Guy with girl on the couch.Has anyone been able to go through and figure out which segments were "Gameplay"?
What defines a generation ahead exactly? I haven't seen graphics look better in years, since 2018/2019 at least.It's not unplayable, just not preferable. It's also that most games don't have visuals or tech that would justify a 30 FPS lock. This is one of the few games that does as it looks almost a generation ahead of many other modern games.
We have lost most of the framerate wizards who were around during the PS360 generation and made those 30fps games feel as smooth as possible.I think 30fps would actually be reasonably acceptable and even fine, if it were something like a Bungie 30fps
All the scene where he doesn't interact or talk with other npcs are probably gameplay with a different camera angle:Has anyone been able to go through and figure out which segments were "Gameplay"?
GTA5 would have been a very different game if it chased 60fps. Same goes for RDR2.They are ruling out a 60fps due to open world, even if we have open worlds at 60, and RTGI, even if we have a console with 3X the RT power of a PS5.
![]()
Ah stupid me. You're totally right again. I should've bought a old and used 60hz TV or CRT for this game.
How stupid of me.
It's not really. It's a 1440p resolution with black bars. I expect the final game to run at 1440p, like in the first tralier.What's oof about 1152p, a resolution that will likely be upscaled in any case? The image shown thus far looks pin sharp. You won't be counting the individual pixels onscreen come this game's release, and I also doubt a 60 fps mode will be included; Rockstar never do so for console, as they're trying to maximize fidelity.
I'll take next gen graphics physics over any 60fps game tht doesn't push the systemIt's not unplayable, just not preferable. It's also that most games don't have visuals or tech that would justify a 30 FPS lock. This is one of the few games that does as it looks almost a generation ahead of many other modern games.
If people are happy for RTGI and reflections being blurry and with artifacts behind the FSR1...If it really uses raytracing for GI and reflections, resolution is still impressively high for the base console all considered.
They touched on lighting a lot, reflections, shadows. I dont recall them talking about poly count, textures other than character models being stepped up.Did they just talk about lights and shadows or they actually talk in detail, about asset quality, character rendering, skin rendering, water rendering etc. etc.
I don't think DF were able to identify any artifacts with the RTGI. They said it looks a lot better than UE5's system. The reflections are probably lower resolution, but having dynamic objects in the BVH is still impressive for a console title, especially one also doing RTGI.If people are happy for RTGI and reflections being blurry and with artifacts behind the FSR1...
Playing primarily in performance RT mode. I dont recall it ever dropping a frame. You might be thinking of PS4 pro.??Genuine question though....
Didn't GTA V remaster on XSX and PS5 already struggle a bit with framerate in both modes? And wasn't resolution something like 1440p? Is the reason for that it wasn't built from the ground up for current gen systems and that's why they are able to do it for VI?
Then I doubt it has FSR1, should be something else.I don't think DF were able to identify any artifacts with the RTGI. They said it looks a lot better than UE5's system. The reflections are probably lower resolution, but having dynamic objects in the BVH is still impressive for a console title, especially one also doing RTGI.
It didnt struggle, but the game should have been abke to run at 60fps on quality mode, wich doesnt, its lo ked at 30fps.Genuine question though....
Didn't GTA V remaster on XSX and PS5 already struggle a bit with framerate in both modes? And wasn't resolution something like 1440p? Is the reason for that it wasn't built from the ground up for current gen systems and that's why they are able to do it for VI?
You know why. Because only PC could run it at 60fps. Wait for the PC version, don't buy it on PS5.They are ruling out a 60fps due to open world, even if we have open worlds at 60, and RTGI, even if we have a console with 3X the RT power of a PS5.
![]()
John Linneman: "There are rough reflections in here, err, you pointed out a nice one around 1:36 if you look here - it's a very suitably rough reflection that actually looks really, really great... butt"
![]()
I think DF was just saying they think it is a spatial rather than temporal upscaler. But I thought FSR 1.0 artifacts were due to:Then I doubt it has FSR1, should be something else.
Guess for Rockstar it's better than prebaked in higher resolution....Anyway not seems FSR1 but more a custom upscaling.If people are happy for RTGI and reflections being blurry and with artifacts behind the FSR1...
Has anyone been able to go through and figure out which segments were "Gameplay"?
Game is probably CPU limited, though. PS5 Pro does not help there.
Which open worlds feature the amount of npcs cars and insanely detailed world with interactivity?
It all depends on the CPU and memory.
If the CPU and RAM are already operating at full capacity then you could have a GPU with 50x the RT power and you still wouldn't get anywhere near 60fps.
GTA5 would have been a very different game if it chased 60fps. Same goes for RDR2.
surely its easier to achieve 60fps later on compared to changing the game later on to achieve there vision? We all know the latter never happens.
Maybe we'll get a 40fps but deep down, we all knew this would be 30.
You're all welcome to join the bet.You know why. Because only PC could run it at 60fps. Wait for the PC version, don't buy it on PS5.
Jesus an other whole year to wait...fuck.![]()
![]()
![]()
![]()
These are all gameplay with decoupled camera for cinematic trailer
At the heart of the matter is ray tracing, which Digital Foundry says seems integral to GTA 6, not just from a tech perspective but an artistic one. "You can't get rid of RTGI. It's inherent to the way the game works. And they're throughout the trailer, so they obviously made them a part of the gameplay."
At the opposite end of the powerhouse scale is the Xbox Series S, which is currently the weakest console that can play GTA 6 (there's no word yet on whether Rockstar will bring GTA 6 to Switch 2). Digital Foundry says that to get GTA 6 on the Series S, Rockstar may need to sacrifice ray tracing completely to run the game at 30 fps, with sub-1080p resolution. But the Series S still has the same ballpark CPU power and storage as Series X, so it's not impossible.
GTA5 is a 60fps game (with RT shadows) on consoles right now. And we know RDR2 can run at locked 60fps on hacked PS5 and with a minimum of around ~65fps in the most CPU limited areas.GTA5 would have been a very different game if it chased 60fps. Same goes for RDR2.
surely its easier to achieve 60fps later on compared to changing the game later on to achieve there vision? We all know the latter never happens.
Maybe we'll get a 40fps but deep down, we all knew this would be 30.
Yeah, wait for the PC version in over a year that'll need a high dollar system to run it at 1080p.
Right, but at the heart, its a PS3/360 game. It took 2 generations to get it solid a 60fps on PS5.GTA5 is a 60fps game (with RT shadows) on consoles right now. And we know RDR2 can run at locked 60fps on hacked PS5 and with a minimum of around ~65fps in the most CPU limited areas.
![]()
![]()
![]()
![]()
These are all gameplay with decoupled camera for cinematic trailer
I'll take a stab:
0:23 - About to switch over to control Jason.
0:33 - The jerkiness movement of the arms looks like gameplay. Not fluid enough to be a cutscene.
0:38 - Kind of hard to say but this feels like in GTA V when switching characters, a character was in the midst of finishing up something and then you take over. This feels like that here. After his reps are done, it's possible that you take control of Jason.
0:41 - Jerkiness again to where it feels like about to take control of Jason. Homeless guy's movements outside the store also feels like a gameplay sequence.
1:37 - Jason in the car - his mouth doesn't move naturally like it does in cutscenes. Stiff, which suggests gameplay.
1:53 - This could be a special skill rather than a cutscene. Again, Jason's movements suggest it's an input command you did here to shove the guy into the car. Just a guess.
1:57 - I want to say this is gameplay for Lucia. It reminds me of the Matrix UE5 Tech Demo back in 2021. Perhaps Rockstar is taking advantage of graphical fidelity similar (or even greater) than this.
2:07 - Look at the black guy on the right. Not cutscene fluid. He moves like how an NPC would during gameplay.
2:28 - Hard to say, but the Bike's fire from the back looked gameplay-ish.
Based on my conclusions, it looks like a majority of the 'gameplay' shown is from Jason.
Edit: Watching some of the DF Analysis and they zoom in on stuff early on in their video showing what looks to be movements of characters outside of cutscenes.
I might have to retract some of what I said after listening to this: