Doczu
Member
Nah he just doesn't want to be banned againHaving some alone time with Phil Spencer?
Nah he just doesn't want to be banned againHaving some alone time with Phil Spencer?
Then either DRS is in place or Tom screwed up, which wouldn't be the first time.On my TV it's coming through a lot cleaner on PS5 the Series X version looks really soft in comparison
Once again DF completely missing such an important and clear detail, PS5 is in fact way sharper.Hmm... you seems right... I pic each screen at 4K on this video and all are
Look the hand on the bottom right
At least, maybe is DRS or 1366x768 on PS5 native resolution (wich is not great anyway), but that's explain the framerate difference.
Once again DF completely missing such an important and clear detail, PS5 is in fact way sharper.
Dynamic geometry pop in while adjusting mesh polygons counts based on camera view, I'm seeing it since UE5 Demos and it's kinda distracting, and I'm not that delicate with those detailsI thought Nanite meant the end of pop in, yet I'm seeing some in the video. Why is that ?
This is exactly the same statement I saw in some other comparison (that ps5 is sharper)Once again DF completely missing such an important and clear detail, PS5 is in fact way sharper.
The little beast that could.
Thanks for the summary.
It's not raw 720p like on PS3, but utilizing advanced reconstruction technics that bring the image to about PS4 quality. It's not the best image in the world, but it's not that bad.We back to ps3 level of IQ, great. Give me ps4 pro era crisp image quality pelase
They're probably using TSR before FSR, so double upscaling or whatever, I think the problem the studio lack of competence or time to optimize this game anywayjust out of curiosity I tested FSR 2.1 in resident Evil 4.
I finished the game at 4k with fsr2 quality preset.
I turned it down to ultra performance like immortals and it doesn't looks too bad. Obviously blurry but fsr2 resolves surprisingly good. And not as much motion artificing as in release version of forespoken on ps5 which had very bad fsr2.1 on release in motion.
So I am not defending it. I think 1080p should be BARE minimum for fsr2 but honestly, resolution is not so important these days due to these new techniques.
Resident evil at 4k with ultra performance fsr 2.1 beats any 1080p game image qulity from ps4.
These techniques make 720p look better than early 1080p ps4 games.It's not raw 720p like on PS3, but utilizing advanced reconstruction technics that bring the image to about PS4 quality. It's not the best image in the world, but it's not that bad.
You can enjoy that "ea app" even today!Thank god I have invested in gaming PC, so can experience games in proper quality. Even mid gen refresh will not be a big enough boost to make these latest games run properly.
It is. Tom is blind though.Is it just me or does the PS5 look quite a bit sharper?
Thank god I have invested in gaming PC, so can experience games in proper quality. Even mid gen refresh will not be a big enough boost to make these latest games run properly.
PS5 does look significantly sharper. Trees and stairs are a dead giveaway.Is it just me or does the PS5 look quite a bit sharper?
A brand new Unreal Engine 5.1 title lands in immortals of Aveum - a debut project from Ascendant Studios who make the most of features like nanite and lumen. The turnout on a tech level is one of the most fascinating games we've seen on PS5, Series X and S to date. However there are technical shortcomings, with image quality in particular taking a hit in order to target 60 frames per second on each console.
Summary - We need Pro Consoles
There are consequences for poor work in a free market.But we are not getting that thus we need more power
It's not raw 720p like on PS3, but utilizing advanced reconstruction technics that bring the image to about PS4 quality. It's not the best image in the world, but it's not that bad.
It absolutely is a golden bullet, assuming you give it to the right hands which in this game's case is the complete opposite. Also, we are still early in the generation, developers, especially indie and 3rd party are gonna need more time to truly take advantage of it.So UE5 is not the golden bullet as it was marketed.
Interesting. I saw other comparison with ps5 looking sharper and running faster but it was just some dude so figures...
I am interested in playing this game but 70$ for this bad technical showcase and not even hdr? idk about that.
PC version might fare better with 3080 for sure but there are so many reports of stuttering and bad performance. It at least runs somewhat stutter free on ps5 according to impressions.
Not even DLSS could do 720p well.... maybe UE built in trs like in matrix demo....
DLSS would be super blurred at 720p. FSR2.0 is super pixelated at 720p. Pick your poison...
Wth is this shadow quality on the S lol!?
Some guy: Hey Phil spot the difference"the same experience at 1440p"
It absolutely is a golden bullet, assuming you give it to the right hands which in this game's case is the complete opposite. Also, we are still early in the generation, developers, especially indie and 3rd party are gonna need more time to truly take advantage of it.
Do you honestly thing that magic can just happen for the first time when someone gets their hands on new tech? The PS4 didn't even reach its full potential until TLOU 2 came out in 2020.
I don't understand why people just expect perfection 24/7. I don't believe majority of people here have a clue how game dev works. Lol.
No. You do your thing.Anyone wanna take a crack at the summary? I am indisposed for a few hours and can't watch the video at the moment.
if it was a golden bullet, the dev hands wouldn't matter too much. Only art.It absolutely is a golden bullet, assuming you give it to the right hands which in this game's case is the complete opposite. Also, we are still early in the generation, developers, especially indie and 3rd party are gonna need more time to truly take advantage of it.
Do you honestly thing that magic can just happen for the first time when someone gets their hands on new tech? The PS4 didn't even reach its full potential until TLOU 2 came out in 2020.
I don't understand why people just expect perfection 24/7. I don't believe majority of people here have a clue how game dev works. Lol.
This is true, even if some people will hate to admit it. I look forward to Naughty Dog's true next-gen game on PS5.PS5 exclusives will continue to lead the way.
Cataferal 12 minutes ago
Hello! Sorry absolutely right, it is sharper on PS5. I've updated the article here to reflect the point - it's a fair criticism, and my fault for leaning on the numbers too much.
The data is correct (both are 720p native in every shot tested), but the figures only really explain so much. It could be any number of factors: different post processing, AMD's CAS, or even VRS. I'm now asking the team what the reason is for the difference.
Curiously it's also noted that PS5 resolves with a sharper image overall, despite sharing the same base resolution with Series X - a point that possibly suggests a different post-processing treatment between the two. Even more notable is the state of Xbox Series S. Again this version targets 60fps - and resorts to FSR 2 scaling to get there. The base resolution here though comes in at around 768x436, resulting in a much blurrier image, and even more pixel breakup than the other two machines.
A comparison gallery for your viewing pleasure. While Xbox Series X and PS5 are effectively identical in their native resolutions it appears PS5's final frame resolves to sharper image overall. Meanwhile the axe comes down hard on Series S in terms of both resolution, detail and settings.
This, still one of the best looking games released on current gen to this day and it runs pretty much flawlessly. What is going on with some of these new releases I don't know.People bitch about 60fps so much.....well there you go.
Eat you dogs!
Metro Enhanced has RTGI other devs probably need to see how 4A managed to get RTGI at 60fps ~at 1080-1800p.
Granted Metro has much lower geometry detail and texture quality.
Remedy doesn't have a problem with it at all.MSAA doesn’t work well with deferred rendering, that why it stopped being used after the PS360 era. Forza Horizon 5 still uses a forward renderer which is why it works fine on it.