So on Driveclub threads people complain about it being 30fps, but its all right for forza to be 30fps eh?
No, someones 80's self was complaining about it earlier.
So on Driveclub threads people complain about it being 30fps, but its all right for forza to be 30fps eh?
So on Driveclub threads people complain about it being 30fps, but its all right for forza to be 30fps eh?
In fact, I would say that's a trilinear filtering kicking.
What Marlenus have to learn, is that the evidence of his PC forcing AF with minimal performance cost in one game, means nothing on other game, and much less on other platform.
In first place, dedicated logic can be sitting idle on your PC GPU if not AF is used. So activating it could not affect performance at all on a game that wasn't aware that those resources where there to start with. Or your PC can be unbalanced, and some other element (CPU, bus) can be the limiting factor, so going crazy with GPU settings won't affect an already bottlenecked performance.
AFx16 isn't free on any current GPU. It take bandwidth and eat TMU's caches for breakfast.
It looks like a different road texture to me.If not no AF, the road could be made in chunks and separetly textured in each chunk. That could be a lower level mip/lod of the texture.
Yup it is a modfied forza 5 engine they are usingThey use Turn10's engine.
So on Driveclub threads people complain about it being 30fps, but its all right for forza to be 30fps eh?
You can't be more wrong.
AF depends of TMUs L1 cache (and that's higher speed than VRAM btw). Trilinear cost double than bilinear, and AF cost as many number of taps x bilinear. And that isn't free by any means, since filtering textures isn't the only thing that a TMU does.
Well, it was not free is 2002 when the 9700 Pro was released but since then AF has come a heck of a long way, we now have fully angle independent AF with practically no performance hit. It has been heavily optimised in the hardware by both Nvidia and AMD because it makes a huge difference to overall IQ. Generally you can get away with 8xAF although the hit of going upto 16xAF is so small there is no point not doing it.
So on Driveclub threads people complain about it being 30fps, but its all right for forza to be 30fps eh?
With the environment style they went with, things could have ended up looking rough without good IQ. That 4xAA makes the valley scenery look fantastic.
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Uncompressed textures?
What confuses me is the odd variation in texture sharpness close to the camera here.
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So on Driveclub threads people complain about it being 30fps, but its all right for forza to be 30fps eh?
Different (and wrong) tiling values for that fragment of the road.
So on Driveclub threads people complain about it being 30fps, but its all right for forza to be 30fps eh?
4x MSAA at 1080p? I thought this would be close to impossible because of the small size of EDRAM?
As excited as I am for the game (I logged an absurd amount of time on Horizon 1), I have to say that I'm seriously underwhelmed by the visuals. It's not that it looks bad, by any stretch, but it's just... disappointing. Horizon 1 was easily one of the best looking games of last generation and absolutely raised the bar for image quality on a console title. It was a huge leap even from other good looking racers of the same generation.
Horizon 2, however, doesn't wow me the way the first title did. It looks good, but really seems like an incremental upgrade from the first. It certainly isn't a visually-defining title for the platform the way the first game was. For example, I don't see a truly substantial leap between these images:
Again, I'm not saying it looks bad, just that it's not what I'd hoped for given the visual impact of the first title.
FH2 is going to be released during the first year of XB1 while FH got released like 7 years into the 360 life, in 2012
So on Driveclub threads people complain about it being 30fps, but its all right for forza to be 30fps eh?
While that's true and absolutely has an impact, the Xbox One is still supposedly ten times more powerful than the Xbox 360. Horizon 1 was also Playground's first title and the team's first time working together, even if that studio is the video game world's equivalent of a supergroup.
As excited as I am for the game (I logged an absurd amount of time on Horizon 1), I have to say that I'm seriously underwhelmed by the visuals. It's not that it looks bad, by any stretch, but it's just... disappointing. Horizon 1 was easily one of the best looking games of last generation and absolutely raised the bar for image quality on a console title. It was a huge leap even from other good looking racers of the same generation.
Horizon 2, however, doesn't wow me the way the first title did. It looks good, but really seems like an incremental upgrade from the first. It certainly isn't a visually-defining title for the platform the way the first game was. For example, I don't see a truly substantial leap between these images:
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Again, I'm not saying it looks bad, just that it's not what I'd hoped for given the visual impact of the first title.
4x MSAA at 1080p? I thought this would be close to impossible because of the small size of EDRAM?
Yup it is a modfied forza 5 engine they are using
. Makes me eager to see what T10 has in store for Forza 6.
You seem to be making a lot of calculations in your head to bring up your expectations, but I feel compelled to ask: Have you had the chance to play through the demo yourself?
The screens you're using from other people to make your comparisons are a limited and I'd even argue, inaccurate, sense of how the game compares visually, especially in connection to the first game.
Not yet. I'm holding off until a console bundle for Master Chief Collection is officially confirmed or denied. I don't have a whole lot of time to game these days, so I've been on a bit of a vacation from gaming for the past few years with the exception of a handful of titles that really captured my interest (Horizon 1 being one of them).Do you own an XB1?
Like I said, I guess these software engineers are just dummies. (Yes, I'm making fun of how matter-of-factly you're putting this, when we've seen a wide range of titles not using the feature there's "no point in not doing.")
While that's true and absolutely has an impact, the Xbox One is still supposedly ten times more powerful than the Xbox 360. Horizon 1 was also Playground's first title and the team's first time working together, even if that studio is the video game world's equivalent of a supergroup.
Not yet. I'm holding off until a console bundle for Master Chief Collection is officially confirmed or denied. I don't have a whole lot of time to game these days, so I've been on a bit of a vacation from gaming for the past few years with the exception of a handful of titles that really captured my interest (Horizon 1 being one of them).
Does it occur to you that perhaps the people that complain about DC being 30fps are not the same people that are fine with Forza being 30fps?
This depends on your engine design.
As excited as I am for the game (I logged an absurd amount of time on Horizon 1), I have to say that I'm seriously underwhelmed by the visuals. It's not that it looks bad, by any stretch, but it's just... disappointing. Horizon 1 was easily one of the best looking games of last generation and absolutely raised the bar for image quality on a console title. It was a huge leap even from other good looking racers of the same generation.
Horizon 2, however, doesn't wow me the way the first title did. It looks good, but really seems like an incremental upgrade from the first. It certainly isn't a visually-defining title for the platform the way the first game was. For example, I don't see a truly substantial leap between these images:
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Again, I'm not saying it looks bad, just that it's not what I'd hoped for given the visual impact of the first title.
So your making all these comments without actually having played the demo? Or did you play it at a friends house?
Well its not technically their 2nd game, Playground games is more or less Blizzard Creations, so they are thoroughbreds in racing games
So on Driveclub threads people complain about it being 30fps, but its all right for forza to be 30fps eh?
As excited as I am for the game (I logged an absurd amount of time on Horizon 1), I have to say that I'm seriously underwhelmed by the visuals. It's not that it looks bad, by any stretch, but it's just... disappointing. Horizon 1 was easily one of the best looking games of last generation and absolutely raised the bar for image quality on a console title. It was a huge leap even from other good looking racers of the same generation.
Horizon 2, however, doesn't wow me the way the first title did. It looks good, but really seems like an incremental upgrade from the first. It certainly isn't a visually-defining title for the platform the way the first game was. For example, I don't see a truly substantial leap between these images:
http://i.minus.com/ielZ4xbhKi4H5.JPEG
http://i.imgur.com/VVHRP2Q.jpg
http://i.minus.com/ibrKkL1z5w0xds.JPEG
http://i.imgur.com/5XtEgKw.jpg
Again, I'm not saying it looks bad, just that it's not what I'd hoped for given the visual impact of the first title.
So on Driveclub threads people complain about it being 30fps, but its all right for forza to be 30fps eh?
Oh i just love the "but in Driveclub threads..." posts i see in nearly every Forza Horizon thread. Its not fucking annoying at all. Honest!
I prefer track racing. Hated Forza Horizon. And all the need for speed/burnout type racers. No-one does tracks any more, save for GT.
While that's true and absolutely has an impact, the Xbox One is still supposedly ten times more powerful than the Xbox 360. Horizon 1 was also Playground's first title and the team's first time working together, even if that studio is the video game world's equivalent of a supergroup.
Wait until Gran Turismo.
This game is looking intense. I'm not a racing fan, but I may end up picking this up since my One has been collecting dust lately. I really think racing sims just need to remove crowds from here on out though.
IQ is good but it's still not better than infamous. There's aliasing that post processing AA covers that MSAA won't resolve.Looks like I have good eyes for this kind of stuff. Called the 4X MSAA at the beginning of the demo threadPlayground Games are wizards! Best IQ so far in a current generation game with only Infamous coming close.
IQ is good but it's still not better than infamous. There's aliasing that post processing AA covers that MSAA won't resolve.
While that's true and absolutely has an impact, the Xbox One is still supposedly ten times more powerful than the Xbox 360. Horizon 1 was also Playground's first title and the team's first time working together, even if that studio is the video game world's equivalent of a supergroup.
I think FH2 brings a lot of depth, thanks to the improved lighting. FH1 did indeed look stellar on the 360, but it is kinda flat compared to FH2.As excited as I am for the game (I logged an absurd amount of time on Horizon 1), I have to say that I'm seriously underwhelmed by the visuals. It's not that it looks bad, by any stretch, but it's just... disappointing. Horizon 1 was easily one of the best looking games of last generation and absolutely raised the bar for image quality on a console title. It was a huge leap even from other good looking racers of the same generation.
Horizon 2, however, doesn't wow me the way the first title did. It looks good, but really seems like an incremental upgrade from the first. It certainly isn't a visually-defining title for the platform the way the first game was. For example, I don't see a truly substantial leap between these images:
[images snipped]
Again, I'm not saying it looks bad, just that it's not what I'd hoped for given the visual impact of the first title.