Digital Foundry: Hands-on with the Forza Horizon 2 demo

So on Driveclub threads people complain about it being 30fps, but its all right for forza to be 30fps eh?

Would it help you if I explained that different people will have different reactions, and that the people who find 30 fps acceptable here are likely to find it acceptable in both? Please don't dredge up other people being irrational and attribute it anywhere but the source just because you're upset that trolls say unfair things.
 
In fact, I would say that's a trilinear filtering kicking.


What Marlenus have to learn, is that the evidence of his PC forcing AF with minimal performance cost in one game, means nothing on other game, and much less on other platform.

In first place, dedicated logic can be sitting idle on your PC GPU if not AF is used. So activating it could not affect performance at all on a game that wasn't aware that those resources where there to start with. Or your PC can be unbalanced, and some other element (CPU, bus) can be the limiting factor, so going crazy with GPU settings won't affect an already bottlenecked performance.

AFx16 isn't free on any current GPU. It take bandwidth and eat TMU's caches for breakfast.

It is not one game, it is any game. Provided you do not exceed the VRAM limit AF will have no real performance impact.

AFx16 is so optimised there is no reason not to use it.

I am struggling here to even find any recent AF performance tests, everywhere you see it mentioned it is always at 16x because there is such a low performance penalty.
 
Can someone explain to me what is Forward+? I've always heard about deferred rendering so I have no clue what it is.

So on Driveclub threads people complain about it being 30fps, but its all right for forza to be 30fps eh?

Because they are exactly the same people, right? Get the fuck out with that trolling.
 
You can't be more wrong.

AF depends of TMUs L1 cache (and that's higher speed than VRAM btw). Trilinear cost double than bilinear, and AF cost as many number of taps x bilinear. And that isn't free by any means, since filtering textures isn't the only thing that a TMU does.

Well, it was not free is 2002 when the 9700 Pro was released but since then AF has come a heck of a long way, we now have fully angle independent AF with practically no performance hit. It has been heavily optimised in the hardware by both Nvidia and AMD because it makes a huge difference to overall IQ. Generally you can get away with 8xAF although the hit of going upto 16xAF is so small there is no point not doing it.
 
Well, it was not free is 2002 when the 9700 Pro was released but since then AF has come a heck of a long way, we now have fully angle independent AF with practically no performance hit. It has been heavily optimised in the hardware by both Nvidia and AMD because it makes a huge difference to overall IQ. Generally you can get away with 8xAF although the hit of going upto 16xAF is so small there is no point not doing it.

Like I said, I guess these software engineers are just dummies. (Yes, I'm making fun of how matter-of-factly you're putting this, when we've seen a wide range of titles not using the feature there's "no point in not doing.")
 
With the environment style they went with, things could have ended up looking rough without good IQ. That 4xAA makes the valley scenery look fantastic.

ibejeMzv5O7SNb.gif

Well damn
 
So on Driveclub threads people complain about it being 30fps, but its all right for forza to be 30fps eh?

Sounds to me like another case of typical gaf loving on xbox and hating on ps4.
/S

But seriously. Its a non-issue. Game looks phenominal and I look forward to playing it immensely.

EDIT: That gif looks crazy good.. Fuck..
 
As excited as I am for the game (I logged an absurd amount of time on Horizon 1), I have to say that I'm seriously underwhelmed by the visuals. It's not that it looks bad, by any stretch, but it's just... disappointing. Horizon 1 was easily one of the best looking games of last generation and absolutely raised the bar for image quality on a console title. It was a huge leap even from other good looking racers of the same generation.

Horizon 2, however, doesn't wow me the way the first title did. It looks good, but really seems like an incremental upgrade from the first. It certainly isn't a visually-defining title for the platform the way the first game was. For example, I don't see a truly substantial leap between these images:

ielZ4xbhKi4H5.JPEG


VVHRP2Q.jpg


ibrKkL1z5w0xds.JPEG


5XtEgKw.jpg


Again, I'm not saying it looks bad, just that it's not what I'd hoped for given the visual impact of the first title.
 
As excited as I am for the game (I logged an absurd amount of time on Horizon 1), I have to say that I'm seriously underwhelmed by the visuals. It's not that it looks bad, by any stretch, but it's just... disappointing. Horizon 1 was easily one of the best looking games of last generation and absolutely raised the bar for image quality on a console title. It was a huge leap even from other good looking racers of the same generation.

Horizon 2, however, doesn't wow me the way the first title did. It looks good, but really seems like an incremental upgrade from the first. It certainly isn't a visually-defining title for the platform the way the first game was. For example, I don't see a truly substantial leap between these images:


Again, I'm not saying it looks bad, just that it's not what I'd hoped for given the visual impact of the first title.



FH2 is going to be released during the first year of XB1 while FH got released like 7 years into the 360 life, in 2012
 
FH2 is going to be released during the first year of XB1 while FH got released like 7 years into the 360 life, in 2012

While that's true and absolutely has an impact, the Xbox One is still supposedly ten times more powerful than the Xbox 360. Horizon 1 was also Playground's first title and the team's first time working together, even if that studio is the video game world's equivalent of a supergroup.
 
Amazing job.

Gameplay-wise it already was a must-buy for me, and now to read that they accomplished this with the demo, and not even the final version deserves applause.

Bravo Playground, I'd love to see them handle a true PGR sequel with what they proved with Forza Horizon 2. It's still criminal how MS released PGR4 so close to Halo 3, PGR4 deserved millions more in sales.
 
So on Driveclub threads people complain about it being 30fps, but its all right for forza to be 30fps eh?

I'm seeing less and less people complain though and I certainly wouldn't attempt to paint many people in here as those complaining in DC threads but happy with Horizon's frame-rate.

That's just silly.
 
While that's true and absolutely has an impact, the Xbox One is still supposedly ten times more powerful than the Xbox 360. Horizon 1 was also Playground's first title and the team's first time working together, even if that studio is the video game world's equivalent of a supergroup.

You seem to be making a lot of calculations in your head to bring up your expectations, but I feel compelled to ask: Have you had the chance to play through the demo yourself?

The screens you're using from other people to make your comparisons are a limited and I'd even argue, inaccurate, sense of how the game compares visually, especially in connection to the first game.
 
As excited as I am for the game (I logged an absurd amount of time on Horizon 1), I have to say that I'm seriously underwhelmed by the visuals. It's not that it looks bad, by any stretch, but it's just... disappointing. Horizon 1 was easily one of the best looking games of last generation and absolutely raised the bar for image quality on a console title. It was a huge leap even from other good looking racers of the same generation.

Horizon 2, however, doesn't wow me the way the first title did. It looks good, but really seems like an incremental upgrade from the first. It certainly isn't a visually-defining title for the platform the way the first game was. For example, I don't see a truly substantial leap between these images:

ielZ4xbhKi4H5.JPEG


VVHRP2Q.jpg


ibrKkL1z5w0xds.JPEG


5XtEgKw.jpg


Again, I'm not saying it looks bad, just that it's not what I'd hoped for given the visual impact of the first title.

Do you own an XB1?
 
Yup it is a modfied forza 5 engine they are using
. Makes me eager to see what T10 has in store for Forza 6.

I see Forza 6 coming back to glory :-)

I think the main factor for Forza 5 dissapointing was that they had to rush Forza 5 to get it out at launchdate.
 
You seem to be making a lot of calculations in your head to bring up your expectations, but I feel compelled to ask: Have you had the chance to play through the demo yourself?

The screens you're using from other people to make your comparisons are a limited and I'd even argue, inaccurate, sense of how the game compares visually, especially in connection to the first game.

I have. There's definitely some cool stuff they do with the lighting and the game does have its moments, but I wasn't impressed the same way I was with the first game. With the first title, I often found myself thinking "wow, how does this look this good with this clean of IQ on this hardware?" and with Horizon 2 it's more of a "hmm, that looks nice." I also found myself occasionally distracted about the lack of AF, something which I think ought to be standard on this generation.

Like I was saying, it's not that the game looks bad or doesn't look good - it's a rather nice looking title. It just doesn't approach being able to impress me the way its predecessor did.

Do you own an XB1?
Not yet. I'm holding off until a console bundle for Master Chief Collection is officially confirmed or denied. I don't have a whole lot of time to game these days, so I've been on a bit of a vacation from gaming for the past few years with the exception of a handful of titles that really captured my interest (Horizon 1 being one of them).
 
Tried the Horizon 2 demo last night and was quite impressed. Although the fast-n-furious arcade car-racer --- complete with the Ibiza douche vibe --- is not a genre I am into, this demo was awesome. Great arcade action and physics, visuals and production quality overall.
 
Like I said, I guess these software engineers are just dummies. (Yes, I'm making fun of how matter-of-factly you're putting this, when we've seen a wide range of titles not using the feature there's "no point in not doing.")

I have no idea why they are leaving out AF although I would guess they are using 4x AF based on the image at the start of the race rather than nothing at all. The images in motion with the blur make it less noticeable still so it is not totally awful.

Besides this is just a demo so they might up it to atleast 8x for the final release as it is one of those features you can easily tweak and not need to worry about the performance impact.
 
While that's true and absolutely has an impact, the Xbox One is still supposedly ten times more powerful than the Xbox 360. Horizon 1 was also Playground's first title and the team's first time working together, even if that studio is the video game world's equivalent of a supergroup.


Dude, games that came out within the first year of the 360 were still being compared to the previous generation as not having a substantial upgrade, even though at the time the 360 had an even bigger hardware advantage over the previous Gen. Horizon 2 looks amazing and is accomplishing alot given we're not even a year into this generation.


Not yet. I'm holding off until a console bundle for Master Chief Collection is officially confirmed or denied. I don't have a whole lot of time to game these days, so I've been on a bit of a vacation from gaming for the past few years with the exception of a handful of titles that really captured my interest (Horizon 1 being one of them).


So your making all these comments without actually having played the demo? Or did you play it at a friends house?
 
As excited as I am for the game (I logged an absurd amount of time on Horizon 1), I have to say that I'm seriously underwhelmed by the visuals. It's not that it looks bad, by any stretch, but it's just... disappointing. Horizon 1 was easily one of the best looking games of last generation and absolutely raised the bar for image quality on a console title. It was a huge leap even from other good looking racers of the same generation.

Horizon 2, however, doesn't wow me the way the first title did. It looks good, but really seems like an incremental upgrade from the first. It certainly isn't a visually-defining title for the platform the way the first game was. For example, I don't see a truly substantial leap between these images:

ielZ4xbhKi4H5.JPEG


VVHRP2Q.jpg


ibrKkL1z5w0xds.JPEG


5XtEgKw.jpg


Again, I'm not saying it looks bad, just that it's not what I'd hoped for given the visual impact of the first title.

Not me not reading your post and thinking these were all from FH2. To be fair I did think that the two from FH were pretty bad looking.
 
Well its not technically their 2nd game, Playground games is more or less Blizzard Creations, so they are thoroughbreds in racing games

Blizzard Creations would be unstoppable.

So on Driveclub threads people complain about it being 30fps, but its all right for forza to be 30fps eh?

Likely not the same people (tho Thrakier does that shit in every 30fps racer thread ever). Also people probably gives more credit to Horizon as the first one (and now the demo for this one) had absolutely locked 30fps, rather than 30fps with dips into the twenties. If Driveclub releases and does the same, there may be less reservations come Driveclub 2's release. As of right now though, Forza (both at 60fps and 30fps) is basically an anomaly in the racing genre.

As excited as I am for the game (I logged an absurd amount of time on Horizon 1), I have to say that I'm seriously underwhelmed by the visuals. It's not that it looks bad, by any stretch, but it's just... disappointing. Horizon 1 was easily one of the best looking games of last generation and absolutely raised the bar for image quality on a console title. It was a huge leap even from other good looking racers of the same generation.

Horizon 2, however, doesn't wow me the way the first title did. It looks good, but really seems like an incremental upgrade from the first. It certainly isn't a visually-defining title for the platform the way the first game was. For example, I don't see a truly substantial leap between these images:

http://i.minus.com/ielZ4xbhKi4H5.JPEG

http://i.imgur.com/VVHRP2Q.jpg

http://i.minus.com/ibrKkL1z5w0xds.JPEG

http://i.imgur.com/5XtEgKw.jpg

Again, I'm not saying it looks bad, just that it's not what I'd hoped for given the visual impact of the first title.

I thought FH1 was probably the best looking racer of last gen. However I'd be horrified if I bought a racer on XB1 or PS4 and it looked like that. There's quite a large difference in those pics imo, to the point where comparatively it almost looks like FH1 is lacking any real lighting.

Also, diminishing returns (it's fucking real, before anyone whips out an UC4 pic!!!!).
 
I dont have a xbox one but i have to say i really like that MS first party games dont use the horrible vaseline filter called FXAA so many devs love to use because its cheap.
 
Oh i just love the "but in Driveclub threads..." posts i see in nearly every Forza Horizon thread. Its not fucking annoying at all. Honest!

Wait until Gran Turismo.

This game is looking intense. I'm not a racing fan, but I may end up picking this up since my One has been collecting dust lately. I really think racing sims just need to remove crowds from here on out though.
 
And the Lord spoke out to all in the land: "Let no console racer thread go unshitted. Share thine shit posts with all men, so that all may partake in rapturous derailment."
And it was good.
Amen.
 
I prefer track racing. Hated Forza Horizon. And all the need for speed/burnout type racers. No-one does tracks any more, save for GT.
 
Looks like I have good eyes for this kind of stuff. Called the 4X MSAA at the beginning of the demo thread :) Playground Games are wizards! Best IQ so far in a current generation game with only Infamous coming close.
 
While that's true and absolutely has an impact, the Xbox One is still supposedly ten times more powerful than the Xbox 360. Horizon 1 was also Playground's first title and the team's first time working together, even if that studio is the video game world's equivalent of a supergroup.

my point was PG had more time to squeeze the 360 than customizing the F5 engine for FH2, but anyways, as I already read, you don't have an XB1 so I get you haven't had the chance of playing it. my advise is just play it, then think about what you posted. but in case you won't have the chance to try it, just download direct-feed videos from Gamersyde instead of talking about screenshots taken from low res sources, or bad compressed videos.

believe me, there's a huge difference between FH and FH2 techwise

Wait until Gran Turismo.

This game is looking intense. I'm not a racing fan, but I may end up picking this up since my One has been collecting dust lately. I really think racing sims just need to remove crowds from here on out though.

me neither and now FH2 is already preloaded on my console..
 
Looks like I have good eyes for this kind of stuff. Called the 4X MSAA at the beginning of the demo thread :) Playground Games are wizards! Best IQ so far in a current generation game with only Infamous coming close.
IQ is good but it's still not better than infamous. There's aliasing that post processing AA covers that MSAA won't resolve.
 
IQ is good but it's still not better than infamous. There's aliasing that post processing AA covers that MSAA won't resolve.

Infamous is indeed stunning too, but to my eyes it´s still not as clean as Horizon. The custom AA blend in Infamous looks like 2X MSAA with a very well done post processing AA layer added. Granted it´s been a while since I last played it, but it had a slight smear to it due to the post processing AA that is just completely absent on Horizon. It´s miles beyond the average post processing AA game (hi Destiny!), but there were little traces of it still there. The AA for effects like particles etc is superior in Infamous, but the art style of Horizon doesn´t use those much so overall I still feel this is the new benchmark. It´s also cleaner than Ryse, which has a very nice IQ too despite the lack of a full 1080P frame buffer.
 
While that's true and absolutely has an impact, the Xbox One is still supposedly ten times more powerful than the Xbox 360. Horizon 1 was also Playground's first title and the team's first time working together, even if that studio is the video game world's equivalent of a supergroup.

There are numerous factors at play here. Playground depends on Turn 10's tech, and while the first game was built on a mature engine that has improved tremendously since its first iteration on Xbox 360, Horizon 2 is running on a modified launch engine, architected before the Xbox One hardware was even finished. That's a huge difference, and I'm sure that Forza 6 (and Horizon 3) will turn heads once Turn 10 gets to grips with the new console. I hope I don't need to remind you of Forza 2, and that game came out more than a year into Xbox 360's life cycle. Also, while the new hardware is certainly much more powerful than last gen consoles, we're still not really seeing tremendous leaps over the last gen's best looking games in other genres either.

Visuals are also not the only improvement. The first game didn't allow you to drive anywhere freely (it's going to be interesting seeing how the 360 version of FH2 copes with that, although again, that game is being built on a mature engine), it didn't have to worry about weather of any kind , it didn't have Forza 5's advanced physics or the Drivatar system, and it didn't have the seamless multiplayer transition. Not all advancements are evident from the visuals alone.

You played the demo, and while it failed to impress you, which is fine, the screenshots you posted are really not an appropriate way to compare the two games. First of all, in reality they don't run at the same resolution, so by scaling down the FH2 screens, a lot of detail has been lost. But more importantly, still shots never tell the whole story. Remember those screens comparing Forza 2 to Forza 3, and then Forza 3 to Forza 4? The three games really didn't appear all that different just by looking at them, but anyone who has actually played them can tell you that each new iteration represented a noticeable improvement over the last (in tech at least; I still can't fathom how Turn10 thought it was acceptable to ruin Laguna Seca the way they did with that bright sunlight variation in FM4). The situation is similar with FH1 and FH2, and while I think there's a lot of room for improvement (and I fully expect to see it in future installments), I'd say the game is still quite an achievement, all things considered.
 
As excited as I am for the game (I logged an absurd amount of time on Horizon 1), I have to say that I'm seriously underwhelmed by the visuals. It's not that it looks bad, by any stretch, but it's just... disappointing. Horizon 1 was easily one of the best looking games of last generation and absolutely raised the bar for image quality on a console title. It was a huge leap even from other good looking racers of the same generation.

Horizon 2, however, doesn't wow me the way the first title did. It looks good, but really seems like an incremental upgrade from the first. It certainly isn't a visually-defining title for the platform the way the first game was. For example, I don't see a truly substantial leap between these images:

[images snipped]

Again, I'm not saying it looks bad, just that it's not what I'd hoped for given the visual impact of the first title.
I think FH2 brings a lot of depth, thanks to the improved lighting. FH1 did indeed look stellar on the 360, but it is kinda flat compared to FH2.

Lighting works wonders in making a game look a leap above, and in FH2's case it helps to make it overcome the flaws it has.
 
Top Bottom