anymore.
You both make valid points but fail to point out at there lowest points 864p is not 3.5 times the resolution of 540p.
yeah... and like I said above, why did he take these numbers in the first place?
according to Epic themselves the average resolution of these 2 systems are roughly 2265x1274 and 1401x788 respectively
2,885,610 pixels vs 1,103,988 pixels
...which is still basically the same difference, slightly higher, at 2.61x ... but the average is more telling than the lowest point possible (which is only there to even out the absolute worst case scenarios)