Thick Thighs Save Lives
NeoGAF's Physical Games Advocate Extraordinaire
Wth is this shadow quality on the S lol!?
I built one a few months ago and I'm never going back
Has nothing to do with UE5 being shit or not. The studio has made bad decision, first a lack of skill when it comes to optimization. 2nd the decision to stick with 60fps no matter what and not offer multiple graphical modes.So UE5 is utter shit in the end. No wonder we waited so long to see some real games running on it.
Here's my take:Anyone wanna take a crack at the summary? I am indisposed for a few hours and can't watch the video at the moment.
MSAA completely breaks in scenes with high geometric details. It simply isn't viable with the current visual complexity of games anymore sadly. Might work in some instances (I believe Forza still does it pretty well), but otherwise, it really stopped being effective towards the end of the PS360 era.
TBF I don't think DLSS would look much better than FSR in the same scenario, the internal resolution is just too low and output resolution is 4K even on Series S, which is dumb...Anyone that said that the IQ looks ok in the review thread or OT is hereby disqualified from talking about DLSS from this date forward.
FSR looks like absolute shit from these resolutions.
Anyone wanna take a crack at the summary? I am indisposed for a few hours and can't watch the video at the moment.
It actually will. DLSS from low resolutions shine because that is where the AI model can really make a difference. It will cut down on shimmer and motion artifacts immensely.TBF I don't think DLSS would look much better than FSR in the same scenario, the internal resolution is just too low and output resolution is 4K even on Series S, which is dumb...
I'm lovin' it- No Quality or 30fps mode
- PS5 : 1280x720 --> 4k Reconstruction via FSR 2.1 Performance when you Output 4K
- PS5 : 1280x720 --> 1080p Reconstruction via FSR 2.1 Quality when you Output 1080p, IQ is the same on both resolution mode.
- Series X : 1280x720 --> 4k Reconstruction via FSR 2.1
- Series S : 768x438 --> 4k Reconstruction via FSR 2.1
- Series S cut many thing like foilage, textures, SSR, ambiant oclusion, alpha volumetric
- PS5 / XSX have frame drops when there are too many action / explosion on screen, or too much "magik" effect, scripted moment have not perfect and sometimes on cinematique
- XSX have advantage of 5-8 fps than the PS5
- XSS runs better than the XSX and PS5.
TBF I don't think DLSS would look much better than FSR in the same scenario, the internal resolution is just too low and output resolution is 4K even on Series S, which is dumb...
- No Quality or 30fps mode
- PS5 : 1280x720 --> 4k Reconstruction via FSR 2.1 Performance when you Output 4K
- PS5 : 1280x720 --> 1080p Reconstruction via FSR 2.1 Quality when you Output 1080p, IQ is the same on both resolution mode.
- Series X : 1280x720 --> 4k Reconstruction via FSR 2.1
- Series S : 768x438 --> 4k Reconstruction via FSR 2.1
- Series S cut many thing like foilage, textures, SSR, ambient oclusion, alpha volumetric
- PS5 / XSX have frame drops when there are too many action / explosion on screen, or too much "magik" effect, scripted moment have not perfect and sometimes on cinematique
- XSX have advantage of 5-8 fps than the PS5
- PS5 have better menu screen with better SSR and AO (wow)
- XSS runs better than the XSX and PS5. But it also the worst IQ of the 3
- No difference for PS5 / XSX
of course pro consoles won't do shit. Just move the goalpost furtherPro consoles won't save us, when a 4090 runs this game like shit. Even a pro console, instead of base res of 720p, you will get 900p base or maybe 1080p base. But that is with this game, now, not a UE5 game from 2025 that will be able to push it harder.
Current graphics hardware is not good enough to do all the work these engines are capable of doing. It is almost like every UE5 game is the next Crysis. Granted we have all this gimmicky algorithm shit to mask that reality (and Nvidia sees the announcement of more gimmicky algorithm shit as exciting), but that's how it is. In the 1990s we got new GPU hardware that was ~doubling performance every year, but now we are going to have 2-3 years between generations while the hardware makers push algorithms.
Matrix demo came out and looked amazing but ran like absolute shit, 20-30fps at best. I guess some people thought the issue was "muh optimization", but no, an engine pushing lots of fancy and advanced graphics features are going to take up a lot of resources. Then when you add 60fps on top of it, well, something has to give, as always.So UE5 is not the golden bullet as it was marketed.
Interesting. I saw other comparison with ps5 looking sharper and running faster but it was just some dude so figures...
I am interested in playing this game but 70$ for this bad technical showcase and not even hdr? idk about that.
PC version might fare better with 3080 for sure but there are so many reports of stuttering and bad performance. It at least runs somewhat stutter free on ps5 according to impressions.
Not even DLSS could do 720p well.... maybe UE built in trs like in matrix demo...
- No difference for PS5 / XSX
The video says that the Xbox Series X and PS5 both use the same base FSR resolution of 720p, but every single side-by-side shows the PS5 looking considerably sharper.
Good. In order to release on X, devs have to release on S.Wth is this shadow quality on the S lol!?
A brand new Unreal Engine 5.1 title lands in immortals of Aveum - a debut project from Ascendant Studios who make the most of features like nanite and lumen. The turnout on a tech level is one of the most fascinating games we've seen on PS5, Series X and S to date. However there are technical shortcomings, with image quality in particular taking a hit in order to target 60 frames per second on each console.
Summary - We need Pro Consoles
Care to name a UE4 game than ran at less than 480p last gen?Games with UE5 that look and work outstanding on consoles will be a matter of Epic itself, first parties (The Coalition, Ninja Theory...) and some big 3rd party Studios with big budgets (CDP, Eidos, CrystalDinamics...) .
That is, the same situation as the last generation with UE4.
Yes, PS5 looks sharper @ 10:15. But I don´t know if this is due to higher resolution or just an artificial sharpening filter.
- PS5 : 1280x720 --> 4k Reconstruction via FSR 2.1 Performance when you Output 4K
- PS5 : 1280x720 --> 1080p Reconstruction via FSR 2.1 Quality when you Output 1080p, IQ is the same on both resolution mode.
- Series X : 1280x720 --> 4k Reconstruction via FSR 2.1
- Series S : 768x438 --> 4k Reconstruction via FSR 2.1
I've not finished it (AC6 took my attention lol) but on PC it has some stuttering (not nearly as bad as Jedi Survivor) and frame generation is utterly broken. Had a few crashes as well. I'm running DLSS quality at 4k with everything maxed out at 80-100fps (no frame generation) but I have a 4090.Gordon Freeman is the only one who finished it and posted very nice shots in OT thread.
Maybe You can share some shots here and experiences with technical side of the game ?
- XSS runs better than the XSX and PS5. But it also the worst IQ of the 3
Yup it's strange they didn't point it out it's painfully obvious at the 9:55 markThe video says that the Xbox Series X and PS5 both use the same base FSR resolution of 720p, but every single side-by-side shows the PS5 looking considerably sharper.
Yeah if it's just if it's a sign of things to come.It runs terribly on PC too. It's just that you have hardware powerful enough to break through the glaring limitations of the consoles...and the developer.
Not for this game, but in general, yes. Games are cheaper and *usually run better on PC.
I was a PC Gamer up until about Half Life 2/ Doom 3. I started looking at PC's 2 months ago but didn't really think it was worth it today as back in the 90's/ early 2000's you could get games that where only on PC. But if this games visuals are anything to go by (And I'm not to fussy) it will give me that push that I need to get one.I built one a few months ago and I'm never going back
Looks like a Far Cry map on Series S.Wth is this shadow quality on the S lol!?
This is for XSS and yet this version is using FSR2 which has a computational cost. The native equivalent resolution would be ~720-800p. And it is also a game with target 60fps.... In the last generation there are many examples of games at 720p-800p UE4 even with 30fps target.Care to name a UE4 game than ran at less than 480p last gen?
Well, is going to implement FSR 3 anyway so it doesn't matter... they were probably counting on it but AMD didn't have it ready or announced for game release so they had to rely on FSR 2 meanwhile. IDK, that's a possibility, clearly FSR 3 is gonna have IQ improvements, attention is by how much.Thanks for the summary.
Just found one thing strange, that DF says it's FSR 2.1
But AMD lists this game on PC as being FSR2.2
I doubt the studio would have different versions of FSR2 implemented on consoles and PC.
XSS runs better than the XSX and PS5.
When the XSX and PS5 sare running the game at a laughable 720p, you're going to also have to reduce some settings on the S or it would have to run at like 240p to match the bigger consoles settings.Wth is this shadow quality on the S lol!?
Well, is going to implement FSR 3 anyway so it doesn't matter... they were probably counting on it but AMD didn't have it ready or announced for game release so they had to rely on FSR 2 meanwhile. IDK, that's a possibility, clearly FSR 3 is gonna have IQ improvements, attention is by how much.
Sharpening filter perhaps? PS5 version also looks a bit grainier and the effects such as volumetrics appear just as blockier and the shadows noisier.The video says that the Xbox Series X and PS5 both use the same base FSR resolution of 720p, but every single side-by-side shows the PS5 looking considerably sharper.
Nothing unexpected really. We've known since the Matrix Demo that 60fps will basically be impossible at reasonable internal resolution on UE5 if you want to use the next-gen features of the engine.
Hmm... you seems right... I pic each screen at 4K on this video and all areYes, PS5 looks sharper @ 10:15. But I don´t know if this is due to higher resolution or just an artificial sharpening filter.
Having some alone time with Phil Spencer?Anyone wanna take a crack at the summary? I am indisposed for a few hours and can't watch the video at the moment.
Who needs optimizations if we can just throw more memory, bigger CPU etc. I guess when drivers stopped helping developers, we now can see the real skills.But we are not getting that thus we need more power
On my TV it's coming through a lot cleaner on PS5 the Series X version looks really soft in comparisonSharpening filter perhaps? PS5 version also looks a bit grainier and the effects such as volumetrics appear just as blockier and the shadows noisier.