Digital Foundry: Nintendo Switch CPU and GPU clock speeds revealed

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And am I the only one who thoroughly enjoyed Mario Kart 8, Splatoon and Smash Bros Wii U buttery smooth 60fps ?

You guys make it sound like you don't care about framerate at all.

Every console has compromises. There will be PS4 pro games that won't run at 60fps. It's just an accepted reality in video games not exclusive to Nintendo. Ideally I would love to play every video game in its best possible state, but consoles are always going to have compromises.
 
Now it looks like the Wii U version will be 25-30fps and the Switch will only allow it to be locked to 30fps.
Am I the only one here thinking this is a f*cking joke ?
30fps is no problem as long as the game is designed around it. Nintendo had many games, which run at 60fps like Smash 4 or Mario Kart 8. Fast games, where the input matters. Zelda doesn't need 60fps and it's not designed around it. Especially since the WiiU version runs with 30fps and this makes porting it easier.

Also there are many 30fps games for PS4 and XBoxOne ... So what is your point?
 
I won't settle for 59 fps. >:(
This is 2016 damn it !

Haha. :)



It's not, but it makes good games even more enjoyable to play !

I agree. But except I'm playing on PC I would not set my expactations for butter smooth frame-rate. When Nintendo wants to focus on the visual aspect they try to cap it at 30, the same as Sony and Microsoft does.
 
They could have done a current gen console capable of 60fps ports with maybe a lower graphical fidelity by coming years after the competition, for much less than the $400 you think it would cost.

They had the chance to do so with Polaris, and with low level API.

PS4 doesn't even support 60fps games.across.the board. It's upto the developers and Nintendo has had 60fps games on Wii U.

As for releasing a standard console at the same price as PS4. Would be quite pointless as people already own a PS4 or Xbox One S. It was obviously from the get go Nintendo combining their console and handheld is their best bet to be successful.
 
I actually thought this would be able to run slightly downgraded home console games on the go. Turns out its a portable with a dock. Sucks, but at least I will get all Nintendo games in one Place.
 
No these games are awesome !
They would be less awesome thought with bad framerate, which is my whole point.

I'm not talking about graphical improvements per say, I just want games to run better on the gen+1 than they did on the current gen.

Now it looks like the Wii U version will be 25-30fps and the Switch will only allow it to be locked to 30fps.
Am I the only one here thinking this is a f*cking joke ?

Several PS3 games were only 1080p 30fps when ported to the PS4. And Zelda is far from being released so we really have no idea how it will perform on Switch and Wii U. You're definitely overreacting.
 
Low frame-rate is bad. But it doesn't make a game bad. Did you know some of the greatest games had a pretty shit frame-rate? Demon's Souls is a good example.

If you want a guarantee of nice performance and visuals, you totally should just buy a PC instead.

I'm fine with 30fps, but low frame rates can have a serious negative impact on playability. This goes beyond just impacting presentation.
 
PS4 is probably more than a gen behind when you compare it to PC, and everyone think it's beautiful.

...PC and consoles are two different beasts. The point is that Nintendo refuses to offer a product comparable to what Sony and Microsoft put out. Hence the "being a gen behind in hardware" comment from that user.
 
See ?
Exactly what I was describing.

Nintendo fans have been so used to playing on weak hardware that they can't even fathom improvement.

Is it asking much for a game developped for the previous generation (Wii U) to run at 60fps with the same graphical fidelity on the next one (Switch) ?

Sure, I forgot all the games on X1/PS4 are 1080p/60fps.
 
Let's see, has the PS4 a screen and can run on the go? No, you have think about this aspect and can't simply compare numbers.
A PS4 also costs $300-400 depending on the model. And ot was underpowered when it launched, the days of bleeding edge consoles ended with 360/PS3.
 
So this means the OS will be very snappy?

Hopefully. Then again, a brand-new Galaxy Note 7 seems to struggle, and that has pretty good read speeds as well: https://www.youtube.com/watch?v=3-61FFoJFy0&feature=youtu.be&t=68

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Wonder how much of that difference in the video (2015's iPhone 6s Vs 2016's Note 7) is down to read speeds - I noticed that despite having twice the RAM, the Note 7 also kicks out some apps out of memory in the second lap, which doesn't happen once on the iPhone.
 
Several PS3 games were only 1080p 30fps when ported to the PS4. And Zelda is far from being released so we really have no idea how it will perform on Switch and Wii U. You're definitely overreacting.

I'm reacting to this rumor, and according to that, it would be a miracle if you could play a significantly better version of BotW in terms of graphics and/or framerate.
 
Several PS3 games were only 1080p 30fps when ported to the PS4. And Zelda is far from being released so we really have no idea how it will perform on Switch and Wii U. You're definitely overreacting.

Also it seems like they are pushing the Wii U a lot further With this game than they would if it was an exclusive. I dont think Nintendo would have tolerated that framerate on the Wii U if it wasnt for the switch Version.
 
A 200 something console isn't competing with PC.
But a 200 something Switch will compete with the PS4.

It doesn't change the fact that PS4 is not in the same gen as PC either.

Also it's quite easy to talk about "generations" and ignore the biggest aspect that differenciates Switch from any other console this generation.

...PC and consoles are two different beasts. The point is that Nintendo refuses to offer a product comparable to what Sony and Microsoft put out. Hence the "being a gen behind in hardware" comment from that user.

And PS4/XB1 and Switch are two different beasts as well.

Guaranteed? Lol.

It's the closest you can get from a guarantee. Much closer than any console.
 
Low frame-rate is bad. But it doesn't make a game bad. Did you know some of the greatest games had a pretty shit frame-rate? Demon's Souls is a good example.

If you want a guarantee of nice performance and visuals, you totally should just buy a PC instead.


Guaranteed? Lol.
 
...PC and consoles are two different beasts. The point is that Nintendo refuses to offer a product comparable to what Sony and Microsoft put out. Hence the "being a gen behind in hardware" comment from that user.
But Switch is a generational (10x) leap over Vita if these specs are accurate.
 
A game becomes much more enjoyable at 60fps.

Ever compared playing Dark Souls on consoles and PC for example ?

Because Nintendo is well known for not making 60 FPS games. Also you just moved the goalpost to PC because you realised barely anything is 60, let alone a locked 30, GG.

But Switch is a generational (10x) leap over Vita if these specs are accurate.

Similarly, weren't there smartphones with better specs than the Vita out before the Vita itself? Yet the Vita was a beast.
 
Because Nintendo is well known for not making 60 FPS games. Also you just moved the goalpost to PC because you realised barely anything is 60, let alone a locked 30, GG.

Everything is shitty, so let's not hope for change.
Yeah, that's the vibe I'm getting from your post.

The only reason visuals are more important than framerate in the console industry is because visuals are more marketable.
 
Given a choice between this thing being as powerful as a ps4 and being portable, being portable wins every time. Also if it means that all of the 3DS devs are now working on this thing I imagine 3rd party games will make up like 25% of my library
 
Given a choice between this thing being as powerful as a ps4 and being portable, being portable wins every time. Also if it means that all of the 3DS devs are now working on this thing I imagine 3rd party games will make up like 25% of my library

Those Vita devs have to move somewhere too. If Falcom actually release their shit on a system I own, I'll be happy
 
It doesn't change the fact that PS4 is not in the same gen as PC either.

Also it's quite easy to talk about "generations" and ignore the biggest aspect that differenciates Switch from any other console this generation.

The PS4 is already three years on the market, no one claims that the PS4 is some piece of cutting edge technology.

And now Nintendo wants to release a "home gaming system" in 2017 which will be closer to the WiiU (which was at no point in its lifetime a powerful console) in docked mode than to the PS4.
 
Everything is shitty, so let's not hope for change.
Yeah, that's the vibe I'm getting from your post.

Is frame rate all that matters to you? It clearly doesn't to all developers who understand the technical aspects far better than I do. Of course it is nice to have games run at 60fps and fast paced games like fighters need it but it just feels wasted on games like Breath of the Wild. I would rather see visual enhancements above frame rate enhancements.
 
Everything is shitty, so let's not hope for change.
Yeah, that's the vibe I'm getting from your post.

The only reason visuals are more important than framerate in the console industry is because visuals are more marketable.

Wouldn't it be more sensible to demand devs to prioritize higher framerates over visuals then.
 
But being over a gen behind in hardware is.

This is getting ridiculous. How is this more than one gen behind exactly?

PS4 is 1.8tflops, PS4 Pro is 4.2tflops and this is 393gflops (at worst). There's less difference between this and the Pro than between Wii U and PS4, that's even before considering that the Pro uses the more powerful hardware mostly to increase resolution over the base console. The Switch is already horrible without shitposting and downplaying what it actually is, don't even bother.
 
Now you just stopped making any semblance of sense.

Alright, glad I don't according to you though, I'm not settling for explanations on why a new generation of "home console" shouldn't run older games better.

That makes so much more sense than what I'm asking of Nintendo, sure.
 
Everything is shitty, so let's not hope for change.
Yeah, that's the vibe I'm getting from your post.

The only reason visuals are more important than framerate in the console industry is because visuals are more marketable.

If that is what sells, then the market has spoken. I get the sense you think you know what people like better than the people themselves.
 
Those Vita devs have to move somewhere too. If Falcom actually release their shit on a system I own, I'll be happy

This made me stumble into thought, Switch would make a great budget system for developers who don't want to pay the millions of AAA costs to make a game, much like the Vita for many Japanese developers.
 
Who asked for this at the possible expense of major 3rd party support? By major I mean competing consoles, not handheld 3rd party.
We will see, who asked for it, when the Switch gets released. At least Nintendo is sure, that there is market for this concept. And very often people don't know, they want something, until it is available (like the Wii).

But making something many people want and there already some companies providing the need, isn't a good point to enter a market. Like opening another burger restaurant in a city.
 
The PS4 is already three years on the market, no one claims that the PS4 is some piece of cutting edge technology.

And now Nintendo wants to release a "home gaming system" in 2017 which will be closer to the WiiU (which was at no point in its lifetime a powerful console) in docked mode than to the PS4.

But even when it was released PS4 wasn't there either.

And Nintendo "home gaming system" is just a parcel of what Switch really is (a hybrid console, both home and handheld). Yeah, I know they tell us in the NoA web-site that it is a home console, but their reveal trailer says otherwise (and as some already stated, the japanese web-site takes a different approach since handhelds are more popular there).
 
And PS4/XB1 and Switch are two different beasts as well.

No they are not. Nintendo is marketing a hybrid so it's not unreasonable to expect it to at least match the three year old tech of their competitors which wasn't even cutting edge when launched in 2013.

EDIT: The official Nintendo Switch website straight up says "First look at Nintendo's new home gaming system" yet you still believe it should be held to a lower standard for some reason.

http://www.nintendo.com/switch/
 
Wouldn't it be more sensible to demand devs to prioritize higher framerates over visuals then.

That would be great indeed.

And to mention PC, (but not for comparing !), it is what happened: framerate locks are heavily criticized and the PC community managed to make devs focus on optimization.

Wouldn't that be cool if 60fps was the targetted framerate and 30fps wasn't the norm ?
 
If that is what sells, then the market has spoken. I get the sense you think you know what people like better than the people themselves.

It's pretty damn clear that gamers enjoy smooth framerates more than flashy visuals, but maybe I'm wrong though and you like your games to be amazingly beautiful interactive powerpoint presentations.

It's not "what sells", it's what's marketable.
 
No they are not. Nintendo is marketing a hybrid so it's not unreasonable to expect it to at least match the three year old tech of their competitors which wasn't even cutting edge when launched in 2013.

It is quite unreasonable to expect a PS4 that could be played (without streamming) on the go without much visual / performance loss and a reasonable price, if you ask me.
 
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