• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Digital Foundry: Perfect Dark Gameplay Trailer Breakdown: Immersive Sim Meets Mirror's Edge?

adamsapple

Or is it just one of Phil's balls in my throat?


In development for quite some time now, the Xbox Showcase 2024 finally gave us some clarity on what the Perfect Dark Reboot actually is, how it looks and how it plays. While what we're looking at here looks very much like a vertical slice (and who knows how the surrounding game is shaping up?) and the concept is intriguing. John has some thoughts...
 
Last edited:

adamsapple

Or is it just one of Phil's balls in my throat?
- Built in Unreal Engine 5
- Trailer runs at 1440p via up-sampling with fluctuating frame rate, DF thinks this is feasible on consoles in its current state
- Trailer shows Lumen GI, likely Software Lumen based on reflections
- Unreal's Virtual Shadow Maps also observed
- Dynamic lights (flash grenade) don't cast real time shadows
 

Punished Miku

Human Rights Subscription Service
I like Mirror's Edge, Splinter Cell and Deus Ex, and this clearly seems like some kind of hybrid of all of those. I'm pretty interested in the story setting from the very first trailer. Could be a cool time period to explore in near future sci-fi.

No complaints really. The recent preview wasn't breathtaking from a graphics standpoint, but it looks fine. Will likely keep improving.
 

HL3.exe

Banned
'Showing the gameplay vision' is properly worded.

These days trailers (with exceptions) are more like 'tone pieces' or 'bolt setting', games sell more on that then a actually selling it's new 'gameplay vision'.
 

clarky

Gold Member
We actually had a few people claim this was ‘fake gameplay’ 🙄

Looking good so far. Wonder when we’ll see more.

Not had chance to watch this video yet but i saw their last one on the showcase and they said a few times that they think it was a vertical slice. That fits with how i felt.

Personally i did think it looked very scripted and "baked" if you will.

Still i like what they are going for so hopefully the final product is indicative of what they showed.
 

Darsxx82

Member
It is hasty to make technical assessments when it is surely a game launching in 2026. Many things can change.

For now it can be said that the results are very much in line with what UE5 has seen lately and the "surprise" that they would be betting on 60fps and would still maintain a very good graphic fiselity level.

The best news is that it seems that the development has already met some goals and seems to be going more smoothly.
 

intbal

Member
The visuals in the trailer were incredibly sharp and detailed.
I've played plenty of 720p to 900p games.
It is truly amazing what TAA is able to accomplish.
Best graphics innovation ever.
 

tmlDan

Member
i thought this had one of the worst showings, not sure how you positively spin this, it just looks generic. I really hate the "get shot and fly backwards" thing they do in this, why is it so ridiculous.

Also, he calls out the gun design and material? what is he seeing that looks good, i don't really see it.
 

diffusionx

Gold Member
This game is so far out that it's impossible to know what the final form will be. I feel like we learned this lesson, as well as MS' ability to manipulate the previews and footage, with Shartfield. But, at least it exists.
 
Last edited:

adamsapple

Or is it just one of Phil's balls in my throat?
This game is so far out that it's impossible to know what the final form will be. I feel like we learned this lesson, as well as MS' ability to manipulate the previews and footage, with Shartfield. But, at least it exists.

The tech on 'shartfield' has only improved since its E3 showing, they even overhualed the lighting of the game post-release. Not sure what that example's relevance here is in this tech breakdown.
 
Last edited:

diffusionx

Gold Member
The tech on 'shartfield' has only improved since its E3 showing, they even overhualed the lighting of the game post-release. Not sure what that example's relevance here is in this tech breakdown.
it's not about the tech, it's about the fact that they presented the game as this grand, open adventure, like No Man's Sky with a great story and tons of depth and variety, and we got Oblivion with more loading screens and worse exploration. Again, no idea what the final form of the game will be.
 

adamsapple

Or is it just one of Phil's balls in my throat?
it's not about the tech, it's about the fact that they presented the game as this grand, open adventure, like No Man's Sky with a great story and tons of depth and variety, and we got Oblivion with more loading screens and worse exploration. Again, no idea what the final form of the game will be.

Obviously we only have this vertical slice to go on, but at least we know that this is something that the current consoles can easily run, not a bullshot or target render. Looks like a bog standard UE5 title.
 

STARSBarry

Gold Member
Do you think instead of the classic melee they will instead replace it with a chin attack?

xJuLgSU.png
 
Last edited:

Ozriel

M$FT
This game is so far out that it's impossible to know what the final form will be. I feel like we learned this lesson, as well as MS' ability to manipulate the previews and footage, with Shartfield. But, at least it exists.

This isn’t a preview, and Starfield’s problems have nothing to do with the visuals or framerate or art style. You know, stuff under discussion in a tech thread like this.

We don’t know how far out it is. Quite possibly a 2026 title. There’s also a blogpost that was released along with the trailer detailing the vision for the game.
 

simpatico

Member
They use jawsellation.
What people don’t realize is there is new technology at play here. We’ve all seen the SpeedTree logo during the boot sequence of many games. It’s just a piece of middleware that efficiently renders trees. Useful stuff. So the company that makes SpeedTree actually has a new tool called SpeedJaw. Devs are just setting the parameters too high. It’s why all these modern women in games look like Max Headroom
 
Last edited:

DeepEnigma

Gold Member
What people don’t realize is there is new technology at play here. We’ve all seen the SpeedTree logo during the boot sequence of many games. It’s just a piece of middleware that efficiently renders trees. Useful stuff. So the company that makes SpeedTree actually has a new tool called SpeedJaw. Devs are just setting the parameters too high. It’s why all these modern women in games look like Max Headroom
I think the slider is based on T levels. The T-slider.

Outlaws has the Botox slider. B-slider.
 

rodrigolfp

Haptic Gamepads 4 Life
Obviously we only have this vertical slice to go on, but at least we know that this is something that the current consoles can easily run, not a bullshot or target render. Looks like a bog standard UE5 title.
Software Lumen and 1440p upsampled is easily run?
 

nemiroff

Gold Member
Being free from having to knee-jerk this by not having a favorite horse in the console race I think it's one of the more interesting things I saw from Xbox. I'm just crossing my fingers it doesn't go through too many focus groups until it crosses the finish line.
 
Last edited:

Men_in_Boxes

Snake Oil Salesman
Immersive Sim = Underperforming genre.

+

Mirrors Edge = Underperforming franchise.

Morgan Freeman says good luck.
 

adamsapple

Or is it just one of Phil's balls in my throat?
It needs a hook other than "Hey check out this new Deus Ex X Mirrors Edge!" That recipe won't work. Still looks early so we'll see...

I think a proper Deus Ex style game with high production values has been a long time coming. Lord knows Embracer is in no hurry to make one, they're too busy selling off their assets to survive.
 
Top Bottom