Draugoth
Gold Member
Last edited:
Whole department needs to go. The effort level has been subterranean for the entire gen.Why didn't the trailers look this good!?
Someone in their marketing division needs to be fired
To be fair, vistas look nice and while riding you don't notice the low mesh and texture quality.Why didn't the trailers look this good!?
Someone in their marketing division needs to be fired
Because Sony marketing has no idea how to generate hype.Why am I not hype for this in the slightest?
From a technical perspective looks damn solid though.
- Supports multiple graphics mode, Quality, Performance, Ray Tracing
- PS5 Pro offers RT at 60fps with GI 'with some limitations', adds an extra pass of lighting
- Not as robust as games designed around RTGI but results are good all the same
- Results are similar to software based Lumen
- Traditional rasterized lighting is similar to original game
- Volumetric clouds, weather effects and dynamic foliage praised
- HDR implementation praised
- Texture detail on weapons and character accessories praised
- Distinction between the high quality cinematics and regular conversation scenes noted
- Conversation scenes have limited animation, simplified lighting comparatively
- Movement animation going up and down is still odd like the first game
- Reflections use mixture of SSR and cube maps, but SSR artifacts and mis-matching cube maps can appear
- Base PS5 has 3 graphics mode, Pro has 4
- PS5 pro defaults to 4K/30, this version gives the best IQ, base PS5 targets a little below 4K at 30
- Performance mode targets 60fps without RT, 1440p on Pro and 1080p or slightly above on Base
- "Normal" RT mode at 30fps targets 1728p on Pro and 1440p on Base
- "RT Pro" offers 60fps with RT and uses PSSR, running around 1080p with IQ good on most scenes, but can show signs of noise in some elements, other elements show more stability than other modes with IQ comparable to 4K mode
- None of the modes are 'bad per say'
- Performance profile is mostly flat, 30fps modes are locked 30 pretty much everywhere
- 60fps mode is also locked majority of the time on both Pro and Base
- One battle shows drops to mid/low 50's, however a patch promises improvements in big battle areas
- Beyond frame rate, DF ran into some odd issues, sound dropped out entirely in some areas and the entire game froze for 20~ seconds
- The rest is about the audio.
Game reminds me of Asterix & Obelix on GBA.
Not trying hard enough. We need more!
Why are you so mad all the time?Nah it looks like a PS2 game
Where is the indirect lighting?
Boy, this exchange aged well...Sucker Punch Art Director: What is indirect lighting?
How were people to know if they never showed it off. The games marketing baffles meBoy, this exchange aged well...![]()
Boy, this exchange aged well...![]()
Wait, so now we LIKE Digital Foundry? Make up your mind guys!
Gaffers only like DF when they're complimentary to the games they like, as soon as they're negative they're "nitpicking"Wait, so now we LIKE Digital Foundry? Make up your mind guys!
Or people can judge what John produces and how he presents his arguments… see his DOOM reviews and interviews, but nice projectingGaffers only like DF when they're complimentary to the games they like, as soon as they're negative they're "nitpicking"
Obviously we all can only work with the info we have so far. This was a pleasant surprise for all of us. Not a knock an any of you. I just remembered the exchange so had to quote it. So much has changed in 24 hours!Did it? Those pics showed a clear lack of ideal indirect lighting coverage.
Maybe "people" could refrain a bit from jumping to conclusion prematurely calling them incompetentHow were people to know if they never showed it off.
Let me generalise tyOr people can judge what John produces and how he presents his arguments… see his DOOM reviews and interviews, but nice projecting.
They can't. And yeah, baffling indeed! May be they knew the embargo lift a weeks prior, so there is sufficient time for people to recalibrate expectationsHow were people to know if they never showed it off. The games marketing baffles me
Well we only work with what we have, instead of blaming people from making conclusions based on poor marketing we should blame the marketing peeps!Maybe "people" could refrain a bit from jumping to conclusion prematurely calling them incompetent? Worth a shot
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That thread from a couple of days ago with the quote from the devs saying they did things with the PS5 that couldn't be done on PS4 aged like milk out of the fridge on a warm summer day. So many lovely replies.Maybe "people" could refrain a bit from jumping to conclusion prematurely calling them incompetent? Worth a shot
.
Boy, this exchange aged well...![]()
I don't like Digital Foundry but it has been obvious this game has good graphics.Wait, so now we LIKE Digital Foundry? Make up your mind guys!
most people have no taste or ability to discern what looks good so they fall back on buzzwords and feature listsYou realize Sucker Punch never shared that the game has an RT mode in any of the pre-release coverage right? It's their own fault.
The rasterized, non-RT, lighting looks the same as the first game per DF, so all those comments are correct.