[Digital Foundry] Ghost of Yōtei - PS5/PS5 Pro - A Triumphant Sequel... With Ray Tracing! - 4K HDR Video

My feelings for this game are kinda neutral.
Some things are good, others are not so good.
I'll still play it eventually if they patch a way to skip the mandatory touch pad things (or add a way to do them with stick + buttons) so I can use the Acess Controllers, I like the scenery and setting of the game.
Hope they patch the accessibility issues. In this day and age, that's definitely a big negative, especially for a Sony title.
 
Last edited:
Release day can't come soon enough for me because I'm really struggling to get into anything else atm. It's always the way when a big release is around the corner.
 
Last edited:
Ghost of Tsushima sold 13 million copies. Normally that would mean a studio would be allowed to grow to make their next game even bigger and better, but that didn't happen at all. The budget stayed the same even though inflation was awful in the past 5 years. If you take rising wages into account as well, it means SP actually made this game on a lower budget than the previous one...

I think Sony didn't afford them additional money despite all the revenues they brought in because that money was needed elsewhere to fund Sony's misguided, failed GaaS project.
The budget isn't literally the exact same, common sense dictates that when the studio isn't exactly smaller than it was several years ago and you have wages generally increasing all across the board.
 
Last edited:
The budget isn't literally the exact same, common sense dictates that when the studio isn't exactly smaller than it was several years ago and you have wages generally increasing all across the board.
What is it supposed to mean "exact"? They said it's the same.
 
Last edited:
What is it supposed to mean "exact"? They said it's the same.
'Very similar' doesn't equal to being the same. Even at a 50% increase of the budget (60M vs. 90M), while absolutely not insignificant, it's not a huge gulf in relation to the context of current AAA budgets and incremental expenses of development of other Sony game sequels (like The Last of Us).
It's bound to happen when, again, Sucker Punch has increased its workforce and game developer salaries in the US are rising.
 
'Very similar' doesn't equal to being the same. Even at a 50% increase of the budget (60M vs. 90M), while absolutely not insignificant, it's not a huge gulf in relation to the context of current AAA budgets and incremental expenses of development of other Sony game sequels (like The Last of Us).
It's bound to happen when, again, Sucker Punch has increased its workforce and game developer salaries in the US are rising.
They said around 60 milions for both
 
Last edited:
They didn't, that's not what the quote in the interview said.
Some of you are really incredible. They said to have spent more or less the same nope more or less can be everything. Good Lord. 90 millions it's not more or less 60 millions.
 
Last edited:
It's not how math work. There is nothing of nuance in around the same.
Math of what, exactly?
Also, again:
'Very similar' doesn't equal to being the same. Even at a 50% increase of the budget (60M vs. 90M), while absolutely not insignificant, it's not a huge gulf in relation to the context of current AAA budgets and incremental expenses of development of other Sony game sequels (like The Last of Us).
They didn't even say "around the same".
 
Last edited:
40_1_l.jpg

Toyohira%20Gorge%20%26%20Jozankei%20%26%20Lake%20Toya%20%26%20Showa%20Shinzan%20%26%20Mount%20Yotei%20Spring%20Water%20Park%20Day%20Tour.jpg
Someone should try make a game look like that.. so far Shadows did it best, but still not that nice.
 
Can be a difference of a couple of millions, 5 to exaggerate when we said around the same. Use your logic. Not surely 30 millions.
Except that it wasn't said to be 'around the same', and again, it works within the context itself (which I already explained).
Also, 50% was the most I was willing to give, I actually expect it to be a 30% increase (something I mentioned in the past, so nothing new I'm bringing up here), or 78M.
 
Except that it wasn't said to be 'around the same', and again, it works within the context itself (which I already explained).
Also, 50% was the most I was willing to give, I actually expect it to be a 30% increase (something I mentioned in the past, so nothing new I'm bringing up here), or 78M.
So practically you saying it's not around the same and they lie.
 
This is the sort of thing that's only really visible if you scrutinize a screenshot. In motion I doubt 99% of people would notice.

The most important thing is the distant trees on hills and mountains have plenty of variation. That is where it's needed most to really sell those beautiful landscape shots.

image_ghost_of_y_tei-45613-5462_0043.jpg


The way those trees also react to the lighting to create pockets of shadows is also very impressive. How the volumetric clouds cast shadows onto them is also quite realistic.

image_ghost_of_y_tei-45613-5462_0075.jpg


image_ghost_of_y_tei-45613-5462_0015.jpg


I have not seen a game do distant rendering as convincingly before. Even Assassins Creed Shadows, which I would say is overall the better looking game, pales in comparison because its trees aren't as well lit and so end up looking like obvious billboards:

image_assassin_s_creed_shadows-45453-5060_0039.jpg
That distant rendering detail is beautiful.
 
Top Bottom